feat: recreate Golemancy tab with golem loadout configuration
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
This commit is contained in:
@@ -1,8 +1,8 @@
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# Circular Dependencies
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Generated: 2026-05-19T18:19:35.896Z
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Generated: 2026-05-19T20:04:31.355Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 121 files (1.2s) (4 warnings)
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1. Processed 121 files (1.3s) (4 warnings)
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2. 1) data/equipment/index.ts > data/equipment/utils.ts
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3. 2) data/golems/index.ts > data/golems/utils.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-19T18:19:34.562Z",
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"generated": "2026-05-19T20:04:29.897Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -117,6 +117,8 @@ Mana-Loop/
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│ │ │ │ ├── DisciplinesTab.tsx
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│ │ │ │ ├── EquipmentTab.test.ts
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│ │ │ │ ├── EquipmentTab.tsx
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│ │ │ │ ├── GolemancyTab.test.ts
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│ │ │ │ ├── GolemancyTab.tsx
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│ │ │ │ ├── PrestigeTab.test.ts
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│ │ │ │ ├── PrestigeTab.tsx
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│ │ │ │ ├── SpellsTab.tsx
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@@ -49,6 +49,7 @@ const AchievementsTab = lazy(() => import('@/components/game/tabs').then(module
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const AttunementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AttunementsTab })));
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const PrestigeTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.PrestigeTab })));
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const EquipmentTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.EquipmentTab })));
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const GolemancyTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.GolemancyTab })));
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const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
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@@ -243,6 +244,7 @@ export default function ManaLoopGame() {
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<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
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<TabsTrigger value="prestige" className="text-xs px-2 py-1">✨ Prestige</TabsTrigger>
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<TabsTrigger value="equipment" className="text-xs px-2 py-1">⚔️ Equipment</TabsTrigger>
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<TabsTrigger value="golemancy" className="text-xs px-2 py-1">🗿 Golemancy</TabsTrigger>
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</TabsList>
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<TabsContent value="spells">
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@@ -312,6 +314,14 @@ export default function ManaLoopGame() {
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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<TabsContent value="golemancy">
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<ErrorBoundary fallback={<div className="p-4 text-red-400">golemancy tab failed to load.</div>}>
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<Suspense fallback={<TabLoadingFallback />}>
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<GolemancyTab />
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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</Tabs>
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</div>
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</main>
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@@ -0,0 +1,148 @@
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import { describe, it, expect } from 'vitest';
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// ─── Test: GolemancyTab barrel export ─────────────────────────────────────────
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describe('GolemancyTab module structure', () => {
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it('exports GolemancyTab from barrel index', async () => {
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const mod = await import('./GolemancyTab');
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expect(mod.GolemancyTab).toBeDefined();
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expect(typeof mod.GolemancyTab).toBe('function');
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});
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it('GolemancyTab has correct displayName', async () => {
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const { GolemancyTab } = await import('./GolemancyTab');
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expect(GolemancyTab.displayName).toBe('GolemancyTab');
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});
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});
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// ─── Test: Barrel export includes GolemancyTab ────────────────────────────────
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describe('Tab barrel export', () => {
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it('includes GolemancyTab in the tabs index', async () => {
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const mod = await import('@/components/game/tabs');
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expect(mod.GolemancyTab).toBeDefined();
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expect(typeof mod.GolemancyTab).toBe('function');
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});
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});
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// ─── Test: Golem data integrity ───────────────────────────────────────────────
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describe('Golem data', () => {
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it('all golems have required fields', async () => {
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const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
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for (const [id, def] of Object.entries(GOLEMS_DEF)) {
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expect(def.id).toBe(id);
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expect(def.name).toBeTruthy();
