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- guardian-encounters.ts: add getGuardianForFloor() and getAllGuardianFloors() unified lookup functions that merge static GUARDIANS (floors 10-100) with extended system (compound 110, exotic 120-140, combo 150+) - GuardianPactsTab.tsx: use unified system, update tiers to cover all floors (Early 10-40, Mid 50-80, Late 90-100, Compound 110, Exotic 120-140, Transcendent 150+) - guardian-pacts-components.tsx: handle combo guardians with dual-element display (symbols + names + '✦ Combo' badge) - docs/circular-deps.txt, docs/dependency-graph.json: auto-generated updates - craftingStore.ts: extract initial equipment instances to crafting-initial-state.ts