Files
Mana-Loop/src/lib/game/stores/combatStore.ts
T

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TypeScript
Executable File

// ─── Combat Store ─────────────────────────────────────────────────────────────
// Handles floors, spells, guardians, combat, and casting
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
import { getFloorMaxHP } from '../utils';
import { usePrestigeStore } from './prestigeStore';
import { generateFloorState } from '../utils/room-utils';
import { addActivityLogEntry } from '../utils/activity-log';
import { processCombatTick, makeInitialSpells } from './combat-actions';
import type { CombatStore } from './combat-state.types';
export const useCombatStore = create<CombatStore>()(
persist(
(set, get) => ({
currentFloor: 1,
floorHP: getFloorMaxHP(1),
floorMaxHP: getFloorMaxHP(1),
maxFloorReached: 1,
activeSpell: 'manaBolt',
currentAction: 'meditate',
castProgress: 0,
spireMode: false,
// Room system
currentRoom: generateFloorState(1),
// Spire climbing state
clearedFloors: {},
climbDirection: null,
isDescending: false,
// Golemancy
golemancy: {
enabledGolems: [],
summonedGolems: [],
lastSummonFloor: 0,
},
// Equipment spell states
equipmentSpellStates: [],
// Combat tracking
comboHitCount: 0,
floorHitCount: 0,
// Spells
spells: {
manaBolt: { learned: true, level: 1, studyProgress: 0 },
},
// Activity Log
activityLog: [],
// Achievements
achievements: {
unlocked: [],
progress: {},
},
// Stats tracking
totalSpellsCast: 0,
totalDamageDealt: 0,
totalCraftsCompleted: 0,
setCurrentFloor: (floor: number) => {
set({
currentFloor: floor,
floorHP: getFloorMaxHP(floor),
floorMaxHP: getFloorMaxHP(floor),
});
},
advanceFloor: () => {
set((state) => {
const newFloor = Math.min(state.currentFloor + 1, 100);
return {
currentFloor: newFloor,
floorHP: getFloorMaxHP(newFloor),
floorMaxHP: getFloorMaxHP(newFloor),
maxFloorReached: Math.max(state.maxFloorReached, newFloor),
castProgress: 0,
};
});
},
setFloorHP: (hp: number) => {
set({ floorHP: Math.max(0, hp) });
},
setMaxFloorReached: (floor: number) => {
set((state) => ({
maxFloorReached: Math.max(state.maxFloorReached, floor),
}));
},
setAction: (action: GameAction) => {
set({ currentAction: action });
},
setSpell: (spellId: string) => {
const state = get();
if (state.spells[spellId]?.learned) {
set({ activeSpell: spellId });
}
},
setCastProgress: (progress: number) => {
set({ castProgress: progress });
},
// Room state
setCurrentRoom: (room: FloorState) => {
set({ currentRoom: room });
},
// Spire climbing
setClimbDirection: (direction: 'up' | 'down' | null) => {
set({ climbDirection: direction });
},
setClearedFloor: (floor: number, cleared: boolean) => {
set((state) => ({
clearedFloors: { ...state.clearedFloors, [floor]: cleared },
}));
},
setIsDescending: (descending: boolean) => {
set({ isDescending: descending });
},
climbDownFloor: () => {
set((s) => {
if (s.currentFloor <= 1) return s;
const newFloor = s.currentFloor - 1;
return {
currentFloor: newFloor,
currentRoom: generateFloorState(newFloor),
floorMaxHP: getFloorMaxHP(newFloor),
floorHP: getFloorMaxHP(newFloor),
castProgress: 0,
};
});
},
exitSpireMode: () => {
set({
spireMode: false,
currentAction: 'meditate',
climbDirection: null,
isDescending: false,
currentFloor: 1,
floorHP: getFloorMaxHP(1),
floorMaxHP: getFloorMaxHP(1),
currentRoom: generateFloorState(1),
castProgress: 0,
clearedFloors: {},
});
},
startClimbUp: () => set({ climbDirection: 'up', currentAction: 'climb' }),
