Files
Mana-Loop/src/lib/game/stores/discipline-slice.ts
T
n8n-gitea e462bfcc13
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 31s
feat: implement Active Disciplines system
2026-05-16 19:17:12 +02:00

126 lines
3.9 KiB
TypeScript

// ─── Discipline Store Slice ────────────────────────────────────────────────────
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import type { DisciplineState } from '../types/disciplines';
import {
calculateManaDrain,
calculateStatBonus,
canProceedDiscipline,
} from '../utils/discipline-math';
import { baseDisciplines } from '../data/disciplines/base';
import { enchanterDisciplines } from '../data/disciplines/enchanter';
import { fabricatorDisciplines } from '../data/disciplines/fabricator';
import { invokerDisciplines } from '../data/disciplines/invoker';
import { MAX_CONCURRENT_DISCIPLINES } from '../types/disciplines';
const ALL_DISCIPLINES = [
...baseDisciplines,
...enchanterDisciplines,
...fabricatorDisciplines,
...invokerDisciplines,
];
const DISCIPLINE_MAP = Object.fromEntries(ALL_DISCIPLINES.map((d) => [d.id, d]));
export interface DisciplineStoreState {
disciplines: Record<string, DisciplineState>;
activeIds: string[];
concurrentLimit: number;
totalXP: number;
}
export interface DisciplineStoreActions {
activate: (id: string, gameState?: { elements?: Record<string, { unlocked?: boolean }> }) => void;
deactivate: (id: string) => void;
processTick: (mana: { rawMana: number; elements: Record<string, { current: number }> }) => {
rawMana: number;
elements: Record<string, { current: number }>;
};
}
export type DisciplineStore = DisciplineStoreState & DisciplineStoreActions;
export const useDisciplineStore = create<DisciplineStore>()(
persist(
(set, get) => ({
disciplines: {},
activeIds: [],
concurrentLimit: MAX_CONCURRENT_DISCIPLINES,
totalXP: 0,
activate(id, gameState) {
set((s) => {
const def = DISCIPLINE_MAP[id];
if (!def) return s;
if (s.activeIds.includes(id)) return s;
const nonPaused = s.activeIds.filter((aid) => {
const d = s.disciplines[aid];
return d && !d.paused;
}).length;
if (nonPaused >= s.concurrentLimit) return s;
if (!canProceedDiscipline(id, gameState)) return s;
const existing = s.disciplines[id] || { id, xp: 0, paused: false };
return {
disciplines: { ...s.disciplines, [id]: { ...existing, paused: false } },
activeIds: [...s.activeIds, id],
};
});
},
deactivate(id) {
set((s) => ({
activeIds: s.activeIds.filter((aid) => aid !== id),
}));
},
processTick(mana) {
const s = get();
let rawMana = mana.rawMana;
const elements = { ...mana.elements };
let newXP = s.totalXP;
for (const id of s.activeIds) {
const disc = s.disciplines[id];
if (!disc) continue;
if (disc.paused) continue;
const def = DISCIPLINE_MAP[id];
if (!def) continue;
const drain = calculateManaDrain(def.drainBase, disc.xp, def.difficultyFactor);
const element = elements[def.manaType];
const available = def.manaType === 'raw' ? rawMana : element?.current;
if (!available || available < drain) {
disc.paused = true;
continue;
}
if (def.manaType === 'raw') {
rawMana -= drain;
} else {
elements[def.manaType].current -= drain;
}
disc.xp += 1;
newXP += 1;
}
const newLimit = Math.min(
MAX_CONCURRENT_DISCIPLINES + Math.floor(newXP / 500),
MAX_CONCURRENT_DISCIPLINES + 3
);
set({
disciplines: s.disciplines,
totalXP: newXP,
concurrentLimit: Math.max(s.concurrentLimit, newLimit),
});
return { rawMana, elements };
},
}),
{ name: 'mana-loop-discipline-store' }
)
);