chore: update AGENTS.md and GAME_BRIEFING.md golemancy references to match completed redesign
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2026-06-07 14:48:03 +02:00
parent 3e8e8f72d5
commit 831dab1eeb
4 changed files with 9 additions and 9 deletions
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@@ -114,9 +114,9 @@ ManaDrainPerTick = drainBase × (1 + (XP / difficultyFactor)^0.4)
- Stacking cost: each additional stack costs 20% more - Stacking cost: each additional stack costs 20% more
### Golemancy ### Golemancy
- 10 golems total: 1 base (Earth) + 3 elemental (Steel, Crystal, Sand) + 6 hybrid (Lava, Galvanic, Obsidian, Prism, Quicksilver, Voidstone). Golemancy system is undergoing redesign — see issue #268 for the new component-based construction system (Core + Frame + Mind Circuit + Enchantments) - Component-based construction: Core + Frame + Mind Circuit + Enchantments. Players design custom golems from 4 cores, 7 frames, 4 mind circuits, and 8 enchantments.
- Golems slots: `floor(fabricatorLevel / 2)`, max 5 at level 10 - Golem slots: `floor(fabricatorLevel / 2)`, max 5 at level 10 (+2 from Golem Crafting discipline = max 7)
- Hybrid golems require Enchanter 5 + Fabricator 5 - Guardian Constructs require Guardian Core + Crystal-Steel Hybrid Frame + Guardian Circuit (Invoker 5 + Fabricator 5 + Guardian Pact)
### Guardian System ### Guardian System
- Guardians on every 10th floor - Guardians on every 10th floor
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@@ -966,7 +966,7 @@ getElementalBonus(spellElement, floorElement):
1. **Early Game (Floors 110):** Mana gathering and regen, base disciplines, starting equipment 1. **Early Game (Floors 110):** Mana gathering and regen, base disciplines, starting equipment
2. **Mid Game (Floors 1040):** First guardian pacts, attunement unlocking, attunement discipline pools, equipment enchanting, Golemancy 2. **Mid Game (Floors 1040):** First guardian pacts, attunement unlocking, attunement discipline pools, equipment enchanting, Golemancy
3. **Late Game (Floors 40240):** All 8 composite elements, all 6 exotic elements, hybrid golems, advanced discipline perks, advanced enchantments, all guardian tiers 3. **Late Game (Floors 40240):** All 8 composite elements, all 6 exotic elements, Guardian Constructs, advanced discipline perks, advanced enchantments, all guardian tiers
4. **End Game (Floors 250+):** Procedural combination bosses with dual/multi elements, indefinite scaling 4. **End Game (Floors 250+):** Procedural combination bosses with dual/multi elements, indefinite scaling
--- ---
@@ -1004,7 +1004,7 @@ getElementalBonus(spellElement, floorElement):
- `disciplines/` — 11 files: per-attunement discipline definitions (64 disciplines total) - `disciplines/` — 11 files: per-attunement discipline definitions (64 disciplines total)
- `enchantments/` — 7 files + `spell-effects/` subdirectory: enchantment effects by category - `enchantments/` — 7 files + `spell-effects/` subdirectory: enchantment effects by category
- `equipment/` — 13 files: equipment type definitions by slot - `equipment/` — 13 files: equipment type definitions by slot
- `golems/` — 7 files: golem definitions (base, elemental, hybrid) - `golems/` — 7 files: component definitions (4 cores, 7 frames, 4 mind circuits, 8 enchantments)
- `guardian-data.ts` — Static guardian definitions (floors 10240) - `guardian-data.ts` — Static guardian definitions (floors 10240)
- `guardian-encounters.ts` — Procedural guardian lookup & combo bosses (250+, 8 tiers) - `guardian-encounters.ts` — Procedural guardian lookup & combo bosses (250+, 8 tiers)
- `attunements.ts` — Attunement definitions - `attunements.ts` — Attunement definitions
@@ -1076,7 +1076,7 @@ getElementalBonus(spellElement, floorElement):
**Tabs (14 tabs):** **Tabs (14 tabs):**
- `SpireSummaryTab.tsx` — Spire overview/progress (largest tab) - `SpireSummaryTab.tsx` — Spire overview/progress (largest tab)
- `DisciplinesTab.tsx` — Discipline management - `DisciplinesTab.tsx` — Discipline management
- `GolemancyTab.tsx` — Golem summoning/management - `GolemancyTab.tsx` — Golem design builder & loadout management
- `PrestigeTab.tsx` — Prestige/insight upgrades - `PrestigeTab.tsx` — Prestige/insight upgrades
- `CraftingTab.tsx` — Crafting wrapper (with EnchanterSubTab, FabricatorSubTab) - `CraftingTab.tsx` — Crafting wrapper (with EnchanterSubTab, FabricatorSubTab)
- `EquipmentTab.tsx` — Equipment management - `EquipmentTab.tsx` — Equipment management
@@ -1126,5 +1126,5 @@ The following systems no longer exist and should not be re-introduced:
--- ---
*Document Version: 5.0 — Updated: 8 stores, 22 mana types, 64 disciplines, 14 prestige upgrades, 43 equipment types, 10 golems (redesign pending), 8-tier guardians, localStorage-only* *Document Version: 5.0 — Updated: 8 stores, 22 mana types, 64 disciplines, 14 prestige upgrades, 43 equipment types, component-based golemancy, 8-tier guardians, localStorage-only*
*End of Game Briefing Document* *End of Game Briefing Document*
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@@ -1,4 +1,4 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-06-07T10:54:27.840Z Generated: 2026-06-07T12:41:54.930Z
No circular dependencies found. ✅ No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-06-07T10:54:25.840Z", "generated": "2026-06-07T12:41:52.654Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },