Files
Mana-Loop/e2e/equipment.spec.ts
T
n8n-gitea 47b2a0bdc7
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 33s
feat: TASK-001 - Playwright E2E test setup + baseline tests
- Added @playwright/test as dev dependency
- Created playwright.config.ts with Chromium config and webServer setup
- Created e2e/combat.spec.ts (5 tests for spire mode, floor display)
- Created e2e/enchanting.spec.ts (4 tests for design/crafting tab, enchant flow)
- Created e2e/equipment.spec.ts (5 tests for equip, slots, 2H blocking)
- Created docs/tasks/TASK-001-playwright-setup.md
- All 13 E2E tests passing
2026-05-11 13:25:57 +02:00

100 lines
3.5 KiB
TypeScript

import { test, expect } from '@playwright/test';
/**
* E2E tests for equipment management:
* - Navigating to Equipment tab
* - 2-handed weapon blocking offhand slot
* - Equipment slots visible with labels
*/
test.describe('Equipment Management', () => {
test.beforeEach(async ({ page }) => {
await page.goto('/');
await page.evaluate(() => {
Object.keys(localStorage)
.filter((k) => k.startsWith('mana-loop-'))
.forEach((k) => localStorage.removeItem(k));
});
await page.reload();
await page.waitForLoadState('networkidle');
});
test('can navigate to Equipment tab', async ({ page }) => {
// Use the tab with the shield icon
const gearTab = page.getByRole('tab').filter({ hasText: '🛡️' });
await expect(gearTab).toBeVisible();
await gearTab.click();
// Verify we're on the equipment tab by checking for section headers
await expect(page.getByText('Equipped Gear')).toBeVisible({ timeout: 5000 });
});
test('shows equipment slots with labels', async ({ page }) => {
await page.goto('/');
await page.evaluate(() => {
Object.keys(localStorage)
.filter((k) => k.startsWith('mana-loop-'))
.forEach((k) => localStorage.removeItem(k));
});
await page.reload();
await page.waitForLoadState('networkidle');
await page.getByRole('tab').filter({ hasText: '🛡️' }).click();
// Check for the grouped slot labels
await expect(page.getByText('Weapon & Shield')).toBeVisible();
await expect(page.getByText('Armor')).toBeVisible();
await expect(page.getByText('Accessories')).toBeVisible();
// Individual slot labels within groups
const slotLabels = ['Main Hand', 'Off Hand', 'Head', 'Body', 'Hands', 'Feet', 'Accessory 1', 'Accessory 2'];
for (const label of slotLabels) {
const loc = page.getByText(label).first();
await expect(loc).toBeVisible();
}
});
test('shows starting equipment already equipped', async ({ page }) => {
await page.goto('/');
await page.evaluate(() => {
Object.keys(localStorage)
.filter((k) => k.startsWith('mana-loop-'))
.forEach((k) => localStorage.removeItem(k));
});
await page.reload();
await page.waitForLoadState('networkidle');
await page.getByRole('tab').filter({ hasText: '🛡️' }).click();
// The player starts with Basic Staff in main hand
// Check that main hand slot contains an item with a name
const mainHandSlot = page.locator('text=Main Hand').first();
await expect(mainHandSlot).toBeVisible();
// Body slot should have civilian clothing
const bodySlot = page.locator('text=Body').first();
await expect(bodySlot).toBeVisible();
});
test('2-handed weapon blocks offhand slot', async ({ page }) => {
await page.goto('/');
await page.evaluate(() => {
Object.keys(localStorage)
.filter((k) => k.startsWith('mana-loop-'))
.forEach((k) => localStorage.removeItem(k));
});
await page.reload();
await page.waitForLoadState('networkidle');
await page.getByRole('tab').filter({ hasText: '🛡️' }).click();
// The starting basic staff is 2-handed (twoHanded: true)
// The Off Hand slot should show the "Occupied — 2H Weapon" badge
const offHandBlocker = page.locator('text=Occupied').first();
await expect(offHandBlocker).toBeVisible({ timeout: 5000 });
// Also check the blocked slot has the right tooltip/message
const twoHWeaponBadge = page.locator('text=2-Handed').first();
await expect(twoHWeaponBadge).toBeVisible({ timeout: 5000 });
});
});