feat: recreate Golemancy tab with golem loadout configuration
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2026-05-19 22:25:59 +02:00
parent dbc1b5e02c
commit 0b6ee15e9b
7 changed files with 503 additions and 3 deletions
+2 -2
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@@ -1,8 +1,8 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-05-19T18:19:35.896Z Generated: 2026-05-19T20:04:31.355Z
Found: 3 circular chain(s) — these MUST be fixed before modifying involved files. Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 121 files (1.2s) (4 warnings) 1. Processed 121 files (1.3s) (4 warnings)
2. 1) data/equipment/index.ts > data/equipment/utils.ts 2. 1) data/equipment/index.ts > data/equipment/utils.ts
3. 2) data/golems/index.ts > data/golems/utils.ts 3. 2) data/golems/index.ts > data/golems/utils.ts
+1 -1
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@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-05-19T18:19:34.562Z", "generated": "2026-05-19T20:04:29.897Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
+2
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@@ -117,6 +117,8 @@ Mana-Loop/
│ │ │ │ ├── DisciplinesTab.tsx │ │ │ │ ├── DisciplinesTab.tsx
│ │ │ │ ├── EquipmentTab.test.ts │ │ │ │ ├── EquipmentTab.test.ts
│ │ │ │ ├── EquipmentTab.tsx │ │ │ │ ├── EquipmentTab.tsx
│ │ │ │ ├── GolemancyTab.test.ts
│ │ │ │ ├── GolemancyTab.tsx
│ │ │ │ ├── PrestigeTab.test.ts │ │ │ │ ├── PrestigeTab.test.ts
│ │ │ │ ├── PrestigeTab.tsx │ │ │ │ ├── PrestigeTab.tsx
│ │ │ │ ├── SpellsTab.tsx │ │ │ │ ├── SpellsTab.tsx
+10
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@@ -49,6 +49,7 @@ const AchievementsTab = lazy(() => import('@/components/game/tabs').then(module
const AttunementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AttunementsTab }))); const AttunementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AttunementsTab })));
const PrestigeTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.PrestigeTab }))); const PrestigeTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.PrestigeTab })));
const EquipmentTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.EquipmentTab }))); const EquipmentTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.EquipmentTab })));
const GolemancyTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.GolemancyTab })));
const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>; const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
@@ -243,6 +244,7 @@ export default function ManaLoopGame() {
<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger> <TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
<TabsTrigger value="prestige" className="text-xs px-2 py-1"> Prestige</TabsTrigger> <TabsTrigger value="prestige" className="text-xs px-2 py-1"> Prestige</TabsTrigger>
<TabsTrigger value="equipment" className="text-xs px-2 py-1"> Equipment</TabsTrigger> <TabsTrigger value="equipment" className="text-xs px-2 py-1"> Equipment</TabsTrigger>
<TabsTrigger value="golemancy" className="text-xs px-2 py-1">🗿 Golemancy</TabsTrigger>
</TabsList> </TabsList>
<TabsContent value="spells"> <TabsContent value="spells">
@@ -312,6 +314,14 @@ export default function ManaLoopGame() {
</Suspense> </Suspense>
</ErrorBoundary> </ErrorBoundary>
</TabsContent> </TabsContent>
<TabsContent value="golemancy">
<ErrorBoundary fallback={<div className="p-4 text-red-400">golemancy tab failed to load.</div>}>
<Suspense fallback={<TabLoadingFallback />}>
<GolemancyTab />
</Suspense>
</ErrorBoundary>
</TabsContent>
</Tabs> </Tabs>
</div> </div>
</main> </main>
@@ -0,0 +1,148 @@
import { describe, it, expect } from 'vitest';
// ─── Test: GolemancyTab barrel export ─────────────────────────────────────────
