feat: add wizard and physical gear branches to Fabricator
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Split fabricator-recipes.ts into 4 files (all under 400 lines): - fabricator-recipes.ts: core/elemental equipment recipes + helpers - fabricator-wizard-recipes.ts: 7 wizard branch recipes (staffs, circlet, robe, catalyst, pendant) - fabricator-physical-recipes.ts: 9 physical branch recipes (blades, helm, robe, boots, gauntlets, shields) - fabricator-material-recipes.ts: 12 material crafting recipes - Added branch filter UI (All/Elemental/Wizard/Physical) to FabricatorSubTab - All 902 tests pass
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@@ -1,10 +1,15 @@
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// ─── Fabricator Recipes ──────────────────────────────────────────────────────
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// Crafting recipes for the Fabricator attunement.
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// Each recipe is tied to a mana type the player has unlocked.
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// ─── Fabricator Equipment Recipes ──────────────────────────────────────────────
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// Core and elemental recipes. Branch recipes are in separate files.
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// Material recipes are in fabricator-material-recipes.ts.
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import type { FabricatorRecipe } from './fabricator-recipe-types';
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export type { FabricatorRecipe, MANA_TYPE_LABELS } from './fabricator-recipe-types';
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export { MATERIAL_RECIPES } from './fabricator-material-recipes';
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export { WIZARD_BRANCH_RECIPES } from './fabricator-wizard-recipes';
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export { PHYSICAL_BRANCH_RECIPES } from './fabricator-physical-recipes';
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import { WIZARD_BRANCH_RECIPES } from './fabricator-wizard-recipes';
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import { PHYSICAL_BRANCH_RECIPES } from './fabricator-physical-recipes';
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export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
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// ─── Earth Gear (Compacted Earth — high defense) ──────────────────────
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@@ -171,187 +176,9 @@ export const FABRICATOR_RECIPES: FabricatorRecipe[] = [
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gearTrait: '+20% cast speed, +5% evasion',
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},
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];
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// ─── Material Crafting Recipes ───────────────────────────────────────────────
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export const MATERIAL_RECIPES: FabricatorRecipe[] = [
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{
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id: 'manaCrystal',
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name: 'Mana Crystal',
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description: 'Condense raw mana into a stable crystal. Used in all advanced crafting.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: {},
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manaCost: 500,
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craftTime: 1,
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rarity: 'uncommon',
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gearTrait: 'Produces 1 Mana Crystal',
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recipeType: 'material',
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resultMaterial: 'manaCrystal',
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resultAmount: 1,
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},
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{
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id: 'manaCrystalDustCraft',
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name: 'Mana Crystal Dust',
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description: 'Grind a Mana Crystal into dust. Used as a base material.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 10,
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craftTime: 1,
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rarity: 'common',
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gearTrait: 'Produces 2 Mana Crystal Dust',
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recipeType: 'material',
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resultMaterial: 'manaCrystalDust',
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resultAmount: 2,
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},
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{
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id: 'fireCrystal',
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name: 'Fire Attuned Crystal',
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description: 'Infuse a Mana Crystal with fire mana to attune it to the flame element.',
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manaType: 'fire',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Fire Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'fireCrystal',
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resultAmount: 1,
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},
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{
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id: 'waterCrystal',
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name: 'Water Attuned Crystal',
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description: 'Infuse a Mana Crystal with water mana to attune it to the flow element.',
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manaType: 'water',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Water Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'waterCrystal',
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resultAmount: 1,
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},
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{
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id: 'airCrystal',
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name: 'Air Attuned Crystal',
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description: 'Infuse a Mana Crystal with air mana to attune it to the wind element.',
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manaType: 'air',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Air Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'airCrystal',
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resultAmount: 1,
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},
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{
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id: 'earthCrystal',
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name: 'Earth Attuned Crystal',
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description: 'Infuse a Mana Crystal with earth mana to attune it to the stone element.',
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manaType: 'earth',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Earth Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'earthCrystal',
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resultAmount: 1,
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},
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{
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id: 'lightCrystal',
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name: 'Light Attuned Crystal',
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description: 'Infuse a Mana Crystal with light mana to attune it to the radiant element.',
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manaType: 'light',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Light Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'lightCrystal',
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resultAmount: 1,
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},
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{
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id: 'darkCrystal',
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name: 'Dark Attuned Crystal',
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description: 'Infuse a Mana Crystal with dark mana to attune it to the shadow element.',
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manaType: 'dark',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Dark Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'darkCrystal',
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resultAmount: 1,
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},
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{
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id: 'metalCrystal',
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name: 'Metal Attuned Crystal',
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description: 'Infuse a Mana Crystal with metal mana to attune it to the alloy element.',
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manaType: 'metal',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'rare',
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gearTrait: 'Produces 1 Metal Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'metalCrystal',
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resultAmount: 1,
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},
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{
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id: 'crystalCrystal',
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name: 'Crystal Attuned Crystal',
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description: 'Infuse a Mana Crystal with crystal mana to attune it to the prismatic element.',
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manaType: 'crystal',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 1 },
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manaCost: 100,
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craftTime: 1,
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rarity: 'epic',
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gearTrait: 'Produces 1 Crystal Attuned Crystal',
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recipeType: 'material',
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resultMaterial: 'crystalCrystal',
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resultAmount: 1,
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},
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{
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id: 'elementalCore',
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name: 'Elemental Core',
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description: 'Combine mana crystals and all four base elements into a powerful core.',
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manaType: 'raw',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { manaCrystal: 10 },
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manaCost: 100,
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craftTime: 10,
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rarity: 'epic',
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gearTrait: 'Produces 1 Elemental Core',
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recipeType: 'material',
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resultMaterial: 'elementalCore',
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resultAmount: 1,
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},
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// ─── Branch recipes ───────────────────────────────────────────────────
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...WIZARD_BRANCH_RECIPES,
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...PHYSICAL_BRANCH_RECIPES,
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];
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// ─── Helpers ──────────────────────────────────────────────────────────────────
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@@ -361,7 +188,7 @@ export function getRecipesByManaType(manaType: string): FabricatorRecipe[] {
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}
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export function getRecipeById(id: string): FabricatorRecipe | undefined {
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return FABRICATOR_RECIPES.find(r => r.id === id) ?? MATERIAL_RECIPES.find(r => r.id === id);
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return FABRICATOR_RECIPES.find(r => r.id === id);
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}
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export function canCraftRecipe(
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@@ -381,9 +208,6 @@ export function canCraftRecipe(
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}
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}
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// If manaType is provided, manaAmount is already the correct pool value.
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// Otherwise fall back to treating manaAmount as raw mana (backward compat).
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const effectiveManaType = manaType ?? recipe.manaType;
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const missingMana = Math.max(0, recipe.manaCost - manaAmount);
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if (missingMana > 0) {
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canCraft = false;
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