feat: add wizard and physical gear branches to Fabricator
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Split fabricator-recipes.ts into 4 files (all under 400 lines): - fabricator-recipes.ts: core/elemental equipment recipes + helpers - fabricator-wizard-recipes.ts: 7 wizard branch recipes (staffs, circlet, robe, catalyst, pendant) - fabricator-physical-recipes.ts: 9 physical branch recipes (blades, helm, robe, boots, gauntlets, shields) - fabricator-material-recipes.ts: 12 material crafting recipes - Added branch filter UI (All/Elemental/Wizard/Physical) to FabricatorSubTab - All 902 tests pass
This commit is contained in:
@@ -1,94 +0,0 @@
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# StatsTab Loading Bug Investigation Report
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## Critical Issue Found
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**Main Problem**: The `StatsTab.tsx` component has incorrect import paths that prevent it from loading. All section imports use the pattern `./StatsTab/...` instead of `./` which causes TypeScript compilation failures.
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### Root Cause Analysis
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1. **Incorrect Import Paths**: In `StatsTab.tsx`, sections are imported with incorrect relative paths:
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```typescript
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// BROKEN: All these imports are wrong
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import { ManaStatsSection } from './StatsTab/ManaStatsSection';
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import { CombatStatsSection } from './StatsTab/CombatStatsSection';
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import { PactStatusSection } from './StatsTab/PactStatusSection';
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import { StudyStatsSection } from './StatsTab/StudyStatsSection';
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import { ElementStatsSection } from './StatsTab/ElementStatsSection';
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import { LoopStatsSection } from './StatsTab/LoopStatsSection';
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// CORRECT (pattern used by other tabs):
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// import { ComponentName } from './ComponentName';
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```
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2. **Missing Test Files**: No test files exist for StatsTab, unlike other tabs which have comprehensive test coverage.
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3. **TypeScript Compilation Status**: The codebase has significant other TypeScript errors, but StatsTab itself would fail to compile due to the import resolution errors.
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### File Structure Analysis
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```
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src/components/game/tabs/
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├── StatsTab/ ← Directory contains section files
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│ ├── CombatStatsSection.tsx
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│ ├── ElementStatsSection.tsx
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│ ├── LoopStatsSection.tsx
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│ ├── ManaStatsSection.tsx
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│ ├── PactStatusSection.tsx
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│ └── StudyStatsSection.tsx
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└── StatsTab.tsx ← Main component file expecting nested 'StatsTab/' paths
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```
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### Impact
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- StatsTab does not load due to import resolution errors
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- Application fails to compile for StatsTab modules
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- No way to access character stats information
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### Comparison with Other Tabs
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All other tabs follow the correct pattern:
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**EquipmentTab.tsx** (lines 7-9):
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```typescript
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import { EquipmentSlotGrid } from './EquipmentTab/EquipmentSlotGrid';
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import { InventoryList } from './EquipmentTab/InventoryList';
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import { EquipmentEffectsSummary } from './EquipmentTab/EquipmentEffectsSummary';
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```
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Note: EquipmentTab uses `./EquipmentTab/...` pattern while StatsTab incorrectly uses `./StatsTab/...` pattern relative to StatsTab.tsx.
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### Recommended Fix
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Change all import paths in `StatsTab.tsx` from:
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```typescript
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import { SectionName } from './StatsTab/SectionName';
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```
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To:
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```typescript
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import { SectionName } from './SectionName';
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```
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This will make all section files resolve correctly since they're located directly in the `StatsTab/` directory.
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### Files Read
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- ✅ StatsTab.tsx (main component)
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- ✅ ManaStatsSection.tsx
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- ✅ CombatStatsSection.tsx
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- ✅ ElementStatsSection.tsx
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- ✅ LoopStatsSection.tsx
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- ✅ PactStatusSection.tsx
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- ✅ StudyStatsSection.tsx
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- ✅ index.ts (showing StatsTab export)
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### Assessment
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**Clear Root Cause**: The incorrect import paths prevent the component from loading. Fixing these import paths will resolve the issue.
