Initial commit
This commit is contained in:
0
.accesslog
Executable file
0
.accesslog
Executable file
128
.config
Executable file
128
.config
Executable file
@@ -0,0 +1,128 @@
|
||||
{
|
||||
"Meta": {
|
||||
"Strict": true,
|
||||
"Retries": 10,
|
||||
"MaxDeletes": 10,
|
||||
"SkipDirNlink": 20,
|
||||
"CaseInsensi": false,
|
||||
"ReadOnly": false,
|
||||
"NoBGJob": true,
|
||||
"OpenCache": 0,
|
||||
"OpenCacheLimit": 10000,
|
||||
"Heartbeat": 12000000000,
|
||||
"MountPoint": "/tmp/storage/containers/rundjuicefs-31fe40a7-808b-4861-a3c6-5e1361ba66cd-my-project",
|
||||
"Subdir": "/0954660f-fdaf-430e-9c08-43d856f4b183/chat-97147419-5634-40fa-8c67-d722ea396734/my-project",
|
||||
"AtimeMode": "noatime",
|
||||
"DirStatFlushPeriod": 1000000000,
|
||||
"SkipDirMtime": 100000000,
|
||||
"Sid": 4039678,
|
||||
"SortDir": false,
|
||||
"FastStatfs": false,
|
||||
"TTLCleanupInterval": 1800000000000
|
||||
},
|
||||
"Format": {
|
||||
"Name": "pcs-ue6ju0nuiu0hz7tjc-0e3odv6t4dackr8s3",
|
||||
"UUID": "ad4b5b55-9406-4e74-b5e1-5422c94dd1fa",
|
||||
"Storage": "oss",
|
||||
"Bucket": "https://pcs-ue6ju0nuiu0hz7tjc-0e3odv6t4dackr8s3.oss-cn-hongkong-internal.aliyuncs.com",
|
||||
"AccessKey": "STS.NXg1AmEjJ1XZCYZMa5mH1q66p",
|
||||
"SecretKey": "removed",
|
||||
"SessionToken": "removed",
|
||||
"BlockSize": 4096,
|
||||
"Compression": "none",
|
||||
"HashPrefix": true,
|
||||
"EncryptAlgo": "aes256gcm-rsa",
|
||||
"TrashDays": 0,
|
||||
"MetaVersion": 1,
|
||||
"MinClientVersion": "1.1.0-A",
|
||||
"DirStats": true,
|
||||
"EnableACL": false,
|
||||
"Consul": "21.0.14.104:8500",
|
||||
"CustomLabels": "cluster:pfs-j6cm9t56111f4x38;uid:1936221977589032",
|
||||
"PushGateway": "http://cn-hongkong-intranet.arms.aliyuncs.com/prometheus/322760eec05a83d258d354fca51498ab/1047553595254976/tiwz7q7d94/cn-hongkong/api/v2"
|
||||
},
|
||||
"Chunk": {
|
||||
"CacheDir": "/var/jfsCache/ad4b5b55-9406-4e74-b5e1-5422c94dd1fa",
|
||||
"CacheMode": 384,
|
||||
"CacheSize": 107374182400,
|
||||
"CacheItems": 0,
|
||||
"CacheChecksum": "extend",
|
||||
"CacheEviction": "2-random",
|
||||
"CacheScanInterval": 3600000000000,
|
||||
"CacheExpire": 0,
|
||||
"OSCache": true,
|
||||
"FreeSpace": 0.1,
|
||||
"AutoCreate": true,
|
||||
"Compress": "none",
|
||||
"MaxUpload": 20,
|
||||
"MaxStageWrite": 1000,
|
||||
"MaxRetries": 10,
|
||||
"UploadLimit": 0,
|
||||
"DownloadLimit": 0,
|
||||
"Writeback": false,
|
||||
"UploadDelay": 0,
|
||||
"UploadHours": "",
|
||||
"HashPrefix": true,
|
||||
"BlockSize": 4194304,
|
||||
"GetTimeout": 60000000000,
|
||||
"PutTimeout": 60000000000,
|
||||
"CacheFullBlock": true,
|
||||
"CacheLargeWrite": false,
|
||||
"BufferSize": 314572800,
|
||||
"Readahead": 33554432,
|
||||
"Prefetch": 1
|
||||
},
|
||||
"Security": {
|
||||
"EnableCap": false,
|
||||
"EnableSELinux": false
|
||||
},
|
||||
"Port": {},
|
||||
"Version": "1.3.0+2025-11-13.7d12dfcb",
|
||||
"AttrTimeout": 1000000000,
|
||||
"DirEntryTimeout": 1000000000,
|
||||
"NegEntryTimeout": 0,
|
||||
"EntryTimeout": 1000000000,
|
||||
"ReaddirCache": false,
|
||||
"BackupMeta": 3600000000000,
|
||||
"BackupSkipTrash": false,
|
||||
"PrefixInternal": false,
|
||||
"HideInternal": false,
|
||||
"AllSquash": {
|
||||
"Uid": 1001,
|
||||
"Gid": 1001
|
||||
},
|
||||
"NonDefaultPermission": true,
|
||||
"UMask": 0,
|
||||
"Pid": 221,
|
||||
"PPid": 212,
|
||||
"CommPath": "/tmp/fuse_fd_comm.212",
|
||||
"StatePath": "/tmp/state212.json",
|
||||
"FuseOpts": {
|
||||
"AllowOther": true,
|
||||
"Options": [
|
||||
"nonempty",
|
||||
"default_permissions"
|
||||
],
|
||||
"MaxBackground": 200,
|
||||
"MaxWrite": 0,
|
||||
"MaxReadAhead": 1048576,
|
||||
"IgnoreSecurityLabels": false,
|
||||
"RememberInodes": false,
|
||||
"FsName": "JuiceFS:pcs-ue6ju0nuiu0hz7tjc-0e3odv6t4dackr8s3",
|
||||
"Name": "juicefs",
|
||||
"SingleThreaded": false,
|
||||
"DisableXAttrs": true,
|
||||
"Debug": false,
|
||||
"EnableLocks": true,
|
||||
"EnableSymlinkCaching": true,
|
||||
"ExplicitDataCacheControl": false,
|
||||
"DirectMount": true,
|
||||
"DirectMountFlags": 0,
|
||||
"EnableAcl": false,
|
||||
"EnableWriteback": false,
|
||||
"DontUmask": true,
|
||||
"OtherCaps": 0,
|
||||
"NoAllocForRead": false,
|
||||
"Timeout": 900000000000
|
||||
}
|
||||
}
|
||||
59
.dockerignore
Executable file
59
.dockerignore
Executable file
@@ -0,0 +1,59 @@
|
||||
# Dependencies
|
||||
node_modules
|
||||
.pnp
|
||||
.pnp.js
|
||||
|
||||
# Build outputs
|
||||
.next
|
||||
out
|
||||
build
|
||||
dist
|
||||
|
||||
# Development files
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# IDE
|
||||
.idea
|
||||
.vscode
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# OS files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# Infrastructure files (JuiceFS config, etc.)
|
||||
.config
|
||||
|
||||
# Environment files
|
||||
.env
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
|
||||
# Git
|
||||
.git
|
||||
.gitignore
|
||||
|
||||
# Docker
|
||||
Dockerfile
|
||||
docker-compose*.yml
|
||||
.dockerignore
|
||||
|
||||
# Tests
|
||||
coverage
|
||||
.nyc_output
|
||||
*.test.ts
|
||||
*.spec.ts
|
||||
__tests__
|
||||
|
||||
# Misc
|
||||
*.md
|
||||
!README.md
|
||||
.eslintcache
|
||||
.tsbuildinfo
|
||||
68
.gitea/workflows/docker-build.yaml
Executable file
68
.gitea/workflows/docker-build.yaml
Executable file
@@ -0,0 +1,68 @@
|
||||
name: Build and Publish Mana Loop Docker Image
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- main
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
image_tag:
|
||||
description: "Custom image tag (optional)"
|
||||
required: false
|
||||
default: ""
|
||||
|
||||
jobs:
|
||||
build-and-publish:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
IMAGE_HOST: gitea.tailf367e3.ts.net
|
||||
IMAGE_OWNER: anexim
|
||||
IMAGE_NAME: mana-loop
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Docker BuildX
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Login to Gitea Container Registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ${{ env.IMAGE_HOST }}
|
||||
username: ${{ secrets.REGISTRY_USERNAME }}
|
||||
password: ${{ secrets.REGISTRY_PASSWORD }}
|
||||
|
||||
- name: Extract metadata for Docker
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ${{ env.IMAGE_HOST }}/${{ env.IMAGE_OWNER }}/${{ env.IMAGE_NAME }}
|
||||
tags: |
|
||||
type=ref,event=branch
|
||||
type=sha,prefix=
|
||||
type=raw,value=latest,enable={{is_default_branch}}
|
||||
|
||||
- name: Build and push Docker image
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: .
|
||||
push: true
|
||||
tags: |
|
||||
${{ env.IMAGE_HOST }}/${{ env.IMAGE_OWNER }}/${{ env.IMAGE_NAME }}:latest
|
||||
${{ github.event.inputs.image_tag != '' && format('{0}/{1}/{2}:{3}', env.IMAGE_HOST, env.IMAGE_OWNER, env.IMAGE_NAME, github.event.inputs.image_tag) || '' }}
|
||||
${{ env.IMAGE_HOST }}/${{ env.IMAGE_OWNER }}/${{ env.IMAGE_NAME }}:${{ github.sha }}
|
||||
platforms: linux/amd64
|
||||
file: Dockerfile
|
||||
cache-from: type=gha
|
||||
cache-to: type=gha,mode=max
|
||||
|
||||
- name: Image digest
|
||||
run: |
|
||||
echo "Successfully pushed image tags:"
|
||||
echo " - ${{ env.IMAGE_HOST }}/${{ env.IMAGE_OWNER }}/${{ env.IMAGE_NAME }}:latest"
|
||||
echo " - ${{ env.IMAGE_HOST }}/${{ env.IMAGE_OWNER }}/${{ env.IMAGE_NAME }}:${{ github.sha }}"
|
||||
if [ -n "${{ github.event.inputs.image_tag }}" ]; then
|
||||
echo " - ${{ env.IMAGE_HOST }}/${{ env.IMAGE_OWNER }}/${{ env.IMAGE_NAME }}:${{ github.event.inputs.image_tag }}"
|
||||
fi
|
||||
51
.gitignore
vendored
Executable file
51
.gitignore
vendored
Executable file
@@ -0,0 +1,51 @@
|
||||
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
|
||||
|
||||
# dependencies
|
||||
node_modules
|
||||
/.pnp
|
||||
.pnp.*
|
||||
.yarn/*
|
||||
!.yarn/patches
|
||||
!.yarn/plugins
|
||||
!.yarn/releases
|
||||
!.yarn/versions
|
||||
|
||||
# testing
|
||||
/coverage
|
||||
|
||||
# next.js
|
||||
/.next/
|
||||
/out/
|
||||
|
||||
# production
|
||||
/build
|
||||
|
||||
# misc
|
||||
.DS_Store
|
||||
*.pem
|
||||
|
||||
# debug
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# env files (can opt-in for committing if needed)
|
||||
.env*
|
||||
|
||||
# vercel
|
||||
.vercel
|
||||
|
||||
# typescript
|
||||
*.tsbuildinfo
|
||||
next-env.d.ts
|
||||
local-*
|
||||
.claude
|
||||
.z-ai-config
|
||||
dev.log
|
||||
test
|
||||
prompt
|
||||
|
||||
server.log
|
||||
# Skills directory
|
||||
/skills/
|
||||
117
.zscripts/build.sh
Executable file
117
.zscripts/build.sh
Executable file
@@ -0,0 +1,117 @@
|
||||
#!/bin/bash
|
||||
|
||||
# 将 stderr 重定向到 stdout,避免 execute_command 因为 stderr 输出而报错
|
||||
exec 2>&1
|
||||
|
||||
set -e
|
||||
|
||||
# 获取脚本所在目录(.zscripts 目录,即 workspace-agent/.zscripts)
|
||||
# 使用 $0 获取脚本路径(兼容 sh 和 bash)
|
||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
|
||||
# Next.js 项目路径
|
||||
NEXTJS_PROJECT_DIR="/home/z/my-project"
|
||||
|
||||
# 检查 Next.js 项目目录是否存在
|
||||
if [ ! -d "$NEXTJS_PROJECT_DIR" ]; then
|
||||
echo "❌ 错误: Next.js 项目目录不存在: $NEXTJS_PROJECT_DIR"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "🚀 开始构建 Next.js 应用和 mini-services..."
|
||||
echo "📁 Next.js 项目路径: $NEXTJS_PROJECT_DIR"
|
||||
|
||||
# 切换到 Next.js 项目目录
|
||||
cd "$NEXTJS_PROJECT_DIR" || exit 1
|
||||
|
||||
# 设置环境变量
|
||||
export NEXT_TELEMETRY_DISABLED=1
|
||||
|
||||
BUILD_DIR="/tmp/build_fullstack_$BUILD_ID"
|
||||
echo "📁 清理并创建构建目录: $BUILD_DIR"
|
||||
mkdir -p "$BUILD_DIR"
|
||||
|
||||
# 安装依赖
|
||||
echo "📦 安装依赖..."
|
||||
bun install
|
||||
|
||||
# 构建 Next.js 应用
|
||||
echo "🔨 构建 Next.js 应用..."
|
||||
bun run build
|
||||
|
||||
# 构建 mini-services
|
||||
# 检查 Next.js 项目目录下是否有 mini-services 目录
|
||||
if [ -d "$NEXTJS_PROJECT_DIR/mini-services" ]; then
|
||||
echo "🔨 构建 mini-services..."
|
||||
# 使用 workspace-agent 目录下的 mini-services 脚本
|
||||
sh "$SCRIPT_DIR/mini-services-install.sh"
|
||||
sh "$SCRIPT_DIR/mini-services-build.sh"
|
||||
|
||||
# 复制 mini-services-start.sh 到 mini-services-dist 目录
|
||||
echo " - 复制 mini-services-start.sh 到 $BUILD_DIR"
|
||||
cp "$SCRIPT_DIR/mini-services-start.sh" "$BUILD_DIR/mini-services-start.sh"
|
||||
chmod +x "$BUILD_DIR/mini-services-start.sh"
|
||||
else
|
||||
echo "ℹ️ mini-services 目录不存在,跳过"
|
||||
fi
|
||||
|
||||
# 将所有构建产物复制到临时构建目录
|
||||
echo "📦 收集构建产物到 $BUILD_DIR..."
|
||||
|
||||
# 复制 Next.js standalone 构建输出
|
||||
if [ -d ".next/standalone" ]; then
|
||||
echo " - 复制 .next/standalone"
|
||||
cp -r .next/standalone "$BUILD_DIR/next-service-dist/"
|
||||
fi
|
||||
|
||||
# 复制 Next.js 静态文件
|
||||
if [ -d ".next/static" ]; then
|
||||
echo " - 复制 .next/static"
|
||||
mkdir -p "$BUILD_DIR/next-service-dist/.next"
|
||||
cp -r .next/static "$BUILD_DIR/next-service-dist/.next/"
|
||||
fi
|
||||
|
||||
# 复制 public 目录
|
||||
if [ -d "public" ]; then
|
||||
echo " - 复制 public"
|
||||
cp -r public "$BUILD_DIR/next-service-dist/"
|
||||
fi
|
||||
|
||||
# 最后再迁移数据库到 BUILD_DIR/db
|
||||
if [ "$(ls -A ./db 2>/dev/null)" ]; then
|
||||
echo "🗄️ 检测到数据库文件,运行数据库迁移..."
|
||||
DATABASE_URL=file:$BUILD_DIR/db/custom.db bun run db:push
|
||||
echo "✅ 数据库迁移完成"
|
||||
ls -lah $BUILD_DIR/db
|
||||
else
|
||||
echo "ℹ️ db 目录为空,跳过数据库迁移"
|
||||
fi
|
||||
|
||||
# 复制 Caddyfile(如果存在)
|
||||
if [ -f "Caddyfile" ]; then
|
||||
echo " - 复制 Caddyfile"
|
||||
cp Caddyfile "$BUILD_DIR/"
|
||||
else
|
||||
echo "ℹ️ Caddyfile 不存在,跳过"
|
||||
fi
|
||||
|
||||
# 复制 start.sh 脚本
|
||||
echo " - 复制 start.sh 到 $BUILD_DIR"
|
||||
cp "$SCRIPT_DIR/start.sh" "$BUILD_DIR/start.sh"
|
||||
chmod +x "$BUILD_DIR/start.sh"
|
||||
|
||||
# 打包到 $BUILD_DIR.tar.gz
|
||||
PACKAGE_FILE="${BUILD_DIR}.tar.gz"
|
||||
echo ""
|
||||
echo "📦 打包构建产物到 $PACKAGE_FILE..."
|
||||
cd "$BUILD_DIR" || exit 1
|
||||
tar -czf "$PACKAGE_FILE" .
|
||||
cd - > /dev/null || exit 1
|
||||
|
||||
# # 清理临时目录
|
||||
# rm -rf "$BUILD_DIR"
|
||||
|
||||
echo ""
|
||||
echo "✅ 构建完成!所有产物已打包到 $PACKAGE_FILE"
|
||||
echo "📊 打包文件大小:"
|
||||
ls -lh "$PACKAGE_FILE"
|
||||
1227
.zscripts/dev.out.log
Executable file
1227
.zscripts/dev.out.log
Executable file
File diff suppressed because it is too large
Load Diff
1
.zscripts/dev.pid
Executable file
1
.zscripts/dev.pid
Executable file
@@ -0,0 +1 @@
|
||||
488
|
||||
154
.zscripts/dev.sh
Executable file
154
.zscripts/dev.sh
Executable file
@@ -0,0 +1,154 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
# 获取脚本所在目录(.zscripts)
|
||||
# 使用 $0 获取脚本路径(与 build.sh 保持一致)
|
||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
log_step_start() {
|
||||
local step_name="$1"
|
||||
echo "=========================================="
|
||||
echo "[$(date '+%Y-%m-%d %H:%M:%S')] Starting: $step_name"
|
||||
echo "=========================================="
|
||||
export STEP_START_TIME
|
||||
STEP_START_TIME=$(date +%s)
|
||||
}
|
||||
|
||||
log_step_end() {
|
||||
local step_name="${1:-Unknown step}"
|
||||
local end_time
|
||||
end_time=$(date +%s)
|
||||
local duration=$((end_time - STEP_START_TIME))
|
||||
echo "=========================================="
|
||||
echo "[$(date '+%Y-%m-%d %H:%M:%S')] Completed: $step_name"
|
||||
echo "[LOG] Step: $step_name | Duration: ${duration}s"
|
||||
echo "=========================================="
|
||||
echo ""
|
||||
}
|
||||
|
||||
start_mini_services() {
|
||||
local mini_services_dir="$PROJECT_DIR/mini-services"
|
||||
local started_count=0
|
||||
|
||||
log_step_start "Starting mini-services"
|
||||
if [ ! -d "$mini_services_dir" ]; then
|
||||
echo "Mini-services directory not found, skipping..."
|
||||
log_step_end "Starting mini-services"
|
||||
return 0
|
||||
fi
|
||||
|
||||
echo "Found mini-services directory, scanning for sub-services..."
|
||||
|
||||
for service_dir in "$mini_services_dir"/*; do
|
||||
if [ ! -d "$service_dir" ]; then
|
||||
continue
|
||||
fi
|
||||
|
||||
local service_name
|
||||
service_name=$(basename "$service_dir")
|
||||
echo "Checking service: $service_name"
|
||||
|
||||
if [ ! -f "$service_dir/package.json" ]; then
|
||||
echo "[$service_name] No package.json found, skipping..."
|
||||
continue
|
||||
fi
|
||||
|
||||
if ! grep -q '"dev"' "$service_dir/package.json"; then
|
||||
echo "[$service_name] No dev script found, skipping..."
|
||||
continue
|
||||
fi
|
||||
|
||||
echo "Starting $service_name in background..."
|
||||
(
|
||||
cd "$service_dir"
|
||||
echo "[$service_name] Installing dependencies..."
|
||||
bun install
|
||||
echo "[$service_name] Running bun run dev..."
|
||||
exec bun run dev
|
||||
) >"$PROJECT_DIR/.zscripts/mini-service-${service_name}.log" 2>&1 &
|
||||
|
||||
local service_pid=$!
|
||||
echo "[$service_name] Started in background (PID: $service_pid)"
|
||||
echo "[$service_name] Log: $PROJECT_DIR/.zscripts/mini-service-${service_name}.log"
|
||||
disown "$service_pid" 2>/dev/null || true
|
||||
started_count=$((started_count + 1))
|
||||
done
|
||||
|
||||
echo "Mini-services startup completed. Started $started_count service(s)."
|
||||
log_step_end "Starting mini-services"
|
||||
}
|
||||
|
||||
wait_for_service() {
|
||||
local host="$1"
|
||||
local port="$2"
|
||||
local service_name="$3"
|
||||
local max_attempts="${4:-60}"
|
||||
local attempt=1
|
||||
|
||||
echo "Waiting for $service_name to be ready on $host:$port..."
|
||||
|
||||
while [ "$attempt" -le "$max_attempts" ]; do
|
||||
if curl -s --connect-timeout 2 --max-time 5 "http://$host:$port" >/dev/null 2>&1; then
|
||||
echo "$service_name is ready!"
|
||||
return 0
|
||||
fi
|
||||
|
||||
echo "Attempt $attempt/$max_attempts: $service_name not ready yet, waiting..."
|
||||
sleep 1
|
||||
attempt=$((attempt + 1))
|
||||
done
|
||||
|
||||
echo "ERROR: $service_name failed to start within $max_attempts seconds"
|
||||
return 1
|
||||
}
|
||||
|
||||
cleanup() {
|
||||
if [ -n "${DEV_PID:-}" ] && kill -0 "$DEV_PID" >/dev/null 2>&1; then
|
||||
echo "Stopping Next.js dev server (PID: $DEV_PID)..."
|
||||
kill "$DEV_PID" >/dev/null 2>&1 || true
|
||||
fi
|
||||
}
|
||||
|
||||
trap cleanup EXIT INT TERM
|
||||
|
||||
cd "$PROJECT_DIR"
|
||||
|
||||
if ! command -v bun >/dev/null 2>&1; then
|
||||
echo "ERROR: bun is not installed or not in PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log_step_start "bun install"
|
||||
echo "[BUN] Installing dependencies..."
|
||||
bun install
|
||||
log_step_end "bun install"
|
||||
|
||||
log_step_start "bun run db:push"
|
||||
echo "[BUN] Setting up database..."
|
||||
bun run db:push
|
||||
log_step_end "bun run db:push"
|
||||
|
||||
log_step_start "Starting Next.js dev server"
|
||||
echo "[BUN] Starting development server..."
|
||||
bun run dev &
|
||||
DEV_PID=$!
|
||||
log_step_end "Starting Next.js dev server"
|
||||
|
||||
log_step_start "Waiting for Next.js dev server"
|
||||
wait_for_service "localhost" "3000" "Next.js dev server"
|
||||
log_step_end "Waiting for Next.js dev server"
|
||||
|
||||
log_step_start "Health check"
|
||||
echo "[BUN] Performing health check..."
|
||||
curl -fsS localhost:3000 >/dev/null
|
||||
echo "[BUN] Health check passed"
|
||||
log_step_end "Health check"
|
||||
|
||||
start_mini_services
|
||||
|
||||
echo "Next.js dev server is running in background (PID: $DEV_PID)."
|
||||
echo "Use 'kill $DEV_PID' to stop it."
|
||||
disown "$DEV_PID" 2>/dev/null || true
|
||||
unset DEV_PID
|
||||
78
.zscripts/mini-services-build.sh
Executable file
78
.zscripts/mini-services-build.sh
Executable file
@@ -0,0 +1,78 @@
|
||||
#!/bin/bash
|
||||
|
||||
# 配置项
|
||||
ROOT_DIR="/home/z/my-project/mini-services"
|
||||
DIST_DIR="/tmp/build_fullstack_$BUILD_ID/mini-services-dist"
|
||||
|
||||
main() {
|
||||
echo "🚀 开始批量构建..."
|
||||
|
||||
# 检查 rootdir 是否存在
|
||||
if [ ! -d "$ROOT_DIR" ]; then
|
||||
echo "ℹ️ 目录 $ROOT_DIR 不存在,跳过构建"
|
||||
return
|
||||
fi
|
||||
|
||||
# 创建输出目录(如果不存在)
|
||||
mkdir -p "$DIST_DIR"
|
||||
|
||||
# 统计变量
|
||||
success_count=0
|
||||
fail_count=0
|
||||
|
||||
# 遍历 mini-services 目录下的所有文件夹
|
||||
for dir in "$ROOT_DIR"/*; do
|
||||
# 检查是否是目录且包含 package.json
|
||||
if [ -d "$dir" ] && [ -f "$dir/package.json" ]; then
|
||||
project_name=$(basename "$dir")
|
||||
|
||||
# 智能查找入口文件 (按优先级查找)
|
||||
entry_path=""
|
||||
for entry in "src/index.ts" "index.ts" "src/index.js" "index.js"; do
|
||||
if [ -f "$dir/$entry" ]; then
|
||||
entry_path="$dir/$entry"
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
if [ -z "$entry_path" ]; then
|
||||
echo "⚠️ 跳过 $project_name: 未找到入口文件 (index.ts/js)"
|
||||
continue
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "📦 正在构建: $project_name..."
|
||||
|
||||
# 使用 bun build CLI 构建
|
||||
output_file="$DIST_DIR/mini-service-$project_name.js"
|
||||
|
||||
if bun build "$entry_path" \
|
||||
--outfile "$output_file" \
|
||||
--target bun \
|
||||
--minify; then
|
||||
echo "✅ $project_name 构建成功 -> $output_file"
|
||||
success_count=$((success_count + 1))
|
||||
else
|
||||
echo "❌ $project_name 构建失败"
|
||||
fail_count=$((fail_count + 1))
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
if [ -f ./.zscripts/mini-services-start.sh ]; then
|
||||
cp ./.zscripts/mini-services-start.sh "$DIST_DIR/mini-services-start.sh"
|
||||
chmod +x "$DIST_DIR/mini-services-start.sh"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "🎉 所有任务完成!"
|
||||
if [ $success_count -gt 0 ] || [ $fail_count -gt 0 ]; then
|
||||
echo "✅ 成功: $success_count 个"
|
||||
if [ $fail_count -gt 0 ]; then
|
||||
echo "❌ 失败: $fail_count 个"
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
main
|
||||
|
||||
65
.zscripts/mini-services-install.sh
Executable file
65
.zscripts/mini-services-install.sh
Executable file
@@ -0,0 +1,65 @@
|
||||
#!/bin/bash
|
||||
|
||||
# 配置项
|
||||
ROOT_DIR="/home/z/my-project/mini-services"
|
||||
|
||||
main() {
|
||||
echo "🚀 开始批量安装依赖..."
|
||||
|
||||
# 检查 rootdir 是否存在
|
||||
if [ ! -d "$ROOT_DIR" ]; then
|
||||
echo "ℹ️ 目录 $ROOT_DIR 不存在,跳过安装"
|
||||
return
|
||||
fi
|
||||
|
||||
# 统计变量
|
||||
success_count=0
|
||||
fail_count=0
|
||||
failed_projects=""
|
||||
|
||||
# 遍历 mini-services 目录下的所有文件夹
|
||||
for dir in "$ROOT_DIR"/*; do
|
||||
# 检查是否是目录且包含 package.json
|
||||
if [ -d "$dir" ] && [ -f "$dir/package.json" ]; then
|
||||
project_name=$(basename "$dir")
|
||||
echo ""
|
||||
echo "📦 正在安装依赖: $project_name..."
|
||||
|
||||
# 进入项目目录并执行 bun install
|
||||
if (cd "$dir" && bun install); then
|
||||
echo "✅ $project_name 依赖安装成功"
|
||||
success_count=$((success_count + 1))
|
||||
else
|
||||
echo "❌ $project_name 依赖安装失败"
|
||||
fail_count=$((fail_count + 1))
|
||||
if [ -z "$failed_projects" ]; then
|
||||
failed_projects="$project_name"
|
||||
else
|
||||
failed_projects="$failed_projects $project_name"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
# 汇总结果
|
||||
echo ""
|
||||
echo "=================================================="
|
||||
if [ $success_count -gt 0 ] || [ $fail_count -gt 0 ]; then
|
||||
echo "🎉 安装完成!"
|
||||
echo "✅ 成功: $success_count 个"
|
||||
if [ $fail_count -gt 0 ]; then
|
||||
echo "❌ 失败: $fail_count 个"
|
||||
echo ""
|
||||
echo "失败的项目:"
|
||||
for project in $failed_projects; do
|
||||
echo " - $project"
|
||||
done
|
||||
fi
|
||||
else
|
||||
echo "ℹ️ 未找到任何包含 package.json 的项目"
|
||||
fi
|
||||
echo "=================================================="
|
||||
}
|
||||
|
||||
main
|
||||
|
||||
123
.zscripts/mini-services-start.sh
Executable file
123
.zscripts/mini-services-start.sh
Executable file
@@ -0,0 +1,123 @@
|
||||
#!/bin/sh
|
||||
|
||||
# 配置项
|
||||
DIST_DIR="./mini-services-dist"
|
||||
|
||||
# 存储所有子进程的 PID
|
||||
pids=""
|
||||
|
||||
# 清理函数:优雅关闭所有服务
|
||||
cleanup() {
|
||||
echo ""
|
||||
echo "🛑 正在关闭所有服务..."
|
||||
|
||||
# 发送 SIGTERM 信号给所有子进程
|
||||
for pid in $pids; do
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
service_name=$(ps -p "$pid" -o comm= 2>/dev/null || echo "unknown")
|
||||
echo " 关闭进程 $pid ($service_name)..."
|
||||
kill -TERM "$pid" 2>/dev/null
|
||||
fi
|
||||
done
|
||||
|
||||
# 等待所有进程退出(最多等待 5 秒)
|
||||
sleep 1
|
||||
for pid in $pids; do
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
# 如果还在运行,等待最多 4 秒
|
||||
timeout=4
|
||||
while [ $timeout -gt 0 ] && kill -0 "$pid" 2>/dev/null; do
|
||||
sleep 1
|
||||
timeout=$((timeout - 1))
|
||||
done
|
||||
# 如果仍然在运行,强制关闭
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
echo " 强制关闭进程 $pid..."
|
||||
kill -KILL "$pid" 2>/dev/null
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
echo "✅ 所有服务已关闭"
|
||||
}
|
||||
|
||||
main() {
|
||||
echo "🚀 开始启动所有 mini services..."
|
||||
|
||||
# 检查 dist 目录是否存在
|
||||
if [ ! -d "$DIST_DIR" ]; then
|
||||
echo "ℹ️ 目录 $DIST_DIR 不存在"
|
||||
return
|
||||
fi
|
||||
|
||||
# 查找所有 mini-service-*.js 文件
|
||||
service_files=""
|
||||
for file in "$DIST_DIR"/mini-service-*.js; do
|
||||
if [ -f "$file" ]; then
|
||||
if [ -z "$service_files" ]; then
|
||||
service_files="$file"
|
||||
else
|
||||
service_files="$service_files $file"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
# 计算服务文件数量
|
||||
service_count=0
|
||||
for file in $service_files; do
|
||||
service_count=$((service_count + 1))
|
||||
done
|
||||
|
||||
if [ $service_count -eq 0 ]; then
|
||||
echo "ℹ️ 未找到任何 mini service 文件"
|
||||
return
|
||||
fi
|
||||
|
||||
echo "📦 找到 $service_count 个服务,开始启动..."
|
||||
echo ""
|
||||
|
||||
# 启动每个服务
|
||||
for file in $service_files; do
|
||||
service_name=$(basename "$file" .js | sed 's/mini-service-//')
|
||||
echo "▶️ 启动服务: $service_name..."
|
||||
|
||||
# 使用 bun 运行服务(后台运行)
|
||||
bun "$file" &
|
||||
pid=$!
|
||||
if [ -z "$pids" ]; then
|
||||
pids="$pid"
|
||||
else
|
||||
pids="$pids $pid"
|
||||
fi
|
||||
|
||||
# 等待一小段时间检查进程是否成功启动
|
||||
sleep 0.5
|
||||
if ! kill -0 "$pid" 2>/dev/null; then
|
||||
echo "❌ $service_name 启动失败"
|
||||
# 从字符串中移除失败的 PID
|
||||
pids=$(echo "$pids" | sed "s/\b$pid\b//" | sed 's/ */ /g' | sed 's/^ *//' | sed 's/ *$//')
|
||||
else
|
||||
echo "✅ $service_name 已启动 (PID: $pid)"
|
||||
fi
|
||||
done
|
||||
|
||||
# 计算运行中的服务数量
|
||||
running_count=0
|
||||
for pid in $pids; do
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
running_count=$((running_count + 1))
|
||||
fi
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "🎉 所有服务已启动!共 $running_count 个服务正在运行"
|
||||
echo ""
|
||||
echo "💡 按 Ctrl+C 停止所有服务"
|
||||
echo ""
|
||||
|
||||
# 等待所有后台进程
|
||||
wait
|
||||
}
|
||||
|
||||
main
|
||||
|
||||
126
.zscripts/start.sh
Executable file
126
.zscripts/start.sh
Executable file
@@ -0,0 +1,126 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
# 获取脚本所在目录
|
||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
BUILD_DIR="$SCRIPT_DIR"
|
||||
|
||||
# 存储所有子进程的 PID
|
||||
pids=""
|
||||
|
||||
# 清理函数:优雅关闭所有服务
|
||||
cleanup() {
|
||||
echo ""
|
||||
echo "🛑 正在关闭所有服务..."
|
||||
|
||||
# 发送 SIGTERM 信号给所有子进程
|
||||
for pid in $pids; do
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
service_name=$(ps -p "$pid" -o comm= 2>/dev/null || echo "unknown")
|
||||
echo " 关闭进程 $pid ($service_name)..."
|
||||
kill -TERM "$pid" 2>/dev/null
|
||||
fi
|
||||
done
|
||||
|
||||
# 等待所有进程退出(最多等待 5 秒)
|
||||
sleep 1
|
||||
for pid in $pids; do
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
# 如果还在运行,等待最多 4 秒
|
||||
timeout=4
|
||||
while [ $timeout -gt 0 ] && kill -0 "$pid" 2>/dev/null; do
|
||||
sleep 1
|
||||
timeout=$((timeout - 1))
|
||||
done
|
||||
# 如果仍然在运行,强制关闭
|
||||
if kill -0 "$pid" 2>/dev/null; then
|
||||
echo " 强制关闭进程 $pid..."
|
||||
kill -KILL "$pid" 2>/dev/null
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
echo "✅ 所有服务已关闭"
|
||||
exit 0
|
||||
}
|
||||
|
||||
echo "🚀 开始启动所有服务..."
|
||||
echo ""
|
||||
|
||||
# 切换到构建目录
|
||||
cd "$BUILD_DIR" || exit 1
|
||||
|
||||
ls -lah
|
||||
|
||||
# 初始化数据库(如果存在)
|
||||
if [ -d "./next-service-dist/db" ] && [ "$(ls -A ./next-service-dist/db 2>/dev/null)" ] && [ -d "/db" ]; then
|
||||
echo "🗄️ 初始化数据库从 ./next-service-dist/db 到 /db..."
|
||||
cp -r ./next-service-dist/db/* /db/ 2>/dev/null || echo " ⚠️ 无法复制到 /db,跳过数据库初始化"
|
||||
echo "✅ 数据库初始化完成"
|
||||
fi
|
||||
|
||||
# 启动 Next.js 服务器
|
||||
if [ -f "./next-service-dist/server.js" ]; then
|
||||
echo "🚀 启动 Next.js 服务器..."
|
||||
cd next-service-dist/ || exit 1
|
||||
|
||||
# 设置环境变量
|
||||
export NODE_ENV=production
|
||||
export PORT=${PORT:-3000}
|
||||
export HOSTNAME=${HOSTNAME:-0.0.0.0}
|
||||
|
||||
# 后台启动 Next.js
|
||||
bun server.js &
|
||||
NEXT_PID=$!
|
||||
pids="$NEXT_PID"
|
||||
|
||||
# 等待一小段时间检查进程是否成功启动
|
||||
sleep 1
|
||||
if ! kill -0 "$NEXT_PID" 2>/dev/null; then
|
||||
echo "❌ Next.js 服务器启动失败"
|
||||
exit 1
|
||||
else
|
||||
echo "✅ Next.js 服务器已启动 (PID: $NEXT_PID, Port: $PORT)"
|
||||
fi
|
||||
|
||||
cd ../
|
||||
else
|
||||
echo "⚠️ 未找到 Next.js 服务器文件: ./next-service-dist/server.js"
|
||||
fi
|
||||
|
||||
# 启动 mini-services
|
||||
if [ -f "./mini-services-start.sh" ]; then
|
||||
echo "🚀 启动 mini-services..."
|
||||
|
||||
# 运行启动脚本(从根目录运行,脚本内部会处理 mini-services-dist 目录)
|
||||
sh ./mini-services-start.sh &
|
||||
MINI_PID=$!
|
||||
pids="$pids $MINI_PID"
|
||||
|
||||
# 等待一小段时间检查进程是否成功启动
|
||||
sleep 1
|
||||
if ! kill -0 "$MINI_PID" 2>/dev/null; then
|
||||
echo "⚠️ mini-services 可能启动失败,但继续运行..."
|
||||
else
|
||||
echo "✅ mini-services 已启动 (PID: $MINI_PID)"
|
||||
fi
|
||||
elif [ -d "./mini-services-dist" ]; then
|
||||
echo "⚠️ 未找到 mini-services 启动脚本,但目录存在"
|
||||
else
|
||||
echo "ℹ️ mini-services 目录不存在,跳过"
|
||||
fi
|
||||
|
||||
# 启动 Caddy(如果存在 Caddyfile)
|
||||
echo "🚀 启动 Caddy..."
|
||||
|
||||
# Caddy 作为前台进程运行(主进程)
|
||||
echo "✅ Caddy 已启动(前台运行)"
|
||||
echo ""
|
||||
echo "🎉 所有服务已启动!"
