fix: resolve TS compilation errors and all 7 circular dependencies
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TypeScript fixes:
- gameStore.ts: replace result.ok with result.success (Result<void> uses success not ok)
- gameStore.ts: fix undefined newProgress variable → ctx.prestige.pactRitualProgress + HOURS_PER_TICK
- prestigeStore.ts: replace result.ok with result.success

Circular dependency fixes:
- Extract GameCoordinatorState to stores/gameStore.types.ts to break gameStore↔tick-pipeline/gameActions/gameLoopActions cycle
- Remove getDodgeChance re-export from floor-utils.ts to break floor-utils↔room-utils↔enemy-utils cycle
- Replace direct combatStore import in discipline-slice.ts with callback pattern to break discipline-slice↔combatStore↔combat-actions↔discipline-effects cycle

Verification: tsc --noEmit clean, madge --circular clean (0 circular deps)
This commit is contained in:
2026-05-26 21:55:55 +02:00
parent 1aea72c013
commit 06c3fe4380
12 changed files with 53 additions and 35 deletions
+16 -15
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@@ -1,17 +1,18 @@
# Circular Dependencies
Generated: 2026-05-26T18:59:01.066Z
Found: 7 circular chain(s) — these MUST be fixed before modifying involved files.
Generated: $(date -u +"%Y-%m-%dT%H:%M:%S.%3NZ")
Found: 0 circular chain(s) — clean!
1. Processed 135 files (1.6s) (2 warnings)
2. 1) effects/discipline-effects.ts > stores/discipline-slice.ts > stores/combatStore.ts > stores/combat-actions.ts
3. 2) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
4. 3) utils/floor-utils.ts > utils/room-utils.ts
5. 4) stores/gameStore.ts > stores/gameActions.ts
6. 5) stores/gameStore.ts > stores/gameLoopActions.ts
7. 6) stores/gameStore.ts > stores/tick-pipeline.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)
## Status
All 7 previously-known circular dependency chains have been resolved:
1. ✅ effects/discipline-effects.ts > stores/discipline-slice.ts > stores/combatStore.ts > stores/combat-actions.ts
- Fixed by: discipline-slice.ts uses callbacks instead of directly importing combatStore
2. ✅ utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
- Fixed by: removed re-export of getDodgeChance from floor-utils.ts
3. ✅ utils/floor-utils.ts > utils/room-utils.ts
- Fixed by: same as above
4. ✅ stores/gameStore.ts > stores/gameActions.ts
- Fixed by: extracted GameCoordinatorState to gameStore.types.ts
5. ✅ stores/gameStore.ts > stores/gameLoopActions.ts
- Fixed by: extracted GameCoordinatorState to gameStore.types.ts
6. ✅ stores/gameStore.ts > stores/tick-pipeline.ts
- Fixed by: extracted GameCoordinatorState to gameStore.types.ts
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-26T18:58:59.230Z",
"generated": "2026-05-26T19:43:50.116Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+1
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@@ -334,6 +334,7 @@ Mana-Loop/
│ │ │ ├── gameHooks.ts
│ │ │ ├── gameLoopActions.ts
│ │ │ ├── gameStore.ts
│ │ │ ├── gameStore.types.ts
│ │ │ ├── index.ts
│ │ │ ├── manaStore.ts
│ │ │ ├── prestigeStore.ts
+10 -3
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@@ -21,7 +21,7 @@ import { enchanterSpecialDisciplines } from '../data/disciplines/enchanter-speci
import { fabricatorDisciplines } from '../data/disciplines/fabricator';
import { invokerDisciplines } from '../data/disciplines/invoker';
import { MAX_CONCURRENT_DISCIPLINES } from '../types/disciplines';
import { useCombatStore } from './combatStore';
const ALL_DISCIPLINES = [
...baseDisciplines,
@@ -43,6 +43,7 @@ export interface DisciplineStoreState {
concurrentLimit: number;
totalXP: number;
processedPerks: string[];
practicingCallbacks: { onStartPracticing: () => void; onStopPracticing: () => void } | null;
}
export interface DisciplineStoreActions {
@@ -53,6 +54,7 @@ export interface DisciplineStoreActions {
elements: Record<string, ElementState>;
unlockedEffects: string[];
};
setPracticingCallbacks(callbacks: { onStartPracticing: () => void; onStopPracticing: () => void }): void;
}
export type DisciplineStore = DisciplineStoreState & DisciplineStoreActions;
@@ -65,6 +67,7 @@ export const useDisciplineStore = create<DisciplineStore>()(
concurrentLimit: MAX_CONCURRENT_DISCIPLINES,
totalXP: 0,
processedPerks: [],
practicingCallbacks: null,
activate(id, gameState) {
set((s) => {
@@ -114,7 +117,7 @@ export const useDisciplineStore = create<DisciplineStore>()(
const discState = existing || { id, xp: 0, paused: false };
// Set currentAction to 'practicing' (only overrides 'meditate')
useCombatStore.getState().startPracticing();
get().practicingCallbacks?.onStartPracticing?.();
return {
disciplines: { ...s.disciplines, [id]: { ...discState, paused: false } },
activeIds: [...s.activeIds, id],
@@ -127,7 +130,7 @@ export const useDisciplineStore = create<DisciplineStore>()(
const newActiveIds = s.activeIds.filter((aid) => aid !== id);
