feat: add prestige system and skill upgrades with comprehensive documentation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
This commit is contained in:
@@ -30,7 +30,7 @@ export function ManaTypeBreakdown({ store }: ManaTypeBreakdownProps) {
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.map(([id, state]) => {
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const def = ELEMENTS[id];
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if (!def) return null;
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const elemMax = computeElementMax(store, effects);
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const elemMax = computeElementMax(store, effects, id);
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return {
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id,
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name: def.name,
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@@ -1,7 +1,5 @@
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'use client';
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import { GameCard, ElementBadge } from '@/components/ui';
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import { Badge } from '@/components/ui/badge';
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import type { GameStore } from '@/lib/game/store';
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import { AchievementsDisplay } from '@/components/game/AchievementsDisplay';
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@@ -11,33 +9,20 @@ export interface AchievementsTabProps {
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export function AchievementsTab({ store }: AchievementsTabProps) {
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const achievements = store.achievements;
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const unlockedCount = achievements.unlocked.length;
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return (
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<div className="space-y-4">
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<GameCard>
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<div className="pb-2">
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<h2 className="text-lg font-[var(--font-heading)] font-semibold flex items-center gap-2 text-[var(--color-warning)]">
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Achievements
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<Badge className="ml-auto bg-[var(--bg-elevated)] text-[var(--color-warning)] border border-[var(--color-warning)]/30">
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{unlockedCount} unlocked
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</Badge>
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</h2>
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</div>
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<div>
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<AchievementsDisplay
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achievements={achievements}
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gameState={{
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maxFloorReached: store.maxFloorReached,
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totalManaGathered: store.totalManaGathered,
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signedPacts: store.signedPacts,
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totalSpellsCast: store.totalSpellsCast,
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totalDamageDealt: store.totalDamageDealt,
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totalCraftsCompleted: store.totalCraftsCompleted,
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}}
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/>
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</div>
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</GameCard>
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<AchievementsDisplay
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achievements={achievements}
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gameState={{
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maxFloorReached: store.maxFloorReached,
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totalManaGathered: store.totalManaGathered,
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signedPacts: store.signedPacts,
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totalSpellsCast: store.totalSpellsCast,
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totalDamageDealt: store.totalDamageDealt,
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totalCraftsCompleted: store.totalCraftsCompleted,
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}}
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/>
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</div>
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);
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}
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@@ -9,6 +9,7 @@ import {
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type EquipmentType,
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} from '@/lib/game/data/equipment';
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import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { fmt } from '@/lib/game/store';
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import { Button } from '@/components/ui/button';
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import { GameCard } from '@/components/ui/game-card';
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@@ -513,7 +514,7 @@ showToast('success', 'Item Unequipped', `${instance?.name || 'Item'} removed fro
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</div>
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</div>
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{/* Enchantment Power (placeholder for Task 5) */}
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{/* Enchantment Power */}
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<GameCard className="mt-4">
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<div className="pb-2">
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<h3 className="text-sm font-semibold text-[var(--text-primary)] flex items-center gap-2">
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@@ -521,14 +522,22 @@ showToast('success', 'Item Unequipped', `${instance?.name || 'Item'} removed fro
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</h3>
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</div>
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<div>
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<StatRow
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label="Enchantment Power:"
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value="1.0×"
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highlight="info"
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/>
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<p className="text-xs text-[var(--text-muted)] mt-2">
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Increases the power of all enchantments. Will be wired from Task 5 implementation.
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</p>
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{(() => {
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const unifiedEffects = getUnifiedEffects(store);
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const enchantPower = unifiedEffects.enchantmentPowerMultiplier || 1;
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return (
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<>
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<StatRow
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label="Enchantment Power:"
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value={`${enchantPower.toFixed(2)}×`}
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highlight={enchantPower > 1 ? "success" : "default"}
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/>
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<p className="text-xs text-[var(--text-muted)] mt-2">
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Increases the power of all enchantments by {(enchantPower - 1) * 100}%. Multiplier applied to all enchantment effects.
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</p>
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</>
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);
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})()}
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</div>
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</GameCard>
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@@ -0,0 +1,253 @@
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// ─── Prestige/Grimoire Tab ──────────────────────────
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'use client';
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import { useState } from 'react';
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import { useGameStore, useGameLoop } from '@/lib/game/store';
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import { getUnifiedEffects } from '@/lib/game/effects';
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import {
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ELEMENTS,
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GUARDIANS,
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PRESTIGE_DEF,
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getStudySpeedMultiplier,
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} from '@/lib/game/constants';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { fmt } from '@/lib/game/computed-stats';
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export function PrestigeTab() {
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const [selectedManaType, setSelectedManaType] = useState<string>('');
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const store = useGameStore();
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const gameLoop = useGameLoop();
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const upgradeEffects = getUnifiedEffects(store);
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// Get unlocked elements for mana type selector
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const unlockedElements = Object.entries(ELEMENTS)
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.filter(([id]) => store.elements[id]?.unlocked)
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.map(([id, elem]) => ({
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id,
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name: elem.name,
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sym: elem.sym,
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color: elem.color,
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}));
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return (
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<ScrollArea className="h-full">
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<div className="p-4 space-y-4">
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
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{/* Loop Stats */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs">
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Loop Stats
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="grid grid-cols-2 gap-3">
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<div className="p-3 bg-gray-800/50 rounded">
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<div className="text-2xl font-bold text-amber-400 game-mono">
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{store.loopCount}
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</div>
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<div className="text-xs text-gray-400">Loops Completed</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded">
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<div className="text-2xl font-bold text-purple-400 game-mono">
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{fmt(store.insight)}
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</div>
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<div className="text-xs text-gray-400">Current Insight</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded">
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<div className="text-2xl font-bold text-blue-400 game-mono">
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{fmt(store.totalInsight)}
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</div>
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<div className="text-xs text-gray-400">Total Insight</div>
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</div>
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<div className="p-3 bg-gray-800/50 rounded">
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<div className="text-2xl font-bold text-green-400 game-mono">
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{store.memorySlots}
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</div>
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<div className="text-xs text-gray-400">Memory Slots</div>
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</div>
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</div>
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</CardContent>
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</Card>
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{/* Signed Pacts */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs">
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Signed Pacts
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</CardTitle>
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</CardHeader>
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<CardContent>
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{store.signedPacts.length === 0 ? (
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<div className="text-gray-500 text-sm">
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No pacts signed yet. Defeat guardians to earn pacts.
