fix: issues #221 #217 #225 #227 #224 #226 - crafting refunds, mana tracking, cancel slot, multi-element guardians, spell kill advance
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m59s

This commit is contained in:
2026-05-31 01:18:01 +02:00
parent e4f4b297e8
commit 6793461a9f
16 changed files with 263 additions and 63 deletions
@@ -9,6 +9,7 @@ import {
deductFabricatorMana,
deductMaterials,
makeFabricatorProgress,
refundFabricatorMana,
} from '../../crafting-fabricator';
import { useManaStore } from '../manaStore';
import { useCombatStore } from '../combatStore';
@@ -50,33 +51,71 @@ export function startCraftingEquipment(
export function cancelEquipmentCrafting(get: GetFn, set: SetFn): void {
const progress = get().equipmentCraftingProgress;
if (!progress) return;
const cancelResult = CraftingEquipment.cancelEquipmentCrafting(
progress.blueprintId,
progress.manaSpent,
progress.progress,
progress.required,
);
// Refund materials proportionally to remaining progress
const recipe = CraftingEquipment.getRecipe(progress.blueprintId);
if (recipe) {
const remainingFraction = progress.required > 0
? Math.max(0, (progress.required - progress.progress) / progress.required)
: 1;
const currentMaterials = get().lootInventory.materials;
const refundedMaterials = { ...currentMaterials };
for (const [matId, amount] of Object.entries(recipe.materials)) {
const refundAmount = Math.floor(amount * remainingFraction);
if (refundAmount > 0) {
refundedMaterials[matId] = (refundedMaterials[matId] || 0) + refundAmount;
const isFabricator = progress.blueprintId.startsWith('fabricator-');
if (isFabricator) {
// Fabricator recipe cancel: refund elemental/raw mana and materials
const recipeId = progress.blueprintId.replace('fabricator-', '');
const recipe = getFabricatorRecipe(recipeId);
if (recipe) {
const remainingFraction = progress.required > 0
? Math.max(0, (progress.required - progress.progress) / progress.required)
: 1;
// Full refund for unspent progress, 50% for spent progress
const refundRate = remainingFraction + (1 - remainingFraction) * 0.5;
const manaRefund = Math.floor(progress.manaSpent * refundRate);
// Refund the correct mana type
const rawMana = useManaStore.getState().rawMana;
const elements = useManaStore.getState().elements;
const refunded = refundFabricatorMana(recipe, manaRefund, rawMana, elements);
useManaStore.setState({ rawMana: refunded.rawMana, elements: refunded.elements });
// Refund materials
const currentMaterials = get().lootInventory.materials;
const refundedMaterials = { ...currentMaterials };
for (const [matId, amount] of Object.entries(recipe.materials)) {
const refundAmount = Math.floor(amount * remainingFraction);
if (refundAmount > 0) {
refundedMaterials[matId] = (refundedMaterials[matId] || 0) + refundAmount;
}
}
set({ equipmentCraftingProgress: null, lootInventory: { ...get().lootInventory, materials: refundedMaterials } });
useUIStore.getState().addLog(`🚫 Fabricator crafting cancelled. Refunded ${manaRefund} ${recipe.manaType} mana.`);
} else {
set({ equipmentCraftingProgress: null });
}
set({ equipmentCraftingProgress: null, lootInventory: { ...get().lootInventory, materials: refundedMaterials } });
} else {
set({ equipmentCraftingProgress: null });
// Standard equipment crafting cancel
const cancelResult = CraftingEquipment.cancelEquipmentCrafting(
progress.blueprintId,
progress.manaSpent,
progress.progress,
progress.required,
);
// Refund materials proportionally to remaining progress
const recipe = CraftingEquipment.getRecipe(progress.blueprintId);
if (recipe) {
const remainingFraction = progress.required > 0
? Math.max(0, (progress.required - progress.progress) / progress.required)
: 1;
const currentMaterials = get().lootInventory.materials;
const refundedMaterials = { ...currentMaterials };
for (const [matId, amount] of Object.entries(recipe.materials)) {
const refundAmount = Math.floor(amount * remainingFraction);
if (refundAmount > 0) {
refundedMaterials[matId] = (refundedMaterials[matId] || 0) + refundAmount;
}
}
set({ equipmentCraftingProgress: null, lootInventory: { ...get().lootInventory, materials: refundedMaterials } });
} else {
set({ equipmentCraftingProgress: null });
}
useManaStore.setState((s) => ({ rawMana: s.rawMana + cancelResult.manaRefund }));
useUIStore.getState().addLog(cancelResult.logMessage);
}
useManaStore.setState((s) => ({ rawMana: s.rawMana + cancelResult.manaRefund }));
useCombatStore.setState({ currentAction: 'meditate' });
useUIStore.getState().addLog(cancelResult.logMessage);
}
export function startFabricatorCrafting(recipeId: string, get: GetFn, set: SetFn): boolean {