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**Likely Guiding Factors**:
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1. File was moved or renamed after being created, causing import paths to become stale
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2. Developer accidentally referenced the directory name in import paths
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3. Copy-paste error when creating StatsTab from another tab template
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The fix is straightforward: correct all six import statements to use the proper relative path.
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@@ -1,11 +1,4 @@
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# Circular Dependencies
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Generated: 2026-05-27T12:13:52.087Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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Generated: 2026-05-27T12:39:49.991Z
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1. 1) data/fabricator-recipes.ts > data/material-recipes.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean)
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-27T12:13:50.329Z",
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"generated": "2026-05-27T12:39:48.093Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -365,9 +365,11 @@
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"data/equipment/equipment-types-data.ts",
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"data/equipment/types.ts"
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],
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"data/fabricator-recipe-types.ts": [
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"data/equipment/types.ts"
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],
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"data/fabricator-recipes.ts": [
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"data/equipment/types.ts",
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"data/material-recipes.ts"
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"data/fabricator-recipe-types.ts"
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],
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"data/golems/base-golems.ts": [
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"data/golems/types.ts"
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@@ -405,9 +407,6 @@
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"data/loot-drops.ts": [
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"types/game.ts"
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],
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"data/material-recipes.ts": [
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"data/fabricator-recipes.ts"
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],
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"effects.ts": [
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"data/enchantment-effects.ts",
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"effects/discipline-effects.ts",
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@@ -313,8 +313,11 @@ Mana-Loop/
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│ │ │ ├── crafting-recipes.ts
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│ │ │ ├── enchantment-effects.ts
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│ │ │ ├── enchantment-types.ts
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│ │ │ ├── fabricator-material-recipes.ts
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│ │ │ ├── fabricator-physical-recipes.ts
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│ │ │ ├── fabricator-recipe-types.ts
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│ │ │ ├── fabricator-recipes.ts
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│ │ │ ├── fabricator-wizard-recipes.ts
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│ │ │ ├── guardian-data.ts
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│ │ │ ├── guardian-encounters.ts
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│ │ │ └── loot-drops.ts
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@@ -389,7 +392,6 @@ Mana-Loop/
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├── Caddyfile
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├── Dockerfile
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├── README.md
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├── STATS_TAB_INVESTIGATION_REPORT.md
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├── bun.lock
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├── bunfig.toml
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├── components.json
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@@ -7,7 +7,7 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import { Separator } from '@/components/ui/separator';
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import { Anvil, FlaskConical, Hammer, Package } from 'lucide-react';
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import { Anvil, FlaskConical, Hammer, Package, Sparkles, Sword } from 'lucide-react';
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import { MaterialRecipeCard } from './MaterialRecipeCard';
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import {
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FABRICATOR_RECIPES,
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@@ -20,6 +20,24 @@ import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import { useCraftingStore, useManaStore } from '@/lib/game/stores';
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import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
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const BRANCH_RECIPE_IDS = new Set([
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'oakStaff', 'arcanistStaff', 'battlestaff', 'arcanistCirclet', 'arcanistRobe',
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'voidCatalyst', 'arcanistPendant',
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'crystalBlade', 'arcanistBlade', 'voidBlade', 'battleHelm', 'battleRobe',
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'battleBoots', 'combatGauntlets', 'runicShield', 'manaShield',
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]);
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function isWizardBranch(recipe: FabricatorRecipe): boolean {
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return ['oakStaff', 'arcanistStaff', 'battlestaff', 'arcanistCirclet',
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'arcanistRobe', 'voidCatalyst', 'arcanistPendant'].includes(recipe.id);
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}
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function isPhysicalBranch(recipe: FabricatorRecipe): boolean {
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return ['crystalBlade', 'arcanistBlade', 'voidBlade', 'battleHelm',
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'battleRobe', 'battleBoots', 'combatGauntlets', 'runicShield',
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'manaShield'].includes(recipe.id);
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}
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function RecipeCard({
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recipe,
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materials,
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@@ -35,7 +53,6 @@ function RecipeCard({
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onCraft: (recipe: FabricatorRecipe) => void;
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isCrafting: boolean;
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}) {
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// Determine the correct mana amount based on the recipe's mana type
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const pool = recipe.manaType === 'raw'
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? rawMana
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: (elementalMana[recipe.manaType]?.current ?? 0);
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@@ -111,9 +128,12 @@ function RecipeCard({
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);
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}
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type BranchFilter = 'all' | 'elemental' | 'wizard' | 'physical';
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export function FabricatorSubTab() {
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const [selectedManaType, setSelectedManaType] = useState<string>('earth');
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const [activeSection, setActiveSection] = useState<'equipment' | 'materials'>('equipment');
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const [branchFilter, setBranchFilter] = useState<BranchFilter>('all');
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const lootInventory = useCraftingStore((s) => s.lootInventory);
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const equipmentCraftingProgress = useCraftingStore((s) => s.equipmentCraftingProgress);
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@@ -127,10 +147,17 @@ export function FabricatorSubTab() {
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return [...new Set(FABRICATOR_RECIPES.map((r) => r.manaType))];
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}, []);
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const filteredRecipes = useMemo(
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() => getRecipesByManaType(selectedManaType),
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[selectedManaType],
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);
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const filteredRecipes = useMemo(() => {
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let recipes = FABRICATOR_RECIPES;
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if (branchFilter === 'elemental') {
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recipes = recipes.filter(r => !BRANCH_RECIPE_IDS.has(r.id));
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} else if (branchFilter === 'wizard') {
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recipes = recipes.filter(r => isWizardBranch(r));
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} else if (branchFilter === 'physical') {
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recipes = recipes.filter(r => isPhysicalBranch(r));
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}
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return recipes.filter(r => r.manaType === selectedManaType);
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}, [selectedManaType, branchFilter]);
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const isCrafting = equipmentCraftingProgress !== null;
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@@ -166,20 +193,58 @@ export function FabricatorSubTab() {
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</Button>
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</div>
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{/* Mana type filter — only for equipment */}
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{/* Branch filter — only for equipment */}
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{activeSection === 'equipment' && (
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<div className="flex gap-2 flex-wrap">
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{availableManaTypes.map((mt) => (
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<>
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<div className="flex gap-2 flex-wrap">
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<Button
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key={mt}
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variant={selectedManaType === mt ? 'default' : 'outline'}
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variant={branchFilter === 'all' ? 'default' : 'outline'}
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size="sm"
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onClick={() => setSelectedManaType(mt)}
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onClick={() => setBranchFilter('all')}
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>
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{MANA_TYPE_LABELS[mt] ?? mt}
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<Anvil className="w-3 h-3 mr-1" />
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All
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</Button>
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))}
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</div>
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<Button
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variant={branchFilter === 'elemental' ? 'default' : 'outline'}
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size="sm"
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onClick={() => setBranchFilter('elemental')}
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>
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<Anvil className="w-3 h-3 mr-1" />
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Elemental
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</Button>
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<Button
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variant={branchFilter === 'wizard' ? 'default' : 'outline'}
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size="sm"
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onClick={() => setBranchFilter('wizard')}
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>
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<Sparkles className="w-3 h-3 mr-1" />
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Wizard
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</Button>
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<Button
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variant={branchFilter === 'physical' ? 'default' : 'outline'}
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size="sm"
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onClick={() => setBranchFilter('physical')}
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>
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<Sword className="w-3 h-3 mr-1" />
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Physical
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</Button>
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</div>
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{/* Mana type filter */}
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<div className="flex gap-2 flex-wrap">
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{availableManaTypes.map((mt) => (
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<Button
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key={mt}
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variant={selectedManaType === mt ? 'default' : 'outline'}
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size="sm"
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onClick={() => setSelectedManaType(mt)}
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>
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{MANA_TYPE_LABELS[mt] ?? mt}
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</Button>
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))}
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</div>
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</>
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)}
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
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@@ -0,0 +1,183 @@
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// ─── Material Crafting Recipes ─────────────────────────────────────────────────
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// Separate file to keep equipment recipes under the 400-line limit.
