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Mana-Loop/docs/circular-deps.txt
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n8n-gitea f6bf049f91
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Fix 3 bugs: equip crash, enchantment not processing, spire spell casting
Bug 1: EquipmentTab handleEquip was passing useCombatStore to equipItem()
which needs the crafting store (has equipmentInstances/equippedInstances).
Fixed by using useCraftingStore instead.

Bug 2: processCraftingTick() from crafting-slice.ts was never called in the
game tick loop. Added call in tick-logic.ts when currentAction is
'design'/'prepare'/'enchant'/'craft' so enchantment progress advances.

Bug 3: equipmentSpellStates was initialized as [] and never populated from
equipped items. Added logic in tick-logic.ts to build equipmentSpellStates
from active equipment spells when climbing (currentAction === 'climb').
2026-05-11 12:07:12 +02:00

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# Circular Dependencies
Generated: 2026-05-11T09:20:28.554Z
Found: 8 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 161 files (4.4s) (31 warnings)
2. 1) data/equipment/index.ts > data/equipment/utils.ts
3. 2) data/golems/index.ts > data/golems/utils.ts
4. 3) stores/combat-actions.ts > stores/combatStore.ts
5. 4) stores/combatStore.ts > stores/gameStore.ts
6. 5) stores/combatStore.ts > stores/gameStore.ts > stores/gameActions.ts
7. 6) stores/combatStore.ts > stores/gameStore.ts > stores/gameActions.ts > stores/skillStore.ts
8. 7) stores/combatStore.ts > stores/gameStore.ts > stores/gameLoopActions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)