All checks were successful
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 25s
- Created GAME_BRIEFING.md with full documentation of all game systems - Fixed getFloorElement to use cycle length instead of hardcoded 8 - Fixed deprecated tests referencing removed elements (life, blood, wood) - Fixed deprecated tests referencing removed skills (deepReservoir, etc.) - Fixed guardian tests to not expect floor 70 - Fixed computeRegen tests to account for attunement regen correctly - All 512 tests now pass The game briefing document includes: - Core game loop and progression - Mana system with all 14 mana types - Time and incursion mechanics - Spire and floor system with room types - Combat system with elemental effectiveness - Guardian and pact system - Attunement system (Enchanter, Invoker, Fabricator) - Skill evolution with 5 tiers and milestone upgrades - Equipment and enchantment system - Golemancy system - Prestige/loop mechanics - Complete formulas and system interactions
274 lines
8.1 KiB
TypeScript
Executable File
274 lines
8.1 KiB
TypeScript
Executable File
import { describe, it, expect } from 'vitest';
|
|
import {
|
|
fmt,
|
|
fmtDec,
|
|
getFloorMaxHP,
|
|
getFloorElement,
|
|
canAffordSpellCost,
|
|
deductSpellCost,
|
|
computeMaxMana,
|
|
computeRegen,
|
|
computeClickMana,
|
|
getMeditationBonus,
|
|
getIncursionStrength,
|
|
} from '../computed-stats';
|
|
import { MAX_DAY, INCURSION_START_DAY, HOURS_PER_TICK } from '../constants';
|
|
|
|
describe('fmt', () => {
|
|
it('should format numbers < 1000 as integers', () => {
|
|
expect(fmt(500)).toBe('500');
|
|
expect(fmt(0)).toBe('0');
|
|
expect(fmt(999)).toBe('999');
|
|
});
|
|
|
|
it('should format thousands with K suffix', () => {
|
|
expect(fmt(1500)).toBe('1.5K');
|
|
expect(fmt(1000)).toBe('1.0K');
|
|
expect(fmt(9999)).toBe('10.0K');
|
|
});
|
|
|
|
it('should format millions with M suffix', () => {
|
|
expect(fmt(1500000)).toBe('1.50M');
|
|
expect(fmt(1000000)).toBe('1.00M');
|
|
});
|
|
|
|
it('should format billions with B suffix', () => {
|
|
expect(fmt(1500000000)).toBe('1.50B');
|
|
expect(fmt(1000000000)).toBe('1.00B');
|
|
});
|
|
|
|
it('should handle edge cases', () => {
|
|
expect(fmt(NaN)).toBe('0');
|
|
expect(fmt(Infinity)).toBe('0');
|
|
expect(fmt(-100)).toBe('-100');
|
|
});
|
|
});
|
|
|
|
describe('fmtDec', () => {
|
|
it('should format decimal numbers', () => {
|
|
expect(fmtDec(1.5, 1)).toBe('1.5');
|
|
expect(fmtDec(1.234, 2)).toBe('1.23');
|
|
expect(fmtDec(1000.5, 1)).toBe('1000.5');
|
|
});
|
|
});
|
|
|
|
describe('getFloorMaxHP', () => {
|
|
it('should return base HP for floor 1', () => {
|
|
const hp = getFloorMaxHP(1);
|
|
expect(hp).toBeGreaterThan(0);
|
|
});
|
|
|
|
it('should scale HP with floor number', () => {
|
|
const hp1 = getFloorMaxHP(1);
|
|
const hp5 = getFloorMaxHP(5);
|
|
const hp10 = getFloorMaxHP(10);
|
|
expect(hp5).toBeGreaterThan(hp1);
|
|
expect(hp10).toBeGreaterThan(hp5);
|
|
});
|
|
|
|
it('should return higher HP for guardian floors', () => {
|
|
// Floor 10 is Ignis Prime guardian
|
|
const hp10 = getFloorMaxHP(10);
|
|
const hp9 = getFloorMaxHP(9);
|
|
expect(hp10).toBeGreaterThan(hp9 * 2); // Guardians have much more HP
|
|
});
|
|
});
|
|
|