describe('GolemancyTab module structure', () => {
it('exports GolemancyTab from barrel index', async () => {
const mod = await import('./GolemancyTab');
expect(mod.GolemancyTab).toBeDefined();
expect(typeof mod.GolemancyTab).toBe('function');
});
it('GolemancyTab has correct displayName', async () => {
const { GolemancyTab } = await import('./GolemancyTab');
expect(GolemancyTab.displayName).toBe('GolemancyTab');
});
});
// ─── Test: Barrel export includes GolemancyTab ────────────────────────────────
describe('Tab barrel export', () => {
it('includes GolemancyTab in the tabs index', async () => {
const mod = await import('@/components/game/tabs');
expect(mod.GolemancyTab).toBeDefined();
expect(typeof mod.GolemancyTab).toBe('function');
});
});
// ─── Test: Golem data integrity ───────────────────────────────────────────────
describe('Golem data', () => {
it('all golems have required fields', async () => {
const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
for (const [id, def] of Object.entries(GOLEMS_DEF)) {
expect(def.id).toBe(id);
expect(def.name).toBeTruthy();
expect(def.description).toBeTruthy();
expect(def.baseManaType).toBeTruthy();
expect(def.summonCost.length).toBeGreaterThan(0);
expect(def.maintenanceCost.length).toBeGreaterThan(0);
expect(def.damage).toBeGreaterThan(0);
expect(def.attackSpeed).toBeGreaterThan(0);
expect(def.hp).toBeGreaterThan(0);
expect(def.armorPierce).toBeGreaterThanOrEqual(0);
expect(def.tier).toBeGreaterThanOrEqual(1);
expect(def.unlockCondition).toBeTruthy();
}
});
it('has golems across multiple tiers', async () => {
const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
const tiers = new Set(Object.values(GOLEMS_DEF).map(g => g.tier));
expect(tiers.size).toBeGreaterThanOrEqual(3);
});
it('earthGolem is the only base tier golem', async () => {
const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
const baseGolems = Object.values(GOLEMS_DEF).filter(g => g.tier === 1);
expect(baseGolems.length).toBe(1);
expect(baseGolems[0].id).toBe('earthGolem');
});
it('voidstoneGolem is the highest tier', async () => {
const { GOLEMS_DEF } = await import('@/lib/game/data/golems');
const voidstone = GOLEMS_DEF.voidstoneGolem;
expect(voidstone).toBeDefined();
expect(voidstone.tier).toBe(4);
});
});
// ─── Test: Golem utility functions ────────────────────────────────────────────
describe('Golem utility functions', () => {
it('getGolemSlots returns 0 for fabricator level < 2', async () => {
const { getGolemSlots } = await import('@/lib/game/data/golems');
expect(getGolemSlots(0)).toBe(0);
expect(getGolemSlots(1)).toBe(0);
});
it('getGolemSlots scales with fabricator level', async () => {
const { getGolemSlots } = await import('@/lib/game/data/golems');
expect(getGolemSlots(2)).toBe(1);
expect(getGolemSlots(4)).toBe(2);
expect(getGolemSlots(10)).toBe(5);
});
it('isGolemUnlocked returns false for unknown golem', async () => {
const { isGolemUnlocked } = await import('@/lib/game/data/golems');
expect(isGolemUnlocked('nonexistent', {}, [])).toBe(false);
});
it('isGolemUnlocked checks attunement level', async () => {
const { isGolemUnlocked } = await import('@/lib/game/data/golems');
expect(isGolemUnlocked('earthGolem', { fabricator: { active: true, level: 1 } }, [])).toBe(false);
expect(isGolemUnlocked('earthGolem', { fabricator: { active: true, level: 2 } }, [])).toBe(true);
});
it('isGolemUnlocked checks mana unlocked', async () => {
const { isGolemUnlocked } = await import('@/lib/game/data/golems');
expect(isGolemUnlocked('steelGolem', {}, [])).toBe(false);
expect(isGolemUnlocked('steelGolem', {}, ['metal'])).toBe(true);
});
it('canAffordGolemSummon returns false for unknown golem', async () => {
const { canAffordGolemSummon } = await import('@/lib/game/data/golems');