|
||||
echo ""
|
||||
echo "💡 按 Ctrl+C 停止所有服务"
|
||||
echo ""
|
||||
|
||||
# Caddy 作为主进程运行
|
||||
exec caddy run --config Caddyfile --adapter caddyfile
|
||||
367
AGENTS.md
Executable file
367
AGENTS.md
Executable file
@@ -0,0 +1,367 @@
|
||||
# Mana Loop - Project Architecture Guide
|
||||
|
||||
This document provides a comprehensive overview of the project architecture for AI agents working on this codebase.
|
||||
|
||||
---
|
||||
|
||||
## 🔑 Git Credentials (SAVE THESE)
|
||||
|
||||
**Repository:** `git@gitea.tailf367e3.ts.net:Anexim/Mana-Loop.git`
|
||||
|
||||
**HTTPS URL with credentials:**
|
||||
```
|
||||
https://zhipu:5LlnutmdsC2WirDwWgnZuRH7@gitea.tailf367e3.ts.net/Anexim/Mana-Loop.git
|
||||
```
|
||||
|
||||
**Credentials:**
|
||||
- **User:** zhipu
|
||||
- **Email:** zhipu@local.local
|
||||
- **Password:** 5LlnutmdsC2WirDwWgnZuRH7
|
||||
|
||||
**To configure git:**
|
||||
```bash
|
||||
git config --global user.name "zhipu"
|
||||
git config --global user.email "zhipu@local.local"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ⚠️ MANDATORY GIT WORKFLOW - MUST BE FOLLOWED
|
||||
|
||||
**Before starting ANY work, you MUST:**
|
||||
|
||||
1. **Pull the latest changes:**
|
||||
```bash
|
||||
cd /home/z/my-project && git pull origin master
|
||||
```
|
||||
|
||||
2. **Do your task** - Make all necessary code changes
|
||||
|
||||
3. **Before finishing, commit and push:**
|
||||
```bash
|
||||
cd /home/z/my-project
|
||||
git add -A
|
||||
git commit -m "descriptive message about changes"
|
||||
git push origin master
|
||||
```
|
||||
|
||||
**This workflow is ENFORCED and NON-NEGOTIABLE.** Every agent session must:
|
||||
- Start with `git pull`
|
||||
- End with `git add`, `git commit`, `git push`
|
||||
|
||||
**Git Remote:** `git@gitea.tailf367e3.ts.net:Anexim/Mana-Loop.git`
|
||||
|
||||
---
|
||||
|
||||
## Project Overview
|
||||
|
||||
**Mana Loop** is an incremental/idle game built with:
|
||||
- **Framework**: Next.js 16 with App Router
|
||||
- **Language**: TypeScript 5
|
||||
- **Styling**: Tailwind CSS 4 with shadcn/ui components
|
||||
- **State Management**: Zustand with persist middleware
|
||||
- **Database**: Prisma ORM with SQLite (for persistence features)
|
||||
|
||||
## Core Game Loop
|
||||
|
||||
1. **Mana Gathering**: Click or auto-generate mana over time
|
||||
2. **Studying**: Spend mana to learn skills and spells
|
||||
3. **Combat**: Climb the Spire, defeat guardians, sign pacts
|
||||
4. **Crafting**: Enchant equipment with spell effects
|
||||
5. **Prestige**: Reset progress for permanent bonuses (Insight)
|
||||
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
src/
|
||||
├── app/
|
||||
│ ├── page.tsx # Main game UI (~1700 lines, single page application)
|
||||
│ ├── layout.tsx # Root layout with providers
|
||||
│ └── api/ # API routes (minimal use)
|
||||
├── components/
|
||||
│ ├── ui/ # shadcn/ui components (auto-generated)
|
||||
│ └── game/
|
||||
│ ├── index.ts # Barrel exports
|
||||
│ ├── ActionButtons.tsx # Main action buttons (Meditate, Climb, Study, etc.)
|
||||
│ ├── CalendarDisplay.tsx # Day calendar with incursion indicators
|
||||
│ ├── CraftingProgress.tsx # Design/preparation/application progress bars
|
||||
│ ├── StudyProgress.tsx # Current study progress with cancel button
|
||||
│ ├── ManaDisplay.tsx # Mana/gathering section with progress bar
|
||||
│ ├── TimeDisplay.tsx # Day/hour display with pause toggle
|
||||
│ └── tabs/ # Tab-specific components
|
||||
│ ├── index.ts # Tab component exports
|
||||
│ ├── CraftingTab.tsx # Enchantment crafting UI
|
||||
│ ├── LabTab.tsx # Skill upgrade and lab features
|
||||
│ ├── SpellsTab.tsx # Spell management and equipment spells
|
||||
│ └── SpireTab.tsx # Combat and spire climbing
|
||||
└── lib/
|
||||
├── game/
|
||||
│ ├── store.ts # Zustand store (~1650 lines, main state + tick logic)
|
||||
│ ├── computed-stats.ts # Computed stats functions (extracted utilities)
|
||||
│ ├── navigation-slice.ts # Floor navigation actions (setClimbDirection, changeFloor)
|
||||
│ ├── study-slice.ts # Study system actions (startStudying*, cancelStudy)
|
||||
│ ├── crafting-slice.ts # Equipment/enchantment logic
|
||||
│ ├── familiar-slice.ts # Familiar system actions
|
||||
│ ├── effects.ts # Unified effect computation
|
||||
│ ├── upgrade-effects.ts # Skill upgrade effect definitions
|
||||
│ ├── constants.ts # Game definitions (spells, skills, etc.)
|
||||
│ ├── skill-evolution.ts # Skill tier progression paths
|
||||
│ ├── types.ts # TypeScript interfaces
|
||||
│ ├── formatting.ts # Display formatters
|
||||
│ ├── utils.ts # Utility functions
|
||||
│ └── data/
|
||||
│ ├── equipment.ts # Equipment type definitions
|
||||
│ └── enchantment-effects.ts # Enchantment effect catalog
|
||||
└── utils.ts # General utilities (cn function)
|
||||
```
|
||||
|
||||
## Key Systems
|
||||
|
||||
### 1. State Management (`store.ts`)
|
||||
|
||||
The game uses a Zustand store organized with **slice pattern** for better maintainability:
|
||||
|
||||
#### Store Slices
|
||||
- **Main Store** (`store.ts`): Core state, tick logic, and main actions
|
||||
- **Navigation Slice** (`navigation-slice.ts`): Floor navigation (setClimbDirection, changeFloor)
|
||||
- **Study Slice** (`study-slice.ts`): Study system (startStudyingSkill, startStudyingSpell, cancelStudy)
|
||||
- **Crafting Slice** (`crafting-slice.ts`): Equipment/enchantment (createEquipmentInstance, startDesigningEnchantment)
|
||||
- **Familiar Slice** (`familiar-slice.ts`): Familiar system (addFamiliar, removeFamiliar)
|
||||
|
||||
#### Computed Stats (`computed-stats.ts`)
|
||||
Extracted utility functions for stat calculations:
|
||||
- `computeMaxMana()`, `computeRegen()`, `computeEffectiveRegen()`
|
||||
- `calcDamage()`, `calcInsight()`, `getElementalBonus()`
|
||||
- `getFloorMaxHP()`, `getFloorElement()`, `getMeditationBonus()`
|
||||
- `canAffordSpellCost()`, `deductSpellCost()`
|
||||
|
||||
```typescript
|
||||
interface GameState {
|
||||
// Time
|
||||
day: number;
|
||||
hour: number;
|
||||
paused: boolean;
|
||||
|
||||
// Mana
|
||||
rawMana: number;
|
||||
elements: Record<string, ElementState>;
|
||||
|
||||
// Combat
|
||||
currentFloor: number;
|
||||
floorHP: number;
|
||||
activeSpell: string;
|
||||
castProgress: number;
|
||||
|
||||
// Progression
|
||||
skills: Record<string, number>;
|
||||
spells: Record<string, SpellState>;
|
||||
skillUpgrades: Record<string, string[]>;
|
||||
skillTiers: Record<string, number>;
|
||||
|
||||
// Equipment
|
||||
equipmentInstances: Record<string, EquipmentInstance>;
|
||||
equippedInstances: Record<string, string | null>;
|
||||
enchantmentDesigns: EnchantmentDesign[];
|
||||
|
||||
// Prestige
|
||||
insight: number;
|
||||
prestigeUpgrades: Record<string, number>;
|
||||
signedPacts: number[];
|
||||
}
|
||||
```
|
||||
|
||||
### 2. Effect System (`effects.ts`)
|
||||
|
||||
**CRITICAL**: All stat modifications flow through the unified effect system.
|
||||
|
||||
```typescript
|
||||
// Effects come from two sources:
|
||||
// 1. Skill Upgrades (milestone bonuses)
|
||||
// 2. Equipment Enchantments (crafted bonuses)
|
||||
|
||||
getUnifiedEffects(state) => UnifiedEffects {
|
||||
maxManaBonus, maxManaMultiplier,
|
||||
regenBonus, regenMultiplier,
|
||||
clickManaBonus, clickManaMultiplier,
|
||||
baseDamageBonus, baseDamageMultiplier,
|
||||
attackSpeedMultiplier,
|
||||
critChanceBonus, critDamageMultiplier,
|
||||
studySpeedMultiplier,
|
||||
specials: Set<string>, // Special effect IDs
|
||||
}
|
||||
```
|
||||
|
||||
**When adding new stats**:
|
||||
1. Add to `ComputedEffects` interface in `upgrade-effects.ts`
|
||||
2. Add mapping in `computeEquipmentEffects()` in `effects.ts`
|
||||
3. Apply in the relevant game logic (tick, damage calc, etc.)
|
||||
|
||||
### 3. Combat System
|
||||
|
||||
Combat uses a **cast speed** system:
|
||||
- Each spell has `castSpeed` (casts per hour)
|
||||
- Cast progress accumulates: `progress += castSpeed * attackSpeedMultiplier * HOURS_PER_TICK`
|
||||
- When `progress >= 1`, spell is cast (cost deducted, damage dealt)
|
||||
- DPS = `damagePerCast * castsPerSecond`
|
||||
|
||||
Damage calculation order:
|
||||
1. Base spell damage
|
||||
2. Skill bonuses (combatTrain, arcaneFury, etc.)
|
||||
3. Upgrade effects (multipliers, bonuses)
|
||||
4. Special effects (Overpower, Berserker, etc.)
|
||||
5. Elemental modifiers (same element +25%, super effective +50%)
|
||||
|
||||
### 4. Crafting/Enchantment System
|
||||
|
||||
Three-stage process:
|
||||
1. **Design**: Select effects, takes time based on complexity
|
||||
2. **Prepare**: Pay mana to prepare equipment, takes time
|
||||
3. **Apply**: Apply design to equipment, costs mana per hour
|
||||
|
||||
Equipment has **capacity** that limits total enchantment power.
|
||||
|
||||
### 5. Skill Evolution System
|
||||
|
||||
Skills have 5 tiers of evolution:
|
||||
- At level 5: Choose 2 of 4 milestone upgrades
|
||||
- At level 10: Choose 2 more upgrades, then tier up
|
||||
- Each tier multiplies the skill's base effect by 10x
|
||||
|
||||
## Important Patterns
|
||||
|
||||
### Adding a New Effect
|
||||
|
||||
1. **Define in `enchantment-effects.ts`**:
|
||||
```typescript
|
||||
my_new_effect: {
|
||||
id: 'my_new_effect',
|
||||
name: 'Effect Name',
|
||||
description: '+10% something',
|
||||
category: 'combat',
|
||||
baseCapacityCost: 30,
|
||||
maxStacks: 3,
|
||||
allowedEquipmentCategories: ['caster', 'hands'],
|
||||
effect: { type: 'multiplier', stat: 'attackSpeed', value: 1.10 }
|
||||
}
|
||||
```
|
||||
|
||||
2. **Add stat mapping in `effects.ts`** (if new stat):
|
||||
```typescript
|
||||
// In computeEquipmentEffects()
|
||||
if (effect.stat === 'myNewStat') {
|
||||
bonuses.myNewStat = (bonuses.myNewStat || 0) + effect.value;
|
||||
}
|
||||
```
|
||||
|
||||
3. **Apply in game logic**:
|
||||
```typescript
|
||||
const effects = getUnifiedEffects(state);
|
||||
damage *= effects.myNewStatMultiplier;
|
||||
```
|
||||
|
||||
### Adding a New Skill
|
||||
|
||||
1. **Define in `constants.ts` SKILLS_DEF**
|
||||
2. **Add evolution path in `skill-evolution.ts`**
|
||||
3. **Add prerequisite checks in `store.ts`**
|
||||
4. **Update UI in `page.tsx`**
|
||||
|
||||
### Adding a New Spell
|
||||
|
||||
1. **Define in `constants.ts` SPELLS_DEF**
|
||||
2. **Add spell enchantment in `enchantment-effects.ts`**
|
||||
3. **Add research skill in `constants.ts`**
|
||||
4. **Map research to effect in `EFFECT_RESEARCH_MAPPING`**
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
1. **Forgetting to call `getUnifiedEffects()`**: Always use unified effects for stat calculations
|
||||
2. **Direct stat modification**: Never modify stats directly; use effect system
|
||||
3. **Missing tier multiplier**: Use `getTierMultiplier(skillId)` for tiered skills
|
||||
4. **Ignoring special effects**: Check `hasSpecial(effects, SPECIAL_EFFECTS.X)` for special abilities
|
||||
|
||||
## Testing Guidelines
|
||||
|
||||
- Run `bun run lint` after changes
|
||||
- Check dev server logs at `/home/z/my-project/dev.log`
|
||||
- Test with fresh game state (clear localStorage)
|
||||
|
||||
## Slice Pattern for Store Organization
|
||||
|
||||
The store uses a **slice pattern** to organize related actions into separate files. This improves maintainability and makes the codebase more modular.
|
||||
|
||||
### Creating a New Slice
|
||||
|
||||
1. **Create the slice file** (e.g., `my-feature-slice.ts`):
|
||||
```typescript
|
||||
// Define the actions interface
|
||||
export interface MyFeatureActions {
|
||||
doSomething: (param: string) => void;
|
||||
undoSomething: () => void;
|
||||
}
|
||||
|
||||
// Create the slice factory
|
||||
export function createMyFeatureSlice(
|
||||
set: StoreApi<GameStore>['setState'],
|
||||
get: StoreApi<GameStore>['getState']
|
||||
): MyFeatureActions {
|
||||
return {
|
||||
doSomething: (param: string) => {
|
||||
set((state) => {
|
||||
// Update state
|
||||
});
|
||||
},
|
||||
undoSomething: () => {
|
||||
set((state) => {
|
||||
// Update state
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
2. **Add to main store** (`store.ts`):
|
||||
```typescript
|
||||
import { createMyFeatureSlice, MyFeatureActions } from './my-feature-slice';
|
||||
|
||||
// Extend GameStore interface
|
||||
interface GameStore extends GameState, MyFeatureActions, /* other slices */ {}
|
||||
|
||||
// Spread into store creation
|
||||
const useGameStore = create<GameStore>()(
|
||||
persist(
|
||||
(set, get) => ({
|
||||
...createMyFeatureSlice(set, get),
|
||||
// other slices and state
|
||||
}),
|
||||
// persist config
|
||||
)
|
||||
);
|
||||
```
|
||||
|
||||
### Existing Slices
|
||||
|
||||
| Slice | File | Purpose |
|
||||
|-------|------|---------|
|
||||
| Navigation | `navigation-slice.ts` | Floor navigation (setClimbDirection, changeFloor) |
|
||||
| Study | `study-slice.ts` | Study system (startStudyingSkill, startStudyingSpell, cancelStudy) |
|
||||
| Crafting | `crafting-slice.ts` | Equipment/enchantment (createEquipmentInstance, startDesigningEnchantment) |
|
||||
| Familiar | `familiar-slice.ts` | Familiar system (addFamiliar, removeFamiliar) |
|
||||
|
||||
## File Size Guidelines
|
||||
|
||||
### Current File Sizes (After Refactoring)
|
||||
| File | Lines | Notes |
|
||||
|------|-------|-------|
|
||||
| `store.ts` | ~1650 | Core state + tick logic (reduced from 2138, 23% reduction) |
|
||||
| `page.tsx` | ~1695 | Main UI (reduced from 2554, 34% reduction) |
|
||||
| `computed-stats.ts` | ~200 | Extracted utility functions |
|
||||
| `navigation-slice.ts` | ~50 | Navigation actions |
|
||||
| `study-slice.ts` | ~100 | Study system actions |
|
||||
|
||||
### Guidelines
|
||||
- Keep `page.tsx` under 2000 lines by extracting to components (ActionButtons, ManaDisplay, etc.)
|
||||
- Keep `store.ts` under 1800 lines by extracting to slices (navigation, study, crafting, familiar)
|
||||
- Extract computed stats and utility functions to `computed-stats.ts` when >50 lines
|
||||
- Use barrel exports (`index.ts`) for clean imports
|
||||
- Follow the slice pattern for store organization (see below)
|
||||
313
AUDIT_REPORT.md
Executable file
313
AUDIT_REPORT.md
Executable file
@@ -0,0 +1,313 @@
|
||||
# Mana Loop - Codebase Audit Report
|
||||
|
||||
**Task ID:** 4
|
||||
**Date:** Audit of unimplemented effects, upgrades, and missing functionality
|
||||
|
||||
---
|
||||
|
||||
## 1. Special Effects Status
|
||||
|
||||
### SPECIAL_EFFECTS Constant (upgrade-effects.ts)
|
||||
|
||||
The `SPECIAL_EFFECTS` constant defines 32 special effect IDs. Here's the implementation status:
|
||||
|
||||
| Effect ID | Name | Status | Notes |
|
||||
|-----------|------|--------|-------|
|
||||
| `MANA_CASCADE` | Mana Cascade | ⚠️ Partially Implemented | Defined in `computeDynamicRegen()` but that function is NOT called from store.ts |
|
||||
| `STEADY_STREAM` | Steady Stream | ⚠️ Partially Implemented | Defined in `computeDynamicRegen()` but not called from tick |
|
||||
| `MANA_TORRENT` | Mana Torrent | ⚠️ Partially Implemented | Defined in `computeDynamicRegen()` but not called |
|
||||
| `FLOW_SURGE` | Flow Surge | ❌ Missing | Not implemented anywhere |
|
||||
| `MANA_EQUILIBRIUM` | Mana Equilibrium | ❌ Missing | Not implemented |
|
||||
| `DESPERATE_WELLS` | Desperate Wells | ⚠️ Partially Implemented | Defined in `computeDynamicRegen()` but not called |
|
||||
| `MANA_ECHO` | Mana Echo | ❌ Missing | Not implemented in gatherMana() |
|
||||
| `EMERGENCY_RESERVE` | Emergency Reserve | ❌ Missing | Not implemented in startNewLoop() |
|
||||
| `BATTLE_FURY` | Battle Fury | ⚠️ Partially Implemented | In `computeDynamicDamage()` but function not called |
|
||||
| `ARMOR_PIERCE` | Armor Pierce | ❌ Missing | Floor defense not implemented |
|
||||
| `OVERPOWER` | Overpower | ✅ Implemented | store.ts line 627 |
|
||||
| `BERSERKER` | Berserker | ✅ Implemented | store.ts line 632 |
|
||||
| `COMBO_MASTER` | Combo Master | ❌ Missing | Not implemented |
|
||||
| `ADRENALINE_RUSH` | Adrenaline Rush | ❌ Missing | Not implemented on enemy defeat |
|
||||
| `PERFECT_MEMORY` | Perfect Memory | ❌ Missing | Not implemented in cancel study |
|
||||
| `QUICK_MASTERY` | Quick Mastery | ❌ Missing | Not implemented |
|
||||
| `PARALLEL_STUDY` | Parallel Study | ⚠️ Partially Implemented | State exists but logic incomplete |
|
||||
| `STUDY_INSIGHT` | Study Insight | ❌ Missing | Not implemented |
|
||||
| `STUDY_MOMENTUM` | Study Momentum | ❌ Missing | Not implemented |
|
||||
| `KNOWLEDGE_ECHO` | Knowledge Echo | ❌ Missing | Not implemented |
|
||||
| `KNOWLEDGE_TRANSFER` | Knowledge Transfer | ❌ Missing | Not implemented |
|
||||
| `MENTAL_CLARITY` | Mental Clarity | ❌ Missing | Not implemented |
|
||||
| `STUDY_REFUND` | Study Refund | ❌ Missing | Not implemented |
|
||||
| `FREE_STUDY` | Free Study | ❌ Missing | Not implemented |
|
||||
| `MIND_PALACE` | Mind Palace | ❌ Missing | Not implemented |
|
||||
| `STUDY_RUSH` | Study Rush | ❌ Missing | Not implemented |
|
||||
| `CHAIN_STUDY` | Chain Study | ❌ Missing | Not implemented |
|
||||
| `ELEMENTAL_HARMONY` | Elemental Harmony | ❌ Missing | Not implemented |
|
||||
| `DEEP_STORAGE` | Deep Storage | ❌ Missing | Not implemented |
|
||||
| `DOUBLE_CRAFT` | Double Craft | ❌ Missing | Not implemented |
|
||||
| `ELEMENTAL_RESONANCE` | Elemental Resonance | ❌ Missing | Not implemented |
|
||||
| `PURE_ELEMENTS` | Pure Elements | ❌ Missing | Not implemented |
|
||||
|
||||
**Summary:** 2 fully implemented, 6 partially implemented (function exists but not called), 24 not implemented.
|
||||
|
||||
---
|
||||
|
||||
## 2. Enchantment Effects Status
|
||||
|
||||
### Equipment Enchantment Effects (enchantment-effects.ts)
|
||||
|
||||
The following effect types are defined:
|
||||
|
||||
| Effect Type | Status | Notes |
|
||||
|-------------|--------|-------|
|
||||
| **Spell Effects** (`type: 'spell'`) | ✅ Working | Spells granted via `getSpellsFromEquipment()` |
|
||||
| **Bonus Effects** (`type: 'bonus'`) | ✅ Working | Applied in `computeEquipmentEffects()` |
|
||||
| **Multiplier Effects** (`type: 'multiplier'`) | ✅ Working | Applied in `computeEquipmentEffects()` |
|
||||
| **Special Effects** (`type: 'special'`) | ⚠️ Tracked Only | Added to `specials` Set but NOT applied in game logic |
|
||||
|
||||
### Special Enchantment Effects Not Applied:
|
||||
|
||||
| Effect ID | Description | Issue |
|
||||
|-----------|-------------|-------|
|
||||
| `spellEcho10` | 10% chance cast twice | Tracked but not implemented in combat |
|
||||
| `lifesteal5` | 5% damage as mana | Tracked but not implemented in combat |
|
||||
| `overpower` | +50% damage at 80% mana | Tracked but separate from skill upgrade version |
|
||||
|
||||
**Location of Issue:**
|
||||
```typescript
|
||||
// effects.ts line 58-60
|
||||
} else if (effect.type === 'special' && effect.specialId) {
|
||||
specials.add(effect.specialId);
|
||||
}
|
||||
// Effect is tracked but never used in combat/damage calculations
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3. Skill Effects Status
|
||||
|
||||
### SKILLS_DEF Analysis (constants.ts)
|
||||
|
||||
Skills with direct effects that should apply per level:
|
||||
|
||||
| Skill | Effect | Status |
|
||||
|-------|--------|--------|
|
||||
| `manaWell` | +100 max mana per level | ✅ Implemented |
|
||||
| `manaFlow` | +1 regen/hr per level | ✅ Implemented |
|
||||
| `elemAttune` | +50 elem mana cap | ✅ Implemented |
|
||||
| `manaOverflow` | +25% click mana | ✅ Implemented |
|
||||
| `quickLearner` | +10% study speed | ✅ Implemented |
|
||||
| `focusedMind` | -5% study cost | ✅ Implemented |
|
||||
| `meditation` | 2.5x regen after 4hrs | ✅ Implemented |
|
||||
| `knowledgeRetention` | +20% progress saved | ⚠️ Partially Implemented |
|
||||
| `enchanting` | Unlocks designs | ✅ Implemented |
|
||||
| `efficientEnchant` | -5% capacity cost | ⚠️ Not verified |
|
||||
| `disenchanting` | 20% mana recovery | ⚠️ Not verified |
|
||||
| `enchantSpeed` | -10% enchant time | ⚠️ Not verified |
|
||||
| `scrollCrafting` | Create scrolls | ❌ Not implemented |
|
||||
| `essenceRefining` | +10% effect power | ⚠️ Not verified |
|
||||
| `effCrafting` | -10% craft time | ⚠️ Not verified |
|
||||
| `fieldRepair` | +15% repair | ❌ Repair not implemented |
|
||||
| `elemCrafting` | +25% craft output | ✅ Implemented |
|
||||
| `manaTap` | +1 mana/click | ✅ Implemented |
|
||||
| `manaSurge` | +3 mana/click | ✅ Implemented |
|
||||
| `manaSpring` | +2 regen | ✅ Implemented |
|
||||
| `deepTrance` | 3x after 6hrs | ✅ Implemented |
|
||||
| `voidMeditation` | 5x after 8hrs | ✅ Implemented |
|
||||
| `insightHarvest` | +10% insight | ✅ Implemented |
|
||||
| `temporalMemory` | Keep spells | ✅ Implemented |
|
||||
| `guardianBane` | +20% vs guardians | ⚠️ Tracked but not verified |
|
||||
|
||||
---
|
||||
|
||||
## 4. Missing Implementations
|
||||
|
||||
### 4.1 Dynamic Effect Functions Not Called
|
||||
|
||||
The following functions exist in `upgrade-effects.ts` but are NOT called from `store.ts`:
|
||||
|
||||
```typescript
|
||||
// upgrade-effects.ts - EXISTS but NOT USED
|
||||
export function computeDynamicRegen(
|
||||
effects: ComputedEffects,
|
||||
baseRegen: number,
|
||||
maxMana: number,
|
||||
currentMana: number,
|
||||
incursionStrength: number
|
||||
): number { ... }
|
||||
|
||||
export function computeDynamicDamage(
|
||||
effects: ComputedEffects,
|
||||
baseDamage: number,
|
||||
floorHPPct: number,
|
||||
currentMana: number,
|
||||
maxMana: number,
|
||||
consecutiveHits: number
|
||||
): number { ... }
|
||||
```
|
||||
|
||||
**Where it should be called:**
|
||||
- `store.ts` tick() function around line 414 for regen
|
||||
- `store.ts` tick() function around line 618 for damage
|
||||
|
||||
### 4.2 Missing Combat Special Effects
|
||||
|
||||
Location: `store.ts` tick() combat section (lines 510-760)
|
||||
|
||||
Missing implementations:
|
||||
```typescript
|
||||
// BATTLE_FURY - +10% damage per consecutive hit
|
||||
if (hasSpecial(effects, SPECIAL_EFFECTS.BATTLE_FURY)) {
|
||||
// Need to track consecutiveHits in state
|
||||
}
|
||||
|
||||
// ARMOR_PIERCE - Ignore 10% floor defense
|
||||
// Floor defense not implemented in game
|
||||
|
||||
// COMBO_MASTER - Every 5th attack deals 3x damage
|
||||
if (hasSpecial(effects, SPECIAL_EFFECTS.COMBO_MASTER)) {
|
||||
// Need to track hitCount in state
|
||||
}
|
||||
|
||||
// ADRENALINE_RUSH - Restore 5% mana on kill
|
||||
// Should be added after floorHP <= 0 check
|
||||
```
|
||||
|
||||
### 4.3 Missing Study Special Effects
|
||||
|
||||
Location: `store.ts` tick() study section (lines 440-485)
|
||||
|
||||
Missing implementations:
|
||||
```typescript
|
||||
// MENTAL_CLARITY - +10% study speed when mana > 75%
|
||||
// STUDY_RUSH - First hour is 2x speed
|
||||
// STUDY_REFUND - 25% mana back on completion
|
||||
// KNOWLEDGE_ECHO - 10% instant study chance
|
||||
// STUDY_MOMENTUM - +5% speed per consecutive hour
|
||||
```
|
||||
|
||||
### 4.4 Missing Loop/Click Effects
|
||||
|
||||
Location: `store.ts` gatherMana() and startNewLoop()
|
||||
|
||||
```typescript
|
||||
// gatherMana() - MANA_ECHO
|
||||
// 10% chance to gain double mana from clicks
|
||||
if (hasSpecial(effects, SPECIAL_EFFECTS.MANA_ECHO) && Math.random() < 0.1) {
|
||||
cm *= 2;
|
||||
}
|
||||
|
||||
// startNewLoop() - EMERGENCY_RESERVE
|
||||
// Keep 10% max mana when starting new loop
|
||||
if (hasSpecial(effects, SPECIAL_EFFECTS.EMERGENCY_RESERVE)) {
|
||||
newState.rawMana = maxMana * 0.1;
|
||||
}
|
||||
```
|
||||
|
||||
### 4.5 Parallel Study Incomplete
|
||||
|
||||
`parallelStudyTarget` exists in state but the logic is not fully implemented in tick():
|
||||
- State field exists (line 203)
|
||||
- No tick processing for parallel study
|
||||
- UI may show it but actual progress not processed
|
||||
|
||||
---
|
||||
|
||||
## 5. Balance Concerns
|
||||
|
||||
### 5.1 Weak Upgrades
|
||||
|
||||
| Upgrade | Issue | Suggestion |
|
||||
|---------|-------|------------|
|
||||
| `manaThreshold` | +20% mana for -10% regen is a net negative early | Change to +30% mana for -5% regen |
|
||||
| `manaOverflow` | +25% click mana at 5 levels is only +5%/level | Increase to +10% per level |
|
||||
| `fieldRepair` | Repair system not implemented | Remove or implement repair |
|
||||
| `scrollCrafting` | Scroll system not implemented | Remove or implement scrolls |
|
||||
|
||||
### 5.2 Tier Scaling Issues
|
||||
|
||||
From `skill-evolution.ts`, tier multipliers are 10x per tier:
|
||||
- Tier 1: multiplier 1
|
||||
- Tier 2: multiplier 10
|
||||
- Tier 3: multiplier 100
|
||||
- Tier 4: multiplier 1000
|
||||
- Tier 5: multiplier 10000
|
||||
|
||||
This creates massive power jumps that may trivialize content when tiering up.
|
||||
|
||||
### 5.3 Special Effect Research Costs
|
||||
|
||||
Research skills for effects are expensive but effects may not be implemented:
|
||||
- `researchSpecialEffects` costs 500 mana + 10 hours study
|
||||
- Effects like `spellEcho10` are tracked but not applied
|
||||
- Player invests resources for non-functional upgrades
|
||||
|
||||
---
|
||||
|
||||
## 6. Critical Issues
|
||||
|
||||
### 6.1 computeDynamicRegen Not Used
|
||||
|
||||
**File:** `computed-stats.ts` lines 210-225
|
||||
|
||||
The function exists but only applies incursion penalty. It should call the more comprehensive `computeDynamicRegen` from `upgrade-effects.ts` that handles:
|
||||
- Mana Cascade
|
||||
- Mana Torrent
|
||||
- Desperate Wells
|
||||
- Steady Stream
|
||||
|
||||
### 6.2 No Consecutive Hit Tracking
|
||||
|
||||
`BATTLE_FURY` and `COMBO_MASTER` require tracking consecutive hits, but this state doesn't exist. Need:
|
||||
```typescript
|
||||
// In GameState
|
||||
consecutiveHits: number;
|
||||
totalHitsThisLoop: number;
|
||||
```
|
||||
|
||||
### 6.3 Enchantment Special Effects Not Applied
|
||||
|
||||
The `specials` Set is populated but never checked in combat for enchantment-specific effects like:
|
||||
- `lifesteal5`
|
||||
- `spellEcho10`
|
||||
|
||||
---
|
||||
|
||||
## 7. Recommendations
|
||||
|
||||
### Priority 1 - Core Effects
|
||||
1. Call `computeDynamicRegen()` from tick() instead of inline calculation
|
||||
2. Call `computeDynamicDamage()` from combat section
|
||||
3. Implement MANA_ECHO in gatherMana()
|
||||
4. Implement EMERGENCY_RESERVE in startNewLoop()
|
||||
|
||||
### Priority 2 - Combat Effects
|
||||
1. Add `consecutiveHits` to GameState
|
||||
2. Implement BATTLE_FURY damage scaling
|
||||
3. Implement COMBO_MASTER every 5th hit
|
||||
4. Implement ADRENALINE_RUSH on kill
|
||||
|
||||
### Priority 3 - Study Effects
|
||||
1. Implement MENTAL_CLARITY conditional speed
|
||||
2. Implement STUDY_RUSH first hour bonus
|
||||
3. Implement STUDY_REFUND on completion
|
||||
4. Implement KNOWLEDGE_ECHO instant chance
|
||||
|
||||
### Priority 4 - Missing Systems
|
||||
1. Implement or remove `scrollCrafting` skill
|
||||
2. Implement or remove `fieldRepair` skill
|
||||
3. Complete parallel study tick processing
|
||||
4. Implement floor defense for ARMOR_PIERCE
|
||||
|
||||
---
|
||||
|
||||
## 8. Files Affected
|
||||
|
||||
| File | Changes Needed |
|
||||
|------|----------------|
|
||||
| `src/lib/game/store.ts` | Call dynamic effect functions, implement specials |
|
||||
| `src/lib/game/computed-stats.ts` | Integrate with upgrade-effects dynamic functions |
|
||||
| `src/lib/game/types.ts` | Add consecutiveHits to GameState |
|
||||
| `src/lib/game/skill-evolution.ts` | Consider removing unimplementable upgrades |
|
||||
|
||||
---
|
||||
|
||||
**End of Audit Report**
|
||||
23
Caddyfile
Executable file
23
Caddyfile
Executable file
@@ -0,0 +1,23 @@
|
||||
:81 {
|
||||
@transform_port_query {
|
||||
query XTransformPort=*
|
||||
}
|
||||
|
||||
handle @transform_port_query {
|
||||
reverse_proxy localhost:{query.XTransformPort} {
|
||||
header_up Host {host}
|
||||
header_up X-Forwarded-For {remote_host}
|
||||
header_up X-Forwarded-Proto {scheme}
|
||||
header_up X-Real-IP {remote_host}
|
||||
}
|
||||
}
|
||||
|
||||
handle {
|
||||
reverse_proxy localhost:3000 {
|
||||
header_up Host {host}
|
||||
header_up X-Forwarded-For {remote_host}
|
||||
header_up X-Forwarded-Proto {scheme}
|
||||
header_up X-Real-IP {remote_host}
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Dockerfile
Executable file
66
Dockerfile
Executable file
@@ -0,0 +1,66 @@
|
||||
# Mana Loop - Next.js Game Docker Image
|
||||
|
||||
FROM node:20-alpine AS builder
|
||||
WORKDIR /app
|
||||
|
||||
# Install dependencies
|
||||
RUN apk add --no-cache libc6-compat openssl
|
||||
|
||||
# Install bun
|
||||
RUN npm install -g bun
|
||||
|
||||
# Copy package files first for better caching
|
||||
COPY package.json bun.lockb* ./
|
||||
COPY prisma ./prisma/
|
||||
|
||||
# Install dependencies
|
||||
RUN bun install --frozen-lockfile
|
||||
|
||||
# Copy the rest of the application
|
||||
COPY . .
|
||||
|
||||
# Set environment variables for build
|
||||
ENV NEXT_TELEMETRY_DISABLED=1
|
||||
ENV NODE_ENV=production
|
||||
ENV DATABASE_URL="file:./dev.db"
|
||||
|
||||
# Generate Prisma client
|
||||
RUN bunx prisma generate --schema=./prisma/schema.prisma
|
||||
|
||||
# Build the application
|
||||
RUN bun run build
|
||||
|
||||
# Production image
|
||||
FROM node:20-alpine AS runner
|
||||
WORKDIR /app
|
||||
|
||||
# Install openssl for Prisma
|
||||
RUN apk add --no-cache openssl
|
||||
|
||||
ENV NODE_ENV=production
|
||||
ENV NEXT_TELEMETRY_DISABLED=1
|
||||
ENV DATABASE_URL="file:./data/dev.db"
|
||||
|
||||
# Create data directory for SQLite
|
||||
RUN mkdir -p /app/data
|
||||
|
||||
# Copy necessary files from builder
|
||||
COPY --from=builder /app/public ./public
|
||||
COPY --from=builder /app/.next/standalone ./
|
||||
COPY --from=builder /app/.next/static ./.next/static
|
||||
COPY --from=builder /app/prisma ./prisma
|
||||
COPY --from=builder /app/node_modules/.prisma ./node_modules/.prisma
|
||||
COPY --from=builder /app/node_modules/@prisma ./node_modules/@prisma
|
||||
|
||||
# Expose port
|
||||
EXPOSE 3000
|
||||
|
||||
ENV PORT=3000
|
||||
ENV HOSTNAME="0.0.0.0"
|
||||
|
||||
# Health check
|
||||
HEALTHCHECK --interval=30s --timeout=10s --start-period=5s --retries=3 \
|
||||
CMD wget --no-verbose --tries=1 --spider http://localhost:3000 || exit 1
|
||||
|
||||
# Start the server (running as root)
|
||||
CMD ["node", "server.js"]
|
||||
284
README.md
Executable file
284
README.md
Executable file
@@ -0,0 +1,284 @@
|
||||
# Mana Loop
|
||||
|
||||
An incremental/idle game about climbing a magical spire, mastering skills, and uncovering the secrets of an ancient tower.
|
||||
|
||||
## Overview
|
||||
|
||||
**Mana Loop** is a browser-based incremental game where players gather mana, study skills and spells, climb the floors of a mysterious spire, and craft enchanted equipment. The game features a prestige system (Insight) that provides permanent progression bonuses across playthroughs.