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</div>
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) : (
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<div className="space-y-2">
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{store.signedPacts.map((floor) => {
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const guardian = GUARDIANS[floor];
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if (!guardian) return null;
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return (
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<div
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key={floor}
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className="flex items-center justify-between p-2 rounded border"
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style={{
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borderColor: guardian.color,
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backgroundColor: `${guardian.color}15`,
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}}
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>
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<div>
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<div
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className="font-semibold text-sm"
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style={{ color: guardian.color }}
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>
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{guardian.name}
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</div>
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<div className="text-xs text-gray-400">
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Floor {floor}
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</div>
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</div>
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<Badge className="bg-amber-900/50 text-amber-300">
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{guardian.pact}x multiplier
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</Badge>
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</div>
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);
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})}
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</div>
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)}
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</CardContent>
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</Card>
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{/* Prestige Upgrades */}
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<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs">
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Insight Upgrades (Permanent)
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-3">
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{Object.entries(PRESTIGE_DEF).map(([id, def]) => {
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const level = store.prestigeUpgrades[id] || 0;
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const maxed = level >= def.max;
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const canBuy = !maxed && store.insight >= def.cost;
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const isUnlockedManaTypeCapacity =
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id === 'unlockedManaTypeCapacity';
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return (
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<div
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key={id}
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className="p-3 rounded border border-gray-700 bg-gray-800/50"
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>
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<div className="flex items-center justify-between mb-2">
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<div className="font-semibold text-amber-400 text-sm">
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{def.name}
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</div>
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<Badge variant="outline" className="text-xs">
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{level}/{def.max}
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</Badge>
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</div>
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<div className="text-xs text-gray-400 italic mb-2">
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{def.desc}
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</div>
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{/* Mana type selector for unlockedManaTypeCapacity */}
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{isUnlockedManaTypeCapacity && !maxed && (
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<div className="mb-2">
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<div className="text-xs text-gray-400 mb-1">
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Select mana type:
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</div>
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<div className="grid grid-cols-3 gap-1">
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{unlockedElements.map(
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({ id: elemId, name, sym, color }) => (
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<Button
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key={elemId}
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size="sm"
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variant={
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selectedManaType === elemId
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? 'default'
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: 'outline'
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}
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className="text-xs h-7"
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style={{
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borderColor:
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selectedManaType === elemId
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? color
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: undefined,
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backgroundColor:
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selectedManaType === elemId
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? color + '40'
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: undefined,
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}}
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onClick={() => setSelectedManaType(elemId)}
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>
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{sym} {name}
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</Button>
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)
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)}
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</div>
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</div>
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)}
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<Button
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size="sm"
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variant={canBuy ? 'default' : 'outline'}
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className="w-full"
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disabled={
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!canBuy ||
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(isUnlockedManaTypeCapacity && !selectedManaType)
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}
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onClick={() =>
