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Mana-Loop/src/components/game/shared/UpgradeDialog.tsx
Z User b78c979647
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Redesign skill system with upgrade trees and tier progression
Major changes:
- Created docs/skills.md with comprehensive skill system documentation
- Rewrote skill-evolution.ts with new upgrade tree structure:
  - Upgrades organized in branching paths with prerequisites
  - Each choice can lead to upgraded versions at future milestones
  - Support for upgrade children and requirement chains
- Added getBaseSkillId and generateTierSkillDef helper functions
- Fixed getFloorElement to use FLOOR_ELEM_CYCLE.length
- Updated test files to match current skill definitions
- Removed tests for non-existent skills

Skill system now supports:
- Levels 1-10 for most skills, level 5 caps for specialized, level 1 for research
- Tier up system: Tier N Level 1 = Tier N-1 Level 10 in power
- Milestone upgrades at levels 5 and 10 with branching upgrade trees
- Attunement requirements for skill access and tier up
- Study costs and time for leveling
2026-04-03 11:08:58 +00:00

127 lines
4.5 KiB
TypeScript
Executable File

'use client';
import { useState } from 'react';
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription } from '@/components/ui/dialog';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { useGameContext } from '../GameContext';
import { SKILLS_DEF } from '@/lib/game/constants';
interface UpgradeDialogProps {
skillId: string | null;
milestone: 5 | 10;
onClose: () => void;
}
export function UpgradeDialog({ skillId, milestone, onClose }: UpgradeDialogProps) {
const { store } = useGameContext();
const skillDef = skillId ? SKILLS_DEF[skillId] : null;
const { available, selected: alreadySelected } = skillId
? store.getSkillUpgradeChoices(skillId, milestone)
: { available: [], selected: [] };
// Use local state for selections within this dialog session
const [pendingSelections, setPendingSelections] = useState<string[]>(() => [...alreadySelected]);
const toggleUpgrade = (upgradeId: string) => {
setPendingSelections((prev) => {
if (prev.includes(upgradeId)) {
return prev.filter((id) => id !== upgradeId);
} else if (prev.length < 2) {
return [...prev, upgradeId];
}
return prev;
});
};
const handleDone = () => {
if (pendingSelections.length === 2 && skillId) {
store.commitSkillUpgrades(skillId, pendingSelections);
}
onClose();
};
const handleOpenChange = (open: boolean) => {
if (!open) {
setPendingSelections([...alreadySelected]);
onClose();
}
};
// Don't render if no skill selected
if (!skillId) return null;
return (
<Dialog open={!!skillId} onOpenChange={handleOpenChange}>
<DialogContent className="bg-gray-900 border-gray-700 max-w-lg">
<DialogHeader>
<DialogTitle className="text-amber-400">Choose Upgrade - {skillDef?.name || skillId}</DialogTitle>
<DialogDescription className="text-gray-400">
Level {milestone} Milestone - Select 2 upgrades ({pendingSelections.length}/2 chosen)
</DialogDescription>
</DialogHeader>
<div className="space-y-2 mt-4">
{available.map((upgrade) => {
const isSelected = pendingSelections.includes(upgrade.id);
const canToggle = pendingSelections.length < 2 || isSelected;
return (
<div
key={upgrade.id}
className={`p-3 rounded border cursor-pointer transition-all ${
isSelected
? 'border-amber-500 bg-amber-900/30'
: canToggle
? 'border-gray-600 bg-gray-800/50 hover:border-amber-500/50 hover:bg-gray-800'
: 'border-gray-700 bg-gray-800/30 opacity-50 cursor-not-allowed'
}`}
onClick={() => {
if (canToggle) {
toggleUpgrade(upgrade.id);
}
}}
>
<div className="flex items-center justify-between">
<div className="font-semibold text-sm text-amber-300">{upgrade.name}</div>
{isSelected && <Badge className="bg-amber-600 text-amber-100">Selected</Badge>}
</div>
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
{upgrade.effect.type === 'multiplier' && (
<div className="text-xs text-green-400 mt-1">
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
</div>
)}
{upgrade.effect.type === 'bonus' && (
<div className="text-xs text-blue-400 mt-1">
+{upgrade.effect.value} {upgrade.effect.stat}
</div>
)}
{upgrade.effect.type === 'special' && (
<div className="text-xs text-cyan-400 mt-1"> {upgrade.desc || 'Special effect'}</div>
)}
</div>
);
})}
</div>
<div className="flex justify-end gap-2 mt-4">
<Button
variant="outline"
onClick={() => {
setPendingSelections([...alreadySelected]);
onClose();
}}
>
Cancel
</Button>
<Button variant="default" onClick={handleDone} disabled={pendingSelections.length !== 2}>
{pendingSelections.length < 2 ? `Select ${2 - pendingSelections.length} more` : 'Confirm'}
</Button>
</div>
</DialogContent>
</Dialog>
);
}