Move Loot/Achievements to separate tabs, add skill debug options, fix enchanting system
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m15s
- Move LootInventoryDisplay to new LootTab (better mobile UX) - Move AchievementsDisplay to new AchievementsTab (better mobile UX) - Add skill research debug options to DebugTab (level up skills, enchanting skills) - Fix enchanting: disenchant only possible in Prepare stage - Fix enchanting: cannot apply enchantments to already enchanted gear - Remove recover buttons from Apply stage (disenchant is only in Prepare stage now)
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+17
-28
@@ -13,10 +13,9 @@ import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { RotateCcw } from 'lucide-react';
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import { CraftingTab, SpireTab, SpellsTab, LabTab, SkillsTab, StatsTab, EquipmentTab, AttunementsTab, DebugTab } from '@/components/game/tabs';
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import { CraftingTab, SpireTab, SpellsTab, LabTab, SkillsTab, StatsTab, EquipmentTab, AttunementsTab, DebugTab, LootTab, AchievementsTab } from '@/components/game/tabs';
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import { ActionButtons, CalendarDisplay, ManaDisplay, TimeDisplay } from '@/components/game';
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import { LootInventoryDisplay } from '@/components/game/LootInventory';
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import { AchievementsDisplay } from '@/components/game/AchievementsDisplay';
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// Loot and Achievements moved to separate tabs
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import { DebugName } from '@/lib/game/debug-context';
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export default function ManaLoopGame() {
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@@ -210,31 +209,7 @@ export default function ManaLoopGame() {
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/>
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</DebugName>
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{/* Loot Inventory */}
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<DebugName name="LootInventoryDisplay">
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<LootInventoryDisplay
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inventory={store.lootInventory}
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elements={store.elements}
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equipmentInstances={store.equipmentInstances}
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onDeleteMaterial={store.deleteMaterial}
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onDeleteEquipment={store.deleteEquipmentInstance}
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/>
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</DebugName>
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{/* Achievements */}
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<DebugName name="AchievementsDisplay">
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<AchievementsDisplay
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achievements={store.achievements}
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gameState={{
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maxFloorReached: store.maxFloorReached,
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totalManaGathered: store.totalManaGathered,
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signedPacts: store.signedPacts,
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totalSpellsCast: store.totalSpellsCast,
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totalDamageDealt: store.totalDamageDealt,
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totalCraftsCompleted: store.totalCraftsCompleted,
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}}
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/>
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</DebugName>
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{/* Loot and Achievements moved to tabs */}
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</div>
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{/* Right Panel - Tabs */}
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@@ -247,6 +222,8 @@ export default function ManaLoopGame() {
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<TabsTrigger value="spells" className="text-xs px-2 py-1">🔮 Spells</TabsTrigger>
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<TabsTrigger value="equipment" className="text-xs px-2 py-1">🛡️ Gear</TabsTrigger>
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<TabsTrigger value="crafting" className="text-xs px-2 py-1">🔧 Craft</TabsTrigger>
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<TabsTrigger value="loot" className="text-xs px-2 py-1">💎 Loot</TabsTrigger>
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<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achieve</TabsTrigger>
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<TabsTrigger value="lab" className="text-xs px-2 py-1">🔬 Lab</TabsTrigger>
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<TabsTrigger value="stats" className="text-xs px-2 py-1">📊 Stats</TabsTrigger>
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<TabsTrigger value="debug" className="text-xs px-2 py-1">🔧 Debug</TabsTrigger>
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@@ -289,6 +266,18 @@ export default function ManaLoopGame() {
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</DebugName>
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</TabsContent>
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<TabsContent value="loot">
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<DebugName name="LootTab">
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<LootTab store={store} />
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</DebugName>
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</TabsContent>
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<TabsContent value="achievements">
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<DebugName name="AchievementsTab">
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<AchievementsTab store={store} />
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</DebugName>
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</TabsContent>
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<TabsContent value="lab">
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<DebugName name="LabTab">
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<LabTab store={store} />
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