098ec86189
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
D-01: Implement per-weapon cast progress (weaponCastProgress record) D-04: Bypass Executioner/Berserker discipline specials for golem attacks D-09: Fix lightning counter direction (lightning→water, not lightning→earth) D-10: Add full composite element counters (blackflame/radiantflames ↔ frost/water/light/dark) D-15: Fix Executioner to check per-enemy HP < 25% instead of floorHP ratio D-20: Fix dodge formula to match spec (min(0.55, floor × 0.003), starts at 0) D-22: Fix shield modifier to use flat HP pool instead of percentage barrier D-23: Wire up applyMageBarrierRecharge in the damage pipeline D-25: Move guardian regen from per-damage-event to once-per-tick D-26: Add guardian armor reduction to the guardian defensive pipeline D-31: Fix armor_corrode to be temporary (restore armor on effect expiry) D-38: Implement AoE damage distribution across enemies All 1069 tests pass. No files exceed 400 lines.
11 lines
494 B
Plaintext
11 lines
494 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-08T14:03:03.873Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |