feat: add wizard and physical gear branches to Fabricator
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Split fabricator-recipes.ts into 4 files (all under 400 lines): - fabricator-recipes.ts: core/elemental equipment recipes + helpers - fabricator-wizard-recipes.ts: 7 wizard branch recipes (staffs, circlet, robe, catalyst, pendant) - fabricator-physical-recipes.ts: 9 physical branch recipes (blades, helm, robe, boots, gauntlets, shields) - fabricator-material-recipes.ts: 12 material crafting recipes - Added branch filter UI (All/Elemental/Wizard/Physical) to FabricatorSubTab - All 902 tests pass
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# Circular Dependencies
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Generated: 2026-05-27T12:13:52.087Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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Generated: 2026-05-27T12:39:49.991Z
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1. 1) data/fabricator-recipes.ts > data/material-recipes.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean)
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No circular dependencies found. ✅
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