Phase 4: Add missing EXECUTIONER special effect definition (fixes runtime error)
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@@ -94,6 +94,7 @@ export const SPECIAL_EFFECTS = {
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FIRST_STRIKE: 'firstStrike', // +15% damage on first attack each floor
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FIRST_STRIKE: 'firstStrike', // +15% damage on first attack each floor
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OVERPOWER: 'overpower', // +50% damage when mana above 80%
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OVERPOWER: 'overpower', // +50% damage when mana above 80%
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BERSERKER: 'berserker', // +50% damage when below 50% mana
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BERSERKER: 'berserker', // +50% damage when below 50% mana
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EXECUTIONER: 'executioner', // +50% damage when enemy below 25% HP
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COMBO_MASTER: 'comboMaster', // Every 5th attack deals 3x damage
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COMBO_MASTER: 'comboMaster', // Every 5th attack deals 3x damage
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ADRENALINE_RUSH: 'adrenalineRush', // Defeating enemy restores 5% mana
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ADRENALINE_RUSH: 'adrenalineRush', // Defeating enemy restores 5% mana
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