expect(canAffordGolemSummon('nonexistent', 100, {})).toBe(false);
});
it('canAffordGolemSummon checks raw mana cost', async () => {
const { canAffordGolemSummon } = await import('@/lib/game/data/golems');
// earthGolem costs 10 earth
const elements = { earth: { current: 5, max: 100, unlocked: true } };
expect(canAffordGolemSummon('earthGolem', 0, elements)).toBe(false);
elements.earth.current = 10;
expect(canAffordGolemSummon('earthGolem', 0, elements)).toBe(true);
});
});
// ─── Test: Combat store golemancy state ───────────────────────────────────────
describe('Combat store golemancy', () => {
it('toggleGolem is a function', async () => {
const { useCombatStore } = await import('@/lib/game/stores/combatStore');
const state = useCombatStore.getState();
expect(typeof state.toggleGolem).toBe('function');
});
it('golemancy state has correct shape', async () => {
const { useCombatStore } = await import('@/lib/game/stores/combatStore');
const state = useCombatStore.getState();
expect(state.golemancy).toBeDefined();
expect(Array.isArray(state.golemancy.enabledGolems)).toBe(true);
expect(Array.isArray(state.golemancy.summonedGolems)).toBe(true);
expect(typeof state.golemancy.lastSummonFloor).toBe('number');
});
});
// ─── Test: File size limit ────────────────────────────────────────────────────
describe('File size limits (400 lines max)', () => {
it('GolemancyTab.tsx is under 400 lines', async () => {
const fs = await import('fs');
const path = await import('path');
const filePath = path.join(__dirname, 'GolemancyTab.tsx');
const content = fs.readFileSync(filePath, 'utf-8');
const lines = content.split('\n').length;
expect(lines).toBeLessThan(400);
});
});
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@@ -0,0 +1,339 @@
'use client';
import React, { useState, useEffect, useCallback, useMemo } from 'react';
import { useShallow } from 'zustand/react/shallow';
import { useCombatStore } from '@/lib/game/stores/combatStore';
import { useAttunementStore } from '@/lib/game/stores/attunementStore';
import { useManaStore } from '@/lib/game/stores/manaStore';
import { GOLEMS_DEF, isGolemUnlocked, canAffordGolemSummon, getGolemSlots } from '@/lib/game/data/golems';
import type { GolemDef } from '@/lib/game/data/golems';
import { ELEMENTS } from '@/lib/game/constants/elements';
import { DebugName } from '@/components/game/debug/debug-context';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import clsx from 'clsx';
// ─── Tier configuration ──────────────────────────────────────────────────────
interface TierConfig {
key: string;
label: string;
tier: number;
}
const TIERS: TierConfig[] = [
{ key: 'base', label: 'Base', tier: 1 },
{ key: 'elemental', label: 'Elemental', tier: 2 },
{ key: 'hybrid', label: 'Hybrid', tier: 3 },
];
function getTierLabel(tier: number): string {
if (tier <= 1) return 'Base';
if (tier <= 2) return 'Elemental';
return 'Hybrid';
}
function getTierColor(tier: number): string {
if (tier <= 1) return 'bg-gray-600';
if (tier <= 2) return 'bg-blue-600';
if (tier <= 3) return 'bg-purple-600';
return 'bg-amber-500';
}
// ─── Helpers ─────────────────────────────────────────────────────────────────
function formatCost(cost: GolemDef['summonCost'][number]): string {
if (cost.type === 'raw') return `${cost.amount} raw`;
const elem = cost.element ? ELEMENTS[cost.element] : null;
return `${cost.amount} ${elem?.sym ?? ''} ${cost.element ?? ''}`.trim();
}
function formatUnlockCondition(golem: GolemDef): string {
const cond = golem.unlockCondition;
switch (cond.type) {
case 'attunement_level':
return `${cond.attunement} level ${cond.level}`;
case 'mana_unlocked': {
const elem = cond.manaType ? ELEMENTS[cond.manaType] : null;
return `Unlock ${elem?.sym ?? ''} ${cond.manaType ?? ''}`.trim();