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expect(def.description).toBeTruthy();
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expect(def.baseManaType).toBeTruthy();
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expect(def.summonCost.length).toBeGreaterThan(0);
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expect(def.maintenanceCost.length).toBeGreaterThan(0);
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expect(def.damage).toBeGreaterThan(0);
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expect(def.attackSpeed).toBeGreaterThan(0);
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expect(def.hp).toBeGreaterThan(0);
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expect(def.armorPierce).toBeGreaterThanOrEqual(0);
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expect(def.tier).toBeGreaterThanOrEqual(1);
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expect(def.unlockCondition).toBeTruthy();
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}
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});
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it('has golems across multiple tiers', async () => {
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const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
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const tiers = new Set(Object.values(GOLEMS_DEF).map(g => g.tier));
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expect(tiers.size).toBeGreaterThanOrEqual(3);
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});
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it('earthGolem is the only base tier golem', async () => {
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const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
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const baseGolems = Object.values(GOLEMS_DEF).filter(g => g.tier === 1);
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expect(baseGolems.length).toBe(1);
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expect(baseGolems[0].id).toBe('earthGolem');
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});
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it('voidstoneGolem is the highest tier', async () => {
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const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
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const voidstone = GOLEMS_DEF.voidstoneGolem;
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expect(voidstone).toBeDefined();
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expect(voidstone.tier).toBe(4);
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});
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});
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// ─── Test: Golem utility functions ────────────────────────────────────────────
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describe('Golem utility functions', () => {
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it('getGolemSlots returns 0 for fabricator level < 2', async () => {
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const { getGolemSlots } = await import('@/lib/game/data/golems');
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expect(getGolemSlots(0)).toBe(0);
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expect(getGolemSlots(1)).toBe(0);
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});
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it('getGolemSlots scales with fabricator level', async () => {
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const { getGolemSlots } = await import('@/lib/game/data/golems');
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expect(getGolemSlots(2)).toBe(1);
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expect(getGolemSlots(4)).toBe(2);
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expect(getGolemSlots(10)).toBe(5);
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});
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it('isGolemUnlocked returns false for unknown golem', async () => {
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const { isGolemUnlocked } = await import('@/lib/game/data/golems');
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expect(isGolemUnlocked('nonexistent', {}, [])).toBe(false);
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});
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it('isGolemUnlocked checks attunement level', async () => {
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const { isGolemUnlocked } = await import('@/lib/game/data/golems');
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expect(isGolemUnlocked('earthGolem', { fabricator: { active: true, level: 1 } }, [])).toBe(false);
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expect(isGolemUnlocked('earthGolem', { fabricator: { active: true, level: 2 } }, [])).toBe(true);
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});
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it('isGolemUnlocked checks mana unlocked', async () => {
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const { isGolemUnlocked } = await import('@/lib/game/data/golems');
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expect(isGolemUnlocked('steelGolem', {}, [])).toBe(false);
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expect(isGolemUnlocked('steelGolem', {}, ['metal'])).toBe(true);
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});
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it('canAffordGolemSummon returns false for unknown golem', async () => {
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const { canAffordGolemSummon } = await import('@/lib/game/data/golems');
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expect(canAffordGolemSummon('nonexistent', 100, {})).toBe(false);
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});
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it('canAffordGolemSummon checks raw mana cost', async () => {
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const { canAffordGolemSummon } = await import('@/lib/game/data/golems');
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// earthGolem costs 10 earth
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const elements = { earth: { current: 5, max: 100, unlocked: true } };
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expect(canAffordGolemSummon('earthGolem', 0, elements)).toBe(false);
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elements.earth.current = 10;
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expect(canAffordGolemSummon('earthGolem', 0, elements)).toBe(true);
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});
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});
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// ─── Test: Combat store golemancy state ───────────────────────────────────────