|
||||
|
||||
### The Game Loop
|
||||
|
||||
1. **Gather Mana** - Click to collect mana or let it regenerate automatically
|
||||
2. **Study Skills & Spells** - Spend mana to learn new abilities and unlock upgrades
|
||||
3. **Climb the Spire** - Battle through floors, defeat guardians, and sign pacts for power
|
||||
4. **Craft Equipment** - Enchant your gear with powerful effects
|
||||
5. **Prestige** - Reset for Insight, gaining permanent bonuses
|
||||
|
||||
---
|
||||
|
||||
## Features
|
||||
|
||||
### Mana Gathering & Management
|
||||
- Click-based mana collection with automatic regeneration
|
||||
- Elemental mana system with five elements (Fire, Water, Earth, Air, Void)
|
||||
- Mana conversion between raw and elemental forms
|
||||
- Meditation system for boosted regeneration
|
||||
|
||||
### Skill Progression with Tier Evolution
|
||||
- 20+ skills across multiple categories (mana, combat, enchanting, familiar)
|
||||
- 5-tier evolution system for each skill
|
||||
- Milestone upgrades at levels 5 and 10 for each tier
|
||||
- Unique special effects unlocked through skill upgrades
|
||||
|
||||
### Equipment Crafting & Enchanting
|
||||
- 3-stage enchantment process (Design → Prepare → Apply)
|
||||
- Equipment capacity system limiting total enchantment power
|
||||
- Enchantment effects including stat bonuses, multipliers, and spell grants
|
||||
- Disenchanting to recover mana from unwanted enchantments
|
||||
|
||||
### Combat System
|
||||
- Cast speed-based spell casting
|
||||
- Multi-spell support from equipped weapons
|
||||
- Elemental damage bonuses and effectiveness
|
||||
- Floor guardians with unique boons and pacts
|
||||
|
||||
### Familiar System
|
||||
- Collect and train magical companions
|
||||
- Familiars provide passive bonuses and active abilities
|
||||
- Growth and evolution mechanics
|
||||
|
||||
### Floor Navigation & Guardian Battles
|
||||
- Procedurally generated spire floors
|
||||
- Elemental floor themes affecting combat
|
||||
- Guardian bosses with unique mechanics
|
||||
- Pact system for permanent power boosts
|
||||
|
||||
### Prestige System (Insight)
|
||||
- Reset progress for permanent bonuses
|
||||
- Insight upgrades across multiple categories
|
||||
- Signed pacts persist through prestige
|
||||
|
||||
---
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Technology | Purpose |
|
||||
|------------|---------|
|
||||
| **Next.js 16** | Full-stack framework with App Router |
|
||||
| **TypeScript 5** | Type-safe development |
|
||||
| **Tailwind CSS 4** | Utility-first styling |
|
||||
| **shadcn/ui** | Reusable UI components |
|
||||
| **Zustand** | Client state management with persistence |
|
||||
| **Prisma ORM** | Database abstraction (SQLite) |
|
||||
| **Bun** | JavaScript runtime and package manager |
|
||||
|
||||
---
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- **Node.js** 18+ or **Bun** runtime
|
||||
- **npm**, **yarn**, or **bun** package manager
|
||||
|
||||
### Installation
|
||||
|
||||
```bash
|
||||
# Clone the repository
|
||||
git clone git@gitea.tailf367e3.ts.net:Anexim/Mana-Loop.git
|
||||
cd Mana-Loop
|
||||
|
||||
# Install dependencies
|
||||
bun install
|
||||
# or
|
||||
npm install
|
||||
|
||||
# Set up the database
|
||||
bun run db:push
|
||||
# or
|
||||
npm run db:push
|
||||
```
|
||||
|
||||
### Development
|
||||
|
||||
```bash
|
||||
# Start the development server
|
||||
bun run dev
|
||||
# or
|
||||
npm run dev
|
||||
```
|
||||
|
||||
The game will be available at `http://localhost:3000`.
|
||||
|
||||
### Other Commands
|
||||
|
||||
```bash
|
||||
# Run linting
|
||||
bun run lint
|
||||
|
||||
# Build for production
|
||||
bun run build
|
||||
|
||||
# Start production server
|
||||
bun run start
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
src/
|
||||
├── app/
|
||||
│ ├── page.tsx # Main game UI (single-page application)
|
||||
│ ├── layout.tsx # Root layout with providers
|
||||
│ └── api/ # API routes
|
||||
├── components/
|
||||
│ ├── ui/ # shadcn/ui components
|
||||
│ └── game/ # Game-specific components
|
||||
│ ├── tabs/ # Tab-based UI components
|
||||
│ │ ├── CraftingTab.tsx
|
||||
│ │ ├── LabTab.tsx
|
||||
│ │ ├── SpellsTab.tsx
|
||||
│ │ ├── SpireTab.tsx
|
||||
│ │ └── FamiliarTab.tsx
|
||||
│ ├── ManaDisplay.tsx
|
||||
│ ├── TimeDisplay.tsx
|
||||
│ ├── ActionButtons.tsx
|
||||
│ └── ...
|
||||
└── lib/
|
||||
├── game/
|
||||
│ ├── store.ts # Zustand store (state + actions)
|
||||
│ ├── effects.ts # Unified effect computation
|
||||
│ ├── upgrade-effects.ts # Skill upgrade definitions
|
||||
│ ├── skill-evolution.ts # Tier progression paths
|
||||
│ ├── constants.ts # Game data definitions
|
||||
│ ├── computed-stats.ts # Stat calculation functions
|
||||
│ ├── crafting-slice.ts # Equipment/enchantment actions
|
||||
│ ├── familiar-slice.ts # Familiar system actions
|
||||
│ ├── navigation-slice.ts # Floor navigation actions
|
||||
│ ├── study-slice.ts # Study system actions
|
||||
│ ├── types.ts # TypeScript interfaces
|
||||
│ ├── formatting.ts # Display formatters
|
||||
│ ├── utils.ts # Utility functions
|
||||
│ └── data/
|
||||
│ ├── equipment.ts # Equipment definitions
|
||||
│ ├── enchantment-effects.ts # Enchantment catalog
|
||||
│ ├── familiars.ts # Familiar definitions
|
||||
│ ├── crafting-recipes.ts # Crafting recipes
|
||||
│ ├── achievements.ts # Achievement definitions
|
||||
│ └── loot-drops.ts # Loot drop tables
|
||||
└── utils.ts # General utilities
|
||||
```
|
||||
|
||||
For detailed architecture documentation, see [AGENTS.md](./AGENTS.md).
|
||||
|
||||
---
|
||||
|
||||
## Game Systems Overview
|
||||
|
||||
### Mana System
|
||||
The core resource of the game. Mana is gathered manually or automatically and used for studying skills, casting spells, and crafting.
|
||||
|
||||
**Key Files:**
|
||||
- `store.ts` - Mana state and actions
|
||||
- `computed-stats.ts` - Mana calculations
|
||||
|
||||
### Skill System
|
||||
Skills provide passive bonuses and unlock new abilities. Each skill can evolve through 5 tiers with milestone upgrades.
|
||||
|
||||
**Key Files:**
|
||||
- `constants.ts` - Skill definitions (`SKILLS_DEF`)
|
||||
- `skill-evolution.ts` - Evolution paths and upgrades
|
||||
- `upgrade-effects.ts` - Effect computation
|
||||
|
||||
### Combat System
|
||||
Combat uses a cast-speed system where each spell has a unique cast rate. Damage is calculated with skill bonuses, elemental modifiers, and special effects.
|
||||
|
||||
**Key Files:**
|
||||
- `store.ts` - Combat tick logic
|
||||
- `constants.ts` - Spell definitions (`SPELLS_DEF`)
|
||||
- `effects.ts` - Damage calculations
|
||||
|
||||
### Crafting System
|
||||
A 3-stage enchantment system for equipment. Design effects, prepare equipment, and apply enchantments within capacity limits.
|
||||
|
||||
**Key Files:**
|
||||
- `crafting-slice.ts` - Crafting actions
|
||||
- `data/equipment.ts` - Equipment types
|
||||
- `data/enchantment-effects.ts` - Available effects
|
||||
|
||||
### Familiar System
|
||||
Magical companions that provide bonuses and can be trained and evolved.
|
||||
|
||||
**Key Files:**
|
||||
- `familiar-slice.ts` - Familiar actions
|
||||
- `data/familiars.ts` - Familiar definitions
|
||||
|
||||
### Prestige System
|
||||
Reset progress for Insight, which provides permanent bonuses. Signed pacts persist through prestige.
|
||||
|
||||
**Key Files:**
|
||||
- `store.ts` - Prestige logic
|
||||
- `constants.ts` - Insight upgrades
|
||||
|
||||
---
|
||||
|
||||
## Contributing
|
||||
|
||||
We welcome contributions! Please follow these guidelines:
|
||||
|
||||
### Development Workflow
|
||||
|
||||
1. **Pull the latest changes** before starting work
|
||||
2. **Create a feature branch** for your changes
|
||||
3. **Follow existing patterns** in the codebase
|
||||
4. **Run linting** before committing (`bun run lint`)
|
||||
5. **Test your changes** thoroughly
|
||||
|
||||
### Code Style
|
||||
|
||||
- TypeScript throughout with strict typing
|
||||
- Use existing shadcn/ui components over custom implementations
|
||||
- Follow the slice pattern for store actions
|
||||
- Keep components focused and extract to separate files when >50 lines
|
||||
|
||||
### Adding New Features
|
||||
|
||||
For detailed patterns on adding new effects, skills, spells, or systems, see [AGENTS.md](./AGENTS.md).
|
||||
|
||||
---
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the MIT License.
|
||||
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2024 Mana Loop
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
Built with love using modern web technologies. Special thanks to the open-source community for the amazing tools that make this project possible.
|
||||
21
components.json
Executable file
21
components.json
Executable file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"$schema": "https://ui.shadcn.com/schema.json",
|
||||
"style": "new-york",
|
||||
"rsc": true,
|
||||
"tsx": true,
|
||||
"tailwind": {
|
||||
"config": "",
|
||||
"css": "src/app/globals.css",
|
||||
"baseColor": "neutral",
|
||||
"cssVariables": true,
|
||||
"prefix": ""
|
||||
},
|
||||
"aliases": {
|
||||
"components": "@/components",
|
||||
"utils": "@/lib/utils",
|
||||
"ui": "@/components/ui",
|
||||
"lib": "@/lib",
|
||||
"hooks": "@/hooks"
|
||||
},
|
||||
"iconLibrary": "lucide"
|
||||
}
|
||||
BIN
db/custom.db
Executable file
BIN
db/custom.db
Executable file
Binary file not shown.
15
docker-compose.yml
Executable file
15
docker-compose.yml
Executable file
@@ -0,0 +1,15 @@
|
||||
services:
|
||||
mana-loop:
|
||||
image: gitea.tailf367e3.ts.net/anexim/mana-loop:latest
|
||||
container_name: mana-loop
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
- "3000:3000"
|
||||
environment:
|
||||
- NODE_ENV=production
|
||||
healthcheck:
|
||||
test: ["CMD", "wget", "--no-verbose", "--tries=1", "--spider", "http://localhost:3000"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
50
eslint.config.mjs
Executable file
50
eslint.config.mjs
Executable file
@@ -0,0 +1,50 @@
|
||||
import nextCoreWebVitals from "eslint-config-next/core-web-vitals";
|
||||
import nextTypescript from "eslint-config-next/typescript";
|
||||
import { dirname } from "path";
|
||||
import { fileURLToPath } from "url";
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = dirname(__filename);
|
||||
|
||||
const eslintConfig = [...nextCoreWebVitals, ...nextTypescript, {
|
||||
rules: {
|
||||
// TypeScript rules
|
||||
"@typescript-eslint/no-explicit-any": "off",
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
"@typescript-eslint/no-non-null-assertion": "off",
|
||||
"@typescript-eslint/ban-ts-comment": "off",
|
||||
"@typescript-eslint/prefer-as-const": "off",
|
||||
"@typescript-eslint/no-unused-disable-directive": "off",
|
||||
|
||||
// React rules
|
||||
"react-hooks/exhaustive-deps": "off",
|
||||
"react-hooks/purity": "off",
|
||||
"react/no-unescaped-entities": "off",
|
||||
"react/display-name": "off",
|
||||
"react/prop-types": "off",
|
||||
"react-compiler/react-compiler": "off",
|
||||
|
||||
// Next.js rules
|
||||
"@next/next/no-img-element": "off",
|
||||
"@next/next/no-html-link-for-pages": "off",
|
||||
|
||||
// General JavaScript rules
|
||||
"prefer-const": "off",
|
||||
"no-unused-vars": "off",
|
||||
"no-console": "off",
|
||||
"no-debugger": "off",
|
||||
"no-empty": "off",
|
||||
"no-irregular-whitespace": "off",
|
||||
"no-case-declarations": "off",
|
||||
"no-fallthrough": "off",
|
||||
"no-mixed-spaces-and-tabs": "off",
|
||||
"no-redeclare": "off",
|
||||
"no-undef": "off",
|
||||
"no-unreachable": "off",
|
||||
"no-useless-escape": "off",
|
||||
},
|
||||
}, {
|
||||
ignores: ["node_modules/**", ".next/**", "out/**", "build/**", "next-env.d.ts", "examples/**", "skills"]
|
||||
}];
|
||||
|
||||
export default eslintConfig;
|
||||
0
mini-services/.gitkeep
Executable file
0
mini-services/.gitkeep
Executable file
12
next.config.ts
Executable file
12
next.config.ts
Executable file
@@ -0,0 +1,12 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
output: "standalone",
|
||||
/* config options here */
|
||||
typescript: {
|
||||
ignoreBuildErrors: true,
|
||||
},
|
||||
reactStrictMode: false,
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
100
package.json
Executable file
100
package.json
Executable file
@@ -0,0 +1,100 @@
|
||||
{
|
||||
"name": "nextjs_tailwind_shadcn_ts",
|
||||
"version": "0.2.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev -p 3000 2>&1 | tee dev.log",
|
||||
"build": "next build && cp -r .next/static .next/standalone/.next/ && cp -r public .next/standalone/",
|
||||
"start": "NODE_ENV=production bun .next/standalone/server.js 2>&1 | tee server.log",
|
||||
"lint": "eslint .",
|
||||
"test": "vitest",
|
||||
"test:coverage": "vitest --coverage",
|
||||
"db:push": "prisma db push",
|
||||
"db:generate": "prisma generate",
|
||||
"db:migrate": "prisma migrate dev",
|
||||
"db:reset": "prisma migrate reset"
|
||||
},
|
||||
"dependencies": {
|
||||
"@dnd-kit/core": "^6.3.1",
|
||||
"@dnd-kit/sortable": "^10.0.0",
|
||||
"@dnd-kit/utilities": "^3.2.2",
|
||||
"@hookform/resolvers": "^5.1.1",
|
||||
"@mdxeditor/editor": "^3.39.1",
|
||||
"@prisma/client": "^6.11.1",
|
||||
"@radix-ui/react-accordion": "^1.2.11",
|
||||
"@radix-ui/react-alert-dialog": "^1.1.14",
|
||||
"@radix-ui/react-aspect-ratio": "^1.1.7",
|
||||
"@radix-ui/react-avatar": "^1.1.10",
|
||||
"@radix-ui/react-checkbox": "^1.3.2",
|
||||
"@radix-ui/react-collapsible": "^1.1.11",
|
||||
"@radix-ui/react-context-menu": "^2.2.15",
|
||||
"@radix-ui/react-dialog": "^1.1.14",
|
||||
"@radix-ui/react-dropdown-menu": "^2.1.15",
|
||||
"@radix-ui/react-hover-card": "^1.1.14",
|
||||
"@radix-ui/react-label": "^2.1.7",
|
||||
"@radix-ui/react-menubar": "^1.1.15",
|
||||
"@radix-ui/react-navigation-menu": "^1.2.13",
|
||||
"@radix-ui/react-popover": "^1.1.14",
|
||||
"@radix-ui/react-progress": "^1.1.7",
|
||||
"@radix-ui/react-radio-group": "^1.3.7",
|
||||
"@radix-ui/react-scroll-area": "^1.2.9",
|
||||
"@radix-ui/react-select": "^2.2.5",
|
||||
"@radix-ui/react-separator": "^1.1.7",
|
||||
"@radix-ui/react-slider": "^1.3.5",
|
||||
"@radix-ui/react-slot": "^1.2.3",
|
||||
"@radix-ui/react-switch": "^1.2.5",
|
||||
"@radix-ui/react-tabs": "^1.1.12",
|
||||
"@radix-ui/react-toast": "^1.2.14",
|
||||
"@radix-ui/react-toggle": "^1.1.9",
|
||||
"@radix-ui/react-toggle-group": "^1.1.10",
|
||||
"@radix-ui/react-tooltip": "^1.2.7",
|
||||
"@reactuses/core": "^6.0.5",
|
||||
"@tanstack/react-query": "^5.82.0",
|
||||
"@tanstack/react-table": "^8.21.3",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
"cmdk": "^1.1.1",
|
||||
"date-fns": "^4.1.0",
|
||||
"embla-carousel-react": "^8.6.0",
|
||||
"framer-motion": "^12.23.2",
|
||||
"input-otp": "^1.4.2",
|
||||
"lucide-react": "^0.525.0",
|
||||
"next": "^16.1.1",
|
||||
"next-auth": "^4.24.11",
|
||||
"next-intl": "^4.3.4",
|
||||
"next-themes": "^0.4.6",
|
||||
"prisma": "^6.11.1",
|
||||
"react": "^19.0.0",
|
||||
"react-day-picker": "^9.8.0",
|
||||
"react-dom": "^19.0.0",
|
||||
"react-hook-form": "^7.60.0",
|
||||
"react-markdown": "^10.1.0",
|
||||
"react-resizable-panels": "^3.0.3",
|
||||
"react-syntax-highlighter": "^15.6.1",
|
||||
"recharts": "^2.15.4",
|
||||
"sharp": "^0.34.3",
|
||||
"sonner": "^2.0.6",
|
||||
"tailwind-merge": "^3.3.1",
|
||||
"tailwindcss-animate": "^1.0.7",
|
||||
"uuid": "^11.1.0",
|
||||
"vaul": "^1.1.2",
|
||||
"z-ai-web-dev-sdk": "^0.0.17",
|
||||
"zod": "^4.0.2",
|
||||
"zustand": "^5.0.6"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tailwindcss/postcss": "^4",
|
||||
"@testing-library/jest-dom": "^6.9.1",
|
||||
"@testing-library/react": "^16.3.2",
|
||||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"bun-types": "^1.3.4",
|
||||
"eslint": "^9",
|
||||
"eslint-config-next": "^16.1.1",
|
||||
"jsdom": "^29.0.1",
|
||||
"tailwindcss": "^4",
|
||||
"tw-animate-css": "^1.3.5",
|
||||
"typescript": "^5",
|
||||
"vitest": "^4.1.2"
|
||||
}
|
||||
}
|
||||
5
postcss.config.mjs
Executable file
5
postcss.config.mjs
Executable file
@@ -0,0 +1,5 @@
|
||||
const config = {
|
||||
plugins: ["@tailwindcss/postcss"],
|
||||
};
|
||||
|
||||
export default config;
|
||||
32
prisma/schema.prisma
Executable file
32
prisma/schema.prisma
Executable file
@@ -0,0 +1,32 @@
|
||||
// This is your Prisma schema file,
|
||||
// learn more about it in the docs: https://pris.ly/d/prisma-schema
|
||||
|
||||
// Looking for ways to speed up your queries, or scale easily with your serverless or edge functions?
|
||||
// Try Prisma Accelerate: https://pris.ly/cli/accelerate-init
|
||||
|
||||
generator client {
|
||||
provider = "prisma-client-js"
|
||||
}
|
||||
|
||||
datasource db {
|
||||
provider = "sqlite"
|
||||
url = env("DATABASE_URL")
|
||||
}
|
||||
|
||||
model User {
|
||||
id String @id @default(cuid())
|
||||
email String @unique
|
||||
name String?
|
||||
createdAt DateTime @default(now())
|
||||
updatedAt DateTime @updatedAt
|
||||
}
|
||||
|
||||
model Post {
|
||||
id String @id @default(cuid())
|
||||
title String
|
||||
content String?
|
||||
published Boolean @default(false)
|
||||
authorId String
|
||||
createdAt DateTime @default(now())
|
||||
updatedAt DateTime @updatedAt
|
||||
}
|
||||
29
public/logo.svg
Executable file
29
public/logo.svg
Executable file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 30 30" style="enable-background:new 0 0 30 30;" xml:space="preserve">
|
||||
<defs>
|
||||
<style type="text/css">
|
||||
.st194{fill:#2D2D2D;stroke:#FFFFFF;stroke-width:0.6317;stroke-miterlimit:10;}
|
||||
.st23{fill:#FFFFFF;}
|
||||
|
||||
.z-breathe {
|
||||
animation: breathe 2.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes breathe {
|
||||
0%, 100% { opacity: 0.7; }
|
||||
50% { opacity: 1; }
|
||||
}
|
||||
</style>
|
||||
</defs>
|
||||
|
||||
<g>
|
||||
<path class="st194" d="M24.51,28.51H5.49c-2.21,0-4-1.79-4-4V5.49c0-2.21,1.79-4,4-4h19.03c2.21,0,4,1.79,4,4v19.03
|
||||
C28.51,26.72,26.72,28.51,24.51,28.51z"/>
|
||||
<g class="z-breathe">
|
||||
<path class="st23" d="M15.47,7.1l-1.3,1.85c-0.2,0.29-0.54,0.47-0.9,0.47h-7.1V7.09C6.16,7.1,15.47,7.1,15.47,7.1z"/>
|
||||
<polygon class="st23" points="24.3,7.1 13.14,22.91 5.7,22.91 16.86,7.1"/>
|
||||
<path class="st23" d="M14.53,22.91l1.31-1.86c0.2-0.29,0.54-0.47,0.9-0.47h7.09v2.33H14.53z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
14
public/robots.txt
Executable file
14
public/robots.txt
Executable file
@@ -0,0 +1,14 @@
|
||||
User-agent: Googlebot
|
||||
Allow: /
|
||||
|
||||
User-agent: Bingbot
|
||||
Allow: /
|
||||
|
||||
User-agent: Twitterbot
|
||||
Allow: /
|
||||
|
||||
User-agent: facebookexternalhit
|
||||
Allow: /
|
||||
|
||||
User-agent: *
|
||||
Allow: /
|
||||
5
src/app/api/route.ts
Executable file
5
src/app/api/route.ts
Executable file
@@ -0,0 +1,5 @@
|
||||
import { NextResponse } from "next/server";
|
||||
|
||||
export async function GET() {
|
||||
return NextResponse.json({ message: "Hello, world!" });
|
||||
}
|
||||
300
src/app/globals.css
Executable file
300
src/app/globals.css
Executable file
@@ -0,0 +1,300 @@
|
||||
@import url('https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700;900&family=Crimson+Text:ital,wght@0,400;0,600;1,400&family=JetBrains+Mono:wght@400;500&display=swap');
|
||||
|
||||
@import "tailwindcss";
|
||||
@import "tw-animate-css";
|
||||
|
||||
@custom-variant dark (&:is(.dark *));
|
||||
|
||||
@theme inline {
|
||||
--color-background: var(--background);
|
||||
--color-foreground: var(--foreground);
|
||||
--font-sans: var(--font-geist-sans);
|
||||
--font-mono: var(--font-geist-mono);
|
||||
--color-sidebar-ring: var(--sidebar-ring);
|
||||
--color-sidebar-border: var(--sidebar-border);
|
||||
--color-sidebar-accent-foreground: var(--sidebar-accent-foreground);
|
||||
--color-sidebar-accent: var(--sidebar-accent);
|
||||
--color-sidebar-primary-foreground: var(--sidebar-primary-foreground);
|
||||
--color-sidebar-primary: var(--sidebar-primary);
|
||||
--color-sidebar-foreground: var(--sidebar-foreground);
|
||||
--color-sidebar: var(--sidebar);
|
||||
--color-chart-5: var(--chart-5);
|
||||
--color-chart-4: var(--chart-4);
|
||||
--color-chart-3: var(--chart-3);
|
||||
--color-chart-2: var(--chart-2);
|
||||
--color-chart-1: var(--chart-1);
|
||||
--color-ring: var(--ring);
|
||||
--color-input: var(--input);
|
||||
--color-border: var(--border);
|
||||
--color-destructive: var(--destructive);
|
||||
--color-accent-foreground: var(--accent-foreground);
|
||||
--color-accent: var(--accent);
|
||||
--color-muted-foreground: var(--muted-foreground);
|
||||
--color-muted: var(--muted);
|
||||
--color-secondary-foreground: var(--secondary-foreground);
|
||||
--color-secondary: var(--secondary);
|
||||
--color-primary-foreground: var(--primary-foreground);
|
||||
--color-primary: var(--primary);
|
||||
--color-popover-foreground: var(--popover-foreground);
|
||||
--color-popover: var(--popover);
|
||||
--color-card-foreground: var(--card-foreground);
|
||||
--color-card: var(--card);
|
||||
--radius-sm: calc(var(--radius) - 4px);
|
||||
--radius-md: calc(var(--radius) - 2px);
|
||||
--radius-lg: var(--radius);
|
||||
--radius-xl: calc(var(--radius) + 4px);
|
||||
}
|
||||
|
||||
:root {
|
||||
--radius: 0.625rem;
|
||||
--background: #060811;
|
||||
--foreground: #c8d8f8;
|
||||
--card: #0C1020;
|
||||
--card-foreground: #c8d8f8;
|
||||
--popover: #111628;
|
||||
--popover-foreground: #c8d8f8;
|
||||
--primary: #3B6FE8;
|
||||
--primary-foreground: #ffffff;
|
||||
--secondary: #1e2a45;
|
||||
--secondary-foreground: #c8d8f8;
|
||||
--muted: #181f35;
|
||||
--muted-foreground: #7a92c0;
|
||||
--accent: #2a3a60;
|
||||
--accent-foreground: #c8d8f8;
|
||||
--destructive: #C0392B;
|
||||
--border: #1e2a45;
|
||||
--input: #1e2a45;
|
||||
--ring: #3B6FE8;
|
||||
--chart-1: #FF6B35;
|
||||
--chart-2: #4ECDC4;
|
||||
--chart-3: #9B59B6;
|
||||
--chart-4: #2ECC71;
|
||||
--chart-5: #FFD700;
|
||||
--sidebar: #0C1020;
|
||||
--sidebar-foreground: #c8d8f8;
|
||||
--sidebar-primary: #D4A843;
|
||||
--sidebar-primary-foreground: #0C1020;
|
||||
--sidebar-accent: #1e2a45;
|
||||
--sidebar-accent-foreground: #c8d8f8;
|
||||
--sidebar-border: #1e2a45;
|
||||
--sidebar-ring: #D4A843;
|
||||
|
||||
/* Game-specific colors */
|
||||
--game-bg: #060811;
|
||||
--game-bg1: #0C1020;
|
||||
--game-bg2: #111628;
|
||||
--game-bg3: #181f35;
|
||||
--game-border: #1e2a45;
|
||||
--game-border2: #2a3a60;
|
||||
--game-text: #c8d8f8;
|
||||
--game-text2: #7a92c0;
|
||||
--game-text3: #4a5f8a;
|
||||
--game-gold: #D4A843;
|
||||
--game-gold2: #A87830;
|
||||
--game-purple: #7C5CBF;
|
||||
--game-purpleL: #A07EE0;
|
||||
--game-accent: #3B6FE8;
|
||||
--game-accentL: #5B8FFF;
|
||||
--game-danger: #C0392B;
|
||||
--game-success: #27AE60;
|
||||
}
|
||||
|
||||
.dark {
|
||||
--background: #060811;
|
||||
--foreground: #c8d8f8;
|
||||
--card: #0C1020;
|
||||
--card-foreground: #c8d8f8;
|
||||
--popover: #111628;
|
||||
--popover-foreground: #c8d8f8;
|
||||
--primary: #5B8FFF;
|
||||
--primary-foreground: #ffffff;
|
||||
--secondary: #1e2a45;
|
||||
--secondary-foreground: #c8d8f8;
|
||||
--muted: #181f35;
|
||||
--muted-foreground: #7a92c0;
|
||||
--accent: #2a3a60;
|
||||
--accent-foreground: #c8d8f8;
|
||||
--destructive: #C0392B;
|
||||
--border: #1e2a45;
|
||||
--input: #1e2a45;
|
||||
--ring: #5B8FFF;
|
||||
--chart-1: #FF6B35;
|
||||
--chart-2: #4ECDC4;
|
||||
--chart-3: #9B59B6;
|
||||
--chart-4: #2ECC71;
|
||||
--chart-5: #FFD700;
|
||||
--sidebar: #0C1020;
|
||||
--sidebar-foreground: #c8d8f8;
|
||||
--sidebar-primary: #D4A843;
|
||||
--sidebar-primary-foreground: #0C1020;
|
||||
--sidebar-accent: #1e2a45;
|
||||
--sidebar-accent-foreground: #c8d8f8;
|
||||
--sidebar-border: #1e2a45;
|
||||
--sidebar-ring: #D4A843;
|
||||
}
|
||||
|
||||
@layer base {
|
||||
* {
|
||||
@apply border-border outline-ring/50;
|
||||
}
|
||||
body {
|
||||
@apply bg-background text-foreground;
|
||||
font-family: 'Crimson Text', Georgia, serif;
|
||||
}
|
||||
}
|
||||
|
||||
/* Game-specific styles */
|
||||
.game-root {
|
||||
font-family: 'Crimson Text', Georgia, serif;
|
||||
background: var(--game-bg);
|
||||
color: var(--game-text);
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-image:
|
||||
radial-gradient(ellipse at 20% 10%, #0D1535 0%, transparent 50%),
|
||||
radial-gradient(ellipse at 80% 90%, #0A0A20 0%, transparent 50%),
|
||||
repeating-linear-gradient(0deg, transparent, transparent 40px, rgba(30,42,69,0.15) 40px, rgba(30,42,69,0.15) 41px),
|
||||
repeating-linear-gradient(90deg, transparent, transparent 40px, rgba(30,42,69,0.15) 40px, rgba(30,42,69,0.15) 41px);
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-family: 'Cinzel', serif;
|
||||
background: linear-gradient(135deg, var(--game-gold) 0%, var(--game-purpleL) 50%, var(--game-accentL) 100%);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
}
|
||||
|
||||
.game-panel-title {
|
||||
font-family: 'Cinzel', serif;
|
||||
letter-spacing: 2px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.game-mono {
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
}
|
||||
|
||||
/* Scrollbar */
|
||||
::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-track {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb {
|
||||
background: var(--game-border2);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb:hover {
|
||||
background: var(--game-purple);
|
||||
}
|
||||
|
||||
/* Mana bar animation */
|
||||
@keyframes mana-pulse {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.7; }
|
||||
}
|
||||
|
||||
.mana-bar-animated {
|
||||
animation: mana-pulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
/* Glow effects */
|
||||
.glow-gold {
|
||||
box-shadow: 0 0 15px rgba(212, 168, 67, 0.4);
|
||||
}
|
||||
|
||||
.glow-purple {
|
||||
box-shadow: 0 0 15px rgba(124, 92, 191, 0.4);
|
||||
}
|
||||
|
||||
.glow-accent {
|
||||
box-shadow: 0 0 15px rgba(60, 111, 232, 0.4);
|
||||
}
|
||||
|
||||
/* Button hover effects */
|
||||
.btn-game {
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.btn-game:hover {
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
/* Card hover effects */
|
||||
.card-game {
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.card-game:hover {
|
||||
border-color: var(--game-border2);
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
/* Element pill styles */
|
||||
.elem-pill {
|
||||
transition: all 0.15s ease;
|
||||
}
|
||||
|
||||
.elem-pill:hover {
|
||||
filter: brightness(1.2);
|
||||
transform: scale(1.02);
|
||||
}
|
||||
|
||||
/* Calendar day styles */
|
||||
.day-cell {
|
||||
transition: all 0.15s ease;
|
||||
}
|
||||
|
||||
.day-current {
|
||||
box-shadow: 0 0 8px rgba(60, 111, 232, 0.5);
|
||||
}
|
||||
|
||||
.day-incursion {
|
||||
border-color: rgba(192, 57, 43, 0.6) !important;
|
||||
}
|
||||
|
||||
/* Game over overlay */
|
||||
.game-overlay {
|
||||
backdrop-filter: blur(8px);
|
||||
background: rgba(6, 8, 17, 0.92);
|
||||
}
|
||||
|
||||
/* Pact badge */
|
||||
.pact-badge {
|
||||
box-shadow: 0 0 10px rgba(212, 168, 67, 0.3);
|
||||
}
|
||||
|
||||
/* Spell card active */
|
||||
.spell-active {
|
||||
border-color: var(--game-gold);
|
||||
background: rgba(212, 168, 67, 0.1);
|
||||
}
|
||||
|
||||
/* Tab active */
|
||||
.tab-active {
|
||||
color: var(--game-gold);
|
||||
border-bottom-color: var(--game-gold);
|
||||
}
|
||||
|
||||
/* Skill dot filled */
|
||||
.skill-dot-filled {
|
||||
background: var(--game-purpleL);
|
||||
box-shadow: 0 0 6px rgba(160, 126, 224, 0.5);
|
||||
}
|
||||
|
||||
/* Log entry */
|
||||
.log-entry-new {
|
||||
color: var(--game-text);
|
||||
}
|
||||
|
||||
.log-entry-old {
|
||||
color: var(--game-text2);
|
||||
}
|
||||
53
src/app/layout.tsx
Executable file
53
src/app/layout.tsx
Executable file
@@ -0,0 +1,53 @@
|
||||
import type { Metadata } from "next";
|
||||
import { Geist, Geist_Mono } from "next/font/google";
|
||||
import "./globals.css";
|
||||
import { Toaster } from "@/components/ui/toaster";
|
||||
|
||||
const geistSans = Geist({
|
||||
variable: "--font-geist-sans",
|
||||
subsets: ["latin"],
|
||||
});
|
||||
|
||||
const geistMono = Geist_Mono({
|
||||
variable: "--font-geist-mono",
|
||||
subsets: ["latin"],
|
||||
});
|
||||
|
||||
export const metadata: Metadata = {
|
||||
title: "Z.ai Code Scaffold - AI-Powered Development",
|
||||
description: "Modern Next.js scaffold optimized for AI-powered development with Z.ai. Built with TypeScript, Tailwind CSS, and shadcn/ui.",
|
||||
keywords: ["Z.ai", "Next.js", "TypeScript", "Tailwind CSS", "shadcn/ui", "AI development", "React"],
|
||||
authors: [{ name: "Z.ai Team" }],
|
||||
icons: {
|
||||
icon: "https://z-cdn.chatglm.cn/z-ai/static/logo.svg",
|
||||
},
|
||||
openGraph: {
|
||||
title: "Z.ai Code Scaffold",
|
||||
description: "AI-powered development with modern React stack",
|
||||
url: "https://chat.z.ai",
|
||||
siteName: "Z.ai",
|
||||
type: "website",
|
||||
},
|
||||
twitter: {
|
||||
card: "summary_large_image",
|
||||
title: "Z.ai Code Scaffold",
|
||||
description: "AI-powered development with modern React stack",
|
||||
},
|
||||
};
|
||||
|
||||
export default function RootLayout({
|
||||
children,
|
||||
}: Readonly<{
|
||||
children: React.ReactNode;
|
||||
}>) {
|
||||
return (
|
||||
<html lang="en" suppressHydrationWarning>
|
||||
<body
|
||||
className={`${geistSans.variable} ${geistMono.variable} antialiased bg-background text-foreground`}
|
||||
>
|
||||
{children}
|
||||
<Toaster />
|
||||
</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
439
src/app/page.tsx
Executable file
439
src/app/page.tsx
Executable file
@@ -0,0 +1,439 @@
|
||||
'use client';
|
||||
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useGameStore, useGameLoop, fmt, fmtDec, getFloorElement, computeMaxMana, computeRegen, computeClickMana, getMeditationBonus, getIncursionStrength, canAffordSpellCost } from '@/lib/game/store';
|
||||
import { getActiveEquipmentSpells, getTotalDPS } from '@/lib/game/computed-stats';
|
||||
import { getDamageBreakdown } from '@/lib/game/computed-stats';
|
||||
import { ELEMENTS, GUARDIANS, SPELLS_DEF, PRESTIGE_DEF, getStudySpeedMultiplier, getStudyCostMultiplier } from '@/lib/game/constants';
|
||||
import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { getUnifiedEffects, hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
|
||||
import { formatHour } from '@/lib/game/formatting';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { RotateCcw } from 'lucide-react';
|
||||
import { CraftingTab, SpireTab, SpellsTab, LabTab, SkillsTab, StatsTab, EquipmentTab, AttunementsTab, DebugTab } from '@/components/game/tabs';
|
||||
import { ActionButtons, CalendarDisplay, ManaDisplay, TimeDisplay } from '@/components/game';
|
||||
import { LootInventoryDisplay } from '@/components/game/LootInventory';
|
||||
import { AchievementsDisplay } from '@/components/game/AchievementsDisplay';
|
||||
|
||||
export default function ManaLoopGame() {
|
||||
const [activeTab, setActiveTab] = useState('spire');
|
||||
const [isGathering, setIsGathering] = useState(false);
|
||||
|
||||
// Game store
|
||||
const store = useGameStore();
|
||||
const gameLoop = useGameLoop();
|
||||
|
||||
// Computed effects from upgrades and equipment
|
||||
const upgradeEffects = getUnifiedEffects(store);
|
||||
|
||||
// Derived stats
|
||||
const maxMana = computeMaxMana(store, upgradeEffects);
|
||||
const baseRegen = computeRegen(store, upgradeEffects);
|
||||
const clickMana = computeClickMana(store);
|
||||
const floorElem = getFloorElement(store.currentFloor);
|
||||
const floorElemDef = ELEMENTS[floorElem];
|
||||
const isGuardianFloor = !!GUARDIANS[store.currentFloor];
|
||||
const currentGuardian = GUARDIANS[store.currentFloor];
|
||||
const meditationMultiplier = getMeditationBonus(store.meditateTicks, store.skills, upgradeEffects.meditationEfficiency);
|
||||
const incursionStrength = getIncursionStrength(store.day, store.hour);
|
||||
const studySpeedMult = getStudySpeedMultiplier(store.skills);
|
||||
const studyCostMult = getStudyCostMultiplier(store.skills);
|
||||
|
||||
// Effective regen with incursion penalty
|
||||
const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
|
||||
|
||||
// Mana Cascade bonus
|
||||
const manaCascadeBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_CASCADE)
|
||||
? Math.floor(maxMana / 100) * 0.1
|
||||
: 0;
|
||||
|
||||
// Effective regen
|
||||
const effectiveRegen = (effectiveRegenWithSpecials + manaCascadeBonus) * meditationMultiplier;
|
||||
|
||||
// Get all active spells from equipment
|
||||
const activeEquipmentSpells = getActiveEquipmentSpells(store.equippedInstances, store.equipmentInstances);
|
||||
|
||||
// Compute total DPS
|
||||
const totalDPS = getTotalDPS(store, upgradeEffects, floorElem);
|
||||
|
||||
// Auto-gather while holding
|
||||
useEffect(() => {
|
||||
if (!isGathering) return;
|
||||
|
||||
let lastGatherTime = 0;
|
||||
const minGatherInterval = 100;
|
||||
let animationFrameId: number;
|
||||
|
||||
const gatherLoop = (timestamp: number) => {
|
||||
if (timestamp - lastGatherTime >= minGatherInterval) {
|
||||
store.gatherMana();
|
||||
lastGatherTime = timestamp;
|
||||
}
|
||||
animationFrameId = requestAnimationFrame(gatherLoop);
|
||||
};
|
||||
|
||||
animationFrameId = requestAnimationFrame(gatherLoop);
|
||||
return () => cancelAnimationFrame(animationFrameId);
|
||||
}, [isGathering, store]);
|
||||
|
||||
// Handle gather button events
|
||||
const handleGatherStart = () => {
|
||||
setIsGathering(true);
|
||||
store.gatherMana();
|
||||
};
|
||||
|
||||
const handleGatherEnd = () => {
|
||||
setIsGathering(false);
|
||||
};
|
||||
|
||||
// Start game loop
|
||||
useEffect(() => {
|
||||
const cleanup = gameLoop.start();
|
||||
return cleanup;
|
||||
}, [gameLoop]);
|
||||
|
||||
// Check if spell can be cast
|
||||
const canCastSpell = (spellId: string): boolean => {
|
||||
const spell = SPELLS_DEF[spellId];
|
||||
if (!spell) return false;
|
||||
return canAffordSpellCost(spell.cost, store.rawMana, store.elements);
|
||||
};
|
||||
|
||||
// Game Over Screen
|
||||
if (store.gameOver) {
|
||||
return (
|
||||
<div className="fixed inset-0 game-overlay flex items-center justify-center z-50">
|
||||
<Card className="bg-gray-900 border-gray-600 max-w-md w-full mx-4 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle className={`text-3xl text-center game-title ${store.victory ? 'text-amber-400' : 'text-red-400'}`}>
|
||||
{store.victory ? 'VICTORY!' : 'LOOP ENDS'}
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-4">
|
||||
<p className="text-center text-gray-400">
|
||||
{store.victory
|
||||
? 'The Awakened One falls! Your power echoes through eternity.'