startClimbDown: () => set({ climbDirection: 'down', currentAction: 'climb' }),
// Golemancy
toggleGolem: (golemId: string) => {
set((s) => {
const enabledGolems = s.golemancy?.enabledGolems || [];
const isEnabled = enabledGolems.includes(golemId);
return {
golemancy: {
...s.golemancy,
enabledGolems: isEnabled
? enabledGolems.filter(id => id !== golemId)
: [...enabledGolems, golemId]
},
};
});
},
setEnabledGolems: (golemIds: string[]) => {
set((s) => ({
golemancy: { ...s.golemancy, enabledGolems: golemIds },
}));
},
enterSpireMode: () => {
const freshRoom = generateFloorState(1);
set({
spireMode: true,
currentFloor: 1,
floorHP: getFloorMaxHP(1),
floorMaxHP: getFloorMaxHP(1),
currentRoom: freshRoom,
castProgress: 0,
climbDirection: null,
isDescending: false,
clearedFloors: {},
});
},
learnSpell: (spellId: string) => {
set((state) => ({
spells: {
...state.spells,
[spellId]: { learned: true, level: 1, studyProgress: 0 },
},
}));
},
setSpellState: (spellId: string, spellState: Partial<SpellState>) => {
set((state) => ({
spells: {
...state.spells,
[spellId]: { ...(state.spells[spellId] || { learned: false, level: 0, studyProgress: 0 }), ...spellState },
},
}));
},
// Activity Log
addActivityLog: (eventType: ActivityEventType, message: string, details?: ActivityLogEntry['details']) => {
set((state) => ({
activityLog: addActivityLogEntry(state, eventType, message, details),
}));
},
// Stats
incrementSpellsCast: () => {
set((state) => ({ totalSpellsCast: state.totalSpellsCast + 1 }));
},
addDamageDealt: (damage: number) => {
set((state) => ({ totalDamageDealt: state.totalDamageDealt + damage }));
},
incrementCraftsCompleted: () => {
set((state) => ({ totalCraftsCompleted: state.totalCraftsCompleted + 1 }));
},
processCombatTick: (
rawMana: number,
elements: Record<string, { current: number; max: number; unlocked: boolean }>,
maxMana: number,
attackSpeedMult: number,
onFloorCleared: (floor: number, wasGuardian: boolean) => void,
onDamageDealt: (damage: number) => { rawMana: number; elements: Record<string, { current: number; max: number; unlocked: boolean }> },
signedPacts: number[],
) => {
return processCombatTick(
get,
set,
rawMana,
elements,
maxMana,
attackSpeedMult,
onFloorCleared,
onDamageDealt,
signedPacts,
);
},
resetCombat: (startFloor: number, spellsToKeep: string[] = []) => {
const startSpells = makeInitialSpells(spellsToKeep);
set({
currentFloor: startFloor,
floorHP: getFloorMaxHP(startFloor),
floorMaxHP: getFloorMaxHP(startFloor),
maxFloorReached: startFloor,
activeSpell: 'manaBolt',
currentAction: 'meditate',
castProgress: 0,
spells: startSpells,
});
},
// Debug helpers
debugSetFloor: (floor: number) => {
set({
currentFloor: floor,
floorHP: getFloorMaxHP(floor),
floorMaxHP: getFloorMaxHP(floor),
});
},
resetFloorHP: () => {
set((state) => ({
floorHP: state.floorMaxHP,
}));
},
}),
{
storage: createSafeStorage(),
name: 'mana-loop-combat',
partialize: (state) => ({
currentFloor: state.currentFloor,
maxFloorReached: state.maxFloorReached,
spells: state.spells,
activeSpell: state.activeSpell,
floorHP: state.floorHP,
floorMaxHP: state.floorMaxHP,
castProgress: state.castProgress,
spireMode: state.spireMode,
clearedFloors: state.clearedFloors,
golemancy: state.golemancy,
equipmentSpellStates: state.equipmentSpellStates,
activityLog: state.activityLog,
achievements: state.achievements,
}),
}
)
);
// makeInitialSpells is now in combat-actions.ts
// Re-export for backward compatibility
export { makeInitialSpells } from './combat-actions';