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Mana-Loop/src/lib/game/crafting-actions/disenchant-actions.ts
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n8n-gitea 8a7ddaae27
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refactor: split bloated state types into State + Actions interfaces (issue #102)
- CombatState: split into CombatState (data) + CombatActions + CombatStore
- PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore
- ManaState: split into ManaState (data) + ManaActions + ManaStore
- GameState: deprecated, removed from barrel exports
- crafting-actions: updated to use CraftingState instead of GameState
- combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces
- DisciplineCardProps: split into Definition + Runtime + Callbacks
- stores/index.ts: now exports both State and Actions types
2026-05-20 21:05:22 +02:00

34 lines
1.0 KiB
TypeScript

// ─── Disenchanting Actions ─────────────────────────────────────────────────
import type { CraftingState } from '../stores/craftingStore.types';
export function disenchantEquipment(
instanceId: string,
get: () => CraftingState,
set: (fn: (state: CraftingState) => Partial<CraftingState>) => void
) {
const state = get();
const instance = state.equipmentInstances[instanceId];
if (!instance || instance.enchantments.length === 0) return;
const disenchantLevel = 0;
const recoveryRate = 0.1 + disenchantLevel * 0.2;
let totalRecovered = 0;
for (const ench of instance.enchantments) {
totalRecovered += Math.floor(ench.actualCost * recoveryRate);
}
set((s) => ({
equipmentInstances: {
...s.equipmentInstances,
[instanceId]: {
...instance,
enchantments: [],
usedCapacity: 0,
},
},
log: [`✨ Disenchanted ${instance.name}, recovered ${totalRecovered} mana.`],
}));
}