|
||||
: 'The time loop resets... but you remember.'}
|
||||
</p>
|
||||
|
||||
<div className="grid grid-cols-2 gap-3">
|
||||
<div className="p-3 bg-gray-800 rounded">
|
||||
<div className="text-xl font-bold text-amber-400 game-mono">{fmt(store.loopInsight)}</div>
|
||||
<div className="text-xs text-gray-400">Insight Gained</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800 rounded">
|
||||
<div className="text-xl font-bold text-blue-400 game-mono">{store.maxFloorReached}</div>
|
||||
<div className="text-xs text-gray-400">Best Floor</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800 rounded">
|
||||
<div className="text-xl font-bold text-purple-400 game-mono">{store.signedPacts.length}</div>
|
||||
<div className="text-xs text-gray-400">Pacts Signed</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800 rounded">
|
||||
<div className="text-xl font-bold text-green-400 game-mono">{store.loopCount + 1}</div>
|
||||
<div className="text-xs text-gray-400">Total Loops</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<Button
|
||||
className="w-full bg-gradient-to-r from-blue-600 to-purple-600 hover:from-blue-700 hover:to-purple-700"
|
||||
size="lg"
|
||||
onClick={() => store.startNewLoop()}
|
||||
>
|
||||
Begin New Loop
|
||||
</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<TooltipProvider>
|
||||
<div className="game-root min-h-screen flex flex-col">
|
||||
{/* Header */}
|
||||
<header className="sticky top-0 z-50 bg-gradient-to-b from-gray-900 to-gray-900/80 border-b border-gray-700 px-4 py-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<h1 className="text-xl font-bold game-title tracking-wider">MANA LOOP</h1>
|
||||
|
||||
<div className="flex items-center gap-4">
|
||||
<TimeDisplay
|
||||
day={store.day}
|
||||
hour={store.hour}
|
||||
isPaused={store.isPaused}
|
||||
togglePause={store.togglePause}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{/* Main Content */}
|
||||
<main className="flex-1 flex flex-col md:flex-row gap-4 p-4">
|
||||
{/* Left Panel - Mana & Actions */}
|
||||
<div className="md:w-80 space-y-4 flex-shrink-0">
|
||||
{/* Mana Display */}
|
||||
<ManaDisplay
|
||||
rawMana={store.rawMana}
|
||||
maxMana={maxMana}
|
||||
effectiveRegen={effectiveRegen}
|
||||
meditationMultiplier={meditationMultiplier}
|
||||
clickMana={clickMana}
|
||||
isGathering={isGathering}
|
||||
onGatherStart={handleGatherStart}
|
||||
onGatherEnd={handleGatherEnd}
|
||||
elements={store.elements}
|
||||
/>
|
||||
|
||||
{/* Action Buttons */}
|
||||
<ActionButtons
|
||||
currentAction={store.currentAction}
|
||||
designProgress={store.designProgress}
|
||||
preparationProgress={store.preparationProgress}
|
||||
applicationProgress={store.applicationProgress}
|
||||
setAction={store.setAction}
|
||||
/>
|
||||
|
||||
{/* Calendar */}
|
||||
<CalendarDisplay
|
||||
day={store.day}
|
||||
hour={store.hour}
|
||||
incursionStrength={incursionStrength}
|
||||
/>
|
||||
|
||||
{/* Loot Inventory */}
|
||||
<LootInventoryDisplay
|
||||
inventory={store.lootInventory}
|
||||
elements={store.elements}
|
||||
equipmentInstances={store.equipmentInstances}
|
||||
onDeleteMaterial={store.deleteMaterial}
|
||||
onDeleteEquipment={store.deleteEquipmentInstance}
|
||||
/>
|
||||
|
||||
{/* Achievements */}
|
||||
<AchievementsDisplay
|
||||
achievements={store.achievements}
|
||||
gameState={{
|
||||
maxFloorReached: store.maxFloorReached,
|
||||
totalManaGathered: store.totalManaGathered,
|
||||
signedPacts: store.signedPacts,
|
||||
totalSpellsCast: store.totalSpellsCast,
|
||||
totalDamageDealt: store.totalDamageDealt,
|
||||
totalCraftsCompleted: store.totalCraftsCompleted,
|
||||
combo: store.combo,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Right Panel - Tabs */}
|
||||
<div className="flex-1 min-w-0">
|
||||
<Tabs value={activeTab} onValueChange={setActiveTab}>
|
||||
<TabsList className="flex flex-wrap gap-1 w-full mb-4 h-auto">
|
||||
<TabsTrigger value="spire" className="text-xs px-2 py-1">⚔️ Spire</TabsTrigger>
|
||||
<TabsTrigger value="attunements" className="text-xs px-2 py-1">✨ Attune</TabsTrigger>
|
||||
<TabsTrigger value="skills" className="text-xs px-2 py-1">📚 Skills</TabsTrigger>
|
||||
<TabsTrigger value="spells" className="text-xs px-2 py-1">🔮 Spells</TabsTrigger>
|
||||
<TabsTrigger value="equipment" className="text-xs px-2 py-1">🛡️ Gear</TabsTrigger>
|
||||
<TabsTrigger value="crafting" className="text-xs px-2 py-1">🔧 Craft</TabsTrigger>
|
||||
<TabsTrigger value="lab" className="text-xs px-2 py-1">🔬 Lab</TabsTrigger>
|
||||
<TabsTrigger value="stats" className="text-xs px-2 py-1">📊 Stats</TabsTrigger>
|
||||
<TabsTrigger value="debug" className="text-xs px-2 py-1">🔧 Debug</TabsTrigger>
|
||||
<TabsTrigger value="grimoire" className="text-xs px-2 py-1">📖 Grimoire</TabsTrigger>
|
||||
</TabsList>
|
||||
|
||||
<TabsContent value="spire">
|
||||
<SpireTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="attunements">
|
||||
<AttunementsTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="skills">
|
||||
<SkillsTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="spells">
|
||||
<SpellsTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="equipment">
|
||||
<EquipmentTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="crafting">
|
||||
<CraftingTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="lab">
|
||||
<LabTab store={store} />
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="stats">
|
||||
<StatsTab
|
||||
store={store}
|
||||
upgradeEffects={upgradeEffects}
|
||||
maxMana={maxMana}
|
||||
baseRegen={baseRegen}
|
||||
clickMana={clickMana}
|
||||
meditationMultiplier={meditationMultiplier}
|
||||
effectiveRegen={effectiveRegen}
|
||||
incursionStrength={incursionStrength}
|
||||
manaCascadeBonus={manaCascadeBonus}
|
||||
studySpeedMult={studySpeedMult}
|
||||
studyCostMult={studyCostMult}
|
||||
/>
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="grimoire">
|
||||
{renderGrimoireTab()}
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="debug">
|
||||
<DebugTab store={store} />
|
||||
</TabsContent>
|
||||
</Tabs>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
</TooltipProvider>
|
||||
);
|
||||
|
||||
// Grimoire Tab (Prestige)
|
||||
function renderGrimoireTab() {
|
||||
return (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Current Status */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">Loop Status</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<div className="grid grid-cols-2 gap-3">
|
||||
<div className="p-3 bg-gray-800/50 rounded">
|
||||
<div className="text-2xl font-bold text-amber-400 game-mono">{store.loopCount}</div>
|
||||
<div className="text-xs text-gray-400">Loops Completed</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded">
|
||||
<div className="text-2xl font-bold text-purple-400 game-mono">{fmt(store.insight)}</div>
|
||||
<div className="text-xs text-gray-400">Current Insight</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded">
|
||||
<div className="text-2xl font-bold text-blue-400 game-mono">{fmt(store.totalInsight)}</div>
|
||||
<div className="text-xs text-gray-400">Total Insight</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded">
|
||||
<div className="text-2xl font-bold text-green-400 game-mono">{store.memorySlots}</div>
|
||||
<div className="text-xs text-gray-400">Memory Slots</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Signed Pacts */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">Signed Pacts</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{store.signedPacts.length === 0 ? (
|
||||
<div className="text-gray-500 text-sm">No pacts signed yet. Defeat guardians to earn pacts.</div>
|
||||
) : (
|
||||
<div className="space-y-2">
|
||||
{store.signedPacts.map((floor) => {
|
||||
const guardian = GUARDIANS[floor];
|
||||
if (!guardian) return null;
|
||||
return (
|
||||
<div
|
||||
key={floor}
|
||||
className="flex items-center justify-between p-2 rounded border"
|
||||
style={{ borderColor: guardian.color, backgroundColor: `${guardian.color}15` }}
|
||||
>
|
||||
<div>
|
||||
<div className="font-semibold text-sm" style={{ color: guardian.color }}>
|
||||
{guardian.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">Floor {floor}</div>
|
||||
</div>
|
||||
<Badge className="bg-amber-900/50 text-amber-300">
|
||||
{guardian.pact}x multiplier
|
||||
</Badge>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Prestige Upgrades */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">Insight Upgrades (Permanent)</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-3">
|
||||
{Object.entries(PRESTIGE_DEF).map(([id, def]) => {
|
||||
const level = store.prestigeUpgrades[id] || 0;
|
||||
const maxed = level >= def.max;
|
||||
const canBuy = !maxed && store.insight >= def.cost;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className="p-3 rounded border border-gray-700 bg-gray-800/50"
|
||||
>
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="font-semibold text-amber-400 text-sm">{def.name}</div>
|
||||
<Badge variant="outline" className="text-xs">
|
||||
{level}/{def.max}
|
||||
</Badge>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 italic mb-2">{def.desc}</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant={canBuy ? 'default' : 'outline'}
|
||||
className="w-full"
|
||||
disabled={!canBuy}
|
||||
onClick={() => store.doPrestige(id)}
|
||||
>
|
||||
{maxed ? 'Maxed' : `Upgrade (${fmt(def.cost)} insight)`}
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
|
||||
{/* Reset Game Button */}
|
||||
<div className="mt-4 pt-4 border-t border-gray-700">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<div className="text-sm text-gray-400">Reset All Progress</div>
|
||||
<div className="text-xs text-gray-500">Clear all data and start fresh</div>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="border-red-600/50 text-red-400 hover:bg-red-900/20"
|
||||
onClick={() => {
|
||||
if (confirm('Are you sure you want to reset ALL progress? This cannot be undone!')) {
|
||||
store.resetGame();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<RotateCcw className="w-4 h-4 mr-1" />
|
||||
Reset
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Import TooltipProvider
|
||||
import { TooltipProvider } from '@/components/ui/tooltip';
|
||||
175
src/components/game/AchievementsDisplay.tsx
Executable file
175
src/components/game/AchievementsDisplay.tsx
Executable file
@@ -0,0 +1,175 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { ScrollArea } from '@/components/ui/scroll-area';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Trophy, Lock, CheckCircle, ChevronDown, ChevronUp } from 'lucide-react';
|
||||
import type { AchievementState } from '@/lib/game/types';
|
||||
import { ACHIEVEMENTS, ACHIEVEMENT_CATEGORY_COLORS, getAchievementsByCategory, isAchievementRevealed } from '@/lib/game/data/achievements';
|
||||
import { GameState } from '@/lib/game/types';
|
||||
|
||||
interface AchievementsProps {
|
||||
achievements: AchievementState;
|
||||
gameState: Pick<GameState, 'maxFloorReached' | 'totalManaGathered' | 'signedPacts' | 'totalSpellsCast' | 'totalDamageDealt' | 'totalCraftsCompleted' | 'combo'>;
|
||||
}
|
||||
|
||||
export function AchievementsDisplay({ achievements, gameState }: AchievementsProps) {
|
||||
const [expandedCategory, setExpandedCategory] = useState<string | null>('combat');
|
||||
|
||||
const categories = getAchievementsByCategory();
|
||||
const unlockedCount = achievements.unlocked.length;
|
||||
const totalCount = Object.keys(ACHIEVEMENTS).length;
|
||||
|
||||
// Calculate progress for each achievement
|
||||
const getProgress = (achievementId: string): number => {
|
||||
const achievement = ACHIEVEMENTS[achievementId];
|
||||
if (!achievement) return 0;
|
||||
if (achievements.unlocked.includes(achievementId)) return achievement.requirement.value;
|
||||
|
||||
const { type, subType } = achievement.requirement;
|
||||
|
||||
switch (type) {
|
||||
case 'floor':
|
||||
if (subType === 'noPacts') {
|
||||
return gameState.maxFloorReached >= achievement.requirement.value && gameState.signedPacts.length === 0
|
||||
? achievement.requirement.value
|
||||
: gameState.maxFloorReached;
|
||||
}
|
||||
return gameState.maxFloorReached;
|
||||
case 'combo':
|
||||
return gameState.combo?.maxCombo || 0;
|
||||
case 'spells':
|
||||
return gameState.totalSpellsCast || 0;
|
||||
case 'damage':
|
||||
return gameState.totalDamageDealt || 0;
|
||||
case 'mana':
|
||||
return gameState.totalManaGathered || 0;
|
||||
case 'pact':
|
||||
return gameState.signedPacts.length;
|
||||
case 'craft':
|
||||
return gameState.totalCraftsCompleted || 0;
|
||||
default:
|
||||
return achievements.progress[achievementId] || 0;
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Trophy className="w-4 h-4" />
|
||||
Achievements
|
||||
<Badge className="ml-auto bg-amber-900/50 text-amber-300">
|
||||
{unlockedCount} / {totalCount}
|
||||
</Badge>
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<ScrollArea className="h-64">
|
||||
<div className="space-y-2">
|
||||
{Object.entries(categories).map(([category, categoryAchievements]) => (
|
||||
<div key={category} className="space-y-1">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="w-full justify-between text-xs"
|
||||
onClick={() => setExpandedCategory(expandedCategory === category ? null : category)}
|
||||
>
|
||||
<span style={{ color: ACHIEVEMENT_CATEGORY_COLORS[category] }}>
|
||||
{category.charAt(0).toUpperCase() + category.slice(1)}
|
||||
</span>
|
||||
<span className="text-gray-500">
|
||||
{categoryAchievements.filter(a => achievements.unlocked.includes(a.id)).length} / {categoryAchievements.length}
|
||||
</span>
|
||||
{expandedCategory === category ? (
|
||||
<ChevronUp className="w-4 h-4" />
|
||||
) : (
|
||||
<ChevronDown className="w-4 h-4" />
|
||||
)}
|
||||
</Button>
|
||||
|
||||
{expandedCategory === category && (
|
||||
<div className="pl-2 space-y-2">
|
||||
{categoryAchievements.map((achievement) => {
|
||||
const isUnlocked = achievements.unlocked.includes(achievement.id);
|
||||
const progress = getProgress(achievement.id);
|
||||
const isRevealed = isAchievementRevealed(achievement, progress);
|
||||
const progressPercent = Math.min(100, (progress / achievement.requirement.value) * 100);
|
||||
|
||||
if (!isRevealed && !isUnlocked) {
|
||||
return (
|
||||
<div key={achievement.id} className="p-2 rounded bg-gray-800/30 border border-gray-700">
|
||||
<div className="flex items-center gap-2 text-gray-500">
|
||||
<Lock className="w-4 h-4" />
|
||||
<span className="text-sm">???</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
key={achievement.id}
|
||||
className={`p-2 rounded border ${
|
||||
isUnlocked
|
||||
? 'bg-amber-900/20 border-amber-600/50'
|
||||
: 'bg-gray-800/30 border-gray-700'
|
||||
}`}
|
||||
>
|
||||
<div className="flex items-start justify-between mb-1">
|
||||
<div className="flex items-center gap-2">
|
||||
{isUnlocked ? (
|
||||
<CheckCircle className="w-4 h-4 text-amber-400" />
|
||||
) : (
|
||||
<Trophy className="w-4 h-4 text-gray-500" />
|
||||
)}
|
||||
<span className={`text-sm font-semibold ${isUnlocked ? 'text-amber-300' : 'text-gray-300'}`}>
|
||||
{achievement.name}
|
||||
</span>
|
||||
</div>
|
||||
{achievement.reward.title && isUnlocked && (
|
||||
<Badge className="text-xs bg-purple-900/50 text-purple-300">
|
||||
Title
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="text-xs text-gray-400 mb-2">
|
||||
{achievement.desc}
|
||||
</div>
|
||||
|
||||
{!isUnlocked && (
|
||||
<div className="space-y-1">
|
||||
<Progress value={progressPercent} className="h-1 bg-gray-700" />
|
||||
<div className="flex justify-between text-xs text-gray-500">
|
||||
<span>{progress.toLocaleString()} / {achievement.requirement.value.toLocaleString()}</span>
|
||||
<span>{progressPercent.toFixed(0)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isUnlocked && achievement.reward && (
|
||||
<div className="text-xs text-amber-400/70">
|
||||
Reward:
|
||||
{achievement.reward.insight && ` +${achievement.reward.insight} Insight`}
|
||||
{achievement.reward.manaBonus && ` +${achievement.reward.manaBonus} Max Mana`}
|
||||
{achievement.reward.damageBonus && ` +${(achievement.reward.damageBonus * 100).toFixed(0)}% Damage`}
|
||||
{achievement.reward.title && ` "${achievement.reward.title}"`}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
86
src/components/game/ActionButtons.tsx
Executable file
86
src/components/game/ActionButtons.tsx
Executable file
@@ -0,0 +1,86 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Sparkles, Swords, BookOpen, Target, FlaskConical } from 'lucide-react';
|
||||
import type { GameAction } from '@/lib/game/types';
|
||||
|
||||
interface ActionButtonsProps {
|
||||
currentAction: GameAction;
|
||||
designProgress: { progress: number; required: number } | null;
|
||||
preparationProgress: { progress: number; required: number } | null;
|
||||
applicationProgress: { progress: number; required: number } | null;
|
||||
setAction: (action: GameAction) => void;
|
||||
}
|
||||
|
||||
export function ActionButtons({
|
||||
currentAction,
|
||||
designProgress,
|
||||
preparationProgress,
|
||||
applicationProgress,
|
||||
setAction,
|
||||
}: ActionButtonsProps) {
|
||||
const actions: { id: GameAction; label: string; icon: typeof Swords }[] = [
|
||||
{ id: 'meditate', label: 'Meditate', icon: Sparkles },
|
||||
{ id: 'climb', label: 'Climb', icon: Swords },
|
||||
{ id: 'study', label: 'Study', icon: BookOpen },
|
||||
];
|
||||
|
||||
const hasDesignProgress = designProgress !== null;
|
||||
const hasPrepProgress = preparationProgress !== null;
|
||||
const hasAppProgress = applicationProgress !== null;
|
||||
|
||||
return (
|
||||
<div className="space-y-2">
|
||||
<div className="grid grid-cols-3 gap-2">
|
||||
{actions.map(({ id, label, icon: Icon }) => (
|
||||
<Button
|
||||
key={id}
|
||||
variant={currentAction === id ? 'default' : 'outline'}
|
||||
size="sm"
|
||||
className={`h-9 ${currentAction === id ? 'bg-blue-600 hover:bg-blue-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
|
||||
onClick={() => setAction(id)}
|
||||
>
|
||||
<Icon className="w-4 h-4 mr-1" />
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Crafting actions row - shown when there's active crafting progress */}
|
||||
{(hasDesignProgress || hasPrepProgress || hasAppProgress) && (
|
||||
<div className="grid grid-cols-3 gap-2">
|
||||
<Button
|
||||
variant={currentAction === 'design' ? 'default' : 'outline'}
|
||||
size="sm"
|
||||
disabled={!hasDesignProgress}
|
||||
className={`h-9 ${currentAction === 'design' ? 'bg-purple-600 hover:bg-purple-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
|
||||
onClick={() => hasDesignProgress && setAction('design')}
|
||||
>
|
||||
<Target className="w-4 h-4 mr-1" />
|
||||
Design
|
||||
</Button>
|
||||
<Button
|
||||
variant={currentAction === 'prepare' ? 'default' : 'outline'}
|
||||
size="sm"
|
||||
disabled={!hasPrepProgress}
|
||||
className={`h-9 ${currentAction === 'prepare' ? 'bg-purple-600 hover:bg-purple-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
|
||||
onClick={() => hasPrepProgress && setAction('prepare')}
|
||||
>
|
||||
<FlaskConical className="w-4 h-4 mr-1" />
|
||||
Prepare
|
||||
</Button>
|
||||
<Button
|
||||
variant={currentAction === 'enchant' ? 'default' : 'outline'}
|
||||
size="sm"
|
||||
disabled={!hasAppProgress}
|
||||
className={`h-9 ${currentAction === 'enchant' ? 'bg-purple-600 hover:bg-purple-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
|
||||
onClick={() => hasAppProgress && setAction('enchant')}
|
||||
>
|
||||
<Sparkles className="w-4 h-4 mr-1" />
|
||||
Enchant
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
50
src/components/game/CalendarDisplay.tsx
Executable file
50
src/components/game/CalendarDisplay.tsx
Executable file
@@ -0,0 +1,50 @@
|
||||
'use client';
|
||||
|
||||
import { Tooltip, TooltipContent, TooltipTrigger } from '@/components/ui/tooltip';
|
||||
import { MAX_DAY, INCURSION_START_DAY } from '@/lib/game/constants';
|
||||
|
||||
interface CalendarDisplayProps {
|
||||
day: number;
|
||||
hour: number;
|
||||
incursionStrength?: number;
|
||||
}
|
||||
|
||||
export function CalendarDisplay({ day }: CalendarDisplayProps) {
|
||||
const days: React.ReactElement[] = [];
|
||||
|
||||
for (let d = 1; d <= MAX_DAY; d++) {
|
||||
let dayClass = 'w-6 h-6 sm:w-7 sm:h-7 rounded text-xs flex items-center justify-center font-mono border transition-all ';
|
||||
|
||||
if (d < day) {
|
||||
dayClass += 'bg-blue-900/30 border-blue-800/50 text-blue-400';
|
||||
} else if (d === day) {
|
||||
dayClass += 'bg-blue-600/40 border-blue-500 text-blue-300 shadow-lg shadow-blue-500/30';
|
||||
} else {
|
||||
dayClass += 'bg-gray-800/30 border-gray-700/50 text-gray-500';
|
||||
}
|
||||
|
||||
if (d >= INCURSION_START_DAY) {
|
||||
dayClass += ' border-red-600/50';
|
||||
}
|
||||
|
||||
days.push(
|
||||
<Tooltip key={d}>
|
||||
<TooltipTrigger asChild>
|
||||
<div className={dayClass}>
|
||||
{d}
|
||||
</div>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Day {d}</p>
|
||||
{d >= INCURSION_START_DAY && <p className="text-red-400">Incursion Active</p>}
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="grid grid-cols-7 sm:grid-cols-7 md:grid-cols-14 gap-1">
|
||||
{days}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
143
src/components/game/ComboMeter.tsx
Executable file
143
src/components/game/ComboMeter.tsx
Executable file
@@ -0,0 +1,143 @@
|
||||
'use client';
|
||||
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Zap, Flame, Sparkles } from 'lucide-react';
|
||||
import type { ComboState } from '@/lib/game/types';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
|
||||
interface ComboMeterProps {
|
||||
combo: ComboState;
|
||||
isClimbing: boolean;
|
||||
}
|
||||
|
||||
export function ComboMeter({ combo, isClimbing }: ComboMeterProps) {
|
||||
const comboPercent = Math.min(100, combo.count);
|
||||
const multiplierPercent = Math.min(100, ((combo.multiplier - 1) / 2) * 100); // Max 300% = 200% bonus
|
||||
|
||||
// Combo tier names
|
||||
const getComboTier = (count: number): { name: string; color: string } => {
|
||||
if (count >= 100) return { name: 'LEGENDARY', color: 'text-amber-400' };
|
||||
if (count >= 75) return { name: 'Master', color: 'text-purple-400' };
|
||||
if (count >= 50) return { name: 'Expert', color: 'text-blue-400' };
|
||||
if (count >= 25) return { name: 'Adept', color: 'text-green-400' };
|
||||
if (count >= 10) return { name: 'Novice', color: 'text-cyan-400' };
|
||||
return { name: 'Building...', color: 'text-gray-400' };
|
||||
};
|
||||
|
||||
const tier = getComboTier(combo.count);
|
||||
const hasElementChain = combo.elementChain.length === 3 && new Set(combo.elementChain).size === 3;
|
||||
|
||||
if (!isClimbing && combo.count === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Zap className="w-4 h-4" />
|
||||
Combo Meter
|
||||
{combo.count >= 10 && (
|
||||
<Badge className={`ml-auto ${tier.color} bg-gray-800`}>
|
||||
{tier.name}
|
||||
</Badge>
|
||||
)}
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
{/* Combo Count */}
|
||||
<div className="space-y-1">
|
||||
<div className="flex justify-between items-center text-sm">
|
||||
<span className="text-gray-400">Hits</span>
|
||||
<span className={`font-bold ${tier.color}`}>
|
||||
{combo.count}
|
||||
{combo.maxCombo > combo.count && (
|
||||
<span className="text-gray-500 text-xs ml-2">max: {combo.maxCombo}</span>
|
||||
)}
|
||||
</span>
|
||||
</div>
|
||||
<Progress
|
||||
value={comboPercent}
|
||||
className="h-2 bg-gray-800"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Multiplier */}
|
||||
<div className="space-y-1">
|
||||
<div className="flex justify-between items-center text-sm">
|
||||
<span className="text-gray-400">Multiplier</span>
|
||||
<span className="font-bold text-amber-400">
|
||||
{combo.multiplier.toFixed(2)}x
|
||||
</span>
|
||||
</div>
|
||||
<div className="h-2 bg-gray-800 rounded-full overflow-hidden">
|
||||
<div
|
||||
className="h-full rounded-full transition-all duration-300"
|
||||
style={{
|
||||
width: `${multiplierPercent}%`,
|
||||
background: `linear-gradient(90deg, #F59E0B, #EF4444)`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Element Chain */}
|
||||
{combo.elementChain.length > 0 && (
|
||||
<div className="space-y-1">
|
||||
<div className="flex justify-between items-center text-sm">
|
||||
<span className="text-gray-400">Element Chain</span>
|
||||
{hasElementChain && (
|
||||
<span className="text-green-400 text-xs">+25% bonus!</span>
|
||||
)}
|
||||
</div>
|
||||
<div className="flex gap-1">
|
||||
{combo.elementChain.map((elem, i) => {
|
||||
const elemDef = ELEMENTS[elem];
|
||||
return (
|
||||
<div
|
||||
key={i}
|
||||
className="w-8 h-8 rounded border flex items-center justify-center text-xs"
|
||||
style={{
|
||||
borderColor: elemDef?.color || '#60A5FA',
|
||||
backgroundColor: `${elemDef?.color}20`,
|
||||
color: elemDef?.color || '#60A5FA',
|
||||
}}
|
||||
>
|
||||
{elemDef?.sym || '?'}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
{/* Empty slots */}
|
||||
{Array.from({ length: 3 - combo.elementChain.length }).map((_, i) => (
|
||||
<div
|
||||
key={`empty-${i}`}
|
||||
className="w-8 h-8 rounded border border-gray-700 bg-gray-800/50 flex items-center justify-center text-gray-600"
|
||||
>
|
||||
?
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Decay Warning */}
|
||||
{isClimbing && combo.count > 0 && combo.decayTimer <= 3 && (
|
||||
<div className="text-xs text-red-400 flex items-center gap-1">
|
||||
<Flame className="w-3 h-3" />
|
||||
Combo decaying soon!
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Not climbing warning */}
|
||||
{!isClimbing && combo.count > 0 && (
|
||||
<div className="text-xs text-amber-400 flex items-center gap-1">
|
||||
<Sparkles className="w-3 h-3" />
|
||||
Resume climbing to maintain combo
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
161
src/components/game/CraftingProgress.tsx
Executable file
161
src/components/game/CraftingProgress.tsx
Executable file
@@ -0,0 +1,161 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Target, FlaskConical, Sparkles, Play, Pause, X } from 'lucide-react';
|
||||
import { fmt } from '@/lib/game/store';
|
||||
import { formatStudyTime } from '@/lib/game/formatting';
|
||||
import type { EquipmentInstance, EnchantmentDesign } from '@/lib/game/types';
|
||||
|
||||
interface CraftingProgressProps {
|
||||
designProgress: { designId: string; progress: number; required: number } | null;
|
||||
preparationProgress: { equipmentInstanceId: string; progress: number; required: number; manaCostPaid: number } | null;
|
||||
applicationProgress: { equipmentInstanceId: string; designId: string; progress: number; required: number; manaPerHour: number; paused: boolean } | null;
|
||||
equipmentInstances: Record<string, EquipmentInstance>;
|
||||
enchantmentDesigns: EnchantmentDesign[];
|
||||
cancelDesign: () => void;
|
||||
cancelPreparation: () => void;
|
||||
pauseApplication: () => void;
|
||||
resumeApplication: () => void;
|
||||
cancelApplication: () => void;
|
||||
}
|
||||
|
||||
export function CraftingProgress({
|
||||
designProgress,
|
||||
preparationProgress,
|
||||
applicationProgress,
|
||||
equipmentInstances,
|
||||
enchantmentDesigns,
|
||||
cancelDesign,
|
||||
cancelPreparation,
|
||||
pauseApplication,
|
||||
resumeApplication,
|
||||
cancelApplication,
|
||||
}: CraftingProgressProps) {
|
||||
const progressSections: React.ReactNode[] = [];
|
||||
|
||||
// Design progress
|
||||
if (designProgress) {
|
||||
const progressPct = Math.min(100, (designProgress.progress / designProgress.required) * 100);
|
||||
progressSections.push(
|
||||
<div key="design" className="p-3 rounded border border-cyan-600/50 bg-cyan-900/20">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<Target className="w-4 h-4 text-cyan-400" />
|
||||
<span className="text-sm font-semibold text-cyan-300">
|
||||
Designing Enchantment
|
||||
</span>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
|
||||
onClick={cancelDesign}
|
||||
>
|
||||
<X className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
<Progress value={progressPct} className="h-2 bg-gray-800" />
|
||||
<div className="flex justify-between text-xs text-gray-400 mt-1">
|
||||
<span>{formatStudyTime(designProgress.progress)} / {formatStudyTime(designProgress.required)}</span>
|
||||
<span>Design Time</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// Preparation progress
|
||||
if (preparationProgress) {
|
||||
const progressPct = Math.min(100, (preparationProgress.progress / preparationProgress.required) * 100);
|
||||
const instance = equipmentInstances[preparationProgress.equipmentInstanceId];
|
||||
progressSections.push(
|
||||
<div key="prepare" className="p-3 rounded border border-green-600/50 bg-green-900/20">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<FlaskConical className="w-4 h-4 text-green-400" />
|
||||
<span className="text-sm font-semibold text-green-300">
|
||||
Preparing {instance?.name || 'Equipment'}
|
||||
</span>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
|
||||
onClick={cancelPreparation}
|
||||
>
|
||||
<X className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
<Progress value={progressPct} className="h-2 bg-gray-800" />
|
||||
<div className="flex justify-between text-xs text-gray-400 mt-1">
|
||||
<span>{formatStudyTime(preparationProgress.progress)} / {formatStudyTime(preparationProgress.required)}</span>
|
||||
<span>Mana spent: {fmt(preparationProgress.manaCostPaid)}</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// Application progress
|
||||
if (applicationProgress) {
|
||||
const progressPct = Math.min(100, (applicationProgress.progress / applicationProgress.required) * 100);
|
||||
const instance = equipmentInstances[applicationProgress.equipmentInstanceId];
|
||||
const design = enchantmentDesigns.find(d => d.id === applicationProgress.designId);
|
||||
progressSections.push(
|
||||
<div key="enchant" className="p-3 rounded border border-amber-600/50 bg-amber-900/20">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<Sparkles className="w-4 h-4 text-amber-400" />
|
||||
<span className="text-sm font-semibold text-amber-300">
|
||||
Enchanting {instance?.name || 'Equipment'}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex gap-1">
|
||||
{applicationProgress.paused ? (
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-green-400 hover:text-green-300"
|
||||
onClick={resumeApplication}
|
||||
>
|
||||
<Play className="w-4 h-4" />
|
||||
</Button>
|
||||
) : (
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-yellow-400 hover:text-yellow-300"
|
||||
onClick={pauseApplication}
|
||||
>
|
||||
<Pause className="w-4 h-4" />
|
||||
</Button>
|
||||
)}
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
|
||||
onClick={cancelApplication}
|
||||
>
|
||||
<X className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
<Progress value={progressPct} className="h-2 bg-gray-800" />
|
||||
<div className="flex justify-between text-xs text-gray-400 mt-1">
|
||||
<span>{formatStudyTime(applicationProgress.progress)} / {formatStudyTime(applicationProgress.required)}</span>
|
||||
<span>Mana/hr: {fmt(applicationProgress.manaPerHour)}</span>
|
||||
</div>
|
||||
{design && (
|
||||
<div className="text-xs text-amber-400/70 mt-1">
|
||||
Applying: {design.name}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return progressSections.length > 0 ? (
|
||||
<div className="space-y-2">
|
||||
{progressSections}
|
||||
</div>
|
||||
) : null;
|
||||
}
|
||||
460
src/components/game/LootInventory.tsx
Executable file
460
src/components/game/LootInventory.tsx
Executable file
@@ -0,0 +1,460 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { ScrollArea } from '@/components/ui/scroll-area';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import { Input } from '@/components/ui/input';
|
||||
import {
|
||||
Gem, Sparkles, Scroll, Droplet, Trash2, Search,
|
||||
Package, Sword, Shield, Shirt, Crown, ArrowUpDown,
|
||||
Wrench, AlertTriangle
|
||||
} from 'lucide-react';
|
||||
import type { LootInventory as LootInventoryType, EquipmentInstance, ElementState } from '@/lib/game/types';
|
||||
import { LOOT_DROPS, RARITY_COLORS } from '@/lib/game/data/loot-drops';
|
||||
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
import {
|
||||
AlertDialog,
|
||||
AlertDialogAction,
|
||||
AlertDialogCancel,
|
||||
AlertDialogContent,
|
||||
AlertDialogDescription,
|
||||
AlertDialogFooter,
|
||||
AlertDialogHeader,
|
||||
AlertDialogTitle,
|
||||
} from '@/components/ui/alert-dialog';
|
||||
|
||||
interface LootInventoryProps {
|
||||
inventory: LootInventoryType;
|
||||
elements?: Record<string, ElementState>;
|
||||
equipmentInstances?: Record<string, EquipmentInstance>;
|
||||
onDeleteMaterial?: (materialId: string, amount: number) => void;
|
||||
onDeleteEquipment?: (instanceId: string) => void;
|
||||
}
|
||||
|
||||
type SortMode = 'name' | 'rarity' | 'count';
|
||||
type FilterMode = 'all' | 'materials' | 'essence' | 'blueprints' | 'equipment';
|
||||
|
||||
const RARITY_ORDER = {
|
||||
common: 0,
|
||||
uncommon: 1,
|
||||
rare: 2,
|
||||
epic: 3,
|
||||
legendary: 4,
|
||||
mythic: 5,
|
||||
};
|
||||
|
||||
const CATEGORY_ICONS: Record<string, typeof Sword> = {
|
||||
caster: Sword,
|
||||
shield: Shield,
|
||||
catalyst: Sparkles,
|
||||
head: Crown,
|
||||
body: Shirt,
|
||||
hands: Wrench,
|
||||
feet: Package,
|
||||
accessory: Gem,
|
||||
};
|
||||
|
||||
export function LootInventoryDisplay({
|
||||
inventory,
|
||||
elements,
|
||||
equipmentInstances = {},
|
||||
onDeleteMaterial,
|
||||
onDeleteEquipment,
|
||||
}: LootInventoryProps) {
|
||||
const [searchTerm, setSearchTerm] = useState('');
|
||||
const [sortMode, setSortMode] = useState<SortMode>('rarity');
|
||||
const [filterMode, setFilterMode] = useState<FilterMode>('all');
|
||||
const [deleteConfirm, setDeleteConfirm] = useState<{ type: 'material' | 'equipment'; id: string; name: string } | null>(null);
|
||||
|
||||
// Count items
|
||||
const materialCount = Object.values(inventory.materials).reduce((a, b) => a + b, 0);
|
||||
const essenceCount = elements ? Object.values(elements).reduce((a, e) => a + e.current, 0) : 0;
|
||||
const blueprintCount = inventory.blueprints.length;
|
||||
const equipmentCount = Object.keys(equipmentInstances).length;
|
||||
const totalItems = materialCount + blueprintCount + equipmentCount;
|
||||
|
||||
// Filter and sort materials
|
||||
const filteredMaterials = Object.entries(inventory.materials)
|
||||
.filter(([id, count]) => {
|
||||
if (count <= 0) return false;
|
||||
const drop = LOOT_DROPS[id];
|
||||
if (!drop) return false;
|
||||
if (searchTerm && !drop.name.toLowerCase().includes(searchTerm.toLowerCase())) return false;
|
||||
return true;
|
||||
})
|
||||
.sort(([aId, aCount], [bId, bCount]) => {
|
||||
const aDrop = LOOT_DROPS[aId];
|
||||
const bDrop = LOOT_DROPS[bId];
|
||||
if (!aDrop || !bDrop) return 0;
|
||||
|
||||
switch (sortMode) {
|
||||
case 'name':
|
||||
return aDrop.name.localeCompare(bDrop.name);
|
||||
case 'rarity':
|
||||
return RARITY_ORDER[bDrop.rarity] - RARITY_ORDER[aDrop.rarity];
|
||||
case 'count':
|
||||
return bCount - aCount;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
|
||||
// Filter and sort essence
|
||||
const filteredEssence = elements
|
||||
? Object.entries(elements)
|
||||
.filter(([id, state]) => {
|
||||
if (!state.unlocked || state.current <= 0) return false;
|
||||
if (searchTerm && !ELEMENTS[id]?.name.toLowerCase().includes(searchTerm.toLowerCase())) return false;
|
||||
return true;
|
||||
})
|
||||
.sort(([aId, aState], [bId, bState]) => {
|
||||
switch (sortMode) {
|
||||
case 'name':
|
||||
return (ELEMENTS[aId]?.name || aId).localeCompare(ELEMENTS[bId]?.name || bId);
|
||||
case 'count':
|
||||
return bState.current - aState.current;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
})
|
||||
: [];
|
||||
|
||||
// Filter and sort equipment
|
||||
const filteredEquipment = Object.entries(equipmentInstances)
|
||||
.filter(([id, instance]) => {
|
||||
if (searchTerm && !instance.name.toLowerCase().includes(searchTerm.toLowerCase())) return false;
|
||||
return true;
|
||||
})
|
||||
.sort(([aId, aInst], [bId, bInst]) => {
|
||||
switch (sortMode) {
|
||||
case 'name':
|
||||
return aInst.name.localeCompare(bInst.name);
|
||||
case 'rarity':
|
||||
return RARITY_ORDER[bInst.rarity] - RARITY_ORDER[aInst.rarity];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
|
||||
// Check if we have anything to show
|
||||
const hasItems = totalItems > 0 || essenceCount > 0;
|
||||
|
||||
if (!hasItems) {
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Gem className="w-4 h-4" />
|
||||
Inventory
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="text-gray-500 text-sm text-center py-4">
|
||||
No items collected yet. Defeat floors and guardians to find loot!
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
const handleDeleteMaterial = (materialId: string) => {
|
||||
const drop = LOOT_DROPS[materialId];
|
||||
if (drop) {
|
||||
setDeleteConfirm({ type: 'material', id: materialId, name: drop.name });
|
||||
}
|
||||
};
|
||||
|
||||
const handleDeleteEquipment = (instanceId: string) => {
|
||||
const instance = equipmentInstances[instanceId];
|
||||
if (instance) {
|
||||
setDeleteConfirm({ type: 'equipment', id: instanceId, name: instance.name });
|
||||
}
|
||||
};
|
||||
|
||||
const confirmDelete = () => {
|
||||
if (!deleteConfirm) return;
|
||||
|
||||
if (deleteConfirm.type === 'material' && onDeleteMaterial) {
|
||||
onDeleteMaterial(deleteConfirm.id, inventory.materials[deleteConfirm.id] || 0);
|
||||
} else if (deleteConfirm.type === 'equipment' && onDeleteEquipment) {
|
||||
onDeleteEquipment(deleteConfirm.id);
|
||||
}
|
||||
|
||||
setDeleteConfirm(null);
|
||||
};
|
||||
|
||||
return (
|
||||
<>
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Gem className="w-4 h-4" />
|
||||
Inventory
|
||||
<Badge className="ml-auto bg-gray-800 text-gray-300 text-xs">
|
||||
{totalItems} items
|
||||
</Badge>
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
{/* Search and Filter Controls */}
|
||||
<div className="flex gap-2">
|
||||
<div className="relative flex-1">
|
||||
<Search className="absolute left-2 top-1/2 -translate-y-1/2 w-3 h-3 text-gray-500" />
|
||||
<Input
|
||||
placeholder="Search..."
|
||||
value={searchTerm}
|
||||
onChange={(e) => setSearchTerm(e.target.value)}
|
||||
className="h-7 pl-7 bg-gray-800/50 border-gray-700 text-xs"
|
||||
/>
|
||||
</div>
|
||||
<Button
|
||||
variant="outline"
|
||||
size="sm"
|
||||
className="h-7 px-2 bg-gray-800/50"
|
||||
onClick={() => setSortMode(sortMode === 'rarity' ? 'name' : sortMode === 'name' ? 'count' : 'rarity')}
|
||||
>
|
||||
<ArrowUpDown className="w-3 h-3" />
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{/* Filter Tabs */}
|
||||
<div className="flex gap-1 flex-wrap">
|
||||
{[
|
||||
{ mode: 'all' as FilterMode, label: 'All' },
|
||||
{ mode: 'materials' as FilterMode, label: `Materials (${materialCount})` },
|
||||
{ mode: 'essence' as FilterMode, label: `Essence (${essenceCount})` },
|
||||
{ mode: 'blueprints' as FilterMode, label: `Blueprints (${blueprintCount})` },
|
||||
{ mode: 'equipment' as FilterMode, label: `Equipment (${equipmentCount})` },
|
||||
].map(({ mode, label }) => (
|
||||
<Button
|
||||
key={mode}
|
||||
variant={filterMode === mode ? 'default' : 'outline'}
|
||||
size="sm"
|
||||
className={`h-6 px-2 text-xs ${filterMode === mode ? 'bg-amber-600 hover:bg-amber-700' : 'bg-gray-800/50'}`}
|
||||
onClick={() => setFilterMode(mode)}
|
||||
>
|
||||
{label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<Separator className="bg-gray-700" />
|
||||
|
||||
<ScrollArea className="h-64">
|
||||
<div className="space-y-3">
|
||||
{/* Materials */}
|
||||
{(filterMode === 'all' || filterMode === 'materials') && filteredMaterials.length > 0 && (
|
||||
<div>
|
||||
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
|
||||
<Sparkles className="w-3 h-3" />
|
||||
Materials
|
||||
</div>
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{filteredMaterials.map(([id, count]) => {
|
||||
const drop = LOOT_DROPS[id];
|
||||
if (!drop) return null;
|
||||
const rarityStyle = RARITY_COLORS[drop.rarity];
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className="p-2 rounded border bg-gray-800/50 group relative"
|
||||
style={{
|
||||
borderColor: rarityStyle?.color || '#9CA3AF',
|
||||
}}
|
||||
>
|
||||
<div className="flex items-start justify-between">
|
||||
<div>
|
||||
<div className="text-xs font-semibold" style={{ color: rarityStyle?.color }}>
|
||||
{drop.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
x{count}
|
||||
</div>
|
||||
<div className="text-xs text-gray-500 capitalize">
|
||||
{drop.rarity}
|
||||
</div>
|
||||
</div>
|
||||
{onDeleteMaterial && (
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-5 w-5 p-0 opacity-0 group-hover:opacity-100 text-red-400 hover:text-red-300 hover:bg-red-900/20"
|
||||
onClick={() => handleDeleteMaterial(id)}
|
||||
>
|
||||
<Trash2 className="w-3 h-3" />
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Essence */}
|
||||
{(filterMode === 'all' || filterMode === 'essence') && filteredEssence.length > 0 && (
|
||||
<div>
|
||||
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
|
||||
<Droplet className="w-3 h-3" />
|
||||
Elemental Essence
|
||||
</div>
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{filteredEssence.map(([id, state]) => {
|
||||
const elem = ELEMENTS[id];
|
||||
if (!elem) return null;
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className="p-2 rounded border bg-gray-800/50"
|
||||
style={{
|
||||
borderColor: elem.color,
|
||||
}}
|
||||
>
|
||||
<div className="flex items-center gap-1">
|
||||
<span style={{ color: elem.color }}>{elem.sym}</span>
|
||||
<span className="text-xs font-semibold" style={{ color: elem.color }}>
|
||||
{elem.name}
|
||||
</span>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
{state.current} / {state.max}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Blueprints */}
|
||||
{(filterMode === 'all' || filterMode === 'blueprints') && inventory.blueprints.length > 0 && (
|
||||
<div>
|
||||
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
|
||||
<Scroll className="w-3 h-3" />
|
||||
Blueprints (permanent)
|
||||
</div>
|
||||
<div className="flex flex-wrap gap-1">
|
||||
{inventory.blueprints.map((id) => {
|
||||
const drop = LOOT_DROPS[id];
|
||||
if (!drop) return null;
|
||||
const rarityStyle = RARITY_COLORS[drop.rarity];
|
||||
return (
|
||||
<Badge
|
||||
key={id}
|
||||
className="text-xs"
|
||||
style={{
|
||||
backgroundColor: `${rarityStyle?.color}20`,
|
||||
color: rarityStyle?.color,
|
||||
borderColor: rarityStyle?.color,
|
||||
}}
|
||||
>
|
||||
{drop.name}
|
||||
</Badge>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div className="text-xs text-gray-500 mt-1 italic">
|
||||
Blueprints are permanent unlocks - use them to craft equipment
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Equipment */}
|
||||
{(filterMode === 'all' || filterMode === 'equipment') && filteredEquipment.length > 0 && (
|
||||
<div>
|
||||
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
|
||||
<Package className="w-3 h-3" />
|
||||
Equipment
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
{filteredEquipment.map(([id, instance]) => {
|
||||
const type = EQUIPMENT_TYPES[instance.typeId];
|
||||
const Icon = type ? CATEGORY_ICONS[type.category] || Package : Package;
|
||||
const rarityStyle = RARITY_COLORS[instance.rarity];
|
||||
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className="p-2 rounded border bg-gray-800/50 group"
|
||||
style={{
|
||||
borderColor: rarityStyle?.color || '#9CA3AF',
|
||||
}}
|
||||
>
|
||||
<div className="flex items-start justify-between">
|
||||
<div className="flex items-start gap-2">
|
||||
<Icon className="w-4 h-4 mt-0.5" style={{ color: rarityStyle?.color }} />
|
||||
<div>
|
||||
<div className="text-xs font-semibold" style={{ color: rarityStyle?.color }}>
|
||||
{instance.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
{type?.name} • {instance.usedCapacity}/{instance.totalCapacity} cap
|
||||
</div>
|
||||
<div className="text-xs text-gray-500 capitalize">
|
||||
{instance.rarity} • {instance.enchantments.length} enchants
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{onDeleteEquipment && (
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-5 w-5 p-0 opacity-0 group-hover:opacity-100 text-red-400 hover:text-red-300 hover:bg-red-900/20"
|
||||
onClick={() => handleDeleteEquipment(id)}
|
||||
>
|
||||
<Trash2 className="w-3 h-3" />
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Delete Confirmation Dialog */}
|
||||
<AlertDialog open={!!deleteConfirm} onOpenChange={() => setDeleteConfirm(null)}>
|
||||
<AlertDialogContent className="bg-gray-900 border-gray-700">
|
||||
<AlertDialogHeader>
|
||||
<AlertDialogTitle className="text-amber-400 flex items-center gap-2">
|
||||
<AlertTriangle className="w-5 h-5" />
|
||||
Delete Item
|
||||
</AlertDialogTitle>
|
||||
<AlertDialogDescription className="text-gray-300">
|
||||
Are you sure you want to delete <strong>{deleteConfirm?.name}</strong>?
|
||||
{deleteConfirm?.type === 'material' && (
|
||||
<span className="block mt-2 text-red-400">
|
||||
This will delete ALL {inventory.materials[deleteConfirm?.id || ''] || 0} of this material!
|
||||
</span>
|
||||
)}
|
||||
{deleteConfirm?.type === 'equipment' && (
|
||||
<span className="block mt-2 text-red-400">
|
||||
This equipment and all its enchantments will be permanently lost!
|
||||
</span>
|
||||
)}
|
||||
</AlertDialogDescription>
|
||||
</AlertDialogHeader>
|
||||
<AlertDialogFooter>
|
||||
<AlertDialogCancel className="bg-gray-800 border-gray-700">Cancel</AlertDialogCancel>
|
||||
<AlertDialogAction
|
||||
className="bg-red-600 hover:bg-red-700"
|
||||
onClick={confirmDelete}
|
||||
>
|
||||
Delete
|
||||
</AlertDialogAction>
|
||||
</AlertDialogFooter>
|
||||
</AlertDialogContent>
|
||||
</AlertDialog>
|
||||
</>
|
||||
);
|
||||
}
|
||||
123
src/components/game/ManaDisplay.tsx
Executable file
123
src/components/game/ManaDisplay.tsx
Executable file
@@ -0,0 +1,123 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Card, CardContent } from '@/components/ui/card';
|
||||
import { Zap, ChevronDown, ChevronUp } from 'lucide-react';
|
||||
import { fmt, fmtDec } from '@/lib/game/store';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
import { useState } from 'react';
|
||||
|
||||
interface ManaDisplayProps {
|
||||
rawMana: number;
|
||||
maxMana: number;
|
||||
effectiveRegen: number;
|
||||
meditationMultiplier: number;
|
||||
clickMana: number;
|
||||
isGathering: boolean;
|
||||
onGatherStart: () => void;
|
||||
onGatherEnd: () => void;
|
||||
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
|
||||
}
|
||||
|
||||
export function ManaDisplay({
|
||||
rawMana,
|
||||
maxMana,
|
||||
effectiveRegen,
|
||||
meditationMultiplier,
|
||||
clickMana,
|
||||
isGathering,
|
||||
onGatherStart,
|
||||
onGatherEnd,
|
||||
elements,
|
||||
}: ManaDisplayProps) {
|
||||
const [expanded, setExpanded] = useState(true);
|
||||
|
||||
// Get unlocked elements sorted by current amount
|
||||
const unlockedElements = Object.entries(elements)
|
||||
.filter(([, state]) => state.unlocked)
|
||||
.sort((a, b) => b[1].current - a[1].current);
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardContent className="pt-4 space-y-3">
|
||||
{/* Raw Mana - Main Display */}
|
||||
<div>
|
||||
<div className="flex items-baseline gap-1">
|
||||
<span className="text-3xl font-bold game-mono text-blue-400">{fmt(rawMana)}</span>
|
||||
<span className="text-sm text-gray-400">/ {fmt(maxMana)}</span>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
+{fmtDec(effectiveRegen)} mana/hr {meditationMultiplier > 1.01 && <span className="text-purple-400">({fmtDec(meditationMultiplier, 1)}x med)</span>}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<Progress
|
||||
value={(rawMana / maxMana) * 100}
|
||||
className="h-2 bg-gray-800"
|
||||
/>
|
||||
|
||||
<Button
|
||||
className={`w-full bg-gradient-to-r from-blue-600 to-purple-600 hover:from-blue-700 hover:to-purple-700 ${isGathering ? 'animate-pulse' : ''}`}
|
||||
onMouseDown={onGatherStart}
|
||||
onMouseUp={onGatherEnd}
|
||||
onMouseLeave={onGatherEnd}
|
||||
onTouchStart={onGatherStart}
|
||||
onTouchEnd={onGatherEnd}
|
||||
>
|
||||
<Zap className="w-4 h-4 mr-2" />
|
||||
Gather +{clickMana} Mana
|
||||
{isGathering && <span className="ml-2 text-xs">(Holding...)</span>}
|
||||
</Button>
|
||||
|
||||
{/* Elemental Mana Pools */}
|
||||
{unlockedElements.length > 0 && (
|
||||
<div className="border-t border-gray-700 pt-3 mt-3">
|
||||
<button
|
||||
onClick={() => setExpanded(!expanded)}
|
||||
className="flex items-center justify-between w-full text-xs text-gray-400 hover:text-gray-300 mb-2"
|
||||
>
|
||||
<span>Elemental Mana ({unlockedElements.length})</span>
|
||||
{expanded ? <ChevronUp className="w-3 h-3" /> : <ChevronDown className="w-3 h-3" />}
|
||||
</button>
|
||||
|
||||
{expanded && (
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{unlockedElements.map(([id, state]) => {
|
||||
const elem = ELEMENTS[id];
|
||||
if (!elem) return null;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className="p-2 rounded bg-gray-800/50 border border-gray-700"
|
||||
>
|
||||
<div className="flex items-center gap-1 mb-1">
|
||||
<span style={{ color: elem.color }}>{elem.sym}</span>
|
||||
<span className="text-xs font-medium" style={{ color: elem.color }}>
|
||||
{elem.name}
|
||||
</span>
|
||||
</div>
|
||||
<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden mb-1">
|
||||
<div
|
||||
className="h-full rounded-full transition-all"
|
||||
style={{
|
||||
width: `${Math.min(100, (state.current / state.max) * 100)}%`,
|
||||
backgroundColor: elem.color
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 game-mono">
|
||||
{fmt(state.current)}/{fmt(state.max)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
57
src/components/game/StudyProgress.tsx
Executable file
57
src/components/game/StudyProgress.tsx
Executable file
@@ -0,0 +1,57 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { BookOpen, X } from 'lucide-react';
|
||||
import { SKILLS_DEF, SPELLS_DEF } from '@/lib/game/constants';
|
||||
import { formatStudyTime } from '@/lib/game/formatting';
|
||||
import type { StudyTarget } from '@/lib/game/types';
|
||||
|
||||
interface StudyProgressProps {
|
||||
currentStudyTarget: StudyTarget | null;
|
||||
skills: Record<string, number>;
|
||||
studySpeedMult: number;
|
||||
cancelStudy: () => void;
|
||||
}
|
||||
|
||||
export function StudyProgress({
|
||||
currentStudyTarget,
|
||||
skills,
|
||||
studySpeedMult,
|
||||
cancelStudy,
|
||||
}: StudyProgressProps) {
|
||||
if (!currentStudyTarget) return null;
|
||||
|
||||
const target = currentStudyTarget;
|
||||
const progressPct = Math.min(100, (target.progress / target.required) * 100);
|
||||
const isSkill = target.type === 'skill';
|
||||
const def = isSkill ? SKILLS_DEF[target.id] : SPELLS_DEF[target.id];
|
||||
const currentLevel = isSkill ? (skills[target.id] || 0) : 0;
|
||||
|
||||
return (
|
||||
<div className="p-3 rounded border border-purple-600/50 bg-purple-900/20">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<BookOpen className="w-4 h-4 text-purple-400" />
|
||||
<span className="text-sm font-semibold text-purple-300">
|
||||
{def?.name}
|
||||
{isSkill && ` Lv.${currentLevel + 1}`}
|
||||
</span>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
|
||||
onClick={cancelStudy}
|
||||
>
|
||||
<X className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
<Progress value={progressPct} className="h-2 bg-gray-800" />
|
||||
<div className="flex justify-between text-xs text-gray-400 mt-1">
|
||||
<span>{formatStudyTime(target.progress)} / {formatStudyTime(target.required)}</span>
|
||||
<span>{studySpeedMult.toFixed(1)}x speed</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
51
src/components/game/TimeDisplay.tsx
Executable file
51
src/components/game/TimeDisplay.tsx
Executable file
@@ -0,0 +1,51 @@
|
||||
'use client';
|
||||
|
||||
import { Play, Pause } from 'lucide-react';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { fmt } from '@/lib/game/store';
|
||||
import { formatHour } from '@/lib/game/formatting';
|
||||
|
||||
interface TimeDisplayProps {
|
||||
day: number;
|
||||
hour: number;
|
||||
insight: number;
|
||||
paused: boolean;
|
||||
onTogglePause: () => void;
|
||||
}
|
||||
|
||||
export function TimeDisplay({
|
||||
day,
|
||||
hour,
|
||||
insight,
|
||||
paused,
|
||||
onTogglePause,
|
||||
}: TimeDisplayProps) {
|
||||
return (
|
||||
<div className="flex items-center gap-4">
|
||||
<div className="text-center">
|
||||
<div className="text-lg font-bold game-mono text-amber-400">
|
||||
Day {day}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
{formatHour(hour)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="text-center">
|
||||
<div className="text-lg font-bold game-mono text-purple-400">
|
||||
{fmt(insight)}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">Insight</div>
|
||||
</div>
|
||||
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={onTogglePause}
|
||||
className="text-gray-400 hover:text-white"
|
||||
>
|
||||
{paused ? <Play className="w-4 h-4" /> : <Pause className="w-4 h-4" />}
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
115
src/components/game/UpgradeDialog.tsx
Executable file
115
src/components/game/UpgradeDialog.tsx
Executable file
@@ -0,0 +1,115 @@
|
||||
'use client';
|
||||
|
||||
import { SKILLS_DEF } from '@/lib/game/constants';
|
||||
import type { SkillUpgradeChoice } from '@/lib/game/types';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription } from '@/components/ui/dialog';
|
||||
|
||||
export interface UpgradeDialogProps {
|
||||
open: boolean;
|
||||
skillId: string | null;
|
||||
milestone: 5 | 10;
|
||||
pendingSelections: string[];
|
||||
available: SkillUpgradeChoice[];
|
||||
alreadySelected: string[];
|
||||
onToggle: (upgradeId: string) => void;
|
||||
onConfirm: () => void;
|
||||
onCancel: () => void;
|
||||
onOpenChange: (open: boolean) => void;
|
||||
}
|
||||
|
||||
export function UpgradeDialog({
|
||||
open,
|
||||
skillId,
|
||||
milestone,
|
||||
pendingSelections,
|
||||
available,
|
||||
alreadySelected,
|
||||
onToggle,
|
||||
onConfirm,
|
||||
onCancel,
|
||||
onOpenChange,
|
||||
}: UpgradeDialogProps) {
|
||||
if (!skillId) return null;
|
||||
|
||||
const skillDef = SKILLS_DEF[skillId];
|
||||
const currentSelections = pendingSelections.length > 0 ? pendingSelections : alreadySelected;
|
||||
|
||||
return (
|
||||
<Dialog open={open} onOpenChange={onOpenChange}>
|
||||
<DialogContent className="bg-gray-900 border-gray-700 max-w-lg">
|
||||
<DialogHeader>
|
||||
<DialogTitle className="text-amber-400">
|
||||
Choose Upgrade - {skillDef?.name || skillId}
|
||||
</DialogTitle>
|
||||
<DialogDescription className="text-gray-400">
|
||||
Level {milestone} Milestone - Select 2 upgrades ({currentSelections.length}/2 chosen)
|
||||
</DialogDescription>
|
||||
</DialogHeader>
|
||||
|
||||
<div className="space-y-2 mt-4">
|
||||
{available.map((upgrade) => {
|
||||
const isSelected = currentSelections.includes(upgrade.id);
|
||||
const canToggle = currentSelections.length < 2 || isSelected;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={upgrade.id}
|
||||
className={`p-3 rounded border cursor-pointer transition-all ${
|
||||
isSelected
|
||||
? 'border-amber-500 bg-amber-900/30'
|
||||
: canToggle
|
||||
? 'border-gray-600 bg-gray-800/50 hover:border-amber-500/50 hover:bg-gray-800'
|
||||
: 'border-gray-700 bg-gray-800/30 opacity-50 cursor-not-allowed'
|
||||
}`}
|
||||
onClick={() => {
|
||||
if (canToggle) {
|
||||
onToggle(upgrade.id);
|
||||
}
|
||||
}}
|
||||
>
|
||||
<div className="flex items-center justify-between">
|
||||
<div className="font-semibold text-sm text-amber-300">{upgrade.name}</div>
|
||||
{isSelected && <Badge className="bg-amber-600 text-amber-100">Selected</Badge>}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
|
||||
{upgrade.effect.type === 'multiplier' && (
|
||||
<div className="text-xs text-green-400 mt-1">
|
||||
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'bonus' && (
|
||||
<div className="text-xs text-blue-400 mt-1">
|
||||
+{upgrade.effect.value} {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'special' && (
|
||||
<div className="text-xs text-cyan-400 mt-1">
|
||||
⚡ {upgrade.effect.specialDesc || 'Special effect'}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
|
||||
<div className="flex justify-end gap-2 mt-4">
|
||||
<Button
|
||||
variant="outline"
|
||||
onClick={onCancel}
|
||||
>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button
|
||||
variant="default"
|
||||
onClick={onConfirm}
|
||||
disabled={currentSelections.length !== 2}
|
||||
>
|
||||
{currentSelections.length < 2 ? `Select ${2 - currentSelections.length} more` : 'Confirm'}
|
||||
</Button>
|
||||
</div>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
);
|
||||
}
|
||||
20
src/components/game/index.ts
Executable file
20
src/components/game/index.ts
Executable file
@@ -0,0 +1,20 @@
|
||||
// ─── Game Components Index ──────────────────────────────────────────────────────
|
||||
// Re-exports all game tab components for cleaner imports
|
||||
|
||||
// Tab components
|
||||
export { CraftingTab } from './tabs/CraftingTab';
|
||||
export { SpireTab } from './tabs/SpireTab';
|
||||
export { SpellsTab } from './tabs/SpellsTab';
|
||||
export { LabTab } from './tabs/LabTab';
|
||||
export { SkillsTab } from './tabs/SkillsTab';
|
||||
export { StatsTab } from './tabs/StatsTab';
|
||||
|
||||
// UI components
|
||||
export { ActionButtons } from './ActionButtons';
|
||||
export { CalendarDisplay } from './CalendarDisplay';
|
||||
export { ComboMeter } from './ComboMeter';
|
||||
export { CraftingProgress } from './CraftingProgress';
|
||||
export { StudyProgress } from './StudyProgress';
|
||||
export { ManaDisplay } from './ManaDisplay';
|
||||
export { TimeDisplay } from './TimeDisplay';
|
||||
export { UpgradeDialog } from './UpgradeDialog';
|
||||
268
src/components/game/tabs/AttunementsTab.tsx
Executable file
268
src/components/game/tabs/AttunementsTab.tsx
Executable file
@@ -0,0 +1,268 @@
|
||||
'use client';
|
||||
|
||||
import { ATTUNEMENTS_DEF, ATTUNEMENT_SLOT_NAMES, getTotalAttunementRegen, getAvailableSkillCategories, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL, getAttunementConversionRate } from '@/lib/game/data/attunements';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
import type { GameStore, AttunementState } from '@/lib/game/types';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Lock, Sparkles, TrendingUp } from 'lucide-react';
|
||||
|
||||
export interface AttunementsTabProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
export function AttunementsTab({ store }: AttunementsTabProps) {
|
||||
const attunements = store.attunements || {};
|
||||
|
||||
// Get active attunements
|
||||
const activeAttunements = Object.entries(attunements)
|
||||
.filter(([, state]) => state.active)
|
||||
.map(([id]) => ATTUNEMENTS_DEF[id])
|
||||
.filter(Boolean);
|
||||
|
||||
// Calculate total regen from attunements
|
||||
const totalAttunementRegen = getTotalAttunementRegen(attunements);
|
||||
|
||||
// Get available skill categories
|
||||
const availableCategories = getAvailableSkillCategories(attunements);
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Overview Card */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Your Attunements</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<p className="text-sm text-gray-400 mb-3">
|
||||
Attunements are magical bonds tied to specific body locations. Each attunement grants unique capabilities,
|
||||
mana regeneration, and access to specialized skills. Level them up to increase their power.