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import type { FabricatorRecipe } from './fabricator-recipe-types';
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export const MATERIAL_RECIPES: FabricatorRecipe[] = [
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{
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id: 'manaCrystal',
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name: 'Mana Crystal',
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description: 'Condense raw mana into a stable crystal. Used in all advanced crafting.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: {},
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manaCost: 500,
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craftTime: 1,
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rarity: 'uncommon',
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gearTrait: 'Produces 1 Mana Crystal',
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recipeType: 'material',
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resultMaterial: 'manaCrystal',
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resultAmount: 1,
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},
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{
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id: 'manaCrystalDustCraft',
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name: 'Mana Crystal Dust',
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description: 'Grind a Mana Crystal into dust. Used as a base material.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 10,
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craftTime: 1,
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rarity: 'common',
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gearTrait: 'Produces 2 Mana Crystal Dust',
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recipeType: 'material',
|
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resultMaterial: 'manaCrystalDust',
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resultAmount: 2,
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},
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{
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id: 'fireCrystal',
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name: 'Fire Attuned Crystal',
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description: 'Infuse a Mana Crystal with fire mana to attune it to the flame element.',
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manaType: 'fire',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
|
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
|
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gearTrait: 'Produces 1 Fire Attuned Crystal',
|
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recipeType: 'material',
|
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resultMaterial: 'fireCrystal',
|
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resultAmount: 1,
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},
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{
|
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id: 'waterCrystal',
|
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name: 'Water Attuned Crystal',
|
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description: 'Infuse a Mana Crystal with water mana to attune it to the flow element.',
|
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manaType: 'water',
|
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equipmentTypeId: 'basicStaff',
|
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slot: 'mainHand',
|
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materials: { manaCrystal: 1 },
|
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manaCost: 100,
|
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craftTime: 1,
|
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rarity: 'rare',
|
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gearTrait: 'Produces 1 Water Attuned Crystal',
|
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recipeType: 'material',
|
||||
resultMaterial: 'waterCrystal',
|
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resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'airCrystal',
|
||||
name: 'Air Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with air mana to attune it to the wind element.',
|
||||
manaType: 'air',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Air Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'airCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'earthCrystal',
|
||||
name: 'Earth Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with earth mana to attune it to the stone element.',
|
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manaType: 'earth',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Earth Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'earthCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'lightCrystal',
|
||||
name: 'Light Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with light mana to attune it to the radiant element.',
|
||||
manaType: 'light',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Light Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'lightCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'darkCrystal',
|
||||
name: 'Dark Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with dark mana to attune it to the shadow element.',
|
||||
manaType: 'dark',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Dark Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'darkCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'metalCrystal',
|
||||
name: 'Metal Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with metal mana to attune it to the alloy element.',
|
||||
manaType: 'metal',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Metal Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'metalCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'crystalCrystal',
|
||||
name: 'Crystal Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with crystal mana to attune it to the prismatic element.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'epic',
|
||||
gearTrait: 'Produces 1 Crystal Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'crystalCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'elementalCore',
|
||||
name: 'Elemental Core',
|
||||
description: 'Combine mana crystals and all four base elements into a powerful core.',
|
||||
manaType: 'raw',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 10 },
|
||||
manaCost: 100,
|
||||
craftTime: 10,
|
||||
rarity: 'epic',
|
||||
gearTrait: 'Produces 1 Elemental Core',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'elementalCore',
|
||||
resultAmount: 1,
|
||||
},
|
||||
];
|
||||
@@ -0,0 +1,125 @@
|
||||
// ─── Physical Branch Recipes ────────────────────────────────────────────────────
|
||||
// Sword, speed, and combat gear focused on attack speed, damage, and combat
|
||||
// effectiveness.