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store.doPrestige(id, selectedManaType)
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}
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>
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{maxed
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? 'Maxed'
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: `Upgrade (${fmt(def.cost)} insight)`}
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</Button>
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</div>
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);
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})}
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</div>
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{/* Reset Game Button */}
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<div className="mt-4 pt-4 border-t border-gray-700">
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<div className="flex items-center justify-between">
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<div>
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<div className="text-sm text-gray-400">
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Reset All Progress
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</div>
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<div className="text-xs text-gray-500">
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Clear all data and start fresh
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</div>
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</div>
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<Button
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size="sm"
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variant="outline"
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className="border-red-600/50 text-red-400 hover:bg-red-900/20"
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onClick={() => {
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if (
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confirm(
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'Are you sure you want to reset ALL progress? This cannot be undone!'
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)
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) {
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store.resetGame();
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}
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}}
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>
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<RotateCcw className="w-4 h-4 mr-1" />
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Reset
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</Button>
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</div>
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</div>
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</CardContent>
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</Card>
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</div>
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</div>
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</ScrollArea>
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);
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}
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@@ -0,0 +1,241 @@
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// ─── Skill Row Component ───────────────────────────────────────────────────
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// Individual skill row for the Skills tab - extracted from SkillsTab for modularity
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'use client';
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|
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import { useState } from 'react';
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import { Badge } from '@/components/ui/badge';
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import { Button } from '@/components/ui/button';
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import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
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import { ChevronRight } from 'lucide-react';
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import type { SkillUpgradeChoice } from '@/lib/game/types';
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import { ELEMENTS } from '@/lib/game/constants';
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import { hasMilestoneUpgrade } from '@/lib/game/hooks/useSkillUpgradeSelection';
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import { formatStudyTime } from '@/lib/game/formatting';
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import { getUpgradesForSkillAtMilestone, getNextTierSkill, getTierMultiplier, SKILL_EVOLUTION_PATHS } from '@/lib/game/skill-evolution';
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import type { ComputedEffects } from '@/lib/game/upgrade-effects.types';
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import { SPECIAL_EFFECTS, hasSpecial } from '@/lib/game/special-effects';
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type StudyTarget = { type: 'skill' | 'spell'; id: string; progress: number; required: number; } | null;
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interface SkillRowProps {
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skillId: string;
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def: {
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name: string;
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desc: string;
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cat: string;
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max: number;
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studyTime: number;
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base: number;
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cost?: { type: 'element'; element: string; amount: number } | { type: 'raw'; amount: number };
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req?: Record<string, number>;
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};
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level: number;
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maxed: boolean;
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isStudying: boolean;
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tierMultiplier: number;
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skillDisplayName: string;
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selectedUpgrades: string[];
|
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selectedL5: string[];
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selectedL10: string[];
|
||||
prereqMet: boolean;
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||||
canStudy: boolean;
|
||||
isParallelStudy: boolean;
|
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canParallelStudy: boolean;
|
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canTierUp: boolean;
|
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hasInsufficientMana: boolean;
|
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currentStudyTarget: StudyTarget;
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milestoneInfo: { milestone: 5 | 10; hasUpgrades: boolean; selectedCount: number } | null;
|
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upgradeEffects: ComputedEffects;
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// Costs and times
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||||
cost: number;
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||||
additionalCost?: { type: 'element'; element: string; amount: number };
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effectiveStudyTime: number;
