docs: Update worklog with session summary
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63
worklog.md
63
worklog.md
@@ -682,3 +682,66 @@ Continue refactoring `/home/z/my-project/src/app/page.tsx` to reduce its size fu
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- page.tsx now well under the 1000 line target (434 lines)
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- Better code organization with skills, stats, and upgrade logic in dedicated modules
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- Easier to test and maintain individual features
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---
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## Session Summary - Major Refactoring & Special Effects Implementation
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### Date: Current Session
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### Work Completed:
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**1. Documentation Updates:**
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- Updated AGENTS.md with new file structure, slice pattern documentation, file size guidelines
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- Created comprehensive README.md with project overview, features, tech stack, getting started
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- Created AUDIT_REPORT.md documenting unimplemented effects and missing functionality
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**2. Major Refactoring (74% page.tsx reduction):**
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- Extracted SkillsTab.tsx (338 lines) with tier evolution and milestone upgrades
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- Extracted StatsTab.tsx (545 lines) with comprehensive stats display
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- Extracted UpgradeDialog.tsx (115 lines) for upgrade selection
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- Moved getDamageBreakdown and getTotalDPS to computed-stats.ts
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- Moved ELEMENT_ICON_NAMES to constants.ts
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- page.tsx reduced from ~2554 → 434 lines (83% total reduction across session)
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**3. Store Refactoring:**
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- Store.ts reduced from 2138 → 1651 lines (23% reduction)
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- Extracted computed-stats.ts (18 functions)
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- Extracted navigation-slice.ts (floor navigation actions)
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- Extracted study-slice.ts (study system actions)
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**4. Combat Special Effects Implemented:**
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- MANA_CASCADE: +0.1 regen per 100 max mana
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- MANA_TORRENT: +50% regen when mana > 75%
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- DESPERATE_WELLS: +50% regen when mana < 25%
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- STEADY_STREAM: Immune to incursion penalty
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- MANA_ECHO: 10% chance double mana from clicks
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- EMERGENCY_RESERVE: Keep 10% mana on new loop
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- BATTLE_FURY: +10% damage per consecutive hit (resets on floor change)
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- COMBO_MASTER: Every 5th attack deals 3x damage
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- ADRENALINE_RUSH: Restore 5% mana on floor clear
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**5. Study Special Effects Implemented:**
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- MENTAL_CLARITY: +10% study speed when mana > 75%
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- STUDY_RUSH: First hour of study is 2x speed
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- STUDY_MOMENTUM: +5% study speed per consecutive hour (max +50%)
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- KNOWLEDGE_ECHO: 10% chance for instant study progress
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- STUDY_REFUND: 25% mana back on study completion
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**6. State Additions:**
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- consecutiveHits: Track consecutive hits for BATTLE_FURY
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- consecutiveStudyHours: Track consecutive study for STUDY_MOMENTUM
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- studyStartedAt: Track when study started for STUDY_RUSH
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- lastStudyCost: Track study cost for STUDY_REFUND
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### Git Commits:
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1. `refactor: Major codebase refactoring for maintainability` - Store and page refactoring
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2. `docs: Add README.md, update AGENTS.md, audit report, and massive refactoring` - Documentation + component extraction
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3. `feat: Implement critical special effects (partial)` - Mana/regen effects
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4. `feat: Implement combat special effects` - BATTLE_FURY, COMBO_MASTER, ADRENALINE_RUSH
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5. `feat: Implement study special effects` - MENTAL_CLARITY, STUDY_RUSH, etc.
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### Results:
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- All lint checks pass
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- Dev server running without errors
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- Major codebase cleanup and organization
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- Critical special effects now functional
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- Comprehensive documentation for future development
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