fix: debug panel shows correct max mana using full computeTotalMaxMana
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- GameStateDebugSection.tsx: use real prestigeUpgrades, equipment, and unified effects instead of empty objects always returning base 100 - GameStateDebug.tsx (legacy): same fix - Both now compute max mana identically to LeftPanel.tsx Fixes #242 (closes incorrect #237 - mana wasn't exceeding cap)
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-31T14:12:58.516Z",
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"generated": "2026-05-31T18:23:53.253Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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