docs: Update worklog with session summary
Some checks failed
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m7s

This commit is contained in:
2026-03-26 13:41:57 +00:00
parent 3ce0bea13f
commit 44d9e0a835

View File

@@ -682,3 +682,66 @@ Continue refactoring `/home/z/my-project/src/app/page.tsx` to reduce its size fu
- page.tsx now well under the 1000 line target (434 lines) - page.tsx now well under the 1000 line target (434 lines)
- Better code organization with skills, stats, and upgrade logic in dedicated modules - Better code organization with skills, stats, and upgrade logic in dedicated modules
- Easier to test and maintain individual features - Easier to test and maintain individual features
---
## Session Summary - Major Refactoring & Special Effects Implementation
### Date: Current Session
### Work Completed:
**1. Documentation Updates:**
- Updated AGENTS.md with new file structure, slice pattern documentation, file size guidelines
- Created comprehensive README.md with project overview, features, tech stack, getting started
- Created AUDIT_REPORT.md documenting unimplemented effects and missing functionality
**2. Major Refactoring (74% page.tsx reduction):**
- Extracted SkillsTab.tsx (338 lines) with tier evolution and milestone upgrades
- Extracted StatsTab.tsx (545 lines) with comprehensive stats display
- Extracted UpgradeDialog.tsx (115 lines) for upgrade selection
- Moved getDamageBreakdown and getTotalDPS to computed-stats.ts
- Moved ELEMENT_ICON_NAMES to constants.ts
- page.tsx reduced from ~2554 → 434 lines (83% total reduction across session)
**3. Store Refactoring:**
- Store.ts reduced from 2138 → 1651 lines (23% reduction)
- Extracted computed-stats.ts (18 functions)
- Extracted navigation-slice.ts (floor navigation actions)
- Extracted study-slice.ts (study system actions)
**4. Combat Special Effects Implemented:**
- MANA_CASCADE: +0.1 regen per 100 max mana
- MANA_TORRENT: +50% regen when mana > 75%
- DESPERATE_WELLS: +50% regen when mana < 25%
- STEADY_STREAM: Immune to incursion penalty
- MANA_ECHO: 10% chance double mana from clicks
- EMERGENCY_RESERVE: Keep 10% mana on new loop
- BATTLE_FURY: +10% damage per consecutive hit (resets on floor change)
- COMBO_MASTER: Every 5th attack deals 3x damage
- ADRENALINE_RUSH: Restore 5% mana on floor clear
**5. Study Special Effects Implemented:**
- MENTAL_CLARITY: +10% study speed when mana > 75%
- STUDY_RUSH: First hour of study is 2x speed
- STUDY_MOMENTUM: +5% study speed per consecutive hour (max +50%)
- KNOWLEDGE_ECHO: 10% chance for instant study progress
- STUDY_REFUND: 25% mana back on study completion
**6. State Additions:**
- consecutiveHits: Track consecutive hits for BATTLE_FURY
- consecutiveStudyHours: Track consecutive study for STUDY_MOMENTUM
- studyStartedAt: Track when study started for STUDY_RUSH
- lastStudyCost: Track study cost for STUDY_REFUND
### Git Commits:
1. `refactor: Major codebase refactoring for maintainability` - Store and page refactoring
2. `docs: Add README.md, update AGENTS.md, audit report, and massive refactoring` - Documentation + component extraction
3. `feat: Implement critical special effects (partial)` - Mana/regen effects
4. `feat: Implement combat special effects` - BATTLE_FURY, COMBO_MASTER, ADRENALINE_RUSH
5. `feat: Implement study special effects` - MENTAL_CLARITY, STUDY_RUSH, etc.
### Results:
- All lint checks pass
- Dev server running without errors
- Major codebase cleanup and organization
- Critical special effects now functional
- Comprehensive documentation for future development