}
case 'dual_attunement':
return `${cond.attunements?.join(' + ')} level ${cond.levels?.join('/')}`;
default:
return 'Unknown';
}
}
// ─── Golem Card ──────────────────────────────────────────────────────────────
interface GolemCardProps {
golem: GolemDef;
unlocked: boolean;
enabled: boolean;
summoned: boolean;
canAfford: boolean;
onToggle: (id: string) => void;
}
const GolemCard: React.FC<GolemCardProps> = React.memo(({
golem,
unlocked,
enabled,
summoned,
canAfford,
onToggle,
}) => {
const elemColor = ELEMENTS[golem.baseManaType]?.color ?? '#888';
const elemSym = ELEMENTS[golem.baseManaType]?.sym ?? '';
return (
<div
className={clsx(
'rounded-lg border p-4 space-y-3 transition-colors',
unlocked
? 'bg-gray-800/50 border-gray-600'
: 'bg-gray-900/50 border-gray-800 opacity-60',
summoned && 'ring-1 ring-green-500/50',
)}
>
{/* Header */}
<div className="flex items-start justify-between gap-2">
<div className="min-w-0">
<h3 className="font-semibold text-gray-100 truncate">{golem.name}</h3>
<p className="text-xs text-gray-400 mt-0.5">{golem.description}</p>
</div>
<div className="flex items-center gap-1.5 shrink-0">
<span
className="text-xs"
style={{ color: elemColor }}
title={golem.baseManaType}
>
{elemSym}
</span>
<Badge className={clsx('text-[10px] px-1.5 py-0', getTierColor(golem.tier))}>
T{golem.tier}
</Badge>
</div>
</div>
{/* Stats grid */}
<div className="grid grid-cols-2 gap-x-4 gap-y-1 text-xs">
<div className="text-gray-400">
<span className="text-gray-500">DMG:</span> {golem.damage}
</div>
<div className="text-gray-400">
<span className="text-gray-500">SPD:</span> {golem.attackSpeed}/h
</div>
<div className="text-gray-400">
<span className="text-gray-500">HP:</span> {golem.hp}
</div>
<div className="text-gray-400">
<span className="text-gray-500">AP:</span> {Math.round(golem.armorPierce * 100)}%
</div>
{golem.isAoe && (
<div className="col-span-2 text-gray-400">
<span className="text-gray-500">AoE:</span> {golem.aoeTargets} targets
</div>
)}
</div>
{/* Costs */}
<div className="text-xs space-y-0.5">
<div className="text-gray-400">
<span className="text-gray-500">Summon:</span>{' '}
{golem.summonCost.map((c, i) => (
<span key={i}>{formatCost(c)}{i < golem.summonCost.length - 1 ? ' + ' : ''}</span>
))}
</div>
<div className="text-gray-400">
<span className="text-gray-500">Upkeep:</span>{' '}
{golem.maintenanceCost.map((c, i) => (
<span key={i}>{formatCost(c)}{i < golem.maintenanceCost.length - 1 ? ' + ' : ''}</span>
))}/tick
</div>
</div>
{/* Unlock requirement */}
{!unlocked && (
<div className="text-xs text-red-400">
🔒 Requires: {formatUnlockCondition(golem)}
</div>
)}
{/* Status + toggle */}
<div className="flex items-center justify-between pt-1">
<div className="text-xs">
{summoned ? (
<span className="text-green-400"> Summoned</span>
) : enabled ? (
<span className="text-yellow-400"> Queued</span>
) : (
<span className="text-gray-500"> Idle</span>
)}
</div>
<button
onClick={() => onToggle(golem.id)}
disabled={!unlocked}
className={clsx(
'rounded px-3 py-1 text-xs font-medium transition-colors',
!unlocked
? 'bg-gray-700 text-gray-500 cursor-not-allowed'
: enabled
? 'bg-red-600/80 text-white hover:bg-red-500'
: canAfford
? 'bg-green-600/80 text-white hover:bg-green-500'
: 'bg-blue-600/80 text-white hover:bg-blue-500',
)}
>
{!unlocked ? 'Locked' : enabled ? 'Disable' : 'Enable'}
</button>
</div>
</div>
);
});
GolemCard.displayName = 'GolemCard';
// ─── Main Tab ────────────────────────────────────────────────────────────────
export const GolemancyTab: React.FC = () => {
const [mounted, setMounted] = useState(false);
const [activeTier, setActiveTier] = useState<string>('base');
const { golemancy, toggleGolem } = useCombatStore(useShallow(s => ({
