fix: debug panel shows correct max mana using full computeTotalMaxMana
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- GameStateDebugSection.tsx: use real prestigeUpgrades, equipment, and
  unified effects instead of empty objects always returning base 100
- GameStateDebug.tsx (legacy): same fix
- Both now compute max mana identically to LeftPanel.tsx

Fixes #242 (closes incorrect #237 - mana wasn't exceeding cap)
This commit is contained in:
2026-06-01 09:54:01 +02:00
parent 63516ba39f
commit 4103423b95
4 changed files with 36 additions and 24 deletions
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# Circular Dependencies
Generated: 2026-05-31T14:13:00.373Z
Generated: 2026-05-31T18:23:54.984Z
No circular dependencies found. ✅
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{
"_meta": {
"generated": "2026-05-31T14:12:58.516Z",
"generated": "2026-05-31T18:23:53.253Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},