fix: attunement system spec-vs-code discrepancies (issue #331)
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- Fix conversion rate level scaling from linear (1+level*0.5) to exponential (1.5^(level-1)) in conversion-rates.ts
- Fix getAttunementLevelMultiplier formula to match spec §4.3
- Add level-up logging in attunementStore.ts via combat store addActivityLog
- Clarify getAttunementConversionRate returns flat base rate (level scaling applied separately)
- Update spec §8 to describe time-based puzzle room system matching code implementation
- Add 17 regression tests verifying exponential scaling, base rate behavior, and spec table values
This commit is contained in:
2026-06-08 22:08:17 +02:00
parent 64c1d2f51e
commit 573130cdb1
8 changed files with 199 additions and 13 deletions
+1 -1
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@@ -1,5 +1,5 @@
# Circular Dependencies
Generated: 2026-06-08T18:24:27.320Z
Generated: 2026-06-08T18:36:58.404Z
Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts