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Mana-Loop/src/lib/game/constants/spells-modules/basic-elemental-spells.ts
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Refactoring Agent d2d28887b1
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
Refactor large files into modular components
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted
- Refactored StatsTab.tsx (584→92 lines) with section components
- Refactored SkillsTab.tsx (434→54 lines) with sub-components
- Created modular structure for GameContext, LootInventory, and other components
- All extracted components organized into feature directories
2026-05-02 17:35:03 +02:00

162 lines
3.3 KiB
TypeScript

// ─── Basic Elemental Spells (Tier 1) ────────────────────────────────────────
import type { SpellDef } from '../../types';
import { elemCost } from '../elements';
export const BASIC_ELEMENTAL_SPELLS: Record<string, SpellDef> = {
// Tier 1 - Basic Elemental Spells (2-4 hours study)
fireball: {
name: "Fireball",
elem: "fire",
dmg: 15,
cost: elemCost("fire", 2),
tier: 1,
castSpeed: 2,
unlock: 100,
studyTime: 2,
desc: "Hurl a ball of fire at your enemy."
},
emberShot: {
name: "Ember Shot",
elem: "fire",
dmg: 10,
cost: elemCost("fire", 1),
tier: 1,
castSpeed: 3,
unlock: 75,
studyTime: 1,
desc: "A quick shot of embers. Efficient fire damage."
},
waterJet: {
name: "Water Jet",
elem: "water",
dmg: 12,
cost: elemCost("water", 2),
tier: 1,
castSpeed: 2,
unlock: 100,
studyTime: 2,
desc: "A high-pressure jet of water."
},
iceShard: {
name: "Ice Shard",
elem: "water",
dmg: 14,
cost: elemCost("water", 2),
tier: 1,
castSpeed: 2,
unlock: 120,
studyTime: 2,
desc: "Launch a sharp shard of ice."
},
gust: {
name: "Gust",
elem: "air",
dmg: 10,
cost: elemCost("air", 2),
tier: 1,
castSpeed: 3,
unlock: 100,
studyTime: 2,
desc: "A powerful gust of wind."
},
windSlash: {
name: "Wind Slash",
elem: "air",
dmg: 12,
cost: elemCost("air", 2),
tier: 1,
castSpeed: 2.5,
unlock: 110,
studyTime: 2,
desc: "A cutting blade of wind."
},
stoneBullet: {
name: "Stone Bullet",
elem: "earth",
dmg: 16,
cost: elemCost("earth", 2),
tier: 1,
castSpeed: 2,
unlock: 150,
studyTime: 3,
desc: "Launch a bullet of solid stone."
},
rockSpike: {
name: "Rock Spike",
elem: "earth",
dmg: 18,
cost: elemCost("earth", 3),
tier: 1,
castSpeed: 1.5,
unlock: 180,
studyTime: 3,
desc: "Summon a spike of rock from below."
},
lightLance: {
name: "Light Lance",
elem: "light",
dmg: 18,
cost: elemCost("light", 2),
tier: 1,
castSpeed: 2,
unlock: 200,
studyTime: 4,
desc: "A piercing lance of pure light."
},
radiance: {
name: "Radiance",
elem: "light",
dmg: 14,
cost: elemCost("light", 2),
tier: 1,
castSpeed: 2.5,
unlock: 180,
studyTime: 3,
desc: "Burst of radiant energy."
},
shadowBolt: {
name: "Shadow Bolt",
elem: "dark",
dmg: 16,
cost: elemCost("dark", 2),
tier: 1,
castSpeed: 2,
unlock: 200,
studyTime: 4,
desc: "A bolt of shadowy energy."
},
darkPulse: {
name: "Dark Pulse",
elem: "dark",
dmg: 12,
cost: elemCost("dark", 1),
tier: 1,
castSpeed: 3,
unlock: 150,
studyTime: 2,
desc: "A quick pulse of darkness."
},
drain: {
name: "Drain",
elem: "death",
dmg: 10,
cost: elemCost("death", 2),
tier: 1,
castSpeed: 2,
unlock: 150,
studyTime: 3,
desc: "Drain life force from your enemy.",
},
rotTouch: {
name: "Rot Touch",
elem: "death",
dmg: 14,
cost: elemCost("death", 2),
tier: 1,
castSpeed: 2,
unlock: 170,
studyTime: 3,
desc: "Touch of decay and rot."
},
};