|
||||
</p>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
<Badge className="bg-teal-900/50 text-teal-300">
|
||||
+{totalAttunementRegen.toFixed(1)} raw mana/hr
|
||||
</Badge>
|
||||
<Badge className="bg-purple-900/50 text-purple-300">
|
||||
{activeAttunements.length} active attunement{activeAttunements.length !== 1 ? 's' : ''}
|
||||
</Badge>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Attunement Slots */}
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||||
{Object.entries(ATTUNEMENTS_DEF).map(([id, def]) => {
|
||||
const state = attunements[id];
|
||||
const isActive = state?.active;
|
||||
const isUnlocked = state?.active || def.unlocked;
|
||||
const level = state?.level || 1;
|
||||
const xp = state?.experience || 0;
|
||||
const xpNeeded = getAttunementXPForLevel(level + 1);
|
||||
const xpProgress = xpNeeded > 0 ? (xp / xpNeeded) * 100 : 100;
|
||||
const isMaxLevel = level >= MAX_ATTUNEMENT_LEVEL;
|
||||
|
||||
// Get primary mana element info
|
||||
const primaryElem = def.primaryManaType ? ELEMENTS[def.primaryManaType] : null;
|
||||
|
||||
// Get current mana for this attunement's type
|
||||
const currentMana = def.primaryManaType ? store.elements[def.primaryManaType]?.current || 0 : 0;
|
||||
const maxMana = def.primaryManaType ? store.elements[def.primaryManaType]?.max || 50 : 50;
|
||||
|
||||
// Calculate level-scaled stats
|
||||
const levelMult = Math.pow(1.5, level - 1);
|
||||
const scaledRegen = def.rawManaRegen * levelMult;
|
||||
const scaledConversion = getAttunementConversionRate(id, level);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={id}
|
||||
className={`bg-gray-900/80 transition-all ${
|
||||
isActive
|
||||
? 'border-2 shadow-lg'
|
||||
: isUnlocked
|
||||
? 'border-gray-600'
|
||||
: 'border-gray-800 opacity-70'
|
||||
}`}
|
||||
style={{
|
||||
borderColor: isActive ? def.color : undefined,
|
||||
boxShadow: isActive ? `0 0 20px ${def.color}30` : undefined
|
||||
}}
|
||||
>
|
||||
<CardHeader className="pb-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-2xl">{def.icon}</span>
|
||||
<div>
|
||||
<CardTitle className="text-sm" style={{ color: isActive ? def.color : '#9CA3AF' }}>
|
||||
{def.name}
|
||||
</CardTitle>
|
||||
<div className="text-xs text-gray-500">
|
||||
{ATTUNEMENT_SLOT_NAMES[def.slot]}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{!isUnlocked && (
|
||||
<Lock className="w-4 h-4 text-gray-600" />
|
||||
)}
|
||||
{isActive && (
|
||||
<Badge className="text-xs" style={{ backgroundColor: `${def.color}30`, color: def.color }}>
|
||||
Lv.{level}
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<p className="text-xs text-gray-400">{def.desc}</p>
|
||||
|
||||
{/* Mana Type */}
|
||||
<div className="space-y-1">
|
||||
<div className="flex items-center justify-between text-xs">
|
||||
<span className="text-gray-500">Primary Mana</span>
|
||||
{primaryElem ? (
|
||||
<span style={{ color: primaryElem.color }}>
|
||||
{primaryElem.sym} {primaryElem.name}
|
||||
</span>
|
||||
) : (
|
||||
<span className="text-purple-400">From Pacts</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Mana bar (only for attunements with primary type) */}
|
||||
{primaryElem && isActive && (
|
||||
<div className="space-y-1">
|
||||
<Progress
|
||||
value={(currentMana / maxMana) * 100}
|
||||
className="h-2 bg-gray-800"
|
||||
/>
|
||||
<div className="flex justify-between text-xs text-gray-500">
|
||||
<span>{currentMana.toFixed(1)}</span>
|
||||
<span>/{maxMana}</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Stats with level scaling */}
|
||||
<div className="grid grid-cols-2 gap-2 text-xs">
|
||||
<div className="p-2 bg-gray-800/50 rounded">
|
||||
<div className="text-gray-500">Raw Regen</div>
|
||||
<div className="text-green-400 font-semibold">
|
||||
+{scaledRegen.toFixed(2)}/hr
|
||||
{level > 1 && <span className="text-xs ml-1">({((levelMult - 1) * 100).toFixed(0)}% bonus)</span>}
|
||||
</div>
|
||||
</div>
|
||||
<div className="p-2 bg-gray-800/50 rounded">
|
||||
<div className="text-gray-500">Conversion</div>
|
||||
<div className="text-cyan-400 font-semibold">
|
||||
{scaledConversion > 0 ? `${scaledConversion.toFixed(2)}/hr` : '—'}
|
||||
{level > 1 && scaledConversion > 0 && <span className="text-xs ml-1">({((levelMult - 1) * 100).toFixed(0)}% bonus)</span>}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* XP Progress Bar */}
|
||||
{isUnlocked && state && !isMaxLevel && (
|
||||
<div className="space-y-1">
|
||||
<div className="flex items-center justify-between text-xs">
|
||||
<span className="text-gray-500 flex items-center gap-1">
|
||||
<TrendingUp className="w-3 h-3" />
|
||||
XP Progress
|
||||
</span>
|
||||
<span className="text-amber-400">{xp} / {xpNeeded}</span>
|
||||
</div>
|
||||
<Progress
|
||||
value={xpProgress}
|
||||
className="h-2 bg-gray-800"
|
||||
/>
|
||||
<div className="text-xs text-gray-500">
|
||||
{isMaxLevel ? 'Max Level' : `${xpNeeded - xp} XP to Level ${level + 1}`}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Max Level Indicator */}
|
||||
{isMaxLevel && (
|
||||
<div className="text-xs text-amber-400 text-center font-semibold">
|
||||
✨ MAX LEVEL ✨
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Capabilities */}
|
||||
<div className="space-y-1">
|
||||
<div className="text-xs text-gray-500">Capabilities</div>
|
||||
<div className="flex flex-wrap gap-1">
|
||||
{def.capabilities.map(cap => (
|
||||
<Badge key={cap} variant="outline" className="text-xs">
|
||||
{cap === 'enchanting' && '✨ Enchanting'}
|
||||
{cap === 'disenchanting' && '🔄 Disenchant'}
|
||||
{cap === 'pacts' && '🤝 Pacts'}
|
||||
{cap === 'guardianPowers' && '💜 Guardian Powers'}
|
||||
{cap === 'elementalMastery' && '🌟 Elem. Mastery'}
|
||||
{cap === 'golemCrafting' && '🗿 Golems'}
|
||||
{cap === 'gearCrafting' && '⚒️ Gear'}
|
||||
{cap === 'earthShaping' && '⛰️ Earth Shaping'}
|
||||
{!['enchanting', 'disenchanting', 'pacts', 'guardianPowers',
|
||||
'elementalMastery', 'golemCrafting', 'gearCrafting', 'earthShaping'].includes(cap) && cap}
|
||||
</Badge>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Unlock condition for locked attunements */}
|
||||
{!isUnlocked && def.unlockCondition && (
|
||||
<div className="text-xs text-amber-400 italic">
|
||||
🔒 {def.unlockCondition}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
|
||||
{/* Available Skills Summary */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Available Skill Categories</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<p className="text-xs text-gray-400 mb-2">
|
||||
Your attunements grant access to specialized skill categories:
|
||||
</p>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{availableCategories.map(cat => {
|
||||
const attunement = Object.values(ATTUNEMENTS_DEF).find(a =>
|
||||
a.skillCategories.includes(cat) && attunements[a.id]?.active
|
||||
);
|
||||
return (
|
||||
<Badge
|
||||
key={cat}
|
||||
className={attunement ? '' : 'bg-gray-700/50 text-gray-400'}
|
||||
style={attunement ? {
|
||||
backgroundColor: `${attunement.color}30`,
|
||||
color: attunement.color
|
||||
} : undefined}
|
||||
>
|
||||
{cat === 'mana' && '💧 Mana'}
|
||||
{cat === 'study' && '📚 Study'}
|
||||
{cat === 'research' && '🔮 Research'}
|
||||
{cat === 'ascension' && '⭐ Ascension'}
|
||||
{cat === 'enchant' && '✨ Enchanting'}
|
||||
{cat === 'effectResearch' && '🔬 Effect Research'}
|
||||
{cat === 'invocation' && '💜 Invocation'}
|
||||
{cat === 'pact' && '🤝 Pact Mastery'}
|
||||
{cat === 'fabrication' && '⚒️ Fabrication'}
|
||||
{cat === 'golemancy' && '🗿 Golemancy'}
|
||||
{!['mana', 'study', 'research', 'ascension', 'enchant', 'effectResearch',
|
||||
'invocation', 'pact', 'fabrication', 'golemancy'].includes(cat) && cat}
|
||||
</Badge>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
975
src/components/game/tabs/CraftingTab.tsx
Executable file
975
src/components/game/tabs/CraftingTab.tsx
Executable file
@@ -0,0 +1,975 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { ScrollArea } from '@/components/ui/scroll-area';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
|
||||
import {
|
||||
Wand2, Scroll, Hammer, Sparkles, Trash2, Plus, Minus,
|
||||
Package, Zap, Clock, ChevronRight, Circle, Anvil
|
||||
} from 'lucide-react';
|
||||
import { EQUIPMENT_TYPES, type EquipmentType, type EquipmentSlot } from '@/lib/game/data/equipment';
|
||||
import { ENCHANTMENT_EFFECTS, type EnchantmentEffectDef, calculateEffectCapacityCost } from '@/lib/game/data/enchantment-effects';
|
||||
import { CRAFTING_RECIPES, canCraftRecipe } from '@/lib/game/data/crafting-recipes';
|
||||
import { LOOT_DROPS, RARITY_COLORS } from '@/lib/game/data/loot-drops';
|
||||
import type { EquipmentInstance, EnchantmentDesign, DesignEffect, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
|
||||
import { fmt, type GameStore } from '@/lib/game/store';
|
||||
|
||||
// Slot display names
|
||||
const SLOT_NAMES: Record<EquipmentSlot, string> = {
|
||||
mainHand: 'Main Hand',
|
||||
offHand: 'Off Hand',
|
||||
head: 'Head',
|
||||
body: 'Body',
|
||||
hands: 'Hands',
|
||||
feet: 'Feet',
|
||||
accessory1: 'Accessory 1',
|
||||
accessory2: 'Accessory 2',
|
||||
};
|
||||
|
||||
export interface CraftingTabProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
export function CraftingTab({ store }: CraftingTabProps) {
|
||||
const equippedInstances = store.equippedInstances;
|
||||
const equipmentInstances = store.equipmentInstances;
|
||||
const enchantmentDesigns = store.enchantmentDesigns;
|
||||
const designProgress = store.designProgress;
|
||||
const preparationProgress = store.preparationProgress;
|
||||
const applicationProgress = store.applicationProgress;
|
||||
const equipmentCraftingProgress = store.equipmentCraftingProgress;
|
||||
const rawMana = store.rawMana;
|
||||
const skills = store.skills;
|
||||
const currentAction = store.currentAction;
|
||||
const unlockedEffects = store.unlockedEffects;
|
||||
const lootInventory = store.lootInventory;
|
||||
const startDesigningEnchantment = store.startDesigningEnchantment;
|
||||
const cancelDesign = store.cancelDesign;
|
||||
const saveDesign = store.saveDesign;
|
||||
const deleteDesign = store.deleteDesign;
|
||||
const startPreparing = store.startPreparing;
|
||||
const cancelPreparation = store.cancelPreparation;
|
||||
const startApplying = store.startApplying;
|
||||
const pauseApplication = store.pauseApplication;
|
||||
const resumeApplication = store.resumeApplication;
|
||||
const cancelApplication = store.cancelApplication;
|
||||
const disenchantEquipment = store.disenchantEquipment;
|
||||
const getAvailableCapacity = store.getAvailableCapacity;
|
||||
const startCraftingEquipment = store.startCraftingEquipment;
|
||||
const cancelEquipmentCrafting = store.cancelEquipmentCrafting;
|
||||
const deleteMaterial = store.deleteMaterial;
|
||||
const [craftingStage, setCraftingStage] = useState<'design' | 'prepare' | 'apply' | 'craft'>('craft');
|
||||
const [selectedEquipmentType, setSelectedEquipmentType] = useState<string | null>(null);
|
||||
const [selectedEquipmentInstance, setSelectedEquipmentInstance] = useState<string | null>(null);
|
||||
const [selectedDesign, setSelectedDesign] = useState<string | null>(null);
|
||||
|
||||
// Design creation state
|
||||
const [designName, setDesignName] = useState('');
|
||||
const [selectedEffects, setSelectedEffects] = useState<DesignEffect[]>([]);
|
||||
|
||||
const enchantingLevel = skills.enchanting || 0;
|
||||
const efficiencyBonus = (skills.efficientEnchant || 0) * 0.05;
|
||||
|
||||
// Get equipped items as array
|
||||
const equippedItems = Object.entries(equippedInstances)
|
||||
.filter(([, instanceId]) => instanceId && equipmentInstances[instanceId])
|
||||
.map(([slot, instanceId]) => ({
|
||||
slot: slot as EquipmentSlot,
|
||||
instance: equipmentInstances[instanceId!],
|
||||
}));
|
||||
|
||||
// Calculate total capacity cost for current design
|
||||
const designCapacityCost = selectedEffects.reduce(
|
||||
(total, eff) => total + calculateEffectCapacityCost(eff.effectId, eff.stacks, efficiencyBonus),
|
||||
0
|
||||
);
|
||||
|
||||
// Calculate design time
|
||||
const designTime = selectedEffects.reduce((total, eff) => total + 0.5 * eff.stacks, 1);
|
||||
|
||||
// Add effect to design
|
||||
const addEffect = (effectId: string) => {
|
||||
const existing = selectedEffects.find(e => e.effectId === effectId);
|
||||
const effectDef = ENCHANTMENT_EFFECTS[effectId];
|
||||
if (!effectDef) return;
|
||||
|
||||
if (existing) {
|
||||
if (existing.stacks < effectDef.maxStacks) {
|
||||
setSelectedEffects(selectedEffects.map(e =>
|
||||
e.effectId === effectId
|
||||
? { ...e, stacks: e.stacks + 1 }
|
||||
: e
|
||||
));
|
||||
}
|
||||
} else {
|
||||
setSelectedEffects([...selectedEffects, {
|
||||
effectId,
|
||||
stacks: 1,
|
||||
capacityCost: calculateEffectCapacityCost(effectId, 1, efficiencyBonus),
|
||||
}]);
|
||||
}
|
||||
};
|
||||
|
||||
// Remove effect from design
|
||||
const removeEffect = (effectId: string) => {
|
||||
const existing = selectedEffects.find(e => e.effectId === effectId);
|
||||
if (!existing) return;
|
||||
|
||||
if (existing.stacks > 1) {
|
||||
setSelectedEffects(selectedEffects.map(e =>
|
||||
e.effectId === effectId
|
||||
? { ...e, stacks: e.stacks - 1 }
|
||||
: e
|
||||
));
|
||||
} else {
|
||||
setSelectedEffects(selectedEffects.filter(e => e.effectId !== effectId));
|
||||
}
|
||||
};
|
||||
|
||||
// Create design
|
||||
const handleCreateDesign = () => {
|
||||
if (!designName || !selectedEquipmentType || selectedEffects.length === 0) return;
|
||||
|
||||
const success = startDesigningEnchantment(designName, selectedEquipmentType, selectedEffects);
|
||||
if (success) {
|
||||
// Reset form
|
||||
setDesignName('');
|
||||
setSelectedEquipmentType(null);
|
||||
setSelectedEffects([]);
|
||||
}
|
||||
};
|
||||
|
||||
// Complete design after progress
|
||||
const handleCompleteDesign = () => {
|
||||
if (!designProgress || !selectedEquipmentType) return;
|
||||
|
||||
const design: EnchantmentDesign = {
|
||||
id: designProgress.designId,
|
||||
name: designName || 'Untitled Design',
|
||||
equipmentType: selectedEquipmentType,
|
||||
effects: selectedEffects,
|
||||
totalCapacityUsed: designCapacityCost,
|
||||
designTime,
|
||||
created: Date.now(),
|
||||
};
|
||||
|
||||
saveDesign(design);
|
||||
setDesignName('');
|
||||
setSelectedEquipmentType(null);
|
||||
setSelectedEffects([]);
|
||||
};
|
||||
|
||||
// Get available effects for selected equipment type (only unlocked ones)
|
||||
const getAvailableEffects = () => {
|
||||
if (!selectedEquipmentType) return [];
|
||||
const type = EQUIPMENT_TYPES[selectedEquipmentType];
|
||||
if (!type) return [];
|
||||
|
||||
return Object.values(ENCHANTMENT_EFFECTS).filter(
|
||||
effect =>
|
||||
effect.allowedEquipmentCategories.includes(type.category) &&
|
||||
unlockedEffects.includes(effect.id)
|
||||
);
|
||||
};
|
||||
|
||||
// Render design stage
|
||||
const renderDesignStage = () => (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Equipment Type Selection */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">1. Select Equipment Type</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{designProgress ? (
|
||||
<div className="space-y-3">
|
||||
<div className="text-sm text-gray-400">Designing for: {EQUIPMENT_TYPES[selectedEquipmentType || '']?.name}</div>
|
||||
<Progress value={(designProgress.progress / designProgress.required) * 100} className="h-3" />
|
||||
<div className="flex justify-between text-xs text-gray-400">
|
||||
<span>{designProgress.progress.toFixed(1)}h / {designProgress.required.toFixed(1)}h</span>
|
||||
<Button size="sm" variant="outline" onClick={cancelDesign}>Cancel</Button>
|
||||
</div>
|
||||
{designProgress.progress >= designProgress.required && (
|
||||
<Button onClick={handleCompleteDesign} className="w-full">Complete Design</Button>
|
||||
)}
|
||||
</div>
|
||||
) : (
|
||||
<ScrollArea className="h-64">
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{Object.values(EQUIPMENT_TYPES).map(type => (
|
||||
<div
|
||||
key={type.id}
|
||||
className={`p-2 rounded border cursor-pointer transition-all ${
|
||||
selectedEquipmentType === type.id
|
||||
? 'border-amber-500 bg-amber-900/20'
|
||||
: 'border-gray-700 bg-gray-800/50 hover:border-gray-600'
|
||||
}`}
|
||||
onClick={() => setSelectedEquipmentType(type.id)}
|
||||
>
|
||||
<div className="text-sm font-semibold">{type.name}</div>
|
||||
<div className="text-xs text-gray-400">Cap: {type.baseCapacity}</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Effect Selection */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">2. Select Effects</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{enchantingLevel < 1 ? (
|
||||
<div className="text-center text-gray-400 py-8">
|
||||
<Wand2 className="w-12 h-12 mx-auto mb-2 opacity-50" />
|
||||
<p>Learn Enchanting skill to design enchantments</p>
|
||||
</div>
|
||||
) : designProgress ? (
|
||||
<div className="space-y-2">
|
||||
<div className="text-sm text-gray-400">Design in progress...</div>
|
||||
{selectedEffects.map(eff => {
|
||||
const def = ENCHANTMENT_EFFECTS[eff.effectId];
|
||||
return (
|
||||
<div key={eff.effectId} className="flex justify-between text-sm">
|
||||
<span>{def?.name} x{eff.stacks}</span>
|
||||
<span className="text-gray-400">{eff.capacityCost} cap</span>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
) : !selectedEquipmentType ? (
|
||||
<div className="text-center text-gray-400 py-8">
|
||||
Select an equipment type first
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<ScrollArea className="h-48 mb-4">
|
||||
<div className="space-y-2">
|
||||
{getAvailableEffects().map(effect => {
|
||||
const selected = selectedEffects.find(e => e.effectId === effect.id);
|
||||
const cost = calculateEffectCapacityCost(effect.id, (selected?.stacks || 0) + 1, efficiencyBonus);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={effect.id}
|
||||
className={`p-2 rounded border transition-all ${
|
||||
selected
|
||||
? 'border-purple-500 bg-purple-900/20'
|
||||
: 'border-gray-700 bg-gray-800/50'
|
||||
}`}
|
||||
>
|
||||
<div className="flex justify-between items-start">
|
||||
<div className="flex-1">
|
||||
<div className="text-sm font-semibold">{effect.name}</div>
|
||||
<div className="text-xs text-gray-400">{effect.description}</div>
|
||||
<div className="text-xs text-gray-500 mt-1">
|
||||
Cost: {effect.baseCapacityCost} cap | Max: {effect.maxStacks}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex gap-1">
|
||||
{selected && (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="h-6 w-6 p-0"
|
||||
onClick={() => removeEffect(effect.id)}
|
||||
>
|
||||
<Minus className="w-3 h-3" />
|
||||
</Button>
|
||||
)}
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="h-6 w-6 p-0"
|
||||
onClick={() => addEffect(effect.id)}
|
||||
disabled={!selected && selectedEffects.length >= 5}
|
||||
>
|
||||
<Plus className="w-3 h-3" />
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
{selected && (
|
||||
<Badge variant="outline" className="mt-1 text-xs">
|
||||
{selected.stacks}/{effect.maxStacks}
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
|
||||
{/* Selected effects summary */}
|
||||
<Separator className="bg-gray-700 my-2" />
|
||||
<div className="space-y-2">
|
||||
<input
|
||||
type="text"
|
||||
placeholder="Design name..."
|
||||
value={designName}
|
||||
onChange={(e) => setDesignName(e.target.value)}
|
||||
className="w-full bg-gray-800 border border-gray-700 rounded px-3 py-2 text-sm"
|
||||
/>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span>Total Capacity:</span>
|
||||
<span className={designCapacityCost > 100 ? 'text-red-400' : 'text-green-400'}>
|
||||
{designCapacityCost.toFixed(0)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm text-gray-400">
|
||||
<span>Design Time:</span>
|
||||
<span>{designTime.toFixed(1)}h</span>
|
||||
</div>
|
||||
<Button
|
||||
className="w-full"
|
||||
disabled={!designName || selectedEffects.length === 0}
|
||||
onClick={handleCreateDesign}
|
||||
>
|
||||
Start Design ({designTime.toFixed(1)}h)
|
||||
</Button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Saved Designs */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Saved Designs ({enchantmentDesigns.length})</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{enchantmentDesigns.length === 0 ? (
|
||||
<div className="text-center text-gray-400 py-4">
|
||||
No saved designs yet
|
||||
</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3">
|
||||
{enchantmentDesigns.map(design => (
|
||||
<div
|
||||
key={design.id}
|
||||
className={`p-3 rounded border ${
|
||||
selectedDesign === design.id
|
||||
? 'border-amber-500 bg-amber-900/20'
|
||||
: 'border-gray-700 bg-gray-800/50'
|
||||
}`}
|
||||
onClick={() => setSelectedDesign(design.id)}
|
||||
>
|
||||
<div className="flex justify-between items-start">
|
||||
<div>
|
||||
<div className="font-semibold">{design.name}</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
{EQUIPMENT_TYPES[design.equipmentType]?.name}
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
className="h-6 w-6 p-0 text-gray-400 hover:text-red-400"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
deleteDesign(design.id);
|
||||
}}
|
||||
>
|
||||
<Trash2 className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
<div className="mt-2 text-xs text-gray-400">
|
||||
{design.effects.length} effects | {design.totalCapacityUsed} cap
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
|
||||
// Render prepare stage
|
||||
const renderPrepareStage = () => (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Equipment Selection */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Select Equipment to Prepare</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{preparationProgress ? (
|
||||
<div className="space-y-3">
|
||||
<div className="text-sm text-gray-400">
|
||||
Preparing: {equipmentInstances[preparationProgress.equipmentInstanceId]?.name}
|
||||
</div>
|
||||
<Progress value={(preparationProgress.progress / preparationProgress.required) * 100} className="h-3" />
|
||||
<div className="flex justify-between text-xs text-gray-400">
|
||||
<span>{preparationProgress.progress.toFixed(1)}h / {preparationProgress.required.toFixed(1)}h</span>
|
||||
<span>Mana paid: {fmt(preparationProgress.manaCostPaid)}</span>
|
||||
</div>
|
||||
<Button size="sm" variant="outline" onClick={cancelPreparation}>Cancel</Button>
|
||||
</div>
|
||||
) : (
|
||||
<ScrollArea className="h-64">
|
||||
<div className="space-y-2">
|
||||
{equippedItems.map(({ slot, instance }) => (
|
||||
<div
|
||||
key={instance.instanceId}
|
||||
className={`p-3 rounded border cursor-pointer transition-all ${
|
||||
selectedEquipmentInstance === instance.instanceId
|
||||
? 'border-amber-500 bg-amber-900/20'
|
||||
: 'border-gray-700 bg-gray-800/50 hover:border-gray-600'
|
||||
}`}
|
||||
onClick={() => setSelectedEquipmentInstance(instance.instanceId)}
|
||||
>
|
||||
<div className="flex justify-between">
|
||||
<div>
|
||||
<div className="font-semibold">{instance.name}</div>
|
||||
<div className="text-xs text-gray-400">{SLOT_NAMES[slot]}</div>
|
||||
</div>
|
||||
<div className="text-right text-sm">
|
||||
<div className="text-green-400">{instance.usedCapacity}/{instance.totalCapacity} cap</div>
|
||||
<div className="text-xs text-gray-400">{instance.enchantments.length} enchants</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
{equippedItems.length === 0 && (
|
||||
<div className="text-center text-gray-400 py-4">No equipped items</div>
|
||||
)}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Preparation Details */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Preparation Details</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{!selectedEquipmentInstance ? (
|
||||
<div className="text-center text-gray-400 py-8">
|
||||
Select equipment to prepare
|
||||
</div>
|
||||
) : preparationProgress ? (
|
||||
<div className="text-gray-400">Preparation in progress...</div>
|
||||
) : (
|
||||
(() => {
|
||||
const instance = equipmentInstances[selectedEquipmentInstance];
|
||||
const prepTime = 2 + Math.floor(instance.totalCapacity / 50);
|
||||
const manaCost = instance.totalCapacity * 10;
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
<div className="text-lg font-semibold">{instance.name}</div>
|
||||
<Separator className="bg-gray-700" />
|
||||
<div className="space-y-2 text-sm">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Capacity:</span>
|
||||
<span>{instance.usedCapacity}/{instance.totalCapacity}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Prep Time:</span>
|
||||
<span>{prepTime}h</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Mana Cost:</span>
|
||||
<span className={rawMana < manaCost ? 'text-red-400' : 'text-green-400'}>
|
||||
{fmt(manaCost)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
className="w-full"
|
||||
disabled={rawMana < manaCost}
|
||||
onClick={() => startPreparing(selectedEquipmentInstance)}
|
||||
>
|
||||
Start Preparation ({prepTime}h, {fmt(manaCost)} mana)
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
})()
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
|
||||
// Render apply stage
|
||||
const renderApplyStage = () => (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Equipment & Design Selection */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Select Equipment & Design</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{applicationProgress ? (
|
||||
<div className="space-y-3">
|
||||
<div className="text-sm text-gray-400">
|
||||
Applying to: {equipmentInstances[applicationProgress.equipmentInstanceId]?.name}
|
||||
</div>
|
||||
<Progress value={(applicationProgress.progress / applicationProgress.required) * 100} className="h-3" />
|
||||
<div className="flex justify-between text-xs text-gray-400">
|
||||
<span>{applicationProgress.progress.toFixed(1)}h / {applicationProgress.required.toFixed(1)}h</span>
|
||||
<span>Mana spent: {fmt(applicationProgress.manaSpent)}</span>
|
||||
</div>
|
||||
<div className="flex gap-2">
|
||||
{applicationProgress.paused ? (
|
||||
<Button size="sm" onClick={resumeApplication}>Resume</Button>
|
||||
) : (
|
||||
<Button size="sm" variant="outline" onClick={pauseApplication}>Pause</Button>
|
||||
)}
|
||||
<Button size="sm" variant="outline" onClick={cancelApplication}>Cancel</Button>
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-4">
|
||||
<div>
|
||||
<div className="text-sm text-gray-400 mb-2">Equipment:</div>
|
||||
<ScrollArea className="h-32">
|
||||
<div className="space-y-1">
|
||||
{equippedItems.map(({ slot, instance }) => (
|
||||
<div
|
||||
key={instance.instanceId}
|
||||
className={`p-2 rounded border cursor-pointer text-sm ${
|
||||
selectedEquipmentInstance === instance.instanceId
|
||||
? 'border-amber-500 bg-amber-900/20'
|
||||
: 'border-gray-700 bg-gray-800/50'
|
||||
}`}
|
||||
onClick={() => setSelectedEquipmentInstance(instance.instanceId)}
|
||||
>
|
||||
{instance.name} ({instance.usedCapacity}/{instance.totalCapacity} cap)
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div className="text-sm text-gray-400 mb-2">Design:</div>
|
||||
<ScrollArea className="h-32">
|
||||
<div className="space-y-1">
|
||||
{enchantmentDesigns.map(design => (
|
||||
<div
|
||||
key={design.id}
|
||||
className={`p-2 rounded border cursor-pointer text-sm ${
|
||||
selectedDesign === design.id
|
||||
? 'border-purple-500 bg-purple-900/20'
|
||||
: 'border-gray-700 bg-gray-800/50'
|
||||
}`}
|
||||
onClick={() => setSelectedDesign(design.id)}
|
||||
>
|
||||
{design.name} ({design.totalCapacityUsed} cap)
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Application Details */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Apply Enchantment</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{!selectedEquipmentInstance || !selectedDesign ? (
|
||||
<div className="text-center text-gray-400 py-8">
|
||||
Select equipment and a design
|
||||
</div>
|
||||
) : applicationProgress ? (
|
||||
<div className="text-gray-400">Application in progress...</div>
|
||||
) : (
|
||||
(() => {
|
||||
const instance = equipmentInstances[selectedEquipmentInstance];
|
||||
const design = enchantmentDesigns.find(d => d.id === selectedDesign);
|
||||
if (!design) return null;
|
||||
|
||||
const availableCap = instance.totalCapacity - instance.usedCapacity;
|
||||
const canFit = availableCap >= design.totalCapacityUsed;
|
||||
const applicationTime = 2 + design.effects.reduce((t, e) => t + e.stacks, 0);
|
||||
const manaPerHour = 20 + design.effects.reduce((t, e) => t + e.stacks * 5, 0);
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
<div className="text-lg font-semibold">{design.name}</div>
|
||||
<div className="text-sm text-gray-400">→ {instance.name}</div>
|
||||
<Separator className="bg-gray-700" />
|
||||
|
||||
<div className="space-y-2 text-sm">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Required Capacity:</span>
|
||||
<span className={canFit ? 'text-green-400' : 'text-red-400'}>
|
||||
{design.totalCapacityUsed} / {availableCap} available
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Application Time:</span>
|
||||
<span>{applicationTime}h</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Mana per Hour:</span>
|
||||
<span>{manaPerHour}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="text-sm text-gray-400">
|
||||
Effects:
|
||||
<ul className="list-disc list-inside">
|
||||
{design.effects.map(eff => (
|
||||
<li key={eff.effectId}>
|
||||
{ENCHANTMENT_EFFECTS[eff.effectId]?.name} x{eff.stacks}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<Button
|
||||
className="w-full"
|
||||
disabled={!canFit}
|
||||
onClick={() => startApplying(selectedEquipmentInstance, selectedDesign)}
|
||||
>
|
||||
Apply Enchantment
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
})()
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Disenchant Section */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Disenchant Equipment</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-2">
|
||||
{equippedItems
|
||||
.filter(({ instance }) => instance.enchantments.length > 0)
|
||||
.map(({ slot, instance }) => {
|
||||
const disenchantLevel = skills.disenchanting || 0;
|
||||
const recoveryRate = 0.1 + disenchantLevel * 0.2;
|
||||
const totalRecoverable = instance.enchantments.reduce(
|
||||
(sum, e) => sum + Math.floor(e.actualCost * recoveryRate),
|
||||
0
|
||||
);
|
||||
|
||||
return (
|
||||
<div key={instance.instanceId} className="p-3 rounded border border-gray-700 bg-gray-800/50">
|
||||
<div className="flex justify-between items-start">
|
||||
<div>
|
||||
<div className="font-semibold">{instance.name}</div>
|
||||
<div className="text-xs text-gray-400">{instance.enchantments.length} enchantments</div>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => disenchantEquipment(instance.instanceId)}
|
||||
>
|
||||
<Trash2 className="w-4 h-4 mr-1" />
|
||||
Recover {fmt(totalRecoverable)}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
{equippedItems.filter(({ instance }) => instance.enchantments.length > 0).length === 0 && (
|
||||
<div className="col-span-full text-center text-gray-400 py-4">
|
||||
No enchanted equipment to disenchant
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
|
||||
// Render equipment crafting stage
|
||||
const renderCraftStage = () => (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Blueprint Selection */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
|
||||
<Anvil className="w-4 h-4" />
|
||||
Available Blueprints
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{equipmentCraftingProgress ? (
|
||||
<div className="space-y-3">
|
||||
<div className="text-sm text-gray-400">
|
||||
Crafting: {CRAFTING_RECIPES[equipmentCraftingProgress.blueprintId]?.name}
|
||||
</div>
|
||||
<Progress value={(equipmentCraftingProgress.progress / equipmentCraftingProgress.required) * 100} className="h-3" />
|
||||
<div className="flex justify-between text-xs text-gray-400">
|
||||
<span>{equipmentCraftingProgress.progress.toFixed(1)}h / {equipmentCraftingProgress.required.toFixed(1)}h</span>
|
||||
<span>Mana spent: {fmt(equipmentCraftingProgress.manaSpent)}</span>
|
||||
</div>
|
||||
<Button size="sm" variant="outline" onClick={cancelEquipmentCrafting}>Cancel</Button>
|
||||
</div>
|
||||
) : (
|
||||
<ScrollArea className="h-64">
|
||||
<div className="space-y-2">
|
||||
{lootInventory.blueprints.length === 0 ? (
|
||||
<div className="text-center text-gray-400 py-4">
|
||||
<Package className="w-12 h-12 mx-auto mb-2 opacity-50" />
|
||||
<p>No blueprints discovered yet.</p>
|
||||
<p className="text-xs mt-1">Defeat guardians to find blueprints!</p>
|
||||
</div>
|
||||
) : (
|
||||
lootInventory.blueprints.map(bpId => {
|
||||
const recipe = CRAFTING_RECIPES[bpId];
|
||||
if (!recipe) return null;
|
||||
|
||||
const { canCraft, missingMaterials, missingMana } = canCraftRecipe(
|
||||
recipe,
|
||||
lootInventory.materials,
|
||||
rawMana
|
||||
);
|
||||
|
||||
const rarityStyle = RARITY_COLORS[recipe.rarity];
|
||||
|
||||
return (
|
||||
<div
|
||||
key={bpId}
|
||||
className="p-3 rounded border bg-gray-800/50"
|
||||
style={{ borderColor: rarityStyle?.color }}
|
||||
>
|
||||
<div className="flex justify-between items-start mb-2">
|
||||
<div>
|
||||
<div className="font-semibold" style={{ color: rarityStyle?.color }}>
|
||||
{recipe.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
|
||||
</div>
|
||||
<Badge variant="outline" className="text-xs">
|
||||
{EQUIPMENT_TYPES[recipe.equipmentTypeId]?.category}
|
||||
</Badge>
|
||||
</div>
|
||||
|
||||
<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
|
||||
|
||||
<Separator className="bg-gray-700 my-2" />
|
||||
|
||||
<div className="text-xs space-y-1">
|
||||
<div className="text-gray-500">Materials:</div>
|
||||
{Object.entries(recipe.materials).map(([matId, amount]) => {
|
||||
const available = lootInventory.materials[matId] || 0;
|
||||
const matDrop = LOOT_DROPS[matId];
|
||||
const hasEnough = available >= amount;
|
||||
|
||||
return (
|
||||
<div key={matId} className="flex justify-between">
|
||||
<span>{matDrop?.name || matId}</span>
|
||||
<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
|
||||
{available} / {amount}
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
|
||||
<div className="flex justify-between mt-2">
|
||||
<span>Mana Cost:</span>
|
||||
<span className={rawMana >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
|
||||
{fmt(recipe.manaCost)}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div className="flex justify-between">
|
||||
<span>Craft Time:</span>
|
||||
<span>{recipe.craftTime}h</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<Button
|
||||
className="w-full mt-3"
|
||||
size="sm"
|
||||
disabled={!canCraft || currentAction === 'craft'}
|
||||
onClick={() => startCraftingEquipment(bpId)}
|
||||
>
|
||||
{canCraft ? 'Craft Equipment' : 'Missing Resources'}
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Materials Inventory */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
|
||||
<Package className="w-4 h-4" />
|
||||
Materials ({Object.values(lootInventory.materials).reduce((a, b) => a + b, 0)})
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<ScrollArea className="h-64">
|
||||
{Object.keys(lootInventory.materials).length === 0 ? (
|
||||
<div className="text-center text-gray-400 py-4">
|
||||
<Sparkles className="w-12 h-12 mx-auto mb-2 opacity-50" />
|
||||
<p>No materials collected yet.</p>
|
||||
<p className="text-xs mt-1">Defeat floors to gather materials!</p>
|
||||
</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{Object.entries(lootInventory.materials).map(([matId, count]) => {
|
||||
if (count <= 0) return null;
|
||||
const drop = LOOT_DROPS[matId];
|
||||
if (!drop) return null;
|
||||
|
||||
const rarityStyle = RARITY_COLORS[drop.rarity];
|
||||
|
||||
return (
|
||||
<div
|
||||
key={matId}
|
||||
className="p-2 rounded border bg-gray-800/50 group relative"
|
||||
style={{ borderColor: rarityStyle?.color }}
|
||||
>
|
||||
<div className="flex items-start justify-between">
|
||||
<div>
|
||||
<div className="text-sm font-semibold" style={{ color: rarityStyle?.color }}>
|
||||
{drop.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">x{count}</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-5 w-5 p-0 opacity-0 group-hover:opacity-100 text-red-400 hover:text-red-300 hover:bg-red-900/20"
|
||||
onClick={() => deleteMaterial(matId, count)}
|
||||
>
|
||||
<Trash2 className="w-3 h-3" />
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</ScrollArea>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Stage Tabs */}
|
||||
<Tabs value={craftingStage} onValueChange={(v) => setCraftingStage(v as typeof craftingStage)}>
|
||||
<TabsList className="bg-gray-800/50">
|
||||
<TabsTrigger value="craft" className="data-[state=active]:bg-cyan-600">
|
||||
<Anvil className="w-4 h-4 mr-1" />
|
||||
Craft
|
||||
</TabsTrigger>
|
||||
<TabsTrigger value="design" className="data-[state=active]:bg-amber-600">
|
||||
<Scroll className="w-4 h-4 mr-1" />
|
||||
Design
|
||||
</TabsTrigger>
|
||||
<TabsTrigger value="prepare" className="data-[state=active]:bg-amber-600">
|
||||
<Hammer className="w-4 h-4 mr-1" />
|
||||
Prepare
|
||||
</TabsTrigger>
|
||||
<TabsTrigger value="apply" className="data-[state=active]:bg-amber-600">
|
||||
<Sparkles className="w-4 h-4 mr-1" />
|
||||
Apply
|
||||
</TabsTrigger>
|
||||
</TabsList>
|
||||
|
||||
<TabsContent value="craft" className="mt-4">
|
||||
{renderCraftStage()}
|
||||
</TabsContent>
|
||||
<TabsContent value="design" className="mt-4">
|
||||
{renderDesignStage()}
|
||||
</TabsContent>
|
||||
<TabsContent value="prepare" className="mt-4">
|
||||
{renderPrepareStage()}
|
||||
</TabsContent>
|
||||
<TabsContent value="apply" className="mt-4">
|
||||
{renderApplyStage()}
|
||||
</TabsContent>
|
||||
</Tabs>
|
||||
|
||||
{/* Current Activity Indicator */}
|
||||
{currentAction === 'craft' && equipmentCraftingProgress && (
|
||||
<Card className="bg-cyan-900/30 border-cyan-600">
|
||||
<CardContent className="py-3 flex items-center justify-between">
|
||||
<div className="flex items-center gap-2">
|
||||
<Anvil className="w-5 h-5 text-cyan-400" />
|
||||
<span>Crafting equipment...</span>
|
||||
</div>
|
||||
<div className="text-sm text-gray-400">
|
||||
{((equipmentCraftingProgress.progress / equipmentCraftingProgress.required) * 100).toFixed(0)}%
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{currentAction === 'design' && designProgress && (
|
||||
<Card className="bg-purple-900/30 border-purple-600">
|
||||
<CardContent className="py-3 flex items-center justify-between">
|
||||
<div className="flex items-center gap-2">
|
||||
<Scroll className="w-5 h-5 text-purple-400" />
|
||||
<span>Designing enchantment...</span>
|
||||
</div>
|
||||
<div className="text-sm text-gray-400">
|
||||
{((designProgress.progress / designProgress.required) * 100).toFixed(0)}%
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{currentAction === 'prepare' && preparationProgress && (
|
||||
<Card className="bg-blue-900/30 border-blue-600">
|
||||
<CardContent className="py-3 flex items-center justify-between">
|
||||
<div className="flex items-center gap-2">
|
||||
<Hammer className="w-5 h-5 text-blue-400" />
|
||||
<span>Preparing equipment...</span>
|
||||
</div>
|
||||
<div className="text-sm text-gray-400">
|
||||
{((preparationProgress.progress / preparationProgress.required) * 100).toFixed(0)}%
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{currentAction === 'enchant' && applicationProgress && (
|
||||
<Card className="bg-amber-900/30 border-amber-600">
|
||||
<CardContent className="py-3 flex items-center justify-between">
|
||||
<div className="flex items-center gap-2">
|
||||
<Sparkles className="w-5 h-5 text-amber-400" />
|
||||
<span>{applicationProgress.paused ? 'Enchantment paused' : 'Applying enchantment...'}</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="text-sm text-gray-400">
|
||||
{((applicationProgress.progress / applicationProgress.required) * 100).toFixed(0)}%
|
||||
</div>
|
||||
{applicationProgress.paused ? (
|
||||
<Button size="sm" onClick={resumeApplication}>Resume</Button>
|
||||
) : (
|
||||
<Button size="sm" variant="outline" onClick={pauseApplication}>Pause</Button>
|
||||
)}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
380
src/components/game/tabs/DebugTab.tsx
Executable file
380
src/components/game/tabs/DebugTab.tsx
Executable file
@@ -0,0 +1,380 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import {
|
||||
RotateCcw, Bug, Plus, Minus, Lock, Unlock, Zap,
|
||||
Clock, Star, AlertTriangle, Sparkles, Settings
|
||||
} from 'lucide-react';
|
||||
import type { GameStore } from '@/lib/game/types';
|
||||
import { ATTUNEMENTS_DEF } from '@/lib/game/data/attunements';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
import { fmt } from '@/lib/game/store';
|
||||
|
||||
interface DebugTabProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
export function DebugTab({ store }: DebugTabProps) {
|
||||
const [confirmReset, setConfirmReset] = useState(false);
|
||||
|
||||
const handleReset = () => {
|
||||
if (confirmReset) {
|
||||
store.resetGame();
|
||||
setConfirmReset(false);
|
||||
} else {
|
||||
setConfirmReset(true);
|
||||
setTimeout(() => setConfirmReset(false), 3000);
|
||||
}
|
||||
};
|
||||
|
||||
const handleAddMana = (amount: number) => {
|
||||
// Use gatherMana multiple times to add mana
|
||||
for (let i = 0; i < amount; i++) {
|
||||
store.gatherMana();
|
||||
}
|
||||
};
|
||||
|
||||
const handleUnlockAttunement = (id: string) => {
|
||||
// Debug action to unlock attunements
|
||||
if (store.debugUnlockAttunement) {
|
||||
store.debugUnlockAttunement(id);
|
||||
}
|
||||
};
|
||||
|
||||
const handleUnlockElement = (element: string) => {
|
||||
store.unlockElement(element);
|
||||
};
|
||||
|
||||
const handleAddElementalMana = (element: string, amount: number) => {
|
||||
const elem = store.elements[element];
|
||||
if (elem?.unlocked) {
|
||||
// Add directly to element pool - need to implement in store
|
||||
if (store.debugAddElementalMana) {
|
||||
store.debugAddElementalMana(element, amount);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleSetTime = (day: number, hour: number) => {
|
||||
if (store.debugSetTime) {
|
||||
store.debugSetTime(day, hour);
|
||||
}
|
||||
};
|
||||
|
||||
const handleAddAttunementXP = (id: string, amount: number) => {
|
||||
if (store.debugAddAttunementXP) {
|
||||
store.debugAddAttunementXP(id, amount);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Warning Banner */}
|
||||
<Card className="bg-amber-900/20 border-amber-600/50">
|
||||
<CardContent className="pt-4">
|
||||
<div className="flex items-center gap-2 text-amber-400">
|
||||
<AlertTriangle className="w-5 h-5" />
|
||||
<span className="font-semibold">Debug Mode</span>
|
||||
</div>
|
||||
<p className="text-sm text-amber-300/70 mt-1">
|
||||
These tools are for development and testing. Using them may break game balance or save data.
|
||||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
{/* Game Reset */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-red-400 text-sm flex items-center gap-2">
|
||||
<RotateCcw className="w-4 h-4" />
|
||||
Game Reset
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<p className="text-xs text-gray-400">
|
||||
Reset all game progress and start fresh. This cannot be undone.