|
||||
|
||||
import type { FabricatorRecipe } from './fabricator-recipe-types';
|
||||
|
||||
export const PHYSICAL_BRANCH_RECIPES: FabricatorRecipe[] = [
|
||||
{
|
||||
id: 'crystalBlade',
|
||||
name: 'Crystal Blade',
|
||||
description: 'A blade made of crystallized mana. Excellent for elemental enchantments.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'crystalBlade',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 8, crystalShard: 4, elementalCore: 2 },
|
||||
manaCost: 500,
|
||||
craftTime: 5,
|
||||
rarity: 'rare',
|
||||
gearTrait: '+20% Cast Speed, +15% Spell Damage',
|
||||
},
|
||||
{
|
||||
id: 'arcanistBlade',
|
||||
name: 'Arcanist Blade',
|
||||
description: 'A sword forged for battle mages. High capacity for powerful enchantments.',
|
||||
manaType: 'metal',
|
||||
equipmentTypeId: 'arcanistBlade',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 10, metalShard: 5, elementalCore: 3 },
|
||||
manaCost: 600,
|
||||
craftTime: 7,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+15% Spell Damage, +15% Cast Speed, +10% Enchantment Power',
|
||||
},
|
||||
{
|
||||
id: 'voidBlade',
|
||||
name: 'Void-Touched Blade',
|
||||
description: 'A blade corrupted by void energy. Powerful but consumes more mana.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'voidBlade',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 9, darkCrystal: 3, voidEssence: 2, elementalCore: 2 },
|
||||
manaCost: 550,
|
||||
craftTime: 6,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+25% Spell Damage, +10% Attack Speed',
|
||||
},
|
||||
{
|
||||
id: 'battleHelm',
|
||||
name: 'Battle Helm',
|
||||
description: 'A sturdy helm for battle mages. Balances protection with magical capacity.',
|
||||
manaType: 'metal',
|
||||
equipmentTypeId: 'battleHelm',
|
||||
slot: 'head',
|
||||
materials: { manaCrystalDust: 6, metalShard: 3, elementalCore: 1 },
|
||||
manaCost: 350,
|
||||
craftTime: 4,
|
||||
rarity: 'rare',
|
||||
gearTrait: '+10% Spell Damage, +15% Attack Speed',
|
||||
},
|
||||
{
|
||||
id: 'battleRobe',
|
||||
name: 'Battle Robe',
|
||||
description: 'A reinforced robe designed for combat mages. Durable without sacrificing capacity.',
|
||||
manaType: 'sand',
|
||||
equipmentTypeId: 'battleRobe',
|
||||
slot: 'body',
|
||||
materials: { manaCrystalDust: 8, sandShard: 3, elementalCore: 2 },
|
||||
manaCost: 400,
|
||||
craftTime: 5,
|
||||
rarity: 'rare',
|
||||
gearTrait: '+15% Cast Speed, +10% Evasion',
|
||||
},
|
||||
{
|
||||
id: 'battleBoots',
|
||||
name: 'Battle Boots',
|
||||
description: 'Sturdy boots for combat situations. Lightweight yet protective.',
|
||||
manaType: 'sand',
|
||||
equipmentTypeId: 'battleBoots',
|
||||
slot: 'feet',
|
||||
materials: { manaCrystalDust: 4, sandShard: 2 },
|
||||
manaCost: 180,
|
||||
craftTime: 3,
|
||||
rarity: 'uncommon',
|
||||
gearTrait: '+12% Cast Speed, +8% Attack Speed',
|
||||
},
|
||||
{
|
||||
id: 'combatGauntlets',
|
||||
name: 'Combat Gauntlets',
|
||||
description: 'Armored gauntlets for battle mages. Enhances both casting and melee.',
|
||||
manaType: 'metal',
|
||||
equipmentTypeId: 'combatGauntlets',
|
||||
slot: 'hands',
|
||||
materials: { manaCrystalDust: 5, metalShard: 2, elementalCore: 1 },
|
||||
manaCost: 300,
|
||||
craftTime: 3,
|
||||
rarity: 'uncommon',
|
||||
gearTrait: '+10% Attack Speed, +10% Cast Speed',
|
||||
},
|
||||
{
|
||||
id: 'runicShield',
|
||||
name: 'Runic Shield',
|
||||
description: 'A shield engraved with protective runes. Excellent for defensive enchantments.',
|
||||
manaType: 'earth',
|
||||
equipmentTypeId: 'runicShield',
|
||||
slot: 'offHand',
|
||||
materials: { manaCrystalDust: 8, earthShard: 4, elementalCore: 2 },
|
||||
manaCost: 450,
|
||||
craftTime: 5,
|
||||
rarity: 'rare',
|
||||
gearTrait: '+20% Defensive Enchantment Power, +25 Earth Mana Capacity',