golemancy: s.golemancy,
toggleGolem: s.toggleGolem,
})));
const attunements = useAttunementStore(s => s.attunements);
const { rawMana, elements } = useManaStore(useShallow(s => ({
rawMana: s.rawMana,
elements: s.elements,
})));
useEffect(() => {
setMounted(true);
}, []);
// Build attunement lookup for isGolemUnlocked
const attunementLookup = useMemo(() => {
const lookup: Record<string, { active: boolean; level: number }> = {};
for (const [id, att] of Object.entries(attunements)) {
lookup[id] = { active: att.active, level: att.level };
}
return lookup;
}, [attunements]);
const unlockedElements = useMemo(
() => Object.entries(elements).filter(([, e]) => e.unlocked).map(([k]) => k),
[elements],
);
// Group golems by tier
const golemsByTier = useMemo(() => {
const groups: Record<string, GolemDef[]> = { base: [], elemental: [], hybrid: [] };
for (const golem of Object.values(GOLEMS_DEF)) {
const label = getTierLabel(golem.tier);
const key = label.toLowerCase();
if (groups[key]) {
groups[key].push(golem);
} else {
// tier 4 golems go into hybrid
groups.hybrid.push(golem);
}
}
return groups;
}, []);
const handleToggle = useCallback((id: string) => {
toggleGolem(id);
}, [toggleGolem]);
// Golem slot info
const fabricatorLevel = attunements.fabricator?.level ?? 0;
const golemSlots = getGolemSlots(fabricatorLevel);
const enabledCount = golemancy.enabledGolems.length;
if (!mounted) {
return (
<div className="flex items-center justify-center p-8 text-gray-500">
Loading golemancy
</div>
);
}
const activeTierGolems = golemsByTier[activeTier] ?? [];
return (
<DebugName name="GolemancyTab">
<div className="space-y-4">
{/* Header info */}
<div className="text-sm text-gray-400 space-y-1">
<p>
Configure your golem loadout. Enabled golems are automatically summoned
when entering the spire if you can afford the cost.
</p>
<div className="flex gap-4 text-xs">
<span>
Slots: {enabledCount}/{golemSlots > 0 ? golemSlots : '—'}
</span>
<span>
Summoned: {golemancy.summonedGolems.length}
</span>
</div>
</div>
{/* Tier tabs */}
<div className="flex gap-2">
{TIERS.map((tier) => {
const count = golemsByTier[tier.key]?.length ?? 0;
return (
<button
key={tier.key}
onClick={() => setActiveTier(tier.key)}
className={clsx(
'rounded px-3 py-1 text-xs font-medium transition-colors',
activeTier === tier.key
? 'bg-blue-600 text-white'
: 'text-gray-400 hover:text-gray-200',
)}
>
{tier.label} ({count})
</button>
);
})}
</div>
{/* Golem cards */}
<ScrollArea className="h-[500px] rounded border border-gray-700 p-3">
{activeTierGolems.length === 0 ? (
<div className="text-center text-gray-500 py-8">
No golems in this tier.
</div>
) : (
<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
{activeTierGolems.map((golem) => {
const unlocked = isGolemUnlocked(golem.id, attunementLookup, unlockedElements);
const enabled = golemancy.enabledGolems.includes(golem.id);
const summoned = golemancy.summonedGolems.some(g => g.golemId === golem.id);
const canAfford = canAffordGolemSummon(golem.id, rawMana, elements);
return (
<GolemCard
key={golem.id}
golem={golem}
unlocked={unlocked}
enabled={enabled}
summoned={summoned}
canAfford={canAfford}
onToggle={handleToggle}
/>
);
})}
</div>
)}
</ScrollArea>
</div>
</DebugName>
);
};
GolemancyTab.displayName = 'GolemancyTab';
+1
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@@ -9,3 +9,4 @@ export { AchievementsTab } from './AchievementsTab';
export { AttunementsTab } from './AttunementsTab'; export { AttunementsTab } from './AttunementsTab';
export { PrestigeTab } from './PrestigeTab'; export { PrestigeTab } from './PrestigeTab';
export { EquipmentTab } from './EquipmentTab'; export { EquipmentTab } from './EquipmentTab';
export { GolemancyTab } from './GolemancyTab';