fix: resolve TS compilation errors and all 7 circular dependencies
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TypeScript fixes:
- gameStore.ts: replace result.ok with result.success (Result<void> uses success not ok)
- gameStore.ts: fix undefined newProgress variable → ctx.prestige.pactRitualProgress + HOURS_PER_TICK
- prestigeStore.ts: replace result.ok with result.success

Circular dependency fixes:
- Extract GameCoordinatorState to stores/gameStore.types.ts to break gameStore↔tick-pipeline/gameActions/gameLoopActions cycle
- Remove getDodgeChance re-export from floor-utils.ts to break floor-utils↔room-utils↔enemy-utils cycle
- Replace direct combatStore import in discipline-slice.ts with callback pattern to break discipline-slice↔combatStore↔combat-actions↔discipline-effects cycle

Verification: tsc --noEmit clean, madge --circular clean (0 circular deps)
This commit is contained in:
2026-05-26 21:55:55 +02:00
parent 1aea72c013
commit 06c3fe4380
12 changed files with 53 additions and 35 deletions
+1 -1
View File
@@ -156,7 +156,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
const manaStore = useManaStore.getState();
for (const manaType of guardian.unlocksMana || []) {
const result = manaStore.unlockElement(manaType, 0);
if (result.ok) {
if (result.success) {
addLog(`${manaType.charAt(0).toUpperCase() + manaType.slice(1)} mana unlocked!`);
}
}