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describe('Combat store golemancy', () => {
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it('toggleGolem is a function', async () => {
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const { useCombatStore } = await import('@/lib/game/stores/combatStore');
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const state = useCombatStore.getState();
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expect(typeof state.toggleGolem).toBe('function');
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});
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it('golemancy state has correct shape', async () => {
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const { useCombatStore } = await import('@/lib/game/stores/combatStore');
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const state = useCombatStore.getState();
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expect(state.golemancy).toBeDefined();
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expect(Array.isArray(state.golemancy.enabledGolems)).toBe(true);
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expect(Array.isArray(state.golemancy.summonedGolems)).toBe(true);
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expect(typeof state.golemancy.lastSummonFloor).toBe('number');
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});
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});
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// ─── Test: File size limit ────────────────────────────────────────────────────
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describe('File size limits (400 lines max)', () => {
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it('GolemancyTab.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'GolemancyTab.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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});
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@@ -0,0 +1,339 @@
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'use client';
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import React, { useState, useEffect, useCallback, useMemo } from 'react';
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import { useShallow } from 'zustand/react/shallow';
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import { useCombatStore } from '@/lib/game/stores/combatStore';
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import { useAttunementStore } from '@/lib/game/stores/attunementStore';
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import { useManaStore } from '@/lib/game/stores/manaStore';
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import { GOLEMS_DEF, isGolemUnlocked, canAffordGolemSummon, getGolemSlots } from '@/lib/game/data/golems';
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import type { GolemDef } from '@/lib/game/data/golems';
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import { ELEMENTS } from '@/lib/game/constants/elements';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { Badge } from '@/components/ui/badge';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import clsx from 'clsx';
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// ─── Tier configuration ──────────────────────────────────────────────────────
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interface TierConfig {
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key: string;
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label: string;
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tier: number;
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}
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const TIERS: TierConfig[] = [
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{ key: 'base', label: 'Base', tier: 1 },
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{ key: 'elemental', label: 'Elemental', tier: 2 },
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{ key: 'hybrid', label: 'Hybrid', tier: 3 },
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];
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function getTierLabel(tier: number): string {
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if (tier <= 1) return 'Base';
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if (tier <= 2) return 'Elemental';
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return 'Hybrid';
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}
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function getTierColor(tier: number): string {
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if (tier <= 1) return 'bg-gray-600';
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if (tier <= 2) return 'bg-blue-600';
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if (tier <= 3) return 'bg-purple-600';
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return 'bg-amber-500';
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}
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// ─── Helpers ─────────────────────────────────────────────────────────────────
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function formatCost(cost: GolemDef['summonCost'][number]): string {
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if (cost.type === 'raw') return `${cost.amount} raw`;
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const elem = cost.element ? ELEMENTS[cost.element] : null;
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return `${cost.amount} ${elem?.sym ?? ''} ${cost.element ?? ''}`.trim();
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}
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function formatUnlockCondition(golem: GolemDef): string {
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const cond = golem.unlockCondition;
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switch (cond.type) {
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case 'attunement_level':
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return `${cond.attunement} level ${cond.level}`;
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case 'mana_unlocked': {
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const elem = cond.manaType ? ELEMENTS[cond.manaType] : null;
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return `Unlock ${elem?.sym ?? ''} ${cond.manaType ?? ''}`.trim();
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}
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case 'dual_attunement':
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return `${cond.attunements?.join(' + ')} level ${cond.levels?.join('/')}`;
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default:
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return 'Unknown';
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}
