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- Add PerkBonus type and optional bonus field to DisciplinePerk - Populate bonus data on 39 perks across base, elemental, elemental-regen, elemental-regen-advanced, and invoker discipline files - Rewrite computeDisciplineEffects() to apply once/infinite/capped perk bonuses through known stat keys (maxManaBonus, baseDamageBonus, regen_*, elementCap_*) - Add per-element cap bonus routing in effects.ts computeAllEffects() - Remove dead enchantPower bonus (no consumer in effects pipeline)