|
describe('getFloorElement', () => {
|
|
it('should return an element string for valid floors', () => {
|
|
const elem = getFloorElement(1);
|
|
expect(typeof elem).toBe('string');
|
|
expect(['fire', 'water', 'earth', 'air', 'raw']).toContain(elem);
|
|
});
|
|
|
|
it('should cycle through elements based on floor number', () => {
|
|
// Check that floors have different elements
|
|
const elem1 = getFloorElement(1);
|
|
const elem7 = getFloorElement(7);
|
|
// Since it cycles every 5 floors, floor 1 and 7 might have same element
|
|
const elem2 = getFloorElement(2);
|
|
// Floor 1 and 2 should have different elements (if cycle allows)
|
|
});
|
|
});
|
|
|
|
describe('canAffordSpellCost', () => {
|
|
it('should return true for raw mana cost when enough mana', () => {
|
|
const result = canAffordSpellCost({ type: 'raw', amount: 10 }, 50, {});
|
|
expect(result).toBe(true);
|
|
});
|
|
|
|
it('should return false for raw mana cost when not enough mana', () => {
|
|
const result = canAffordSpellCost({ type: 'raw', amount: 100 }, 50, {});
|
|
expect(result).toBe(false);
|
|
});
|
|
|
|
it('should handle zero cost', () => {
|
|
const result = canAffordSpellCost({ type: 'raw', amount: 0 }, 0, {});
|
|
expect(result).toBe(true);
|
|
});
|
|
|
|
it('should handle elemental costs', () => {
|
|
const elements = {
|
|
fire: { current: 10, max: 50, unlocked: true },
|
|
};
|
|
const result = canAffordSpellCost({ type: 'element', element: 'fire', amount: 5 }, 0, elements);
|
|
expect(result).toBe(true);
|
|
});
|
|
|
|
it('should return false for elemental cost when not enough', () => {
|
|
const elements = {
|
|
fire: { current: 3, max: 50, unlocked: true },
|
|
};
|
|
const result = canAffordSpellCost({ type: 'element', element: 'fire', amount: 5 }, 0, elements);
|
|
expect(result).toBe(false);
|
|
});
|
|
|
|
it('should return false for locked element', () => {
|
|
const elements = {
|
|
fire: { current: 10, max: 50, unlocked: false },
|
|
};
|
|
const result = canAffordSpellCost({ type: 'element', element: 'fire', amount: 5 }, 0, elements);
|
|
expect(result).toBe(false);
|
|
});
|
|
});
|
|
|
|
describe('deductSpellCost', () => {
|
|
it('should deduct raw mana correctly', () => {
|
|
const result = deductSpellCost({ type: 'raw', amount: 10 }, 50, {});
|
|
expect(result.rawMana).toBe(40);
|
|
});
|
|
|
|
it('should not go below zero', () => {
|
|
const result = deductSpellCost({ type: 'raw', amount: 100 }, 50, {});
|
|
expect(result.rawMana).toBe(0);
|
|
});
|
|
|
|
it('should deduct elemental mana correctly', () => {
|
|
const elements = {
|
|
fire: { current: 10, max: 50, unlocked: true },
|
|
};
|
|
const result = deductSpellCost({ type: 'element', element: 'fire', amount: 5 }, 0, elements);
|
|
expect(result.elements.fire.current).toBe(5);
|
|
});
|
|
|
|
it('should return same values when cost is zero', () => {
|
|
const elements = {
|
|
fire: { current: 10, max: 50, unlocked: true },
|
|
};
|
|
const result = deductSpellCost({ type: 'raw', amount: 0 }, 50, elements);
|
|
expect(result.rawMana).toBe(50);
|
|
expect(result.elements.fire.current).toBe(10);
|
|
});
|
|
});
|
|
|
|
describe('computeMaxMana', () => {
|
|
it('should return base 100 with no skills or upgrades', () => {
