fix: resolve TS compilation errors and all 7 circular dependencies
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TypeScript fixes: - gameStore.ts: replace result.ok with result.success (Result<void> uses success not ok) - gameStore.ts: fix undefined newProgress variable → ctx.prestige.pactRitualProgress + HOURS_PER_TICK - prestigeStore.ts: replace result.ok with result.success Circular dependency fixes: - Extract GameCoordinatorState to stores/gameStore.types.ts to break gameStore↔tick-pipeline/gameActions/gameLoopActions cycle - Remove getDodgeChance re-export from floor-utils.ts to break floor-utils↔room-utils↔enemy-utils cycle - Replace direct combatStore import in discipline-slice.ts with callback pattern to break discipline-slice↔combatStore↔combat-actions↔discipline-effects cycle Verification: tsc --noEmit clean, madge --circular clean (0 circular deps)
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@@ -156,7 +156,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
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const manaStore = useManaStore.getState();
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for (const manaType of guardian.unlocksMana || []) {
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const result = manaStore.unlockElement(manaType, 0);
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if (result.ok) {
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if (result.success) {
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addLog(`✨ ${manaType.charAt(0).toUpperCase() + manaType.slice(1)} mana unlocked!`);
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}
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}
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