|
||||
},
|
||||
{
|
||||
id: 'manaShield',
|
||||
name: 'Mana Shield',
|
||||
description: 'A crystalline shield that can store and reflect mana. Deadly in the right hands.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'manaShield',
|
||||
slot: 'offHand',
|
||||
materials: { manaCrystalDust: 10, crystalShard: 5, elementalCore: 2 },
|
||||
manaCost: 550,
|
||||
craftTime: 6,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+15% Spell Damage, +15% Defensive Enchantment Power',
|
||||
},
|
||||
];
|
||||
@@ -1,10 +1,15 @@
|
||||
// ─── Fabricator Recipes ──────────────────────────────────────────────────────
|
||||
// Crafting recipes for the Fabricator attunement.
|
||||
// Each recipe is tied to a mana type the player has unlocked.
|
||||
// ─── Fabricator Equipment Recipes ──────────────────────────────────────────────
|
||||
// Core and elemental recipes. Branch recipes are in separate files.
|
||||
// Material recipes are in fabricator-material-recipes.ts.
|
||||
|
||||
import type { FabricatorRecipe } from './fabricator-recipe-types';
|
||||
export type { FabricatorRecipe, MANA_TYPE_LABELS } from './fabricator-recipe-types';
|
||||
export { MATERIAL_RECIPES } from './fabricator-material-recipes';
|
||||
export { WIZARD_BRANCH_RECIPES } from './fabricator-wizard-recipes';
|
||||
export { PHYSICAL_BRANCH_RECIPES } from './fabricator-physical-recipes';
|
||||
|
||||
|
||||
import { WIZARD_BRANCH_RECIPES } from './fabricator-wizard-recipes';
|
||||
import { PHYSICAL_BRANCH_RECIPES } from './fabricator-physical-recipes';
|
||||
|
||||
export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
|
||||
// ─── Earth Gear (Compacted Earth — high defense) ──────────────────────
|
||||
@@ -171,187 +176,9 @@ export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
|
||||
gearTrait: '+20% cast speed, +5% evasion',
|
||||
},
|
||||
|
||||
];
|
||||
|
||||
// ─── Material Crafting Recipes ───────────────────────────────────────────────
|
||||
|
||||
export const MATERIAL_RECIPES: FabricatorRecipe[] = [
|
||||
{
|
||||
id: 'manaCrystal',
|
||||
name: 'Mana Crystal',
|
||||
description: 'Condense raw mana into a stable crystal. Used in all advanced crafting.',
|
||||
manaType: 'raw',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: {},
|
||||
manaCost: 500,
|
||||
craftTime: 1,
|
||||
rarity: 'uncommon',
|
||||
gearTrait: 'Produces 1 Mana Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'manaCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'manaCrystalDustCraft',
|
||||
name: 'Mana Crystal Dust',
|
||||
description: 'Grind a Mana Crystal into dust. Used as a base material.',
|
||||
manaType: 'raw',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 10,
|
||||
craftTime: 1,
|
||||
rarity: 'common',
|
||||
gearTrait: 'Produces 2 Mana Crystal Dust',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'manaCrystalDust',
|
||||
resultAmount: 2,
|
||||
},
|
||||
{
|
||||
id: 'fireCrystal',
|
||||
name: 'Fire Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with fire mana to attune it to the flame element.',
|
||||
manaType: 'fire',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Fire Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'fireCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'waterCrystal',
|
||||
name: 'Water Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with water mana to attune it to the flow element.',
|
||||
manaType: 'water',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Water Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'waterCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'airCrystal',
|
||||
name: 'Air Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with air mana to attune it to the wind element.',
|
||||