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||||
costMult: number;
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speedMult: number;
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// Callbacks
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||||
onStudy: (skillId: string) => void;
|
||||
onParallelStudy: (skillId: string) => void;
|
||||
onCancelStudy: (skillId: string) => void;
|
||||
onUpgradeDialogOpen: (skillId: string, milestone: 5 | 10) => void;
|
||||
onTierUp: (skillId: string) => void;
|
||||
onShowToast: (type: 'info' | 'error', title: string, description: string) => void;
|
||||
tierUpLabel?: string;
|
||||
}
|
||||
|
||||
export function SkillRow(props: SkillRowProps) {
|
||||
const {
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skillId,
|
||||
def,
|
||||
level,
|
||||
maxed,
|
||||
isStudying,
|
||||
tierMultiplier,
|
||||
skillDisplayName,
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||||
selectedUpgrades,
|
||||
selectedL5,
|
||||
selectedL10,
|
||||
prereqMet,
|
||||
canStudy,
|
||||
isParallelStudy,
|
||||
canParallelStudy,
|
||||
canTierUp,
|
||||
hasInsufficientMana,
|
||||
currentStudyTarget,
|
||||
milestoneInfo,
|
||||
upgradeEffects,
|
||||
cost,
|
||||
additionalCost,
|
||||
effectiveStudyTime,
|
||||
costMult,
|
||||
speedMult,
|
||||
onStudy,
|
||||
onParallelStudy,
|
||||
onCancelStudy,
|
||||
onUpgradeDialogOpen,
|
||||
onTierUp,
|
||||
} = props;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={skillId}
|
||||
className={`flex flex-col sm:flex-row sm:items-center justify-between p-3 rounded border gap-2 ${
|
||||
isStudying ? 'border-purple-500 bg-purple-900/20' :
|
||||
milestoneInfo ? 'border-amber-500/50 bg-amber-900/10' :
|
||||
'border-gray-700 bg-gray-800/30'
|
||||
}`}
|
||||
>
|
||||
<div className="flex-1 min-w-0">
|
||||
<div className="flex items-center gap-2 flex-wrap">
|
||||
<span className="font-semibold text-sm">{skillDisplayName}</span>
|
||||
{level > 0 && <span className="text-purple-400 text-sm">Lv.{level}</span>}
|
||||
{selectedUpgrades.length > 0 && (
|
||||
<div className="flex gap-1">
|
||||
{selectedL5.length > 0 && (
|
||||
<Badge className="bg-amber-700/50 text-amber-200 text-xs">L5: {selectedL5.length}</Badge>
|
||||
)}
|
||||
{selectedL10.length > 0 && (
|
||||
<Badge className="bg-purple-700/50 text-purple-200 text-xs">L10: {selectedL10.length}</Badge>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 italic">{def.desc}{level > 0 && tierMultiplier !== 1 && ` (Tier ${tierMultiplier}x effect)`}</div>
|
||||
{!prereqMet && def.req && (
|
||||
<div className="text-xs text-red-400 mt-1">
|
||||
Requires: {Object.entries(def.req).map(([r, rl]) => `${r} Lv.${rl}`).join(', ')}
|
||||
</div>
|
||||
)}
|
||||
<div className="text-xs text-gray-500 mt-1">
|
||||
<span className={speedMult > 1 ? 'text-green-400' : ''}>
|
||||
Study: {formatStudyTime(effectiveStudyTime)}{speedMult > 1 && <span className="text-xs ml-1">({Math.round(speedMult * 100)}% speed)</span>}
|
||||
</span>
|
||||
{' • '}
|
||||
<span className={costMult < 1 ? 'text-green-400' : ''}>
|
||||
Cost: {cost} mana{costMult < 1 && <span className="text-xs ml-1">({Math.round(costMult * 100)}% cost)</span>}
|
||||
{additionalCost && additionalCost.type === 'element' && (
|
||||
<span className="ml-2" style={{ color: ELEMENTS[additionalCost.element]?.color }}>
|
||||
+ {additionalCost.amount} {ELEMENTS[additionalCost.element]?.sym} {additionalCost.element}
|
||||
</span>
|
||||
)}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{hasInsufficientMana && (
|
||||
<div className="text-xs text-red-400 mt-1">
|
||||
Insufficient mana! Need {cost} mana to study.
|
||||
</div>
|
||||
)}
|
||||
|
||||
{milestoneInfo && (
|
||||
<div className="text-xs text-amber-400 mt-1 flex items-center gap-1">
|
||||
⭐ Level {milestoneInfo.milestone} milestone: {milestoneInfo.selectedCount}/2 upgrades selected
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-3 flex-wrap sm:flex-nowrap">
|
||||
{/* Level dots */}
|
||||
<div className="flex gap-1 shrink-0">
|
||||
{Array.from({ length: def.max }).map((_, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className={`w-2 h-2 rounded-full border ${
|
||||
i < level ? 'bg-purple-500 border-purple-400' :
|
||||
i === 4 || i === 9 ? 'border-amber-500' :
|
||||
'border-gray-600'
|
||||
}`}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{isStudying ? (
|
||||
<div className="text-xs text-purple-400">
|
||||
{formatStudyTime(currentStudyTarget?.progress || 0)}/{formatStudyTime(def.studyTime * (level > 1 ? level : 1))}
|
||||
</div>
|
||||
) : milestoneInfo ? (
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-amber-600 hover:bg-amber-700"
|
||||
onClick={() => onUpgradeDialogOpen(skillId, milestoneInfo.milestone)}
|
||||
>
|
||||
Choose Upgrades
|
||||
</Button>
|
||||
) : canTierUp ? (
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-purple-600 hover:bg-purple-700"
|
||||
onClick={() => onTierUp(skillId)}
|
||||
>
|
||||
⬆️ Tier Up
|
||||
</Button>
|
||||
) : maxed ? (
|
||||
<Badge className="bg-green-900/50 text-green-300">Maxed</Badge>
|
||||
) : (
|
||||
<div className="flex gap-1">
|
||||
<Button
|
||||
size="sm"
|
||||
variant={canStudy ? 'default' : 'outline'}
|
||||
disabled={!canStudy}
|
||||
className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
|
||||
onClick={() => {
|
||||
if (cost > 0) {
|
||||
onStudy(skillId);
|
||||
}
|
||||
}}
|
||||
>
|
||||
Study ({cost}{additionalCost && additionalCost.type === 'element' && ` + ${additionalCost.amount} ${ELEMENTS[additionalCost.element]?.sym}`}
|
||||
</Button>
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
|
||||
currentStudyTarget &&
|
||||
!isParallelStudy &&
|
||||
canParallelStudy &&
|
||||
canStudy && (
|
||||
<TooltipProvider>
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="border-cyan-500 text-cyan-400 hover:bg-cyan-900/30"
|
||||
onClick={() => {
|
||||
if (cost > 0) {
|
||||
onParallelStudy(skillId);
|
||||
}
|
||||
}}
|
||||
>
|
||||
⚡
|
||||
</Button>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Study in parallel (50% speed)</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
</TooltipProvider>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,23 +1,43 @@
|
||||
// ─── Skills Tab ────────────────────────────
|
||||
// SkillsTab - Displays all skills organized by category
|
||||
// Refactored: uses SkillRow component for per-skill rendering (reduced from 469 lines)
|
||||
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { SKILLS_DEF, SKILL_CATEGORIES, getStudySpeedMultiplier, getStudyCostMultiplier } from '@/lib/game/constants';
|
||||
import { SKILL_EVOLUTION_PATHS, getUpgradesForSkillAtMilestone, getNextTierSkill, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { getUnifiedEffects, hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
|
||||
import {
|
||||
SKILLS_DEF,
|
||||
SKILL_CATEGORIES,
|
||||
getStudySpeedMultiplier,
|
||||
getStudyCostMultiplier,
|
||||
} from '@/lib/game/constants';
|
||||
import {
|
||||
SKILL_EVOLUTION_PATHS,
|
||||
getUpgradesForSkillAtMilestone,
|
||||
getNextTierSkill,
|
||||
getTierMultiplier,
|
||||
} from '@/lib/game/skill-evolution';
|
||||
import { getUnifiedEffects } from '@/lib/game/effects';
|
||||
import { getAvailableSkillCategories } from '@/lib/game/data/attunements';
|
||||
import { fmt, fmtDec } from '@/lib/game/store';
|
||||
import { formatStudyTime } from '@/lib/game/formatting';
|
||||
import type { SkillUpgradeChoice, GameStore } from '@/lib/game/types';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
|
||||
import {
|
||||
Tooltip,
|
||||
TooltipContent,
|
||||
TooltipProvider,
|
||||
TooltipTrigger,
|
||||
} from '@/components/ui/tooltip';
|
||||
import { StudyProgress } from './StudyProgress';
|
||||
import { UpgradeDialog } from './UpgradeDialog';
|
||||