// If no more active disciplines, restore currentAction to 'meditate'
if (newActiveIds.length === 0) {
useCombatStore.getState().stopPracticing();
get().practicingCallbacks?.onStopPracticing?.();
}
return {
activeIds: newActiveIds,
@@ -138,6 +141,10 @@ export const useDisciplineStore = create<DisciplineStore>()(
});
},
setPracticingCallbacks(callbacks) {
set({ practicingCallbacks: callbacks });
},
processTick(mana) {
const s = get();
let rawMana = mana.rawMana;
+1 -1
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@@ -1,5 +1,5 @@
import { computeMaxMana, computeClickMana } from '../utils';
import type { GameCoordinatorState } from './gameStore';
import type { GameCoordinatorState } from './gameStore.types';
import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
+1 -1
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@@ -1,5 +1,5 @@
import { calcInsight, getFloorMaxHP } from '../utils';
import type { GameCoordinatorState } from './gameStore';
import type { GameCoordinatorState } from './gameStore.types';
import { makeInitialSpells } from './combatStore';
import { SPELLS_DEF } from '../constants';
import { useUIStore } from './uiStore';
+8 -10
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@@ -31,14 +31,7 @@ import { createSafeStorage } from '../utils/safe-persist';
import { createStartNewLoop } from './gameLoopActions';
import { buildTickContext, applyTickWrites } from './tick-pipeline';
import type { TickContext, TickWrites } from './tick-pipeline';
export interface GameCoordinatorState {
day: number;
hour: number;
incursionStrength: number;
containmentWards: number;
initialized: boolean;
}
import type { GameCoordinatorState } from './gameStore.types';
export interface GameCoordinatorStore extends GameCoordinatorState {
tick: () => void;
@@ -63,6 +56,11 @@ export const useGameStore = create<GameCoordinatorStore>()(
...initialState,
initGame: () => {
// Wire discipline store ↔ combat store callbacks (breaks circular dependency)
useDisciplineStore.getState().setPracticingCallbacks({
onStartPracticing: () => useCombatStore.getState().startPracticing(),
onStopPracticing: () => useCombatStore.getState().stopPracticing(),
});
set({ initialized: true });
},
@@ -234,7 +232,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
const manaStore = useManaStore.getState();
for (const manaType of guardian.unlocksMana || []) {
const result = manaStore.unlockElement(manaType, 0);
if (result.ok) {
if (result.success) {
addLog(`${manaType.charAt(0).toUpperCase() + manaType.slice(1)} mana unlocked!`);
}
}
@@ -249,7 +247,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
} else {
writes.prestige = {
...(writes.prestige || {}),
pactRitualProgress: newProgress,
pactRitualProgress: ctx.prestige.pactRitualProgress + HOURS_PER_TICK,
};
}
}
+11
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@@ -0,0 +1,11 @@
// ─── Game Coordinator Types ────────────────────────────────────────────────────
// Shared data-only types extracted from gameStore.ts to break circular dependencies.
// This file must NOT import from any other store file.
export interface GameCoordinatorState {
day: number;
hour: number;
incursionStrength: number;
containmentWards: number;
initialized: boolean;
}
+2 -1
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@@ -25,7 +25,8 @@ export type { DisciplineStoreState, DisciplineStoreActions, DisciplineStore } fr
export { useGameStore } from './gameStore';
export { useGameLoop } from './gameHooks';
export type { GameCoordinatorState, GameCoordinatorStore } from './gameStore';
export type { GameCoordinatorState } from './gameStore.types';
export type { GameCoordinatorStore } from './gameStore';
// Re-export utilities from utils.ts and computed-stats
export {
+1 -1
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@@ -156,7 +156,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
const manaStore = useManaStore.getState();
for (const manaType of guardian.unlocksMana || []) {
const result = manaStore.unlockElement(manaType, 0);
if (result.ok) {
if (result.success) {
addLog(`${manaType.charAt(0).toUpperCase() + manaType.slice(1)} mana unlocked!`);
}
}
+1 -1
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@@ -10,7 +10,7 @@ import type { CombatState } from './combat-state.types';
import type { CraftingState } from './craftingStore.types';
import type { AttunementStoreState } from './attunementStore';
import type { DisciplineStoreState } from './discipline-slice';
import type { GameCoordinatorState } from './gameStore';
import type { GameCoordinatorState } from './gameStore.types';
// ─── Read-only snapshot of all store states at tick start ──────────────────────
export interface TickContext {
-1
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@@ -21,4 +21,3 @@ export function getFloorElement(floor: number): string {
return FLOOR_ELEM_CYCLE[idx];
}
export { getDodgeChance } from './room-utils';