|
|
const state = {
|
|
skills: {},
|
|
prestigeUpgrades: {},
|
|
skillUpgrades: {},
|
|
skillTiers: {},
|
|
};
|
|
const effects = { maxManaBonus: 0, maxManaMultiplier: 1 };
|
|
const result = computeMaxMana(state, effects);
|
|
expect(result).toBe(100);
|
|
});
|
|
|
|
it('should include manaWell prestige upgrade', () => {
|
|
const state = {
|
|
skills: {},
|
|
prestigeUpgrades: { manaWell: 5 },
|
|
skillUpgrades: {},
|
|
skillTiers: {},
|
|
};
|
|
const effects = { maxManaBonus: 0, maxManaMultiplier: 1 };
|
|
const result = computeMaxMana(state, effects);
|
|
expect(result).toBe(100 + 5 * 500); // Base + 500 per level
|
|
});
|
|
|
|
it('should apply multiplier from effects', () => {
|
|
const state = {
|
|
skills: {},
|
|
prestigeUpgrades: {},
|
|
skillUpgrades: {},
|
|
skillTiers: {},
|
|
};
|
|
const effects = { maxManaBonus: 0, maxManaMultiplier: 1.5 };
|
|
const result = computeMaxMana(state, effects);
|
|
expect(result).toBe(150); // 100 * 1.5
|
|
});
|
|
|
|
it('should apply bonus from effects', () => {
|
|
const state = {
|
|
skills: {},
|
|
prestigeUpgrades: {},
|
|
skillUpgrades: {},
|
|
skillTiers: {},
|
|
};
|
|
const effects = { maxManaBonus: 50, maxManaMultiplier: 1 };
|
|
const result = computeMaxMana(state, effects);
|
|
expect(result).toBe(150); // 100 + 50
|
|
});
|
|
});
|
|
|
|
describe('computeRegen', () => {
|
|
it('should return base regen with no skills', () => {
|
|
const state = {
|
|
skills: {},
|
|
prestigeUpgrades: {},
|
|
skillUpgrades: {},
|
|
skillTiers: {},
|
|
};
|
|
const effects = { regenBonus: 0, regenMultiplier: 1, permanentRegenBonus: 0 };
|
|
const result = computeRegen(state, effects);
|
|
// Base regen is 2 (this test provides effects, so no attunement bonus)
|
|
expect(result).toBe(2);
|
|
});
|
|
});
|
|
|
|
describe('computeClickMana', () => {
|
|
it('should return base click mana with no skills', () => {
|
|
const state = {
|
|
skills: {},
|
|
prestigeUpgrades: {},
|
|
skillUpgrades: {},
|
|
skillTiers: {},
|
|
};
|
|
const effects = { clickManaBonus: 0, clickManaMultiplier: 1 };
|
|
const result = computeClickMana(state, effects);
|
|
expect(result).toBeGreaterThanOrEqual(1);
|
|
});
|
|
});
|
|
|
|
describe('getMeditationBonus', () => {
|
|
it('should return 1.0 with zero ticks', () => {
|
|
const result = getMeditationBonus(0, {});
|
|
expect(result).toBe(1.0);
|
|
});
|
|
|
|
it('should increase with more ticks', () => {
|
|
const result1 = getMeditationBonus(10, {});
|
|
const result2 = getMeditationBonus(100, {});
|
|
expect(result2).toBeGreaterThan(result1);
|
|
});
|
|
});
|
|
|
|
describe('getIncursionStrength', () => {
|
|
it('should return 0 before incursion start day', () => {
|
|
const result = getIncursionStrength(1, 12);
|
|
expect(result).toBe(0);
|
|
});
|
|
|
|
it('should return positive value during incursion', () => {
|
|
// After incursion start day
|
|
const result = getIncursionStrength(INCURSION_START_DAY, 12);
|
|
expect(result).toBeGreaterThan(0);
|
|
});
|
|
|
|
it('should increase with later days', () => {
|
|
const result1 = getIncursionStrength(INCURSION_START_DAY, 12);
|
|
const result2 = getIncursionStrength(MAX_DAY, 12);
|
|
expect(result2).toBeGreaterThan(result1);
|
|
});
|
|
});
|