import { ConfirmDialog } from '@/components/game/ConfirmDialog';
|
||||
import { useGameToast } from '@/components/game/GameToast';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
import { ChevronDown, ChevronRight } from 'lucide-react';
|
||||
import { SkillRow } from './SkillRow';
|
||||
import { useSkillUpgradeSelection } from '@/lib/game/hooks/useSkillUpgradeSelection';
|
||||
|
||||
export interface SkillsTabProps {
|
||||
store: GameStore;
|
||||
@@ -25,33 +45,33 @@ export interface SkillsTabProps {
|
||||
|
||||
// Check if skill has milestone available
|
||||
function hasMilestoneUpgrade(
|
||||
skillId: string,
|
||||
level: number,
|
||||
skillId: string,
|
||||
level: number,
|
||||
skillTiers: Record<string, number>,
|
||||
skillUpgrades: Record<string, string[]>
|
||||
): { milestone: 5 | 10; hasUpgrades: boolean; selectedCount: number } | null {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) return null;
|
||||
|
||||
|
||||
// Check level 5 milestone
|
||||
if (level >= 5) {
|
||||
const upgrades5 = getUpgradesForSkillAtMilestone(skillId, 5, skillTiers);
|
||||
const selected5 = (skillUpgrades[skillId] || []).filter(id => id.includes('_l5'));
|
||||
const selected5 = (skillUpgrades[skillId] || []).filter((id) => id.includes('_l5'));
|
||||
if (upgrades5.length > 0 && selected5.length < 2) {
|
||||
return { milestone: 5, hasUpgrades: true, selectedCount: selected5.length };
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check level 10 milestone
|
||||
if (level >= 10) {
|
||||
const upgrades10 = getUpgradesForSkillAtMilestone(skillId, 10, skillTiers);
|
||||
const selected10 = (skillUpgrades[skillId] || []).filter(id => id.includes('_l10'));
|
||||
const selected10 = (skillUpgrades[skillId] || []).filter((id) => id.includes('_l10'));
|
||||
if (upgrades10.length > 0 && selected10.length < 2) {
|
||||
return { milestone: 10, hasUpgrades: true, selectedCount: selected10.length };
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -59,16 +79,27 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
const showToast = useGameToast();
|
||||
const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
|
||||
const [upgradeDialogMilestone, setUpgradeDialogMilestone] = useState<5 | 10>(5);
|
||||
const [pendingUpgradeSelections, setPendingUpgradeSelections] = useState<string[]>([]);
|
||||
const [collapsedCategories, setCollapsedCategories] = useState<Set<string>>(new Set());
|
||||
const [cancelStudyConfirm, setCancelStudyConfirm] = useState<{ skillId: string; skillName: string } | null>(null);
|
||||
|
||||
const [cancelStudyConfirm, setCancelStudyConfirm] = useState<{
|
||||
skillId: string;
|
||||
skillName: string;
|
||||
} | null>(null);
|
||||
|
||||
const studySpeedMult = getStudySpeedMultiplier(store.skills);
|
||||
const upgradeEffects = getUnifiedEffects(store);
|
||||
|
||||
|
||||
// Upgrade selection hook
|
||||
const {
|
||||
pendingSelections,
|
||||
setPendingSelections,
|
||||
toggleUpgrade,
|
||||
handleConfirm: hookHandleConfirm,
|
||||
handleCancel: hookHandleCancel,
|
||||
} = useSkillUpgradeSelection();
|
||||
|
||||
// Toggle category collapse
|
||||
const toggleCategory = (categoryId: string) => {
|
||||
setCollapsedCategories(prev => {
|
||||
setCollapsedCategories((prev) => {
|
||||
const newSet = new Set(prev);
|
||||
if (newSet.has(categoryId)) {
|
||||
newSet.delete(categoryId);
|
||||
@@ -78,39 +109,30 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
return newSet;
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
// Get upgrade choices for dialog
|
||||
const getUpgradeChoices = () => {
|
||||
if (!upgradeDialogSkill) return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
|
||||
if (!upgradeDialogSkill)
|
||||
return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
|
||||
return store.getSkillUpgradeChoices(upgradeDialogSkill, upgradeDialogMilestone);
|
||||
};
|
||||
|
||||
|
||||
const { available, selected: alreadySelected } = getUpgradeChoices();
|
||||
|
||||
// Toggle selection
|
||||
const toggleUpgrade = (upgradeId: string) => {
|
||||
const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
|
||||
if (currentSelections.includes(upgradeId)) {
|
||||
setPendingUpgradeSelections(currentSelections.filter(id => id !== upgradeId));
|
||||
} else if (currentSelections.length < 2) {
|
||||
setPendingUpgradeSelections([...currentSelections, upgradeId]);
|
||||
}
|
||||
};
|
||||
|
||||
// Commit selections and close
|
||||
|
||||
// Handle upgrade dialog confirm
|
||||
const handleConfirm = () => {
|
||||
const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
|
||||
if (currentSelections.length === 2 && upgradeDialogSkill) {
|
||||
store.commitSkillUpgrades(upgradeDialogSkill, currentSelections, upgradeDialogMilestone);
|
||||
}
|
||||
setPendingUpgradeSelections([]);
|
||||
setUpgradeDialogSkill(null);
|
||||
hookHandleConfirm(
|
||||
upgradeDialogSkill,
|
||||
upgradeDialogMilestone,
|
||||
(skillId, selections, milestone) =>
|
||||
store.commitSkillUpgrades(skillId, selections, milestone),
|
||||
() => setUpgradeDialogSkill(null)
|
||||
);
|
||||
};
|
||||
|
||||
// Cancel and close
|
||||
|
||||
// Handle upgrade dialog cancel
|
||||
const handleCancel = () => {
|
||||
setPendingUpgradeSelections([]);
|
||||
setUpgradeDialogSkill(null);
|
||||
hookHandleCancel(() => setUpgradeDialogSkill(null));
|
||||
};
|
||||
|
||||
// Handle study start with toast
|
||||
@@ -132,9 +154,9 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
const currentTarget = store.currentStudyTarget;
|
||||
if (currentTarget?.type === 'skill') {
|
||||
const skillDef = SKILLS_DEF[currentTarget.id.includes('_t') ? currentTarget.id.split('_t')[0] : currentTarget.id];
|
||||
setCancelStudyConfirm({
|
||||
skillId: currentTarget.id,
|
||||
skillName: skillDef?.name || 'Unknown Skill'
|
||||
setCancelStudyConfirm({
|
||||
skillId: currentTarget.id,
|
||||
skillName: skillDef?.name || 'Unknown Skill',
|
||||
});
|
||||
}
|
||||
};
|
||||
@@ -142,11 +164,15 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
const confirmCancelStudy = () => {
|
||||
if (cancelStudyConfirm) {
|
||||
store.cancelStudy();
|
||||
showToast('warning', 'Study Cancelled', `${cancelStudyConfirm.skillName} study cancelled. Progress will be partially saved based on your Knowledge Retention skill.`);
|
||||
showToast(
|
||||
'warning',
|
||||
'Study Cancelled',
|
||||
`${cancelStudyConfirm.skillName} study cancelled. Progress will be partially saved based on your Knowledge Retention skill.`
|
||||
);
|
||||
setCancelStudyConfirm(null);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Upgrade Selection Dialog */}
|
||||
@@ -154,7 +180,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
open={!!upgradeDialogSkill}
|
||||
skillId={upgradeDialogSkill}
|
||||
milestone={upgradeDialogMilestone}
|
||||
pendingSelections={pendingUpgradeSelections}
|
||||
pendingSelections={pendingSelections.length > 0 ? pendingSelections : alreadySelected}
|
||||
available={available}
|
||||
alreadySelected={alreadySelected}
|
||||
onToggle={toggleUpgrade}
|
||||
@@ -162,12 +188,12 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
onCancel={handleCancel}
|
||||
onOpenChange={(open) => {
|
||||
if (!open) {
|
||||
setPendingUpgradeSelections([]);
|
||||
setPendingSelections([]);
|
||||
setUpgradeDialogSkill(null);
|
||||
}
|
||||
}}
|
||||
/>
|
||||
|
||||
|
||||
{/* Cancel Study Confirmation Dialog */}
|
||||
{cancelStudyConfirm && (
|
||||
<ConfirmDialog
|
||||
@@ -180,7 +206,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
onConfirm={confirmCancelStudy}
|
||||
/>
|
||||
)}
|
||||
|
||||
|
||||
{/* Current Study Progress */}
|
||||
{store.currentStudyTarget && store.currentStudyTarget.type === 'skill' && (
|
||||
<Card className="bg-gray-900/80 border-purple-600/50">
|
||||
@@ -194,269 +220,181 @@ export function SkillsTab({ store }: SkillsTabProps) {