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}
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// ─── Golem Card ──────────────────────────────────────────────────────────────
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interface GolemCardProps {
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golem: GolemDef;
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unlocked: boolean;
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enabled: boolean;
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summoned: boolean;
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canAfford: boolean;
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onToggle: (id: string) => void;
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}
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const GolemCard: React.FC<GolemCardProps> = React.memo(({
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golem,
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unlocked,
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enabled,
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summoned,
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canAfford,
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onToggle,
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}) => {
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const elemColor = ELEMENTS[golem.baseManaType]?.color ?? '#888';
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const elemSym = ELEMENTS[golem.baseManaType]?.sym ?? '';
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return (
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<div
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className={clsx(
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'rounded-lg border p-4 space-y-3 transition-colors',
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unlocked
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? 'bg-gray-800/50 border-gray-600'
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: 'bg-gray-900/50 border-gray-800 opacity-60',
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summoned && 'ring-1 ring-green-500/50',
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)}
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>
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{/* Header */}
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<div className="flex items-start justify-between gap-2">
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<div className="min-w-0">
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<h3 className="font-semibold text-gray-100 truncate">{golem.name}</h3>
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<p className="text-xs text-gray-400 mt-0.5">{golem.description}</p>
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</div>
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<div className="flex items-center gap-1.5 shrink-0">
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<span
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className="text-xs"
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style={{ color: elemColor }}
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title={golem.baseManaType}
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>
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{elemSym}
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</span>
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<Badge className={clsx('text-[10px] px-1.5 py-0', getTierColor(golem.tier))}>
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T{golem.tier}
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</Badge>
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</div>
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</div>
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{/* Stats grid */}
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<div className="grid grid-cols-2 gap-x-4 gap-y-1 text-xs">
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<div className="text-gray-400">
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<span className="text-gray-500">DMG:</span> {golem.damage}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">SPD:</span> {golem.attackSpeed}/h
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">HP:</span> {golem.hp}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">AP:</span> {Math.round(golem.armorPierce * 100)}%
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</div>
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{golem.isAoe && (
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<div className="col-span-2 text-gray-400">
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<span className="text-gray-500">AoE:</span> {golem.aoeTargets} targets
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</div>
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)}
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</div>
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{/* Costs */}
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<div className="text-xs space-y-0.5">
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<div className="text-gray-400">
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<span className="text-gray-500">Summon:</span>{' '}
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{golem.summonCost.map((c, i) => (
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<span key={i}>{formatCost(c)}{i < golem.summonCost.length - 1 ? ' + ' : ''}</span>
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))}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">Upkeep:</span>{' '}
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{golem.maintenanceCost.map((c, i) => (
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<span key={i}>{formatCost(c)}{i < golem.maintenanceCost.length - 1 ? ' + ' : ''}</span>
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))}/tick
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</div>
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</div>
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{/* Unlock requirement */}
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{!unlocked && (
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<div className="text-xs text-red-400">
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🔒 Requires: {formatUnlockCondition(golem)}
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</div>
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)}
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{/* Status + toggle */}
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<div className="flex items-center justify-between pt-1">
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<div className="text-xs">
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{summoned ? (
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<span className="text-green-400">● Summoned</span>
