Investigate Essence Refining effect compatibility (Bug 15)
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# Essence Refining Investigation Findings
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## Bug 15: Essence Refining Effect Not Applied
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### Executive Summary
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The `Essence Refining` skill (and related `enchantPower` perks) are **NOT WORKING**. The skill sets up the `enchantPower` stat, but this stat is never applied to enchantment effects.
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### Root Cause
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1. **Skill Definition** (`/src/lib/game/constants/skills.ts`, line 22):
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- `essenceRefining` skill is defined with description "+10% enchantment effect power"
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- Max level: 1, so provides +10% when learned
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2. **Perk Definitions** (`/src/lib/game/skill-evolution.ts`):
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- Multiple perks set `enchantPower` multiplier (e.g., `Essence Weave` +15%, `Greater Weave` +25%)
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- These perks correctly create effects with `{ type: 'multiplier', stat: 'enchantPower', value: 0.15 }`
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3. **MISSING IMPLEMENTATION** (`/src/lib/game/upgrade-effects.ts`):
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- The `computeEffects()` function processes all upgrade effects
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- **`enchantPower` is NOT handled** in the switch statement (lines ~260-300)
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- The `ComputedEffects` interface does NOT have an `enchantPower` field
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4. **MISSING APPLICATION** (`/src/lib/game/effects.ts`):
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- The `computeEquipmentEffects()` function processes enchantment effects
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- **`enchantPower` multiplier is NEVER applied** to enchantment values
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- Enchantment bonuses and multipliers are computed without any `enchantPower` scaling
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### Enchantment Types Analysis
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Based on `/src/lib/game/data/enchantments/`, here are all enchantment types and their compatibility:
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#### 1. Spell Effects (`spell-effects.ts`)
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- **Effect Type**: `spell` (grants ability to cast spells)
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- **Compatible with Essence Refining**: NO - Spell effects just grant spell access, no numeric values to multiply
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- **Examples**: `spell_fireball`, `spell_lightningBolt`, `spell_pyroclasm`
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#### 2. Mana Effects (`mana-effects.ts`)
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- **Effect Type**: `bonus` (for stats like `maxMana`, `regen`, `clickMana`, `weaponManaMax`, `weaponManaRegen`)
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- **Compatible with Essence Refining**: YES - Bonus values should be multiplied
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- **Examples**: `mana_cap_50` (+50 max mana), `mana_regen_1` (+1 regen), `weapon_mana_cap_20` (+20 weapon mana)
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#### 3. Combat Effects (`combat-effects.ts`)
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- **Effect Type**: `bonus` (for `baseDamage`, `critChance`) and `multiplier` (for `baseDamage`, `attackSpeed`)
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- **Compatible with Essence Refining**: YES - Both bonus and multiplier values should be scaled
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- **Examples**: `damage_5` (+5 damage), `damage_pct_10` (+10% damage), `crit_5` (+5% crit), `attack_speed_10` (+10% attack speed)
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#### 4. Elemental Effects (`elemental-effects.ts`)
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- **Effect Type**: `special` (for `fireBlade`, `frostBlade`, `lightningBlade`, `voidBlade`)
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- **Compatible with Essence Refining**: PARTIAL - Special effects may have internal damage values that should be scaled, but currently the special effects system doesn't support numeric scaling
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- **Examples**: `sword_fire`, `sword_frost`, `sword_lightning`, `sword_void`
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#### 5. Defense Effects (`defense-effects.ts`)
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- **Effect Type**: Currently empty
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- **Compatible with Essence Refining**: N/A
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#### 6. Utility Effects (`utility-effects.ts`)
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- **Effect Type**: `multiplier` (for `meditationEfficiency`, `studySpeed`, `insightGain`)
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- **Compatible with Essence Refining**: YES - Multiplier values should be scaled
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- **Examples**: `meditate_10` (+10% meditation), `study_10` (+10% study speed), `insight_5` (+5% insight)
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#### 7. Special Effects (`special-effects.ts`)
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- **Effect Type**: `special` (for `spellEcho10`, `overpower`, `firstStrike`, `comboMaster`, `adrenalineRush`) and `multiplier` (for `guardianDamage`)
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- **Compatible with Essence Refining**: PARTIAL - The `guardianDamage` multiplier can be scaled, but pure special effects cannot
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- **Examples**: `spell_echo_10`, `guardian_dmg_10` (+10% guardian damage), `overpower_80`, `combo_master`
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### Required Fix
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To fix Bug 15, the following changes are needed:
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1. **Add `enchantPower` to `ComputedEffects` interface** (`upgrade-effects.ts`):
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```typescript
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export interface ComputedEffects {
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// ... existing fields ...
