fix: set currentAction 'climb' and use generateSpireFloorState in enterSpireMode

This commit is contained in:
2026-05-28 12:11:20 +02:00
parent 5578721992
commit 3e70f481dc
3 changed files with 7 additions and 4 deletions
+3 -1
View File
@@ -7,6 +7,7 @@ import { createSafeStorage } from '../utils/safe-persist';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
import { getFloorMaxHP } from '../utils';
import { generateFloorState } from '../utils/room-utils';
import { generateSpireFloorState } from '../utils/spire-utils';
import { addActivityLogEntry } from '../utils/activity-log';
import { processCombatTick, makeInitialSpells } from './combat-actions';
import type { CombatStore } from './combat-state.types';
@@ -198,9 +199,10 @@ export const useCombatStore = create<CombatStore>()(
},
enterSpireMode: () => {
const freshRoom = generateFloorState(1);
const freshRoom = generateSpireFloorState(1, 0, 1);
set({
spireMode: true,
currentAction: 'climb',
currentFloor: 1,
floorHP: getFloorMaxHP(1),
floorMaxHP: getFloorMaxHP(1),