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) : enabled ? (
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<span className="text-yellow-400">○ Queued</span>
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) : (
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<span className="text-gray-500">— Idle</span>
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)}
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</div>
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<button
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onClick={() => onToggle(golem.id)}
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disabled={!unlocked}
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className={clsx(
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'rounded px-3 py-1 text-xs font-medium transition-colors',
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!unlocked
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? 'bg-gray-700 text-gray-500 cursor-not-allowed'
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: enabled
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? 'bg-red-600/80 text-white hover:bg-red-500'
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: canAfford
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? 'bg-green-600/80 text-white hover:bg-green-500'
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: 'bg-blue-600/80 text-white hover:bg-blue-500',
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)}
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>
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{!unlocked ? 'Locked' : enabled ? 'Disable' : 'Enable'}
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</button>
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</div>
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</div>
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);
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});
|
||||
|
||||
GolemCard.displayName = 'GolemCard';
|
||||
|
||||
// ─── Main Tab ────────────────────────────────────────────────────────────────
|
||||
|
||||
export const GolemancyTab: React.FC = () => {
|
||||
const [mounted, setMounted] = useState(false);
|
||||
const [activeTier, setActiveTier] = useState<string>('base');
|
||||
|
||||
const { golemancy, toggleGolem } = useCombatStore(useShallow(s => ({
|
||||
golemancy: s.golemancy,
|
||||
toggleGolem: s.toggleGolem,
|
||||
})));
|
||||
const attunements = useAttunementStore(s => s.attunements);
|
||||
const { rawMana, elements } = useManaStore(useShallow(s => ({
|
||||
rawMana: s.rawMana,
|
||||
elements: s.elements,
|
||||
})));
|
||||
|
||||
useEffect(() => {
|
||||
setMounted(true);
|
||||
}, []);
|
||||
|
||||
// Build attunement lookup for isGolemUnlocked
|
||||
const attunementLookup = useMemo(() => {
|
||||
const lookup: Record<string, { active: boolean; level: number }> = {};
|
||||
for (const [id, att] of Object.entries(attunements)) {
|
||||
lookup[id] = { active: att.active, level: att.level };
|
||||
}
|
||||
return lookup;
|
||||
}, [attunements]);
|
||||
|
||||
const unlockedElements = useMemo(
|
||||
() => Object.entries(elements).filter(([, e]) => e.unlocked).map(([k]) => k),
|
||||
[elements],
|
||||
);
|
||||
|
||||
// Group golems by tier
|
||||
const golemsByTier = useMemo(() => {
|
||||
const groups: Record<string, GolemDef[]> = { base: [], elemental: [], hybrid: [] };
|
||||
for (const golem of Object.values(GOLEMS_DEF)) {
|
||||
const label = getTierLabel(golem.tier);
|
||||
const key = label.toLowerCase();
|
||||
if (groups[key]) {
|
||||
groups[key].push(golem);
|
||||
} else {
|
||||
// tier 4 golems go into hybrid
|
||||
groups.hybrid.push(golem);
|
||||
}
|
||||
}
|
||||
return groups;
|
||||
}, []);
|
||||
|
||||
const handleToggle = useCallback((id: string) => {
|
||||
toggleGolem(id);
|
||||
}, [toggleGolem]);
|
||||
|
||||
// Golem slot info
|
||||
const fabricatorLevel = attunements.fabricator?.level ?? 0;
|
||||
const golemSlots = getGolemSlots(fabricatorLevel);
|
||||
const enabledCount = golemancy.enabledGolems.length;
|
||||
|
||||
if (!mounted) {
|
||||
return (
|
||||
<div className="flex items-center justify-center p-8 text-gray-500">
|
||||
Loading golemancy…
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const activeTierGolems = golemsByTier[activeTier] ?? [];
|
||||
|
||||
return (
|
||||
<DebugName name="GolemancyTab">
|
||||
<div className="space-y-4">
|
||||
{/* Header info */}
|
||||
<div className="text-sm text-gray-400 space-y-1">
|
||||
<p>
|
||||
Configure your golem loadout. Enabled golems are automatically summoned
|
||||
when entering the spire if you can afford the cost.
|
||||
</p>
|
||||
<div className="flex gap-4 text-xs">
|
||||
<span>
|
||||
Slots: {enabledCount}/{golemSlots > 0 ? golemSlots : '—'}
|
||||
</span>
|
||||
<span>
|
||||
Summoned: {golemancy.summonedGolems.length}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Tier tabs */}
|
||||
<div className="flex gap-2">
|
||||
{TIERS.map((tier) => {
|
||||
const count = golemsByTier[tier.key]?.length ?? 0;
|
||||
return (
|
||||
<button
|
||||
key={tier.key}
|
||||
onClick={() => setActiveTier(tier.key)}
|
||||
className={clsx(
|
||||
'rounded px-3 py-1 text-xs font-medium transition-colors',
|
||||
activeTier === tier.key
|
||||
? 'bg-blue-600 text-white'
|
||||
: 'text-gray-400 hover:text-gray-200',
|
||||
)}
|
||||
>
|
||||
{tier.label} ({count})
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
|
||||
{/* Golem cards */}
|
||||
<ScrollArea className="h-[500px] rounded border border-gray-700 p-3">
|
||||
{activeTierGolems.length === 0 ? (
|
||||
<div className="text-center text-gray-500 py-8">
|
||||
No golems in this tier.
|
||||
</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
|
||||
{activeTierGolems.map((golem) => {
|
||||
const unlocked = isGolemUnlocked(golem.id, attunementLookup, unlockedElements);
|
||||
const enabled = golemancy.enabledGolems.includes(golem.id);
|
||||
const summoned = golemancy.summonedGolems.some(g => g.golemId === golem.id);
|
||||
const canAfford = canAffordGolemSummon(golem.id, rawMana, elements);
|
||||
return (
|
||||
<GolemCard
|
||||
key={golem.id}
|
||||
golem={golem}
|
||||
unlocked={unlocked}
|
||||
enabled={enabled}
|
||||
summoned={summoned}
|
||||
canAfford={canAfford}
|
||||
onToggle={handleToggle}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</ScrollArea>
|
||||
</div>
|
||||
</DebugName>
|
||||
);
|
||||
};
|
||||
|
||||
GolemancyTab.displayName = 'GolemancyTab';
|
||||
@@ -9,3 +9,4 @@ export { AchievementsTab } from './AchievementsTab';
|
||||
export { AttunementsTab } from './AttunementsTab';
|
||||
export { PrestigeTab } from './PrestigeTab';
|
||||
export { EquipmentTab } from './EquipmentTab';
|
||||
export { GolemancyTab } from './GolemancyTab';
|
||||
|
||||
Reference in New Issue
Block a user