chore: update AGENTS.md and GAME_BRIEFING.md golemancy references to match completed redesign
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
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@@ -114,9 +114,9 @@ ManaDrainPerTick = drainBase × (1 + (XP / difficultyFactor)^0.4)
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- Stacking cost: each additional stack costs 20% more
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### Golemancy
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- 10 golems total: 1 base (Earth) + 3 elemental (Steel, Crystal, Sand) + 6 hybrid (Lava, Galvanic, Obsidian, Prism, Quicksilver, Voidstone). Golemancy system is undergoing redesign — see issue #268 for the new component-based construction system (Core + Frame + Mind Circuit + Enchantments)
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- Golems slots: `floor(fabricatorLevel / 2)`, max 5 at level 10
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- Hybrid golems require Enchanter 5 + Fabricator 5
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- Component-based construction: Core + Frame + Mind Circuit + Enchantments. Players design custom golems from 4 cores, 7 frames, 4 mind circuits, and 8 enchantments.
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- Golem slots: `floor(fabricatorLevel / 2)`, max 5 at level 10 (+2 from Golem Crafting discipline = max 7)
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- Guardian Constructs require Guardian Core + Crystal-Steel Hybrid Frame + Guardian Circuit (Invoker 5 + Fabricator 5 + Guardian Pact)
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### Guardian System
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- Guardians on every 10th floor
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@@ -966,7 +966,7 @@ getElementalBonus(spellElement, floorElement):
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1. **Early Game (Floors 1–10):** Mana gathering and regen, base disciplines, starting equipment
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2. **Mid Game (Floors 10–40):** First guardian pacts, attunement unlocking, attunement discipline pools, equipment enchanting, Golemancy
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3. **Late Game (Floors 40–240):** All 8 composite elements, all 6 exotic elements, hybrid golems, advanced discipline perks, advanced enchantments, all guardian tiers
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3. **Late Game (Floors 40–240):** All 8 composite elements, all 6 exotic elements, Guardian Constructs, advanced discipline perks, advanced enchantments, all guardian tiers
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4. **End Game (Floors 250+):** Procedural combination bosses with dual/multi elements, indefinite scaling
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---
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@@ -1004,7 +1004,7 @@ getElementalBonus(spellElement, floorElement):
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- `disciplines/` — 11 files: per-attunement discipline definitions (64 disciplines total)
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- `enchantments/` — 7 files + `spell-effects/` subdirectory: enchantment effects by category
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- `equipment/` — 13 files: equipment type definitions by slot
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- `golems/` — 7 files: golem definitions (base, elemental, hybrid)
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- `golems/` — 7 files: component definitions (4 cores, 7 frames, 4 mind circuits, 8 enchantments)
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- `guardian-data.ts` — Static guardian definitions (floors 10–240)
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- `guardian-encounters.ts` — Procedural guardian lookup & combo bosses (250+, 8 tiers)
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- `attunements.ts` — Attunement definitions
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@@ -1076,7 +1076,7 @@ getElementalBonus(spellElement, floorElement):
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**Tabs (14 tabs):**
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- `SpireSummaryTab.tsx` — Spire overview/progress (largest tab)
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- `DisciplinesTab.tsx` — Discipline management
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- `GolemancyTab.tsx` — Golem summoning/management
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- `GolemancyTab.tsx` — Golem design builder & loadout management
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- `PrestigeTab.tsx` — Prestige/insight upgrades
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- `CraftingTab.tsx` — Crafting wrapper (with EnchanterSubTab, FabricatorSubTab)
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- `EquipmentTab.tsx` — Equipment management
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@@ -1126,5 +1126,5 @@ The following systems no longer exist and should not be re-introduced:
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---
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*Document Version: 5.0 — Updated: 8 stores, 22 mana types, 64 disciplines, 14 prestige upgrades, 43 equipment types, 10 golems (redesign pending), 8-tier guardians, localStorage-only*
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*Document Version: 5.0 — Updated: 8 stores, 22 mana types, 64 disciplines, 14 prestige upgrades, 43 equipment types, component-based golemancy, 8-tier guardians, localStorage-only*
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*End of Game Briefing Document*
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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Generated: 2026-06-07T10:54:27.840Z
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Generated: 2026-06-07T12:41:54.930Z
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-07T10:54:25.840Z",
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"generated": "2026-06-07T12:41:52.654Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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