manaType: 'air',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Air Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'airCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'earthCrystal',
|
||||
name: 'Earth Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with earth mana to attune it to the stone element.',
|
||||
manaType: 'earth',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Earth Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'earthCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'lightCrystal',
|
||||
name: 'Light Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with light mana to attune it to the radiant element.',
|
||||
manaType: 'light',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Light Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'lightCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'darkCrystal',
|
||||
name: 'Dark Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with dark mana to attune it to the shadow element.',
|
||||
manaType: 'dark',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Dark Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'darkCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'metalCrystal',
|
||||
name: 'Metal Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with metal mana to attune it to the alloy element.',
|
||||
manaType: 'metal',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'rare',
|
||||
gearTrait: 'Produces 1 Metal Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'metalCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'crystalCrystal',
|
||||
name: 'Crystal Attuned Crystal',
|
||||
description: 'Infuse a Mana Crystal with crystal mana to attune it to the prismatic element.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 1 },
|
||||
manaCost: 100,
|
||||
craftTime: 1,
|
||||
rarity: 'epic',
|
||||
gearTrait: 'Produces 1 Crystal Attuned Crystal',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'crystalCrystal',
|
||||
resultAmount: 1,
|
||||
},
|
||||
{
|
||||
id: 'elementalCore',
|
||||
name: 'Elemental Core',
|
||||
description: 'Combine mana crystals and all four base elements into a powerful core.',
|
||||
manaType: 'raw',
|
||||
equipmentTypeId: 'basicStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystal: 10 },
|
||||
manaCost: 100,
|
||||
craftTime: 10,
|
||||
rarity: 'epic',
|
||||
gearTrait: 'Produces 1 Elemental Core',
|
||||
recipeType: 'material',
|
||||
resultMaterial: 'elementalCore',
|
||||
resultAmount: 1,
|
||||
},
|
||||
// ─── Branch recipes ───────────────────────────────────────────────────
|
||||
...WIZARD_BRANCH_RECIPES,
|
||||
...PHYSICAL_BRANCH_RECIPES,
|
||||
];
|
||||
|
||||
// ─── Helpers ──────────────────────────────────────────────────────────────────
|
||||
@@ -361,7 +188,7 @@ export function getRecipesByManaType(manaType: string): FabricatorRecipe[] {
|
||||
}
|
||||
|
||||
export function getRecipeById(id: string): FabricatorRecipe | undefined {
|
||||
return FABRICATOR_RECIPES.find(r => r.id === id) ?? MATERIAL_RECIPES.find(r => r.id === id);
|
||||
return FABRICATOR_RECIPES.find(r => r.id === id);
|
||||
}
|
||||
|
||||
export function canCraftRecipe(
|
||||
@@ -381,9 +208,6 @@ export function canCraftRecipe(
|
||||
}
|
||||
}
|
||||
|
||||
// If manaType is provided, manaAmount is already the correct pool value.
|
||||
// Otherwise fall back to treating manaAmount as raw mana (backward compat).
|
||||
const effectiveManaType = manaType ?? recipe.manaType;
|
||||
const missingMana = Math.max(0, recipe.manaCost - manaAmount);
|
||||
if (missingMana > 0) {
|
||||
canCraft = false;
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
// ─── Wizard Branch Recipes ─────────────────────────────────────────────────────
|
||||
// Staff, crown/circlet, and catalyst gear focused on mana capacity, regen,
|
||||
// enchantment power, and spell casting.