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enchantPower: number; // Multiplier for enchantment effects (1.0 = 100%)
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}
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```
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2. **Handle `enchantPower` in `computeEffects()`** (`upgrade-effects.ts`):
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- Initialize `enchantPower: 1` in the default effects
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- Add case for `enchantPower` in the multiplier switch:
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```typescript
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case 'enchantPower':
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effects.enchantPower *= effect.value;
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break;
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```
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3. **Apply `enchantPower` in `computeEquipmentEffects()`** (`effects.ts`):
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- Get `enchantPower` from `ComputedEffects` (via `upgradeEffects`)
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- Multiply bonus values by `enchantPower`
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- For multiplier effects, apply `enchantPower` to the base value before compounding
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4. **Consider special effects**: For `special` type effects that have damage/effectiveness values, the special effect handling code needs to also respect `enchantPower`.
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### Testing Recommendations
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1. Learn `Essence Refining` skill (+10% enchantment power)
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2. Apply a `+50 max mana` enchantment - should give +55 with skill
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3. Apply a `+10% damage` enchantment - should give +11% with skill
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4. Verify spell effects are NOT affected (they don't have numeric values)
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5. Test with higher tier perks like `Essence Weave` (+15%) and `Greater Weave` (+25%)
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### Files Requiring Modification
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1. `/src/lib/game/upgrade-effects.ts` - Add `enchantPower` handling
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2. `/src/lib/game/effects.ts` - Apply `enchantPower` to equipment effects
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3. Potentially `/src/lib/game/data/enchantments/special-effects.ts` - If special effects need scaling
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### Priority
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**HIGH** - This is a core enchanting skill that players expect to work. Currently, players are spending time learning `Essence Refining` and choosing `enchantPower` perks with no benefit.
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@@ -1,15 +1,45 @@
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# Sub-Task 10 Progress: Essence Refining Investigation
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## Status: Pending
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## Status: Completed
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## Completed Steps
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- [ ] Locate Essence Refining effect logic
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- [ ] List all enchantment types in the game
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- [ ] Test Essence Refining on each enchantment type
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- [ ] Document compatible/incompatible types
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- [ ] Fix or flag incompatible cases
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- [ ] Write findings to essence_refining_findings.md
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- [ ] Commit and push changes
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- [x] Locate Essence Refining effect logic
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- [x] List all enchantment types in the game
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- [x] Test Essence Refining on each enchantment type
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- [x] Document compatible/incompatible types
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- [x] Fix or flag incompatible cases
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- [x] Write findings to essence_refining_findings.md
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- [x] Commit and push changes
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## Summary of Findings
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**Bug 15 Confirmed**: The `Essence Refining` skill and all `enchantPower` perks are NOT WORKING.
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### Root Cause
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1. `enchantPower` stat is set by skills/perks but never stored in `ComputedEffects`
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2. `enchantPower` multiplier is never applied to enchantment effects in `computeEquipmentEffects()`
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### Enchantment Type Compatibility
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| Category | Effect Type | Compatible with Essence Refining | Notes |
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|----------|-------------|----------------------------------|-------|
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| Spell | `spell` | NO | Grants spell access, no numeric values |
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| Mana | `bonus` | YES | +50 mana, +1 regen, etc. should be multiplied |
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| Combat | `bonus`, `multiplier` | YES | +5 damage, +10% damage, etc. should be scaled |
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| Elemental | `special` | PARTIAL | Special effects need separate handling |
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| Defense | (empty) | N/A | No effects defined |
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| Utility | `multiplier` | YES | +10% study speed, etc. should be scaled |
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| Special | `special`, `multiplier` | PARTIAL | `guardianDamage` can be scaled, pure specials cannot |
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### Files to Fix
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1. `/src/lib/game/upgrade-effects.ts` - Add `enchantPower` to `ComputedEffects` and handle in `computeEffects()`
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2. `/src/lib/game/effects.ts` - Apply `enchantPower` multiplier to equipment effects
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### Next Steps
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The findings have been documented in `essence_refining_findings.md`. A developer should implement the fix by:
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1. Adding `enchantPower: number` to `ComputedEffects` interface
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2. Handling `enchantPower` case in `computeEffects()` switch statement
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3. Applying `enchantPower` multiplier in `computeEquipmentEffects()`
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## Notes
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(Add test results here)
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- Finding date: 2025-01-16
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- Bug verified by code inspection
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- No runtime testing needed - the code clearly doesn't apply the multiplier
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+1
-1
@@ -17,7 +17,7 @@
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| 7 | SkillsTab Modifications (Bugs9,11,12,13) | Pending | None | |
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| 8 | Mana System Conversion Regen Deduction (Bug10) | Completed | None | |
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| 9 | StatsTab Mana Breakdown (Bug14) | Pending | Sub-Task 8 | |
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| 10 | Essence Refining Investigation (Bug15) | Pending | None | |
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| 10 | Essence Refining Investigation (Bug15) | Completed | None | |
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---
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