feat: add wizard and physical gear branches to Fabricator
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Split fabricator-recipes.ts into 4 files (all under 400 lines): - fabricator-recipes.ts: core/elemental equipment recipes + helpers - fabricator-wizard-recipes.ts: 7 wizard branch recipes (staffs, circlet, robe, catalyst, pendant) - fabricator-physical-recipes.ts: 9 physical branch recipes (blades, helm, robe, boots, gauntlets, shields) - fabricator-material-recipes.ts: 12 material crafting recipes - Added branch filter UI (All/Elemental/Wizard/Physical) to FabricatorSubTab - All 902 tests pass
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-27T12:13:50.329Z",
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"generated": "2026-05-27T12:39:48.093Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -365,9 +365,11 @@
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"data/equipment/equipment-types-data.ts",
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"data/equipment/types.ts"
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],
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"data/fabricator-recipe-types.ts": [
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"data/equipment/types.ts"
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],
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"data/fabricator-recipes.ts": [
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"data/equipment/types.ts",
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"data/material-recipes.ts"
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"data/fabricator-recipe-types.ts"
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],
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"data/golems/base-golems.ts": [
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"data/golems/types.ts"
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@@ -405,9 +407,6 @@
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"data/loot-drops.ts": [
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"types/game.ts"
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],
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"data/material-recipes.ts": [
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"data/fabricator-recipes.ts"
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],
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"effects.ts": [
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"data/enchantment-effects.ts",
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"effects/discipline-effects.ts",
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