|
||||
</p>
|
||||
<Button
|
||||
className={`w-full ${confirmReset ? 'bg-red-600 hover:bg-red-700' : 'bg-gray-700 hover:bg-gray-600'}`}
|
||||
onClick={handleReset}
|
||||
>
|
||||
{confirmReset ? (
|
||||
<>
|
||||
<AlertTriangle className="w-4 h-4 mr-2" />
|
||||
Click Again to Confirm Reset
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<RotateCcw className="w-4 h-4 mr-2" />
|
||||
Reset Game
|
||||
</>
|
||||
)}
|
||||
</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Mana Debug */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-blue-400 text-sm flex items-center gap-2">
|
||||
<Zap className="w-4 h-4" />
|
||||
Mana Debug
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<div className="text-xs text-gray-400 mb-2">
|
||||
Current: {fmt(store.rawMana)} / {fmt(store.getMaxMana())}
|
||||
</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
|
||||
<Plus className="w-3 h-3 mr-1" /> +10
|
||||
</Button>
|
||||
<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
|
||||
<Plus className="w-3 h-3 mr-1" /> +100
|
||||
</Button>
|
||||
<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
|
||||
<Plus className="w-3 h-3 mr-1" /> +1K
|
||||
</Button>
|
||||
<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
|
||||
<Plus className="w-3 h-3 mr-1" /> +10K
|
||||
</Button>
|
||||
</div>
|
||||
<Separator className="bg-gray-700" />
|
||||
<div className="text-xs text-gray-400">Fill to max:</div>
|
||||
<Button
|
||||
size="sm"
|
||||
className="w-full bg-blue-600 hover:bg-blue-700"
|
||||
onClick={() => {
|
||||
const max = store.getMaxMana();
|
||||
const current = store.rawMana;
|
||||
for (let i = 0; i < Math.floor(max - current); i++) {
|
||||
store.gatherMana();
|
||||
}
|
||||
}}
|
||||
>
|
||||
Fill Mana
|
||||
</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Time Control */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
|
||||
<Clock className="w-4 h-4" />
|
||||
Time Control
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<div className="text-xs text-gray-400">
|
||||
Current: Day {store.day}, Hour {store.hour}
|
||||
</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button size="sm" variant="outline" onClick={() => handleSetTime(1, 0)}>
|
||||
Day 1
|
||||
</Button>
|
||||
<Button size="sm" variant="outline" onClick={() => handleSetTime(10, 0)}>
|
||||
Day 10
|
||||
</Button>
|
||||
<Button size="sm" variant="outline" onClick={() => handleSetTime(20, 0)}>
|
||||
Day 20
|
||||
</Button>
|
||||
<Button size="sm" variant="outline" onClick={() => handleSetTime(30, 0)}>
|
||||
Day 30
|
||||
</Button>
|
||||
</div>
|
||||
<Separator className="bg-gray-700" />
|
||||
<div className="flex gap-2">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => store.togglePause()}
|
||||
>
|
||||
{store.paused ? '▶ Resume' : '⏸ Pause'}
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Attunement Unlock */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-purple-400 text-sm flex items-center gap-2">
|
||||
<Sparkles className="w-4 h-4" />
|
||||
Attunements
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
{Object.entries(ATTUNEMENTS_DEF).map(([id, def]) => {
|
||||
const isActive = store.attunements?.[id]?.active;
|
||||
const level = store.attunements?.[id]?.level || 1;
|
||||
const xp = store.attunements?.[id]?.experience || 0;
|
||||
|
||||
return (
|
||||
<div key={id} className="flex items-center justify-between p-2 bg-gray-800/50 rounded">
|
||||
<div className="flex items-center gap-2">
|
||||
<span>{def.icon}</span>
|
||||
<div>
|
||||
<div className="text-sm font-medium">{def.name}</div>
|
||||
{isActive && (
|
||||
<div className="text-xs text-gray-400">Lv.{level} • {xp} XP</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex gap-1">
|
||||
{!isActive && (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => handleUnlockAttunement(id)}
|
||||
>
|
||||
<Unlock className="w-3 h-3" />
|
||||
</Button>
|
||||
)}
|
||||
{isActive && (
|
||||
<>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => handleAddAttunementXP(id, 50)}
|
||||
>
|
||||
+50 XP
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => handleAddAttunementXP(id, 500)}
|
||||
>
|
||||
+500 XP
|
||||
</Button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Element Unlock */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-green-400 text-sm flex items-center gap-2">
|
||||
<Star className="w-4 h-4" />
|
||||
Elemental Mana
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
|
||||
{Object.entries(ELEMENTS).map(([id, def]) => {
|
||||
const elem = store.elements[id];
|
||||
const isUnlocked = elem?.unlocked;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className={`p-2 rounded border ${
|
||||
isUnlocked ? 'border-gray-600' : 'border-gray-800 opacity-60'
|
||||
}`}
|
||||
style={{
|
||||
borderColor: isUnlocked ? def.color : undefined
|
||||
}}
|
||||
>
|
||||
<div className="flex items-center justify-between mb-1">
|
||||
<span style={{ color: def.color }}>{def.sym}</span>
|
||||
{!isUnlocked && (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
className="h-5 w-5 p-0"
|
||||
onClick={() => handleUnlockElement(id)}
|
||||
>
|
||||
<Lock className="w-3 h-3" />
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
<div className="text-xs" style={{ color: def.color }}>{def.name}</div>
|
||||
{isUnlocked && (
|
||||
<div className="text-xs text-gray-400 mt-1">
|
||||
{elem.current.toFixed(0)}/{elem.max}
|
||||
</div>
|
||||
)}
|
||||
{isUnlocked && (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
className="h-5 w-full mt-1 text-xs"
|
||||
onClick={() => handleAddElementalMana(id, 100)}
|
||||
>
|
||||
+100
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Skills Debug */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
|
||||
<Settings className="w-4 h-4" />
|
||||
Quick Actions
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Unlock all base elements
|
||||
['fire', 'water', 'air', 'earth', 'light', 'dark', 'life', 'death'].forEach(e => {
|
||||
if (!store.elements[e]?.unlocked) {
|
||||
store.unlockElement(e);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
Unlock All Base Elements
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Unlock utility elements
|
||||
['mental', 'transference', 'force'].forEach(e => {
|
||||
if (!store.elements[e]?.unlocked) {
|
||||
store.unlockElement(e);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
Unlock Utility Elements
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Max floor
|
||||
if (store.debugSetFloor) {
|
||||
store.debugSetFloor(100);
|
||||
}
|
||||
}}
|
||||
>
|
||||
Skip to Floor 100
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
393
src/components/game/tabs/EquipmentTab.tsx
Executable file
393
src/components/game/tabs/EquipmentTab.tsx
Executable file
@@ -0,0 +1,393 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import {
|
||||
EQUIPMENT_TYPES,
|
||||
EQUIPMENT_SLOTS,
|
||||
getEquipmentBySlot,
|
||||
type EquipmentSlot,
|
||||
type EquipmentType,
|
||||
} from '@/lib/game/data/equipment';
|
||||
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
|
||||
import { fmt } from '@/lib/game/store';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import {
|
||||
Tooltip,
|
||||
TooltipContent,
|
||||
TooltipProvider,
|
||||
TooltipTrigger
|
||||
} from '@/components/ui/tooltip';
|
||||
import {
|
||||
Select,
|
||||
SelectContent,
|
||||
SelectItem,
|
||||
SelectTrigger,
|
||||
SelectValue
|
||||
} from '@/components/ui/select';
|
||||
import type { GameStore, EquipmentInstance } from '@/lib/game/types';
|
||||
|
||||
export interface EquipmentTabProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
// Slot display names
|
||||
const SLOT_NAMES: Record<EquipmentSlot, string> = {
|
||||
mainHand: 'Main Hand',
|
||||
offHand: 'Off Hand',
|
||||
head: 'Head',
|
||||
body: 'Body',
|
||||
hands: 'Hands',
|
||||
feet: 'Feet',
|
||||
accessory1: 'Accessory 1',
|
||||
accessory2: 'Accessory 2',
|
||||
};
|
||||
|
||||
// Slot icons
|
||||
const SLOT_ICONS: Record<EquipmentSlot, string> = {
|
||||
mainHand: '⚔️',
|
||||
offHand: '🛡️',
|
||||
head: '🎩',
|
||||
body: '👕',
|
||||
hands: '🧤',
|
||||
feet: '👢',
|
||||
accessory1: '💍',
|
||||
accessory2: '📿',
|
||||
};
|
||||
|
||||
// Rarity colors
|
||||
const RARITY_COLORS: Record<string, string> = {
|
||||
common: 'border-gray-500 bg-gray-800/30',
|
||||
uncommon: 'border-green-500 bg-green-900/20',
|
||||
rare: 'border-blue-500 bg-blue-900/20',
|
||||
epic: 'border-purple-500 bg-purple-900/20',
|
||||
legendary: 'border-amber-500 bg-amber-900/20',
|
||||
mythic: 'border-red-500 bg-red-900/20',
|
||||
};
|
||||
|
||||
const RARITY_TEXT_COLORS: Record<string, string> = {
|
||||
common: 'text-gray-300',
|
||||
uncommon: 'text-green-400',
|
||||
rare: 'text-blue-400',
|
||||
epic: 'text-purple-400',
|
||||
legendary: 'text-amber-400',
|
||||
mythic: 'text-red-400',
|
||||
};
|
||||
|
||||
export function EquipmentTab({ store }: EquipmentTabProps) {
|
||||
const [selectedSlot, setSelectedSlot] = useState<EquipmentSlot | null>(null);
|
||||
|
||||
// Get unequipped items
|
||||
const equippedIds = new Set(Object.values(store.equippedInstances).filter(Boolean));
|
||||
const unequippedItems = Object.values(store.equipmentInstances).filter(
|
||||
(inst) => !equippedIds.has(inst.instanceId)
|
||||
);
|
||||
|
||||
// Equip an item to a slot
|
||||
const handleEquip = (instanceId: string, slot: EquipmentSlot) => {
|
||||
store.equipItem(instanceId, slot);
|
||||
setSelectedSlot(null);
|
||||
};
|
||||
|
||||
// Unequip from a slot
|
||||
const handleUnequip = (slot: EquipmentSlot) => {
|
||||
store.unequipItem(slot);
|
||||
};
|
||||
|
||||
// Get items that can be equipped in a slot
|
||||
const getEquippableItems = (slot: EquipmentSlot): EquipmentInstance[] => {
|
||||
const equipmentTypes = getEquipmentBySlot(slot);
|
||||
const typeIds = new Set(equipmentTypes.map((t) => t.id));
|
||||
|
||||
return unequippedItems.filter((inst) => typeIds.has(inst.typeId));
|
||||
};
|
||||
|
||||
// Get all items that can go in a slot (including accessories that can go in either accessory slot)
|
||||
const getItemsForSlot = (slot: EquipmentSlot): EquipmentInstance[] => {
|
||||
if (slot === 'accessory1' || slot === 'accessory2') {
|
||||
// Accessories can go in either slot
|
||||
const accessoryTypes = EQUIPMENT_TYPES;
|
||||
const accessoryTypeIds = Object.values(accessoryTypes)
|
||||
.filter((t) => t.category === 'accessory')
|
||||
.map((t) => t.id);
|
||||
|
||||
return unequippedItems.filter((inst) => accessoryTypeIds.includes(inst.typeId));
|
||||
}
|
||||
return getEquippableItems(slot);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Equipment Slots */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">
|
||||
Equipped Gear
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-3">
|
||||
{EQUIPMENT_SLOTS.map((slot) => {
|
||||
const instanceId = store.equippedInstances[slot];
|
||||
const instance = instanceId ? store.equipmentInstances[instanceId] : null;
|
||||
const equipmentType = instance ? EQUIPMENT_TYPES[instance.typeId] : null;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={slot}
|
||||
className={`p-3 rounded border ${
|
||||
instance
|
||||
? RARITY_COLORS[instance.rarity]
|
||||
: 'border-gray-700 bg-gray-800/30'
|
||||
}`}
|
||||
>
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<span>{SLOT_ICONS[slot]}</span>
|
||||
<span className="text-sm font-semibold text-gray-300">
|
||||
{SLOT_NAMES[slot]}
|
||||
</span>
|
||||
</div>
|
||||
{instance && (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
className="h-6 text-xs text-red-400 hover:text-red-300 hover:bg-red-900/20"
|
||||
onClick={() => handleUnequip(slot)}
|
||||
>
|
||||
✕
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{instance ? (
|
||||
<div className="space-y-1">
|
||||
<div className={`font-semibold text-sm ${RARITY_TEXT_COLORS[instance.rarity]}`}>
|
||||
{instance.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
Capacity: {instance.usedCapacity}/{instance.totalCapacity}
|
||||
</div>
|
||||
{instance.enchantments.length > 0 && (
|
||||
<div className="flex flex-wrap gap-1 mt-1">
|
||||
{instance.enchantments.map((ench, i) => {
|
||||
const effect = ENCHANTMENT_EFFECTS[ench.effectId];
|
||||
return (
|
||||
<TooltipProvider key={i}>
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>
|
||||
<Badge
|
||||
variant="outline"
|
||||
className="text-xs cursor-help"
|
||||
>
|
||||
{effect?.name || ench.effectId}
|
||||
{ench.stacks > 1 && ` x${ench.stacks}`}
|
||||
</Badge>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>{effect?.description || 'Unknown effect'}</p>
|
||||
<p className="text-gray-400 text-xs">
|
||||
Category: {effect?.category || 'unknown'}
|
||||
</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
</TooltipProvider>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
) : (
|
||||
<div className="text-sm text-gray-500 italic">
|
||||
Empty
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Inventory */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">
|
||||
Equipment Inventory ({unequippedItems.length} items)
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{unequippedItems.length === 0 ? (
|
||||
<div className="text-gray-500 text-sm text-center py-4">
|
||||
No unequipped items. Craft new gear in the Crafting tab.
|
||||
</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-3 max-h-96 overflow-y-auto">
|
||||
{unequippedItems.map((instance) => {
|
||||
const equipmentType = EQUIPMENT_TYPES[instance.typeId];
|
||||
const validSlots = equipmentType
|
||||
? (equipmentType.category === 'accessory'
|
||||
? ['accessory1', 'accessory2'] as EquipmentSlot[]
|
||||
: [equipmentType.slot])
|
||||
: [];
|
||||
|
||||
return (
|
||||
<div
|
||||
key={instance.instanceId}
|
||||
className={`p-3 rounded border ${RARITY_COLORS[instance.rarity]}`}
|
||||
>
|
||||
<div className="flex items-start justify-between mb-2">
|
||||
<div>
|
||||
<div className={`font-semibold text-sm ${RARITY_TEXT_COLORS[instance.rarity]}`}>
|
||||
{instance.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
{equipmentType?.description}
|
||||
</div>
|
||||
</div>
|
||||
<Badge variant="outline" className="text-xs">
|
||||
{equipmentType?.category || 'unknown'}
|
||||
</Badge>
|
||||
</div>
|
||||
|
||||
<div className="text-xs text-gray-400 space-y-1 mb-2">
|
||||
<div>
|
||||
Capacity: {instance.usedCapacity}/{instance.totalCapacity}
|
||||
{instance.quality < 100 && (
|
||||
<span className="text-yellow-500 ml-1">
|
||||
(Quality: {instance.quality}%)
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
{instance.enchantments.length > 0 && (
|
||||
<div className="flex flex-wrap gap-1">
|
||||
{instance.enchantments.map((ench, i) => {
|
||||
const effect = ENCHANTMENT_EFFECTS[ench.effectId];
|
||||
return (
|
||||
<Badge
|
||||
key={i}
|
||||
variant="outline"
|
||||
className="text-xs"
|
||||
>
|
||||
{effect?.name || ench.effectId}
|
||||
</Badge>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{validSlots.length > 0 && (
|
||||
<div className="flex items-center gap-2">
|
||||
<Select
|
||||
onValueChange={(value) =>
|
||||
handleEquip(instance.instanceId, value as EquipmentSlot)
|
||||
}
|
||||
>
|
||||
<SelectTrigger className="h-8 text-xs">
|
||||
<SelectValue placeholder="Equip to..." />
|
||||
</SelectTrigger>
|
||||
<SelectContent>
|
||||
{validSlots.map((slot) => (
|
||||
<SelectItem
|
||||
key={slot}
|
||||
value={slot}
|
||||
className="text-xs"
|
||||
>
|
||||
{SLOT_ICONS[slot]} {SLOT_NAMES[slot]}
|
||||
</SelectItem>
|
||||
))}
|
||||
</SelectContent>
|
||||
</Select>
|
||||
|
||||
<TooltipProvider>
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
className="h-8 text-xs text-red-400 hover:text-red-300 hover:bg-red-900/20"
|
||||
onClick={() => store.deleteEquipmentInstance(instance.instanceId)}
|
||||
>
|
||||
🗑️
|
||||
</Button>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Delete this item</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
</TooltipProvider>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Equipment Stats Summary */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">
|
||||
Equipment Stats Summary
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-2 sm:grid-cols-4 gap-3">
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-amber-400 game-mono">
|
||||
{Object.values(store.equipmentInstances).length}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">Total Items</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-green-400 game-mono">
|
||||
{equippedIds.size}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">Equipped</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-blue-400 game-mono">
|
||||
{unequippedItems.length}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">In Inventory</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-purple-400 game-mono">
|
||||
{Object.values(store.equipmentInstances).reduce(
|
||||
(sum, inst) => sum + inst.enchantments.length,
|
||||
0
|
||||
)}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">Total Enchantments</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Active Effects from Equipment */}
|
||||
<div className="mt-4">
|
||||
<div className="text-sm text-gray-400 mb-2">Active Effects from Equipment:</div>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{(() => {
|
||||
const effects = store.getEquipmentEffects();
|
||||
const effectEntries = Object.entries(effects).filter(([, v]) => v > 0);
|
||||
|
||||
if (effectEntries.length === 0) {
|
||||
return <span className="text-gray-500 text-sm">No active effects</span>;
|
||||
}
|
||||
|
||||
return effectEntries.map(([stat, value]) => (
|
||||
<Badge key={stat} variant="outline" className="text-xs">
|
||||
{stat}: +{fmt(value)}
|
||||
</Badge>
|
||||
));
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
116
src/components/game/tabs/LabTab.tsx
Executable file
116
src/components/game/tabs/LabTab.tsx
Executable file
@@ -0,0 +1,116 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { ELEMENTS } from '@/lib/game/constants';
|
||||
|
||||
interface LabTabProps {
|
||||
store: {
|
||||
rawMana: number;
|
||||
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
|
||||
skills: Record<string, number>;
|
||||
craftComposite: (target: string) => void;
|
||||
};
|
||||
}
|
||||
|
||||
export function LabTab({ store }: LabTabProps) {
|
||||
// Render elemental mana grid
|
||||
const renderElementsGrid = () => (
|
||||
<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 lg:grid-cols-8 gap-2">
|
||||
{Object.entries(store.elements)
|
||||
.filter(([, state]) => state.unlocked)
|
||||
.map(([id, state]) => {
|
||||
const def = ELEMENTS[id];
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className="p-2 rounded border border-gray-700 bg-gray-800/50"
|
||||
>
|
||||
<div className="text-lg text-center">{def?.sym}</div>
|
||||
<div className="text-xs font-semibold text-center" style={{ color: def?.color }}>{def?.name}</div>
|
||||
<div className="text-xs text-gray-400 game-mono text-center">{state.current}/{state.max}</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
|
||||
// Render composite crafting
|
||||
const renderCompositeCrafting = () => {
|
||||
const compositeElements = Object.entries(ELEMENTS)
|
||||
.filter(([, def]) => def.recipe)
|
||||
.filter(([id]) => store.elements[id]?.unlocked);
|
||||
|
||||
if (compositeElements.length === 0) return null;
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Composite Crafting</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="space-y-2">
|
||||
{compositeElements.map(([id, def]) => {
|
||||
const recipe = def.recipe || [];
|
||||
const canCraft = recipe.every(r => (store.elements[r]?.current || 0) >= 1);
|
||||
const craftBonus = 1 + (store.skills.elemCrafting || 0) * 0.25;
|
||||
const output = Math.floor(craftBonus);
|
||||
|
||||
return (
|
||||
<div key={id} className="p-2 rounded border border-gray-700 bg-gray-800/50 flex items-center justify-between">
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-lg">{def.sym}</span>
|
||||
<span className="text-sm" style={{ color: def.color }}>{def.name}</span>
|
||||
<span className="text-xs text-gray-500">
|
||||
({recipe.map(r => ELEMENTS[r]?.sym).join(' + ')})
|
||||
</span>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
disabled={!canCraft}
|
||||
onClick={() => store.craftComposite(id)}
|
||||
>
|
||||
Craft ({output})
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
};
|
||||
|
||||
// Check if there are any unlocked elements
|
||||
const hasUnlockedElements = Object.values(store.elements).some(e => e.unlocked);
|
||||
|
||||
if (!hasUnlockedElements) {
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardContent className="pt-6">
|
||||
<div className="text-center text-gray-500">
|
||||
No elemental mana available. Elements are unlocked through gameplay.
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Elemental Mana Display */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 text-sm">Elemental Mana</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{renderElementsGrid()}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Composite Crafting */}
|
||||
{renderCompositeCrafting()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
369
src/components/game/tabs/SkillsTab.tsx
Executable file
369
src/components/game/tabs/SkillsTab.tsx
Executable file
@@ -0,0 +1,369 @@
|
||||
'use client';
|
||||
|
||||
import { useState } from 'react';
|
||||
import { SKILLS_DEF, SKILL_CATEGORIES, getStudySpeedMultiplier, getStudyCostMultiplier } from '@/lib/game/constants';
|
||||
import { SKILL_EVOLUTION_PATHS, getUpgradesForSkillAtMilestone, getNextTierSkill, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { getUnifiedEffects, hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
|
||||
import { getAvailableSkillCategories } from '@/lib/game/data/attunements';
|
||||
import { fmt, fmtDec } from '@/lib/game/store';
|
||||
import { formatStudyTime } from '@/lib/game/formatting';
|
||||
import type { SkillUpgradeChoice, GameStore } from '@/lib/game/types';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
|
||||
import { StudyProgress } from './StudyProgress';
|
||||
import { UpgradeDialog } from './UpgradeDialog';
|
||||
import { ChevronDown, ChevronRight } from 'lucide-react';
|
||||
|
||||
export interface SkillsTabProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
// Check if skill has milestone available
|
||||
function hasMilestoneUpgrade(
|
||||
skillId: string,
|
||||
level: number,
|
||||
skillTiers: Record<string, number>,
|
||||
skillUpgrades: Record<string, string[]>
|
||||
): { milestone: 5 | 10; hasUpgrades: boolean; selectedCount: number } | null {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) return null;
|
||||
|
||||
// Check level 5 milestone
|
||||
if (level >= 5) {
|
||||
const upgrades5 = getUpgradesForSkillAtMilestone(skillId, 5, skillTiers);
|
||||
const selected5 = (skillUpgrades[skillId] || []).filter(id => id.includes('_l5'));
|
||||
if (upgrades5.length > 0 && selected5.length < 2) {
|
||||
return { milestone: 5, hasUpgrades: true, selectedCount: selected5.length };
|
||||
}
|
||||
}
|
||||
|
||||
// Check level 10 milestone
|
||||
if (level >= 10) {
|
||||
const upgrades10 = getUpgradesForSkillAtMilestone(skillId, 10, skillTiers);
|
||||
const selected10 = (skillUpgrades[skillId] || []).filter(id => id.includes('_l10'));
|
||||
if (upgrades10.length > 0 && selected10.length < 2) {
|
||||
return { milestone: 10, hasUpgrades: true, selectedCount: selected10.length };
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function SkillsTab({ store }: SkillsTabProps) {
|
||||
const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
|
||||
const [upgradeDialogMilestone, setUpgradeDialogMilestone] = useState<5 | 10>(5);
|
||||
const [pendingUpgradeSelections, setPendingUpgradeSelections] = useState<string[]>([]);
|
||||
const [collapsedCategories, setCollapsedCategories] = useState<Set<string>>(new Set());
|
||||
|
||||
const studySpeedMult = getStudySpeedMultiplier(store.skills);
|
||||
const upgradeEffects = getUnifiedEffects(store);
|
||||
|
||||
// Toggle category collapse
|
||||
const toggleCategory = (categoryId: string) => {
|
||||
setCollapsedCategories(prev => {
|
||||
const newSet = new Set(prev);
|
||||
if (newSet.has(categoryId)) {
|
||||
newSet.delete(categoryId);
|
||||
} else {
|
||||
newSet.add(categoryId);
|
||||
}
|
||||
return newSet;
|
||||
});
|
||||
};
|
||||
|
||||
// Get upgrade choices for dialog
|
||||
const getUpgradeChoices = () => {
|
||||
if (!upgradeDialogSkill) return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
|
||||
return store.getSkillUpgradeChoices(upgradeDialogSkill, upgradeDialogMilestone);
|
||||
};
|
||||
|
||||
const { available, selected: alreadySelected } = getUpgradeChoices();
|
||||
|
||||
// Toggle selection
|
||||
const toggleUpgrade = (upgradeId: string) => {
|
||||
const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
|
||||
if (currentSelections.includes(upgradeId)) {
|
||||
setPendingUpgradeSelections(currentSelections.filter(id => id !== upgradeId));
|
||||
} else if (currentSelections.length < 2) {
|
||||
setPendingUpgradeSelections([...currentSelections, upgradeId]);
|
||||
}
|
||||
};
|
||||
|
||||
// Commit selections and close
|
||||
const handleConfirm = () => {
|
||||
const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
|
||||
if (currentSelections.length === 2 && upgradeDialogSkill) {
|
||||
store.commitSkillUpgrades(upgradeDialogSkill, currentSelections);
|
||||
}
|
||||
setPendingUpgradeSelections([]);
|
||||
setUpgradeDialogSkill(null);
|
||||
};
|
||||
|
||||
// Cancel and close
|
||||
const handleCancel = () => {
|
||||
setPendingUpgradeSelections([]);
|
||||
setUpgradeDialogSkill(null);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Upgrade Selection Dialog */}
|
||||
<UpgradeDialog
|
||||
open={!!upgradeDialogSkill}
|
||||
skillId={upgradeDialogSkill}
|
||||
milestone={upgradeDialogMilestone}
|
||||
pendingSelections={pendingUpgradeSelections}
|
||||
available={available}
|
||||
alreadySelected={alreadySelected}
|
||||
onToggle={toggleUpgrade}
|
||||
onConfirm={handleConfirm}
|
||||
onCancel={handleCancel}
|
||||
onOpenChange={(open) => {
|
||||
if (!open) {
|
||||
setPendingUpgradeSelections([]);
|
||||
setUpgradeDialogSkill(null);
|
||||
}
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* Current Study Progress */}
|
||||
{store.currentStudyTarget && store.currentStudyTarget.type === 'skill' && (
|
||||
<Card className="bg-gray-900/80 border-purple-600/50">
|
||||
<CardContent className="pt-4">
|
||||
<StudyProgress
|
||||
currentStudyTarget={store.currentStudyTarget}
|
||||
skills={store.skills}
|
||||
studySpeedMult={studySpeedMult}
|
||||
cancelStudy={store.cancelStudy}
|
||||
/>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Get available skill categories based on attunements */}
|
||||
{(() => {
|
||||
const availableCategories = getAvailableSkillCategories(store.attunements || {});
|
||||
|
||||
return SKILL_CATEGORIES
|
||||
.filter(cat => availableCategories.includes(cat.id))
|
||||
.map((cat) => {
|
||||
const skillsInCat = Object.entries(SKILLS_DEF).filter(([, def]) => def.cat === cat.id);
|
||||
if (skillsInCat.length === 0) return null;
|
||||
|
||||
const isCollapsed = collapsedCategories.has(cat.id);
|
||||
|
||||
return (
|
||||
<Card key={cat.id} className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2 cursor-pointer" onClick={() => toggleCategory(cat.id)}>
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center justify-between">
|
||||
<span>{cat.icon} {cat.name}</span>
|
||||
<div className="flex items-center gap-2">
|
||||
<Badge variant="outline" className="text-xs">{skillsInCat.length} skills</Badge>
|
||||
{isCollapsed ? <ChevronRight className="w-4 h-4" /> : <ChevronDown className="w-4 h-4" />}
|
||||
</div>
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
{!isCollapsed && (
|
||||
<CardContent>
|
||||
<div className="space-y-2">
|
||||
{skillsInCat.map(([id, def]) => {
|
||||
// Get tier info
|
||||
const currentTier = store.skillTiers?.[id] || 1;
|
||||
const tieredSkillId = currentTier > 1 ? `${id}_t${currentTier}` : id;
|
||||
const tierMultiplier = getTierMultiplier(tieredSkillId);
|
||||
|
||||
// Get the actual level from the tiered skill
|
||||
const level = store.skills[tieredSkillId] || store.skills[id] || 0;
|
||||
const maxed = level >= def.max;
|
||||
|
||||
// Check if studying this skill
|
||||
const isStudying = (store.currentStudyTarget?.id === id || store.currentStudyTarget?.id === tieredSkillId) && store.currentStudyTarget?.type === 'skill';
|
||||
|
||||
// Get tier name for display
|
||||
const tierDef = SKILL_EVOLUTION_PATHS[id]?.tiers.find(t => t.tier === currentTier);
|
||||
const skillDisplayName = tierDef?.name || def.name;
|
||||
|
||||
// Check prerequisites
|
||||
let prereqMet = true;
|
||||
if (def.req) {
|
||||
for (const [r, rl] of Object.entries(def.req)) {
|
||||
if ((store.skills[r] || 0) < rl) {
|
||||
prereqMet = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill modifiers
|
||||
const costMult = getStudyCostMultiplier(store.skills);
|
||||
const speedMult = getStudySpeedMultiplier(store.skills);
|
||||
const studyEffects = getUnifiedEffects(store);
|
||||
const effectiveSpeedMult = speedMult * studyEffects.studySpeedMultiplier;
|
||||
|
||||
// Study time scales with tier
|
||||
const tierStudyTime = def.studyTime * currentTier;
|
||||
const effectiveStudyTime = tierStudyTime / effectiveSpeedMult;
|
||||
|
||||
// Cost scales with tier
|
||||
const baseCost = def.base * (level + 1) * currentTier;
|
||||
const cost = Math.floor(baseCost * costMult);
|
||||
|
||||
// Can start studying?
|
||||
const canStudy = !maxed && prereqMet && store.rawMana >= cost && !isStudying;
|
||||
|
||||
// Check for milestone upgrades
|
||||
const milestoneInfo = hasMilestoneUpgrade(tieredSkillId, level, store.skillTiers || {}, store.skillUpgrades);
|
||||
|
||||
// Check for tier up
|
||||
const nextTierSkill = getNextTierSkill(tieredSkillId);
|
||||
const canTierUp = maxed && nextTierSkill;
|
||||
|
||||
// Get selected upgrades
|
||||
const selectedUpgrades = store.skillUpgrades[tieredSkillId] || [];
|
||||
const selectedL5 = selectedUpgrades.filter(u => u.includes('_l5'));
|
||||
const selectedL10 = selectedUpgrades.filter(u => u.includes('_l10'));
|
||||
|
||||
return (
|
||||
<div
|
||||
key={id}
|
||||
className={`flex flex-col sm:flex-row sm:items-center justify-between p-3 rounded border gap-2 ${
|
||||
isStudying ? 'border-purple-500 bg-purple-900/20' :
|
||||
milestoneInfo ? 'border-amber-500/50 bg-amber-900/10' :
|
||||
'border-gray-700 bg-gray-800/30'
|
||||
}`}
|
||||
>
|
||||
<div className="flex-1 min-w-0">
|
||||
<div className="flex items-center gap-2 flex-wrap">
|
||||
<span className="font-semibold text-sm">{skillDisplayName}</span>
|
||||
{currentTier > 1 && (
|
||||
<Badge className="bg-purple-600/50 text-purple-200 text-xs">Tier {currentTier} ({fmtDec(tierMultiplier, 0)}x)</Badge>
|
||||
)}
|
||||
{level > 0 && <span className="text-purple-400 text-sm">Lv.{level}</span>}
|
||||
{selectedUpgrades.length > 0 && (
|
||||
<div className="flex gap-1">
|
||||
{selectedL5.length > 0 && (
|
||||
<Badge className="bg-amber-700/50 text-amber-200 text-xs">L5: {selectedL5.length}</Badge>
|
||||
)}
|
||||
{selectedL10.length > 0 && (
|
||||
<Badge className="bg-purple-700/50 text-purple-200 text-xs">L10: {selectedL10.length}</Badge>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 italic">{def.desc}{currentTier > 1 && ` (Tier ${currentTier}: ${fmtDec(tierMultiplier, 0)}x effect)`}</div>
|
||||
{!prereqMet && def.req && (
|
||||
<div className="text-xs text-red-400 mt-1">
|
||||
Requires: {Object.entries(def.req).map(([r, rl]) => `${SKILLS_DEF[r]?.name} Lv.${rl}`).join(', ')}
|
||||
</div>
|
||||
)}
|
||||
<div className="text-xs text-gray-500 mt-1">
|
||||
<span className={effectiveSpeedMult > 1 ? 'text-green-400' : ''}>
|
||||
Study: {formatStudyTime(effectiveStudyTime)}{effectiveSpeedMult > 1 && <span className="text-xs ml-1">({Math.round(effectiveSpeedMult * 100)}% speed)</span>}
|
||||
</span>
|
||||
{' • '}
|
||||
<span className={costMult < 1 ? 'text-green-400' : ''}>
|
||||
Cost: {fmt(cost)} mana{costMult < 1 && <span className="text-xs ml-1">({Math.round(costMult * 100)}% cost)</span>}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{milestoneInfo && (
|
||||
<div className="text-xs text-amber-400 mt-1 flex items-center gap-1">
|
||||
⭐ Level {milestoneInfo.milestone} milestone: {milestoneInfo.selectedCount}/2 upgrades selected
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-3 flex-wrap sm:flex-nowrap">
|
||||
{/* Level dots */}
|
||||
<div className="flex gap-1 shrink-0">
|
||||
{Array.from({ length: def.max }).map((_, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className={`w-2 h-2 rounded-full border ${
|
||||
i < level ? 'bg-purple-500 border-purple-400' :
|
||||
i === 4 || i === 9 ? 'border-amber-500' :
|
||||
'border-gray-600'
|
||||
}`}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{isStudying ? (
|
||||
<div className="text-xs text-purple-400">
|
||||
{formatStudyTime(store.currentStudyTarget?.progress || 0)}/{formatStudyTime(tierStudyTime)}
|
||||
</div>
|
||||
) : milestoneInfo ? (
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-amber-600 hover:bg-amber-700"
|
||||
onClick={() => {
|
||||
setUpgradeDialogSkill(tieredSkillId);
|
||||
setUpgradeDialogMilestone(milestoneInfo.milestone);
|
||||
}}
|
||||
>
|
||||
Choose Upgrades
|
||||
</Button>
|
||||
) : canTierUp ? (
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-purple-600 hover:bg-purple-700"
|
||||
onClick={() => store.tierUpSkill(tieredSkillId)}
|
||||
>
|
||||
⬆️ Tier Up
|
||||
</Button>
|
||||
) : maxed ? (
|
||||
<Badge className="bg-green-900/50 text-green-300">Maxed</Badge>
|
||||
) : (
|
||||
<div className="flex gap-1">
|
||||
<Button
|
||||
size="sm"
|
||||
variant={canStudy ? 'default' : 'outline'}
|
||||
disabled={!canStudy}
|
||||
className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
|
||||
onClick={() => store.startStudyingSkill(tieredSkillId)}
|
||||
>
|
||||
Study ({fmt(cost)})
|
||||
</Button>
|
||||
{/* Parallel Study button */}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
|
||||
store.currentStudyTarget &&
|
||||
!store.parallelStudyTarget &&
|
||||
store.currentStudyTarget.id !== tieredSkillId &&
|
||||
canStudy && (
|
||||
<TooltipProvider>
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="border-cyan-500 text-cyan-400 hover:bg-cyan-900/30"
|
||||
onClick={() => store.startParallelStudySkill(tieredSkillId)}
|
||||
>
|
||||
⚡
|
||||
</Button>
|
||||
</TooltipTrigger>
|
||||
<TooltipContent>
|
||||
<p>Study in parallel (50% speed)</p>
|
||||
</TooltipContent>
|
||||
</Tooltip>
|
||||
</TooltipProvider>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
)}
|
||||
</Card>
|
||||
);
|
||||
});
|
||||
})()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
180
src/components/game/tabs/SpellsTab.tsx
Executable file
180
src/components/game/tabs/SpellsTab.tsx
Executable file
@@ -0,0 +1,180 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants';
|
||||
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
|
||||
import { calcDamage, canAffordSpellCost, fmt } from '@/lib/game/store';
|
||||
import { formatSpellCost, getSpellCostColor } from '@/lib/game/formatting';
|
||||
|
||||
interface SpellsTabProps {
|
||||
store: {
|
||||
spells: Record<string, { learned: boolean; level: number; studyProgress: number }>;
|
||||
equippedInstances: Record<string, string | null>;
|
||||
equipmentInstances: Record<string, { instanceId: string; name: string; enchantments: { effectId: string; stacks: number }[] }>;
|
||||
activeSpell: string;
|
||||
rawMana: number;
|
||||
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
|
||||
signedPacts: number[];
|
||||
unlockedEffects: string[];
|
||||
setSpell: (spellId: string) => void;
|
||||
};
|
||||
}
|
||||
|
||||
export function SpellsTab({ store }: SpellsTabProps) {
|
||||
// Get spells from equipment
|
||||
const equipmentSpellIds: string[] = [];
|
||||
const spellSources: Record<string, string[]> = {};
|
||||
|
||||
for (const instanceId of Object.values(store.equippedInstances)) {
|
||||
if (!instanceId) continue;
|
||||
const instance = store.equipmentInstances[instanceId];
|
||||
if (!instance) continue;
|
||||
|
||||
for (const ench of instance.enchantments) {
|
||||
const effectDef = ENCHANTMENT_EFFECTS[ench.effectId];
|
||||
if (effectDef?.effect.type === 'spell' && effectDef.effect.spellId) {
|
||||
const spellId = effectDef.effect.spellId;
|
||||
if (!equipmentSpellIds.includes(spellId)) {
|
||||
equipmentSpellIds.push(spellId);
|
||||
}
|
||||
if (!spellSources[spellId]) {
|
||||
spellSources[spellId] = [];
|
||||
}
|
||||
spellSources[spellId].push(instance.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const canCastSpell = (spellId: string): boolean => {
|
||||
const spell = SPELLS_DEF[spellId];
|
||||
if (!spell) return false;
|
||||
return canAffordSpellCost(spell.cost, store.rawMana, store.elements);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
{/* Equipment-Granted Spells */}
|
||||
<div className="mb-6">
|
||||
<h3 className="text-lg font-semibold mb-3 text-cyan-400">✨ Known Spells</h3>
|
||||
<p className="text-sm text-gray-400 mb-4">
|
||||
Spells are obtained by enchanting equipment with spell effects.
|
||||
Visit the Crafting tab to design and apply enchantments.