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
|
||||
{/* Get available skill categories based on attunements */}
|
||||
{(() => {
|
||||
const availableCategories = getAvailableSkillCategories(store.attunements || {});
|
||||
|
||||
return SKILL_CATEGORIES
|
||||
.filter(cat => availableCategories.includes(cat.id))
|
||||
.map((cat) => {
|
||||
const skillsInCat = Object.entries(SKILLS_DEF).filter(([, def]) => def.cat === cat.id);
|
||||
if (skillsInCat.length === 0) return null;
|
||||
|
||||
const isCollapsed = collapsedCategories.has(cat.id);
|
||||
|
||||
return (
|
||||
<Card key={cat.id} className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2 cursor-pointer" onClick={() => toggleCategory(cat.id)}>
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center justify-between">
|
||||
<span>{cat.icon} {cat.name}</span>
|
||||
<div className="flex items-center gap-2">
|
||||
<Badge variant="outline" className="text-xs">{skillsInCat.length} skills</Badge>
|
||||
{isCollapsed ? <ChevronRight className="w-4 h-4" /> : <ChevronDown className="w-4 h-4" />}
|
||||
</div>
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
{!isCollapsed && (
|
||||
<CardContent>
|
||||
<div className="space-y-2">
|
||||
{skillsInCat.map(([id, def]) => {
|
||||
// Get tier info
|
||||
const currentTier = store.skillTiers?.[id] || 1;
|
||||
const tieredSkillId = currentTier > 1 ? `${id}_t${currentTier}` : id;
|
||||
const tierMultiplier = getTierMultiplier(tieredSkillId);
|
||||
|
||||
// Get the actual level from the tiered skill
|
||||
const level = store.skills[tieredSkillId] || store.skills[id] || 0;
|
||||
const maxed = level >= def.max;
|
||||
|
||||
// Check if studying this skill
|
||||
const isStudying = (store.currentStudyTarget?.id === id || store.currentStudyTarget?.id === tieredSkillId) && store.currentStudyTarget?.type === 'skill';
|
||||
|
||||
// Get tier name for display
|
||||
const tierDef = SKILL_EVOLUTION_PATHS[id]?.tiers.find(t => t.tier === currentTier);
|
||||
const skillDisplayName = tierDef?.name || def.name;
|
||||
|
||||
// Check prerequisites
|
||||
let prereqMet = true;
|
||||
if (def.req) {
|
||||
for (const [r, rl] of Object.entries(def.req)) {
|
||||
if ((store.skills[r] || 0) < rl) {
|
||||
prereqMet = false;
|
||||
break;
|
||||
|
||||
return SKILL_CATEGORIES.filter((cat) => availableCategories.includes(cat.id)).map((cat) => {
|
||||
const skillsInCat = Object.entries(SKILLS_DEF).filter(([, def]) => def.cat === cat.id);
|
||||
if (skillsInCat.length === 0) return null;
|
||||
|
||||
const isCollapsed = collapsedCategories.has(cat.id);
|
||||
|
||||
return (
|
||||
<Card key={cat.id} className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2 cursor-pointer" onClick={() => toggleCategory(cat.id)}>
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center justify-between">
|
||||
<span>
|
||||
{cat.icon} {cat.name}
|
||||
</span>
|
||||
<div className="flex items-center gap-2">
|
||||
<Badge variant="outline" className="text-xs">
|
||||
{skillsInCat.length} skills
|
||||
</Badge>
|
||||
{isCollapsed ? <ChevronRight className="w-4 h-4" /> : <ChevronDown className="w-4 h-4" />}
|
||||
</div>
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
{!isCollapsed && (
|
||||
<CardContent>
|
||||
<div className="space-y-2">
|
||||
{skillsInCat.map(([id, def]) => {
|
||||
// GATE MANA CAPACITY SKILLS BY UNLOCKED ELEMENT
|
||||
if (def.cost?.type === 'element') {
|
||||
const element = store.elements[def.cost.element];
|
||||
if (!element?.unlocked) {
|
||||
return null; // Don't render this skill
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill modifiers
|
||||
const costMult = getStudyCostMultiplier(store.skills);
|
||||
const speedMult = getStudySpeedMultiplier(store.skills);
|
||||
const studyEffects = getUnifiedEffects(store);
|
||||
const effectiveSpeedMult = speedMult * studyEffects.studySpeedMultiplier;
|
||||
|
||||
// Study time scales with tier
|
||||
const tierStudyTime = def.studyTime * currentTier;
|
||||
const effectiveStudyTime = tierStudyTime / effectiveSpeedMult;
|
||||
|
||||
// Cost scales with tier
|
||||
const baseCost = def.base * (level + 1) * currentTier;
|
||||
const cost = Math.floor(baseCost * costMult);
|
||||
|
||||
// Additional cost (element mana)
|
||||
const additionalCost = def.cost;
|
||||
|
||||
// Can start studying?
|
||||
let canStudy = !maxed && prereqMet && store.rawMana >= cost && !isStudying;
|
||||
|
||||
// Check additional cost (element mana)
|
||||
if (def.cost && def.cost.type === 'element') {
|
||||
const element = store.elements[def.cost.element];
|
||||
if (!element || element.current < def.cost.amount) {
|
||||
canStudy = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for milestone upgrades
|
||||
const milestoneInfo = hasMilestoneUpgrade(tieredSkillId, level, store.skillTiers || {}, store.skillUpgrades);
|
||||
|
||||
// Check for tier up
|
||||
const nextTierSkill = getNextTierSkill(tieredSkillId);
|
||||
const canTierUp = maxed && nextTierSkill;
|
||||
|
||||
// Get selected upgrades
|
||||
const selectedUpgrades = store.skillUpgrades[tieredSkillId] || [];
|
||||
const selectedL5 = selectedUpgrades.filter(u => u.includes('_l5'));
|
||||
const selectedL10 = selectedUpgrades.filter(u => u.includes('_l10'));
|
||||
|
||||
// Check if insufficient mana for toast
|
||||
const hasInsufficientMana = !isStudying && !maxed && store.rawMana < cost;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className={`flex flex-col sm:flex-row sm:items-center justify-between p-3 rounded border gap-2 ${
|
||||
isStudying ? 'border-purple-500 bg-purple-900/20' :
|
||||
milestoneInfo ? 'border-amber-500/50 bg-amber-900/10' :
|
||||
'border-gray-700 bg-gray-800/30'
|
||||
}`}
|
||||
>
|
||||
<div className="flex-1 min-w-0">
|
||||
<div className="flex items-center gap-2 flex-wrap">
|
||||
<span className="font-semibold text-sm">{skillDisplayName}</span>
|
||||
{currentTier > 1 && (
|
||||
<Badge className="bg-purple-600/50 text-purple-200 text-xs">Tier {currentTier} ({fmtDec(tierMultiplier, 0)}x)</Badge>
|
||||
)}
|
||||
{level > 0 && <span className="text-purple-400 text-sm">Lv.{level}</span>}
|
||||
{selectedUpgrades.length > 0 && (
|
||||
<div className="flex gap-1">
|
||||
{selectedL5.length > 0 && (
|
||||
<Badge className="bg-amber-700/50 text-amber-200 text-xs">L5: {selectedL5.length}</Badge>
|
||||
)}
|
||||
{selectedL10.length > 0 && (
|
||||
<Badge className="bg-purple-700/50 text-purple-200 text-xs">L10: {selectedL10.length}</Badge>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 italic">{def.desc}{currentTier > 1 && ` (Tier ${currentTier}: ${fmtDec(tierMultiplier, 0)}x effect)`}</div>
|
||||
{!prereqMet && def.req && (
|
||||
<div className="text-xs text-red-400 mt-1">
|
||||
Requires: {Object.entries(def.req).map(([r, rl]) => `${SKILLS_DEF[r]?.name} Lv.${rl}`).join(', ')}
|
||||
</div>
|
||||
)}
|
||||
<div className="text-xs text-gray-500 mt-1">
|
||||
<span className={effectiveSpeedMult > 1 ? 'text-green-400' : ''}>
|
||||
Study: {formatStudyTime(effectiveStudyTime)}{effectiveSpeedMult > 1 && <span className="text-xs ml-1">({Math.round(effectiveSpeedMult * 100)}% speed)</span>}
|
||||
</span>
|
||||
{' • '}
|
||||
<span className={costMult < 1 ? 'text-green-400' : ''}>
|
||||
Cost: {fmt(cost)} mana{costMult < 1 && <span className="text-xs ml-1">({Math.round(costMult * 100)}% cost)</span>}
|
||||
{additionalCost && additionalCost.type === 'element' && (
|
||||
<span className="ml-2" style={{ color: ELEMENTS[additionalCost.element]?.color }}>
|
||||
+ {additionalCost.amount} {ELEMENTS[additionalCost.element]?.sym} {additionalCost.element}
|
||||
</span>
|
||||
)}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{hasInsufficientMana && (
|
||||
<div className="text-xs text-red-400 mt-1">
|
||||
Insufficient mana! Need {fmt(cost)} mana to study.
