fix: debug panel shows correct max mana using full computeTotalMaxMana
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- GameStateDebugSection.tsx: use real prestigeUpgrades, equipment, and unified effects instead of empty objects always returning base 100 - GameStateDebug.tsx (legacy): same fix - Both now compute max mana identically to LeftPanel.tsx Fixes #242 (closes incorrect #237 - mana wasn't exceeding cap)
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# Circular Dependencies
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Generated: 2026-05-31T14:13:00.373Z
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Generated: 2026-05-31T18:23:54.984Z
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No circular dependencies found. ✅
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