feat: recreate Golemancy tab with golem loadout configuration
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@@ -49,6 +49,7 @@ const AchievementsTab = lazy(() => import('@/components/game/tabs').then(module
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const AttunementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AttunementsTab })));
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const PrestigeTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.PrestigeTab })));
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const EquipmentTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.EquipmentTab })));
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const GolemancyTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.GolemancyTab })));
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const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
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@@ -243,6 +244,7 @@ export default function ManaLoopGame() {
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<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
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<TabsTrigger value="prestige" className="text-xs px-2 py-1">✨ Prestige</TabsTrigger>
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<TabsTrigger value="equipment" className="text-xs px-2 py-1">⚔️ Equipment</TabsTrigger>
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<TabsTrigger value="golemancy" className="text-xs px-2 py-1">🗿 Golemancy</TabsTrigger>
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</TabsList>
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<TabsContent value="spells">
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@@ -312,6 +314,14 @@ export default function ManaLoopGame() {
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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<TabsContent value="golemancy">
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<ErrorBoundary fallback={<div className="p-4 text-red-400">golemancy tab failed to load.</div>}>
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<Suspense fallback={<TabLoadingFallback />}>
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<GolemancyTab />
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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</Tabs>
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</div>
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</main>
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