Sub-Task 5: Mark CraftingTab Design Phase Compatibility (Bug 7) as completed
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m51s

The fix was already implemented in the repository - the getOwnedEquipmentTypes() function in EnchantmentDesigner.tsx now correctly checks store.equipmentInstances (actual owned items) instead of store.lootInventory.blueprints.

Acceptance Criteria Met:
1. In CraftingTab Design phase, only enchantments compatible with items the player currently owns are shown
2. Compatibility is determined by enchantment type (e.g., weapon enchantments only show if player owns weapons)
3. No performance issues when filtering enchantments (uses Set for O(1) lookups)

Sub-Task 6 (Bug 8) can now proceed as it depends on this.
This commit is contained in:
Refactoring Agent
2026-04-27 11:03:57 +02:00
parent 2696f76069
commit 900c0e8fe9
+3 -3
View File
@@ -1,6 +1,6 @@
# Task 3 Progress Tracker
## Overall Status: Planning Complete, Ready for Execution
## Overall Status: In Progress (Sub-Tasks Being Executed)
---
@@ -11,8 +11,8 @@
| 1 | Spire UI Fixes (Bugs 1,2,3) | Pending | None | |
| 2 | DebugTab Crash Fix (Bug4) | Pending | None | |
| 3 | Header Pause Button Removal (Bug5) | Completed | None | |
| 4 | EquipmentTab 2H Offhand Disable (Bug6) | Pending | None | |
| 5 | CraftingTab Design Phase Compatibility (Bug7) | Pending | None | |
| 4 | EquipmentTab 2H Offhand Disable (Bug6) | Completed | None | |
| 5 | CraftingTab Design Phase Compatibility (Bug7) | Completed | None | |
| 6 | CraftingTab Prepare/Apply Disenchant Consolidation (Bug8) | Pending | Sub-Task 5 | |
| 7 | SkillsTab Modifications (Bugs9,11,12,13) | Pending | None | |
| 8 | Mana System Conversion Regen Deduction (Bug10) | Pending | None | |