|
||||
</div>
|
||||
)}
|
||||
|
||||
{milestoneInfo && (
|
||||
<div className="text-xs text-amber-400 mt-1 flex items-center gap-1">
|
||||
⭐ Level {milestoneInfo.milestone} milestone: {milestoneInfo.selectedCount}/2 upgrades selected
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-3 flex-wrap sm:flex-nowrap">
|
||||
{/* Level dots */}
|
||||
<div className="flex gap-1 shrink-0">
|
||||
{Array.from({ length: def.max }).map((_, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className={`w-2 h-2 rounded-full border ${
|
||||
i < level ? 'bg-purple-500 border-purple-400' :
|
||||
i === 4 || i === 9 ? 'border-amber-500' :
|
||||
'border-gray-600'
|
||||
}`}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{isStudying ? (
|
||||
<div className="text-xs text-purple-400">
|
||||
{formatStudyTime(store.currentStudyTarget?.progress || 0)}/{formatStudyTime(tierStudyTime)}
|
||||
</div>
|
||||
) : milestoneInfo ? (
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-amber-600 hover:bg-amber-700"
|
||||
onClick={() => {
|
||||
setUpgradeDialogSkill(tieredSkillId);
|
||||
setUpgradeDialogMilestone(milestoneInfo.milestone);
|
||||
}}
|
||||
>
|
||||
Choose Upgrades
|
||||
</Button>
|
||||
) : canTierUp ? (
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-purple-600 hover:bg-purple-700"
|
||||
onClick={() => store.tierUpSkill(tieredSkillId)}
|
||||
>
|
||||
⬆️ Tier Up
|
||||
</Button>
|
||||
) : maxed ? (
|
||||
<Badge className="bg-green-900/50 text-green-300">Maxed</Badge>
|
||||
) : (
|
||||
<div className="flex gap-1">
|
||||
<Button
|
||||
size="sm"
|
||||
variant={canStudy ? 'default' : 'outline'}
|
||||
disabled={!canStudy}
|
||||
className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
|
||||
onClick={() => {
|
||||
if (store.rawMana < cost) {
|
||||
const deficit = cost - store.rawMana;
|
||||
showToast('error', 'Insufficient Mana', `Need ${fmt(deficit)} more mana to study ${skillDisplayName}`);
|
||||
return;
|
||||
}
|
||||
handleStartStudying(tieredSkillId);
|
||||
}}
|
||||
>
|
||||
Study ({fmt(cost)}{additionalCost && additionalCost.type === 'element' && ` + ${additionalCost.amount} ${ELEMENTS[additionalCost.element]?.sym}`}
|
||||
</Button>
|
||||
{/* Parallel Study button */}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
|
||||
store.currentStudyTarget &&
|
||||
!store.parallelStudyTarget &&
|
||||
store.currentStudyTarget.id !== tieredSkillId &&
|
||||
canStudy && (
|
||||
<TooltipProvider>
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="border-cyan-500 text-cyan-400 hover:bg-cyan-900/30"
|
||||
onClick={() => {
|
||||
if (store.rawMana < cost) {
|
||||
const deficit = cost - store.rawMana;
|
||||
showToast('error', 'Insufficient Mana', `Need ${fmt(deficit)} more mana for parallel study`);
|
||||
return;
|
||||
}
|
||||
handleParallelStudy(tieredSkillId);
|
||||
}}
|
||||
>
|
||||
⚡
|
||||
</Button>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Study in parallel (50% speed)</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
</TooltipProvider>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
)}
|
||||
</Card>
|
||||
);
|
||||
});
|
||||
// Get tier info
|
||||
const currentTier = store.skillTiers?.[id] || 1;
|
||||
const tieredSkillId = currentTier > 1 ? `${id}_t${currentTier}` : id;
|
||||
const tierMultiplier = getTierMultiplier(tieredSkillId);
|
||||
|
||||
// Get the actual level from the tiered skill
|
||||
const level = store.skills[tieredSkillId] || store.skills[id] || 0;
|
||||
const maxed = level >= def.max;
|
||||
|
||||
// Check if studying this skill
|
||||
const isStudying =
|
||||
(store.currentStudyTarget?.id === id || store.currentStudyTarget?.id === tieredSkillId) &&
|
||||
store.currentStudyTarget?.type === 'skill';
|
||||
|
||||
// Get tier name for display
|
||||
const tierDef = SKILL_EVOLUTION_PATHS[id]?.tiers.find((t) => t.tier === currentTier);
|
||||
const skillDisplayName = tierDef?.name || def.name;
|
||||
|
||||
// Check prerequisites
|
||||
let prereqMet = true;
|
||||
if (def.req) {
|
||||
for (const [r, rl] of Object.entries(def.req)) {
|
||||
if ((store.skills[r] || 0) < rl) {
|
||||
prereqMet = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill modifiers
|
||||
const costMult = getStudyCostMultiplier(store.skills);
|
||||
const speedMult = getStudySpeedMultiplier(store.skills);
|
||||
const studyEffects = getUnifiedEffects(store);
|
||||
const effectiveSpeedMult = speedMult * studyEffects.studySpeedMultiplier;
|
||||
|
||||
// Study time scales with tier
|
||||
const tierStudyTime = def.studyTime * currentTier;
|
||||
const effectiveStudyTime = tierStudyTime / effectiveSpeedMult;
|
||||
|
||||
// Cost scales with tier
|
||||
const baseCost = def.base * (level + 1) * currentTier;
|
||||
const cost = Math.floor(baseCost * costMult);
|
||||
|
||||
// Additional cost (element mana)
|
||||
const additionalCost = def.cost;
|
||||
|
||||
// Can start studying?
|
||||
let canStudy = !maxed && prereqMet && store.rawMana >= cost && !isStudying;
|
||||
|
||||
// Check additional cost (element mana)
|
||||
if (def.cost && def.cost.type === 'element') {
|
||||
const element = store.elements[def.cost.element];
|
||||
if (!element || element.current < def.cost.amount) {
|
||||
canStudy = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for milestone upgrades
|
||||
const milestoneInfo = hasMilestoneUpgrade(
|
||||
tieredSkillId,
|
||||
level,
|
||||
store.skillTiers || {},
|
||||
store.skillUpgrades
|
||||
);
|
||||
|
||||
// Check for tier up
|
||||
const nextTierSkill = getNextTierSkill(tieredSkillId);
|
||||
const canTierUp = maxed && nextTierSkill;
|
||||
|
||||
// Get selected upgrades
|
||||
const selectedUpgrades = store.skillUpgrades[tieredSkillId] || [];
|
||||
const selectedL5 = selectedUpgrades.filter((u) => u.includes('_l5'));
|
||||
const selectedL10 = selectedUpgrades.filter((u) => u.includes('_l10'));
|
||||
|
||||
// Check if insufficient mana for toast
|
||||
const hasInsufficientMana = !isStudying && !maxed && store.rawMana < cost;
|
||||
|
||||
// Check for parallel study eligibility
|
||||
const isParallelStudy =
|
||||
store.parallelStudyTarget?.id === tieredSkillId &&
|
||||
store.parallelStudyTarget?.type === 'skill';
|
||||
const canParallelStudy =
|
||||
hasSpecial(studyEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
|
||||
store.currentStudyTarget &&
|
||||
store.currentStudyTarget.id !== tieredSkillId &&
|
||||
!isStudying;
|
||||
|
||||
return (
|
||||
<SkillRow
|
||||
key={id}
|
||||
skillId={tieredSkillId}
|
||||
def={def}
|
||||
level={level}
|
||||
maxed={maxed}
|
||||
isStudying={isStudying}
|
||||
tierMultiplier={tierMultiplier}
|
||||
skillDisplayName={skillDisplayName}
|
||||
selectedUpgrades={selectedUpgrades}
|
||||
selectedL5={selectedL5}
|
||||
selectedL10={selectedL10}
|
||||
prereqMet={prereqMet}
|
||||
canStudy={canStudy}
|
||||
isParallelStudy={isParallelStudy}
|
||||
canParallelStudy={canParallelStudy}
|
||||
canTierUp={canTierUp}
|
||||
hasInsufficientMana={hasInsufficientMana}
|
||||
currentStudyTarget={store.currentStudyTarget}
|
||||
milestoneInfo={milestoneInfo}
|
||||
upgradeEffects={upgradeEffects}
|
||||
cost={cost}
|
||||
additionalCost={additionalCost}
|
||||
effectiveStudyTime={effectiveStudyTime}
|
||||
costMult={costMult}
|
||||
speedMult={speedMult}
|
||||
onStudy={handleStartStudying}
|
||||
onParallelStudy={handleParallelStudy}
|
||||
onCancelStudy={() => {
|
||||
if (store.currentStudyTarget?.id === tieredSkillId) {
|
||||
handleCancelStudy();
|
||||
}
|
||||
}}
|
||||
onUpgradeDialogOpen={(skillId, milestone) => {
|
||||
setUpgradeDialogSkill(skillId);
|
||||
setUpgradeDialogMilestone(milestone);
|
||||
setPendingSelections([]);
|
||||
}}
|
||||
onTierUp={(skillId) => store.tierUpSkill(skillId)}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
)}
|
||||
</Card>
|
||||
);
|
||||
});
|
||||
})()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
SkillsTab.displayName = "SkillsTab";
|
||||
|
||||
@@ -7,7 +7,7 @@ import { Badge } from '@/components/ui/badge';
|
||||
import { ScrollArea } from '@/components/ui/scroll-area';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import { TooltipProvider, Tooltip, TooltipContent, TooltipTrigger } from '@/components/ui/tooltip';
|
||||
import { BookOpen, ChevronUp, ChevronDown, RotateCcw, X, Mountain, Skull, Zap, Wind, Shield } from 'lucide-react';
|
||||
import { BookOpen, ChevronUp, ChevronDown, RotateCcw, X, Mountain, Skull, Zap, Wind, Shield, Heart, ShieldCheck } from 'lucide-react';
|
||||
import type { ActivityLogEntry } from '@/lib/game/types';
|
||||
import type { GameStore } from '@/lib/game/store';
|
||||
import { ELEMENTS, GUARDIANS, SPELLS_DEF, SKILLS_DEF, ROOM_TYPE_LABELS } from '@/lib/game/constants';
|
||||
@@ -232,6 +232,32 @@ export function SpireTab({ store, simpleMode = false }: SpireTabProps) {
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
)}
|
||||
{primaryEnemy.healthRegen > 0 && (
|
||||
<Tooltip>
|
||||
<TooltipTrigger>
|
||||
<Badge variant="outline" className="text-xs py-0">
|
||||
<Heart className="w-3 h-3 mr-1 text-green-400" />
|
||||
{(primaryEnemy.healthRegen * 100).toFixed(1)}% Regen
|
||||
</Badge>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Regenerates {(primaryEnemy.healthRegen * 100).toFixed(1)}% of max HP per tick</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
)}
|
||||
{primaryEnemy.barrier > 0 && (
|
||||
<Tooltip>
|
||||
<TooltipTrigger>
|
||||
<Badge variant="outline" className="text-xs py-0">
|
||||
<ShieldCheck className="w-3 h-3 mr-1 text-blue-400" />
|
||||
{(primaryEnemy.barrier * 100).toFixed(0)}% Barrier
|
||||
</Badge>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Has a barrier absorbing {(primaryEnemy.barrier * 100).toFixed(0)}% of max HP before HP takes damage</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
@@ -264,6 +290,27 @@ export function SpireTab({ store, simpleMode = false }: SpireTabProps) {
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
{/* Show enemy properties for swarm enemies */}
|
||||
<div className="flex flex-wrap gap-1 mt-1">
|
||||
{enemy.armor > 0 && (
|
||||
<Badge variant="outline" className="text-xs py-0">
|
||||
<Shield className="w-2 h-2 mr-1" />
|
||||
{(enemy.armor * 100).toFixed(0)}% Armor
|
||||
</Badge>
|
||||
)}
|
||||
{enemy.healthRegen > 0 && (
|
||||
<Badge variant="outline" className="text-xs py-0">
|
||||
<Heart className="w-2 h-2 mr-1 text-green-400" />
|
||||
{(enemy.healthRegen * 100).toFixed(1)}% Regen
|
||||
</Badge>
|
||||
)}
|
||||
{enemy.barrier > 0 && (
|
||||
<Badge variant="outline" className="text-xs py-0">
|
||||
<ShieldCheck className="w-2 h-2 mr-1 text-blue-400" />
|
||||
{(enemy.barrier * 100).toFixed(0)}% Barrier
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
@@ -169,13 +169,11 @@ export function StatsTab({
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Enchantment Power:</span>
|
||||
<span className="text-blue-300 font-[var(--font-mono)]">
|
||||
{upgradeEffects && 'enchantPower' in upgradeEffects
|
||||
? `${(upgradeEffects as Record<string, number>).enchantPower.toFixed(2)}×`
|
||||
: '1.0×'}
|
||||
{upgradeEffects?.enchantmentPowerMultiplier?.toFixed(2) || '1.0'}×
|
||||
</span>
|
||||
</div>
|
||||
<p className="text-xs text-gray-500 mt-2">
|
||||
Increases the power of all enchantments. Wired from Task 5 implementation.
|
||||
Increases the power of all enchantments by {((upgradeEffects?.enchantmentPowerMultiplier || 1) - 1) * 100}%. Multiplier applied to all enchantment effects.
|
||||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
Reference in New Issue
Block a user