|
||||
|
||||
import type { FabricatorRecipe } from './fabricator-recipe-types';
|
||||
|
||||
export const WIZARD_BRANCH_RECIPES: FabricatorRecipe[] = [
|
||||
{
|
||||
id: 'oakStaff',
|
||||
name: 'Oak Staff',
|
||||
description: 'A sturdy oak staff with decent mana capacity. Reliable for extended casting.',
|
||||
manaType: 'earth',
|
||||
equipmentTypeId: 'oakStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 5, earthShard: 2 },
|
||||
manaCost: 200,
|
||||
craftTime: 3,
|
||||
rarity: 'uncommon',
|
||||
gearTrait: '+15% Mana Regen, +20 Earth Mana Capacity',
|
||||
},
|
||||
{
|
||||
id: 'arcanistStaff',
|
||||
name: 'Arcanist Staff',
|
||||
description: 'A staff designed for advanced spellcasters. High capacity for complex enchantments.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'arcanistStaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 12, crystalShard: 6, elementalCore: 3 },
|
||||
manaCost: 700,
|
||||
craftTime: 8,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+30% Enchantment Capacity, +20% Mana Regen',
|
||||
},
|
||||
{
|
||||
id: 'battlestaff',
|
||||
name: 'Battlestaff',
|
||||
description: 'A reinforced staff suitable for both casting and combat. Balanced and sturdy.',
|
||||
manaType: 'metal',
|
||||
equipmentTypeId: 'battlestaff',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 8, metalShard: 4, elementalCore: 2 },
|
||||
manaCost: 500,
|
||||
craftTime: 6,
|
||||
rarity: 'rare',
|
||||
gearTrait: '+10% Enchantment Power, +10% Cast Speed',
|
||||
},
|
||||
{
|
||||
id: 'arcanistCirclet',
|
||||
name: 'Arcanist Circlet',
|
||||
description: 'A silver circlet worn by accomplished arcanists. Sharpens mental focus.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'arcanistCirclet',
|
||||
slot: 'head',
|
||||
materials: { manaCrystalDust: 6, crystalShard: 2, lightCrystal: 1 },
|
||||
manaCost: 300,
|
||||
craftTime: 4,
|
||||
rarity: 'rare',
|
||||
gearTrait: '+20% Enchantment Power, +15 Light Mana Capacity',
|
||||
},
|
||||
{
|
||||
id: 'arcanistRobe',
|
||||
name: 'Arcanist Robe',
|
||||
description: 'An ornate robe for master arcanists. High capacity for body armor.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'arcanistRobe',
|
||||
slot: 'body',
|
||||
materials: { manaCrystalDust: 14, crystalShard: 7, elementalCore: 3 },
|
||||
manaCost: 800,
|
||||
craftTime: 8,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+35% Enchantment Capacity, +10% all Mana Regen',
|
||||
},
|
||||
{
|
||||
id: 'voidCatalyst',
|
||||
name: 'Void Catalyst',
|
||||
description: 'A rare catalyst touched by void energy. High capacity but volatile.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'voidCatalyst',
|
||||
slot: 'mainHand',
|
||||
materials: { manaCrystalDust: 10, darkCrystal: 3, voidEssence: 2, elementalCore: 2 },
|
||||
manaCost: 600,
|
||||
craftTime: 7,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+30% Dark Enchantment Power, +15% Spell Damage',
|
||||
},
|
||||
{
|
||||
id: 'arcanistPendant',
|
||||
name: 'Arcanist Pendant',
|
||||
description: 'A powerful pendant worn by master arcanists. Amplifies all enchantment effects.',
|
||||
manaType: 'crystal',
|
||||
equipmentTypeId: 'arcanistPendant',
|
||||
slot: 'accessory1',
|
||||
materials: { manaCrystalDust: 8, crystalShard: 4, elementalCore: 2 },
|
||||
manaCost: 500,
|
||||
craftTime: 5,
|
||||
rarity: 'epic',
|
||||
gearTrait: '+15% all enchantment effects, +10% Mana Regen',
|
||||
},
|
||||
];
|
||||
Reference in New Issue
Block a user