|
||||
</p>
|
||||
|
||||
{equipmentSpellIds.length > 0 ? (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||||
{equipmentSpellIds.map(id => {
|
||||
const def = SPELLS_DEF[id];
|
||||
if (!def) return null;
|
||||
|
||||
const isActive = store.activeSpell === id;
|
||||
const canCast = canCastSpell(id);
|
||||
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
|
||||
const sources = spellSources[id] || [];
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={id}
|
||||
className={`bg-gray-900/80 border-cyan-600/50 ${canCast ? 'ring-1 ring-green-500/30' : ''}`}
|
||||
>
|
||||
<CardHeader className="pb-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<CardTitle className="text-sm" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
|
||||
{def.name}
|
||||
</CardTitle>
|
||||
<Badge className="bg-cyan-900/50 text-cyan-300 text-xs">Equipment</Badge>
|
||||
</div>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-2">
|
||||
<div className="text-xs text-gray-400">
|
||||
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
|
||||
<span>⚔️ {def.dmg} dmg</span>
|
||||
</div>
|
||||
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
|
||||
Cost: {formatSpellCost(def.cost)}
|
||||
</div>
|
||||
<div className="text-xs text-cyan-400/70">From: {sources.join(', ')}</div>
|
||||
<div className="flex gap-2">
|
||||
{isActive ? (
|
||||
<Badge className="bg-amber-900/50 text-amber-300">Active</Badge>
|
||||
) : (
|
||||
<Button size="sm" variant="outline" onClick={() => store.setSpell(id)}>
|
||||
Set Active
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
) : (
|
||||
<div className="text-center p-8 bg-gray-800/30 rounded border border-gray-700">
|
||||
<div className="text-gray-500 mb-2">No spells known yet</div>
|
||||
<div className="text-sm text-gray-600">Enchant a staff with a spell effect to gain spells</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Pact Spells (from guardian defeats) */}
|
||||
{store.signedPacts.length > 0 && (
|
||||
<div className="mb-6">
|
||||
<h3 className="text-lg font-semibold mb-3 text-amber-400">🏆 Pact Spells</h3>
|
||||
<p className="text-sm text-gray-400 mb-3">Spells earned through guardian pacts appear here.</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Spell Reference - show all available spells for enchanting */}
|
||||
<div className="mb-6">
|
||||
<h3 className="text-lg font-semibold mb-3 text-purple-400">📚 Spell Reference</h3>
|
||||
<p className="text-sm text-gray-400 mb-4">
|
||||
These spells can be applied to equipment through the enchanting system.
|
||||
Research enchantment effects in the Skills tab to unlock them for designing.
|
||||
</p>
|
||||
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||||
{Object.entries(SPELLS_DEF).map(([id, def]) => {
|
||||
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
|
||||
const isUnlocked = store.unlockedEffects?.includes(`spell_${id}`);
|
||||
|
||||
return (
|
||||
<Card
|
||||
key={id}
|
||||
className={`bg-gray-900/80 border-gray-700 ${isUnlocked ? 'border-purple-500/50' : 'opacity-60'}`}
|
||||
>
|
||||
<CardHeader className="pb-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<CardTitle className="text-sm" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
|
||||
{def.name}
|
||||
</CardTitle>
|
||||
<div className="flex gap-1">
|
||||
{def.tier > 0 && <Badge variant="outline" className="text-xs">T{def.tier}</Badge>}
|
||||
{isUnlocked && <Badge className="bg-purple-900/50 text-purple-300 text-xs">Unlocked</Badge>}
|
||||
</div>
|
||||
</div>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-2">
|
||||
<div className="text-xs text-gray-400">
|
||||
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
|
||||
<span>⚔️ {def.dmg} dmg</span>
|
||||
</div>
|
||||
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
|
||||
Cost: {formatSpellCost(def.cost)}
|
||||
</div>
|
||||
{def.desc && (
|
||||
<div className="text-xs text-gray-500 italic">{def.desc}</div>
|
||||
)}
|
||||
{!isUnlocked && (
|
||||
<div className="text-xs text-amber-400/70">Research to unlock for enchanting</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
288
src/components/game/tabs/SpireTab.tsx
Executable file
288
src/components/game/tabs/SpireTab.tsx
Executable file
@@ -0,0 +1,288 @@
|
||||
'use client';
|
||||
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { ScrollArea } from '@/components/ui/scroll-area';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import { TooltipProvider } from '@/components/ui/tooltip';
|
||||
import { Swords, BookOpen, ChevronUp, ChevronDown, RotateCcw, X } from 'lucide-react';
|
||||
import type { GameStore } from '@/lib/game/types';
|
||||
import { ELEMENTS, GUARDIANS, SPELLS_DEF, SKILLS_DEF } from '@/lib/game/constants';
|
||||
import { fmt, fmtDec, getFloorElement, canAffordSpellCost } from '@/lib/game/store';
|
||||
import { getActiveEquipmentSpells, getTotalDPS } from '@/lib/game/computed-stats';
|
||||
import { formatSpellCost, getSpellCostColor, formatStudyTime } from '@/lib/game/formatting';
|
||||
import { CraftingProgress, StudyProgress } from '@/components/game';
|
||||
import { getUnifiedEffects } from '@/lib/game/effects';
|
||||
|
||||
interface SpireTabProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
export function SpireTab({ store }: SpireTabProps) {
|
||||
const floorElem = getFloorElement(store.currentFloor);
|
||||
const floorElemDef = ELEMENTS[floorElem];
|
||||
const isGuardianFloor = !!GUARDIANS[store.currentFloor];
|
||||
const currentGuardian = GUARDIANS[store.currentFloor];
|
||||
const climbDirection = store.climbDirection || 'up';
|
||||
const clearedFloors = store.clearedFloors || {};
|
||||
|
||||
// Check if current floor is cleared (for respawn indicator)
|
||||
const isFloorCleared = clearedFloors[store.currentFloor];
|
||||
|
||||
// Get active equipment spells
|
||||
const activeEquipmentSpells = getActiveEquipmentSpells(store.equippedInstances, store.equipmentInstances);
|
||||
|
||||
// Get upgrade effects and DPS
|
||||
const upgradeEffects = getUnifiedEffects(store);
|
||||
const totalDPS = getTotalDPS(store, upgradeEffects, floorElem);
|
||||
const studySpeedMult = 1; // Base study speed
|
||||
|
||||
const canCastSpell = (spellId: string): boolean => {
|
||||
const spell = SPELLS_DEF[spellId];
|
||||
if (!spell) return false;
|
||||
return canAffordSpellCost(spell.cost, store.rawMana, store.elements);
|
||||
};
|
||||
|
||||
return (
|
||||
<TooltipProvider>
|
||||
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
||||
{/* Current Floor Card */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">Current Floor</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<div className="flex items-baseline gap-2">
|
||||
<span className="text-4xl font-bold game-title" style={{ color: floorElemDef?.color }}>
|
||||
{store.currentFloor}
|
||||
</span>
|
||||
<span className="text-gray-400 text-sm">/ 100</span>
|
||||
<span className="ml-auto text-sm" style={{ color: floorElemDef?.color }}>
|
||||
{floorElemDef?.sym} {floorElemDef?.name}
|
||||
</span>
|
||||
{isGuardianFloor && (
|
||||
<Badge className="bg-red-900/50 text-red-300 border-red-600">GUARDIAN</Badge>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{isGuardianFloor && currentGuardian && (
|
||||
<div className="text-sm font-semibold game-panel-title" style={{ color: floorElemDef?.color }}>
|
||||
⚔️ {currentGuardian.name}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* HP Bar */}
|
||||
<div className="space-y-1">
|
||||
<div className="h-3 bg-gray-800 rounded-full overflow-hidden">
|
||||
<div
|
||||
className="h-full rounded-full transition-all duration-300"
|
||||
style={{
|
||||
width: `${Math.max(0, (store.floorHP / store.floorMaxHP) * 100)}%`,
|
||||
background: `linear-gradient(90deg, ${floorElemDef?.color}99, ${floorElemDef?.color})`,
|
||||
boxShadow: `0 0 10px ${floorElemDef?.glow}`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
<div className="flex justify-between text-xs text-gray-400 game-mono">
|
||||
<span>{fmt(store.floorHP)} / {fmt(store.floorMaxHP)} HP</span>
|
||||
<span>DPS: {store.currentAction === 'climb' && activeEquipmentSpells.length > 0 ? fmtDec(totalDPS) : '—'}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<Separator className="bg-gray-700" />
|
||||
|
||||
{/* Floor Navigation - Direction indicator only */}
|
||||
<div className="space-y-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-xs text-gray-400">Direction</span>
|
||||
<div className="flex gap-1">
|
||||
<Badge variant={climbDirection === 'up' ? 'default' : 'outline'}
|
||||
className={climbDirection === 'up' ? 'bg-green-600' : ''}>
|
||||
<ChevronUp className="w-3 h-3 mr-1" />
|
||||
Up
|
||||
</Badge>
|
||||
<Badge variant={climbDirection === 'down' ? 'default' : 'outline'}
|
||||
className={climbDirection === 'down' ? 'bg-blue-600' : ''}>
|
||||
<ChevronDown className="w-3 h-3 mr-1" />
|
||||
Down
|
||||
</Badge>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isFloorCleared && (
|
||||
<div className="text-xs text-amber-400 text-center flex items-center justify-center gap-1">
|
||||
<RotateCcw className="w-3 h-3" />
|
||||
Floor cleared! Advancing...
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<Separator className="bg-gray-700" />
|
||||
|
||||
<div className="text-sm text-gray-400">
|
||||
Best: Floor <strong className="text-gray-200">{store.maxFloorReached}</strong> •
|
||||
Pacts: <strong className="text-amber-400">{store.signedPacts.length}</strong>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Active Spells Card - Shows all spells from equipped weapons */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">
|
||||
Active Spells ({activeEquipmentSpells.length})
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
{activeEquipmentSpells.length > 0 ? (
|
||||
<div className="space-y-3">
|
||||
{activeEquipmentSpells.map(({ spellId, equipmentId }) => {
|
||||
const spellDef = SPELLS_DEF[spellId];
|
||||
if (!spellDef) return null;
|
||||
|
||||
const spellState = store.equipmentSpellStates?.find(
|
||||
s => s.spellId === spellId && s.sourceEquipment === equipmentId
|
||||
);
|
||||
const progress = spellState?.castProgress || 0;
|
||||
const canCast = canAffordSpellCost(spellDef.cost, store.rawMana, store.elements);
|
||||
|
||||
return (
|
||||
<div key={`${spellId}-${equipmentId}`} className="p-2 rounded border border-gray-700 bg-gray-800/30">
|
||||
<div className="flex items-center justify-between mb-1">
|
||||
<div className="text-sm font-semibold game-panel-title" style={{ color: spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color }}>
|
||||
{spellDef.name}
|
||||
{spellDef.tier === 0 && <Badge className="ml-2 bg-gray-600 text-gray-200 text-xs">Basic</Badge>}
|
||||
{spellDef.tier >= 4 && <Badge className="ml-2 bg-amber-600 text-amber-100 text-xs">Legendary</Badge>}
|
||||
</div>
|
||||
<span className={`text-xs ${canCast ? 'text-green-400' : 'text-red-400'}`}>
|
||||
{canCast ? '✓' : '✗'}
|
||||
</span>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 game-mono mb-1">
|
||||
⚔️ {fmt(totalDPS)} DPS •
|
||||
<span style={{ color: getSpellCostColor(spellDef.cost) }}>
|
||||
{' '}{formatSpellCost(spellDef.cost)}
|
||||
</span>
|
||||
{' '}• ⚡ {(spellDef.castSpeed || 1).toFixed(1)}/hr
|
||||
</div>
|
||||
|
||||
{/* Cast progress bar when climbing */}
|
||||
{store.currentAction === 'climb' && (
|
||||
<div className="space-y-0.5">
|
||||
<div className="flex justify-between text-xs text-gray-500">
|
||||
<span>Cast</span>
|
||||
<span>{(progress * 100).toFixed(0)}%</span>
|
||||
</div>
|
||||
<Progress value={Math.min(100, progress * 100)} className="h-1.5 bg-gray-700" />
|
||||
</div>
|
||||
)}
|
||||
|
||||
{spellDef.effects && spellDef.effects.length > 0 && (
|
||||
<div className="flex gap-1 flex-wrap mt-1">
|
||||
{spellDef.effects.map((eff, i) => (
|
||||
<Badge key={i} variant="outline" className="text-xs py-0">
|
||||
{eff.type === 'lifesteal' && `🩸 ${Math.round(eff.value * 100)}%`}
|
||||
{eff.type === 'burn' && `🔥 Burn`}
|
||||
{eff.type === 'freeze' && `❄️ Freeze`}
|
||||
</Badge>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
) : (
|
||||
<div className="text-gray-500 text-sm">No spells on equipped weapons. Enchant a staff with spell effects in the Crafting tab.</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Current Study (if any) */}
|
||||
{store.currentStudyTarget && (
|
||||
<Card className="bg-gray-900/80 border-purple-600/50 lg:col-span-2">
|
||||
<CardContent className="pt-4 space-y-3">
|
||||
<StudyProgress
|
||||
currentStudyTarget={store.currentStudyTarget}
|
||||
skills={store.skills}
|
||||
studySpeedMult={studySpeedMult}
|
||||
cancelStudy={store.cancelStudy}
|
||||
/>
|
||||
|
||||
{/* Parallel Study Progress */}
|
||||
{store.parallelStudyTarget && (
|
||||
<div className="p-3 rounded border border-cyan-600/50 bg-cyan-900/20">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<BookOpen className="w-4 h-4 text-cyan-400" />
|
||||
<span className="text-sm font-semibold text-cyan-300">
|
||||
Parallel: {SKILLS_DEF[store.parallelStudyTarget.id]?.name}
|
||||
{store.parallelStudyTarget.type === 'skill' && ` Lv.${(store.skills[store.parallelStudyTarget.id] || 0) + 1}`}
|
||||
</span>
|
||||
</div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
|
||||
onClick={() => store.cancelParallelStudy?.()}
|
||||
>
|
||||
<X className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
<Progress value={Math.min(100, (store.parallelStudyTarget.progress / store.parallelStudyTarget.required) * 100)} className="h-2 bg-gray-800" />
|
||||
<div className="flex justify-between text-xs text-gray-400 mt-1">
|
||||
<span>{formatStudyTime(store.parallelStudyTarget.progress)} / {formatStudyTime(store.parallelStudyTarget.required)}</span>
|
||||
<span>50% speed (Parallel Study)</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Crafting Progress (if any) */}
|
||||
{(store.designProgress || store.preparationProgress || store.applicationProgress) && (
|
||||
<Card className="bg-gray-900/80 border-cyan-600/50 lg:col-span-2">
|
||||
<CardContent className="pt-4">
|
||||
<CraftingProgress
|
||||
designProgress={store.designProgress}
|
||||
preparationProgress={store.preparationProgress}
|
||||
applicationProgress={store.applicationProgress}
|
||||
equipmentInstances={store.equipmentInstances}
|
||||
enchantmentDesigns={store.enchantmentDesigns}
|
||||
cancelDesign={store.cancelDesign!}
|
||||
cancelPreparation={store.cancelPreparation!}
|
||||
pauseApplication={store.pauseApplication!}
|
||||
resumeApplication={store.resumeApplication!}
|
||||
cancelApplication={store.cancelApplication!}
|
||||
/>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Activity Log */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs">Activity Log</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<ScrollArea className="h-32">
|
||||
<div className="space-y-1">
|
||||
{store.log.slice(0, 20).map((entry, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className={`text-sm ${i === 0 ? 'text-gray-200' : 'text-gray-500'} italic`}
|
||||
>
|
||||
{entry}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</ScrollArea>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</TooltipProvider>
|
||||
);
|
||||
}
|
||||
545
src/components/game/tabs/StatsTab.tsx
Executable file
545
src/components/game/tabs/StatsTab.tsx
Executable file
@@ -0,0 +1,545 @@
|
||||
'use client';
|
||||
|
||||
import { ELEMENTS, GUARDIANS, SKILLS_DEF } from '@/lib/game/constants';
|
||||
import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
|
||||
import { fmt, fmtDec, calcDamage } from '@/lib/game/store';
|
||||
import type { SkillUpgradeChoice, GameStore, UnifiedEffects } from '@/lib/game/types';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import { Droplet, Swords, BookOpen, FlaskConical, Trophy, RotateCcw, Star } from 'lucide-react';
|
||||
|
||||
export interface StatsTabProps {
|
||||
store: GameStore;
|
||||
upgradeEffects: UnifiedEffects;
|
||||
maxMana: number;
|
||||
baseRegen: number;
|
||||
clickMana: number;
|
||||
meditationMultiplier: number;
|
||||
effectiveRegen: number;
|
||||
incursionStrength: number;
|
||||
manaCascadeBonus: number;
|
||||
studySpeedMult: number;
|
||||
studyCostMult: number;
|
||||
}
|
||||
|
||||
export function StatsTab({
|
||||
store,
|
||||
upgradeEffects,
|
||||
maxMana,
|
||||
baseRegen,
|
||||
clickMana,
|
||||
meditationMultiplier,
|
||||
effectiveRegen,
|
||||
incursionStrength,
|
||||
manaCascadeBonus,
|
||||
studySpeedMult,
|
||||
studyCostMult,
|
||||
}: StatsTabProps) {
|
||||
// Compute element max
|
||||
const elemMax = (() => {
|
||||
const ea = store.skillTiers?.elemAttune || 1;
|
||||
const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
|
||||
const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
|
||||
const tierMult = getTierMultiplier(tieredSkillId);
|
||||
return 10 + level * 50 * tierMult + (store.prestigeUpgrades.elementalAttune || 0) * 25;
|
||||
})();
|
||||
|
||||
// Get all selected skill upgrades
|
||||
const getAllSelectedUpgrades = () => {
|
||||
const upgrades: { skillId: string; upgrade: SkillUpgradeChoice }[] = [];
|
||||
for (const [skillId, selectedIds] of Object.entries(store.skillUpgrades)) {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) continue;
|
||||
for (const tier of path.tiers) {
|
||||
if (tier.skillId === skillId) {
|
||||
for (const upgradeId of selectedIds) {
|
||||
const upgrade = tier.upgrades.find(u => u.id === upgradeId);
|
||||
if (upgrade) {
|
||||
upgrades.push({ skillId, upgrade });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return upgrades;
|
||||
};
|
||||
|
||||
const selectedUpgrades = getAllSelectedUpgrades();
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Mana Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-blue-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Droplet className="w-4 h-4" />
|
||||
Mana Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Base Max Mana:</span>
|
||||
<span className="text-gray-200">100</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Well Bonus:</span>
|
||||
<span className="text-blue-300">
|
||||
{(() => {
|
||||
const mw = store.skillTiers?.manaWell || 1;
|
||||
const tieredSkillId = mw > 1 ? `manaWell_t${mw}` : 'manaWell';
|
||||
const level = store.skills[tieredSkillId] || store.skills.manaWell || 0;
|
||||
const tierMult = getTierMultiplier(tieredSkillId);
|
||||
return `+${fmt(level * 100 * tierMult)} (${level} lvl × 100 × ${tierMult}x tier)`;
|
||||
})()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Prestige Mana Well:</span>
|
||||
<span className="text-blue-300">+{fmt((store.prestigeUpgrades.manaWell || 0) * 500)}</span>
|
||||
</div>
|
||||
{upgradeEffects.maxManaBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Mana Bonus:</span>
|
||||
<span className="text-amber-300">+{fmt(upgradeEffects.maxManaBonus)}</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.maxManaMultiplier > 1 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Mana Multiplier:</span>
|
||||
<span className="text-amber-300">×{fmtDec(upgradeEffects.maxManaMultiplier, 2)}</span>
|
||||
</div>
|
||||
)}
|
||||
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
|
||||
<span className="text-gray-300">Total Max Mana:</span>
|
||||
<span className="text-blue-400">{fmt(maxMana)}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Base Regen:</span>
|
||||
<span className="text-gray-200">2/hr</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Flow Bonus:</span>
|
||||
<span className="text-blue-300">
|
||||
{(() => {
|
||||
const mf = store.skillTiers?.manaFlow || 1;
|
||||
const tieredSkillId = mf > 1 ? `manaFlow_t${mf}` : 'manaFlow';
|
||||
const level = store.skills[tieredSkillId] || store.skills.manaFlow || 0;
|
||||
const tierMult = getTierMultiplier(tieredSkillId);
|
||||
return `+${fmtDec(level * 1 * tierMult)}/hr (${level} lvl × 1 × ${tierMult}x tier)`;
|
||||
})()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Spring Bonus:</span>
|
||||
<span className="text-blue-300">+{(store.skills.manaSpring || 0) * 2}/hr</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Prestige Mana Flow:</span>
|
||||
<span className="text-blue-300">+{fmtDec((store.prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Temporal Echo:</span>
|
||||
<span className="text-blue-300">×{fmtDec(1 + (store.prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
|
||||
<span className="text-gray-300">Base Regen:</span>
|
||||
<span className="text-blue-400">{fmtDec(baseRegen, 2)}/hr</span>
|
||||
</div>
|
||||
{upgradeEffects.regenBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Regen Bonus:</span>
|
||||
<span className="text-amber-300">+{fmtDec(upgradeEffects.regenBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.permanentRegenBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Permanent Regen Bonus:</span>
|
||||
<span className="text-amber-300">+{fmtDec(upgradeEffects.permanentRegenBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.regenMultiplier > 1 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Regen Multiplier:</span>
|
||||
<span className="text-amber-300">×{fmtDec(upgradeEffects.regenMultiplier, 2)}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<Separator className="bg-gray-700 my-3" />
|
||||
{upgradeEffects.activeUpgrades.length > 0 && (
|
||||
<>
|
||||
<div className="mb-2">
|
||||
<span className="text-xs text-amber-400 game-panel-title">Active Skill Upgrades</span>
|
||||
</div>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-2 mb-3">
|
||||
{upgradeEffects.activeUpgrades.map((upgrade, idx) => (
|
||||
<div key={idx} className="flex justify-between text-xs bg-gray-800/50 rounded px-2 py-1">
|
||||
<span className="text-gray-300">{upgrade.name}</span>
|
||||
<span className="text-gray-400">{upgrade.desc}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<Separator className="bg-gray-700 my-3" />
|
||||
</>
|
||||
)}
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Click Mana Value:</span>
|
||||
<span className="text-purple-300">+{clickMana}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Tap Bonus:</span>
|
||||
<span className="text-purple-300">+{store.skills.manaTap || 0}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Surge Bonus:</span>
|
||||
<span className="text-purple-300">+{(store.skills.manaSurge || 0) * 3}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Overflow:</span>
|
||||
<span className="text-purple-300">×{fmtDec(1 + (store.skills.manaOverflow || 0) * 0.25, 2)}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Meditation Multiplier:</span>
|
||||
<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-purple-400' : 'text-gray-300'}`}>
|
||||
{fmtDec(meditationMultiplier, 2)}x
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Effective Regen:</span>
|
||||
<span className="text-green-400 font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
|
||||
</div>
|
||||
{incursionStrength > 0 && !hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-red-400">Incursion Penalty:</span>
|
||||
<span className="text-red-400">-{Math.round(incursionStrength * 100)}%</span>
|
||||
</div>
|
||||
)}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && incursionStrength > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-green-400">Steady Stream:</span>
|
||||
<span className="text-green-400">Immune to incursion</span>
|
||||
</div>
|
||||
)}
|
||||
{manaCascadeBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-cyan-400">Mana Cascade Bonus:</span>
|
||||
<span className="text-cyan-400">+{fmtDec(manaCascadeBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT) && store.rawMana > maxMana * 0.75 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-cyan-400">Mana Torrent:</span>
|
||||
<span className="text-cyan-400">+50% regen (high mana)</span>
|
||||
</div>
|
||||
)}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS) && store.rawMana < maxMana * 0.25 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-cyan-400">Desperate Wells:</span>
|
||||
<span className="text-cyan-400">+50% regen (low mana)</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Combat Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-red-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Swords className="w-4 h-4" />
|
||||
Combat Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Combat Training Bonus:</span>
|
||||
<span className="text-red-300">+{(store.skills.combatTrain || 0) * 5}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Arcane Fury Multiplier:</span>
|
||||
<span className="text-red-300">×{fmtDec(1 + (store.skills.arcaneFury || 0) * 0.1, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Elemental Mastery:</span>
|
||||
<span className="text-red-300">×{fmtDec(1 + (store.skills.elementalMastery || 0) * 0.15, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Guardian Bane:</span>
|
||||
<span className="text-red-300">×{fmtDec(1 + (store.skills.guardianBane || 0) * 0.2, 2)} (vs guardians)</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Critical Hit Chance:</span>
|
||||
<span className="text-amber-300">{((store.skills.precision || 0) * 5)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Critical Multiplier:</span>
|
||||
<span className="text-amber-300">1.5x</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Spell Echo Chance:</span>
|
||||
<span className="text-amber-300">{((store.skills.spellEcho || 0) * 10)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Pact Multiplier:</span>
|
||||
<span className="text-amber-300">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Study Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<BookOpen className="w-4 h-4" />
|
||||
Study Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Study Speed:</span>
|
||||
<span className="text-purple-300">×{fmtDec(studySpeedMult, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Quick Learner Bonus:</span>
|
||||
<span className="text-purple-300">+{((store.skills.quickLearner || 0) * 10)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Study Cost:</span>
|
||||
<span className="text-purple-300">{Math.round(studyCostMult * 100)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Focused Mind Bonus:</span>
|
||||
<span className="text-purple-300">-{((store.skills.focusedMind || 0) * 5)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Progress Retention:</span>
|
||||
<span className="text-purple-300">{Math.round((1 + (store.skills.knowledgeRetention || 0) * 0.2) * 100)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Element Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-green-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<FlaskConical className="w-4 h-4" />
|
||||
Element Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Element Capacity:</span>
|
||||
<span className="text-green-300">{elemMax}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Elem. Attunement Bonus:</span>
|
||||
<span className="text-green-300">
|
||||
{(() => {
|
||||
const ea = store.skillTiers?.elemAttune || 1;
|
||||
const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
|
||||
const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
|
||||
const tierMult = getTierMultiplier(tieredSkillId);
|
||||
return `+${level * 50 * tierMult}`;
|
||||
})()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Prestige Attunement:</span>
|
||||
<span className="text-green-300">+{(store.prestigeUpgrades.elementalAttune || 0) * 25}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Unlocked Elements:</span>
|
||||
<span className="text-green-300">{Object.values(store.elements).filter(e => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Elem. Crafting Bonus:</span>
|
||||
<span className="text-green-300">×{fmtDec(1 + (store.skills.elemCrafting || 0) * 0.25, 2)}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<Separator className="bg-gray-700 my-3" />
|
||||
<div className="text-xs text-gray-400 mb-2">Elemental Mana Pools:</div>
|
||||
<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
|
||||
{Object.entries(store.elements)
|
||||
.filter(([, state]) => state.unlocked)
|
||||
.map(([id, state]) => {
|
||||
const def = ELEMENTS[id];
|
||||
return (
|
||||
<div key={id} className="p-2 rounded border border-gray-700 bg-gray-800/50 text-center">
|
||||
<div className="text-lg">{def?.sym}</div>
|
||||
<div className="text-xs text-gray-400">{state.current}/{state.max}</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Active Upgrades */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Star className="w-4 h-4" />
|
||||
Active Skill Upgrades ({selectedUpgrades.length})
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{selectedUpgrades.length === 0 ? (
|
||||
<div className="text-gray-500 text-sm">No skill upgrades selected yet. Level skills to 5 or 10 to choose upgrades.</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
|
||||
{selectedUpgrades.map(({ skillId, upgrade }) => (
|
||||
<div key={upgrade.id} className="p-2 rounded border border-amber-600/30 bg-amber-900/10">
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-amber-300 text-sm font-semibold">{upgrade.name}</span>
|
||||
<Badge variant="outline" className="text-xs text-gray-400">
|
||||
{SKILLS_DEF[skillId]?.name || skillId}
|
||||
</Badge>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
|
||||
{upgrade.effect.type === 'multiplier' && (
|
||||
<div className="text-xs text-green-400 mt-1">
|
||||
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'bonus' && (
|
||||
<div className="text-xs text-blue-400 mt-1">
|
||||
+{upgrade.effect.value} {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'special' && (
|
||||
<div className="text-xs text-cyan-400 mt-1">
|
||||
⚡ {upgrade.effect.specialDesc || 'Special effect active'}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Pact Bonuses */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Trophy className="w-4 h-4" />
|
||||
Signed Pacts ({store.signedPacts.length}/10)
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{store.signedPacts.length === 0 ? (
|
||||
<div className="text-gray-500 text-sm">No pacts signed yet. Defeat guardians to earn pacts.</div>
|
||||
) : (
|
||||
<div className="space-y-2">
|
||||
{store.signedPacts.map((floor) => {
|
||||
const guardian = GUARDIANS[floor];
|
||||
if (!guardian) return null;
|
||||
return (
|
||||
<div
|
||||
key={floor}
|
||||
className="flex items-center justify-between p-2 rounded border"
|
||||
style={{ borderColor: guardian.color, backgroundColor: `${guardian.color}15` }}
|
||||
>
|
||||
<div>
|
||||
<div className="font-semibold text-sm" style={{ color: guardian.color }}>
|
||||
{guardian.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">Floor {floor}</div>
|
||||
</div>
|
||||
<Badge className="bg-amber-900/50 text-amber-300">
|
||||
{guardian.pact}x multiplier
|
||||
</Badge>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2 mt-2">
|
||||
<span className="text-gray-300">Combined Pact Multiplier:</span>
|
||||
<span className="text-amber-400">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Loop Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<RotateCcw className="w-4 h-4" />
|
||||
Loop Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-amber-400 game-mono">{store.loopCount}</div>
|
||||
<div className="text-xs text-gray-400">Loops Completed</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-purple-400 game-mono">{fmt(store.insight)}</div>
|
||||
<div className="text-xs text-gray-400">Current Insight</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-blue-400 game-mono">{fmt(store.totalInsight)}</div>
|
||||
<div className="text-xs text-gray-400">Total Insight</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-2xl font-bold text-green-400 game-mono">{store.maxFloorReached}</div>
|
||||
<div className="text-xs text-gray-400">Max Floor</div>
|
||||
</div>
|
||||
</div>
|
||||
<Separator className="bg-gray-700 my-3" />
|
||||
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.spells).filter(s => s.learned).length}</div>
|
||||
<div className="text-xs text-gray-400">Spells Learned</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.skills).reduce((a, b) => a + b, 0)}</div>
|
||||
<div className="text-xs text-gray-400">Total Skill Levels</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-xl font-bold text-gray-300 game-mono">{fmt(store.totalManaGathered)}</div>
|
||||
<div className="text-xs text-gray-400">Total Mana Gathered</div>
|
||||
</div>
|
||||
<div className="p-3 bg-gray-800/50 rounded text-center">
|
||||
<div className="text-xl font-bold text-gray-300 game-mono">{store.memorySlots}</div>
|
||||
<div className="text-xs text-gray-400">Memory Slots</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
73
src/components/game/tabs/StudyProgress.tsx
Executable file
73
src/components/game/tabs/StudyProgress.tsx
Executable file
@@ -0,0 +1,73 @@
|
||||
'use client';
|
||||
|
||||
import { SKILLS_DEF } from '@/lib/game/constants';
|
||||
import { formatStudyTime } from '@/lib/game/formatting';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Progress } from '@/components/ui/progress';
|
||||
import type { StudyTarget } from '@/lib/game/types';
|
||||
|
||||
export interface StudyProgressProps {
|
||||
currentStudyTarget: StudyTarget;
|
||||
skills: Record<string, number>;
|
||||
studySpeedMult: number;
|
||||
cancelStudy: () => void;
|
||||
}
|
||||
|
||||
export function StudyProgress({
|
||||
currentStudyTarget,
|
||||
skills,
|
||||
studySpeedMult,
|
||||
cancelStudy
|
||||
}: StudyProgressProps) {
|
||||
const { id, progress, required } = currentStudyTarget;
|
||||
|
||||
// Get skill name
|
||||
const baseId = id.includes('_t') ? id.split('_t')[0] : id;
|
||||
const skillDef = SKILLS_DEF[baseId];
|
||||
const skillName = skillDef?.name || id;
|
||||
|
||||
// Get current level
|
||||
const currentLevel = skills[id] || skills[baseId] || 0;
|
||||
|
||||
// Calculate progress percentage
|
||||
const progressPercent = Math.min((progress / required) * 100, 100);
|
||||
|
||||
// Estimated completion
|
||||
const remainingHours = required - progress;
|
||||
const effectiveSpeed = studySpeedMult;
|
||||
const realTimeRemaining = remainingHours / effectiveSpeed;
|
||||
|
||||
return (
|
||||
<div className="space-y-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<span className="text-purple-300 font-semibold">{skillName}</span>
|
||||
<span className="text-gray-400 ml-2">
|
||||
Level {currentLevel} → {currentLevel + 1}
|
||||
</span>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="destructive"
|
||||
onClick={cancelStudy}
|
||||
className="text-xs"
|
||||
>
|
||||
Cancel
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="space-y-1">
|
||||
<div className="flex justify-between text-xs text-gray-400">
|
||||
<span>{formatStudyTime(progress)} / {formatStudyTime(required)}</span>
|
||||
<span>{progressPercent.toFixed(1)}%</span>
|
||||
</div>
|
||||
<Progress value={progressPercent} className="h-2" />
|
||||
{studySpeedMult > 1 && (
|
||||
<div className="text-xs text-green-400">
|
||||
Speed: {(studySpeedMult * 100).toFixed(0)}% • ETA: {formatStudyTime(realTimeRemaining)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
116
src/components/game/tabs/UpgradeDialog.tsx
Executable file
116
src/components/game/tabs/UpgradeDialog.tsx
Executable file
@@ -0,0 +1,116 @@
|
||||
'use client';
|
||||
|
||||
import { SKILLS_DEF } from '@/lib/game/constants';
|
||||
import { getUpgradesForSkillAtMilestone, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import {
|
||||
Dialog,
|
||||
DialogContent,
|
||||
DialogDescription,
|
||||
DialogFooter,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
} from '@/components/ui/dialog';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import type { SkillUpgradeChoice } from '@/lib/game/types';
|
||||
|
||||
export interface UpgradeDialogProps {
|
||||
open: boolean;
|
||||
skillId: string | null;
|
||||
milestone: 5 | 10;
|
||||
pendingSelections: string[];
|
||||
available: SkillUpgradeChoice[];
|
||||
alreadySelected: string[];
|
||||
onToggle: (upgradeId: string) => void;
|
||||
onConfirm: () => void;
|
||||
onCancel: () => void;
|
||||
onOpenChange: (open: boolean) => void;
|
||||
}
|
||||
|
||||
export function UpgradeDialog({
|
||||
open,
|
||||
skillId,
|
||||
milestone,
|
||||
pendingSelections,
|
||||
available,
|
||||
alreadySelected,
|
||||
onToggle,
|
||||
onConfirm,
|
||||
onCancel,
|
||||
onOpenChange,
|
||||
}: UpgradeDialogProps) {
|
||||
if (!skillId) return null;
|
||||
|
||||
// Get skill name
|
||||
const baseId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const skillDef = SKILLS_DEF[baseId];
|
||||
const skillName = skillDef?.name || skillId;
|
||||
|
||||
const currentSelections = pendingSelections.length > 0 ? pendingSelections : alreadySelected;
|
||||
const canConfirm = currentSelections.length === 2;
|
||||
|
||||
return (
|
||||
<Dialog open={open} onOpenChange={onOpenChange}>
|
||||
<DialogContent className="sm:max-w-md bg-gray-900 border-purple-600/50">
|
||||
<DialogHeader>
|
||||
<DialogTitle className="text-amber-400">
|
||||
Level {milestone} Milestone: {skillName}
|
||||
</DialogTitle>
|
||||
<DialogDescription className="text-gray-400">
|
||||
Choose 2 upgrades for this skill. These choices are permanent.
|
||||
</DialogDescription>
|
||||
</DialogHeader>
|
||||
|
||||
<div className="space-y-2 py-4">
|
||||
{available.map((upgrade) => {
|
||||
const isSelected = currentSelections.includes(upgrade.id);
|
||||
const canSelect = isSelected || currentSelections.length < 2;
|
||||
|
||||
return (
|
||||
<div
|
||||
key={upgrade.id}
|
||||
onClick={() => canSelect && onToggle(upgrade.id)}
|
||||
className={`p-3 rounded border cursor-pointer transition-all ${
|
||||
isSelected
|
||||
? 'border-amber-500 bg-amber-900/30'
|
||||
: canSelect
|
||||
? 'border-gray-700 hover:border-gray-500 bg-gray-800/30'
|
||||
: 'border-gray-800 bg-gray-900/30 opacity-50 cursor-not-allowed'
|
||||
}`}
|
||||
>
|
||||
<div className="flex items-center justify-between">
|
||||
<span className={`font-semibold text-sm ${isSelected ? 'text-amber-300' : 'text-gray-200'}`}>
|
||||
{upgrade.name}
|
||||
</span>
|
||||
{isSelected && (
|
||||
<Badge className="bg-amber-600/50 text-amber-200 text-xs">Selected</Badge>
|
||||
)}
|
||||
</div>
|
||||
<p className="text-xs text-gray-400 mt-1">{upgrade.desc}</p>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
|
||||
{available.length === 0 && (
|
||||
<div className="text-center text-gray-500 py-4">
|
||||
No upgrades available at this milestone.
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<DialogFooter className="flex gap-2 sm:gap-0">
|
||||
<Button variant="outline" onClick={onCancel}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button
|
||||
className="bg-amber-600 hover:bg-amber-700"
|
||||
disabled={!canConfirm}
|
||||
onClick={onConfirm}
|
||||
>
|
||||
Confirm ({currentSelections.length}/2)
|
||||
</Button>
|
||||
</DialogFooter>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
);
|
||||
}
|
||||
12
src/components/game/tabs/index.ts
Executable file
12
src/components/game/tabs/index.ts
Executable file
@@ -0,0 +1,12 @@
|
||||
// ─── Tab Components Index ──────────────────────────────────────────────────────
|
||||
// Re-exports all tab components for cleaner imports
|
||||
|
||||
export { CraftingTab } from './CraftingTab';
|
||||
export { SpireTab } from './SpireTab';
|
||||
export { SpellsTab } from './SpellsTab';
|
||||
export { LabTab } from './LabTab';
|
||||
export { SkillsTab } from './SkillsTab';
|
||||
export { StatsTab } from './StatsTab';
|
||||
export { EquipmentTab } from './EquipmentTab';
|
||||
export { AttunementsTab } from './AttunementsTab';
|
||||
export { DebugTab } from './DebugTab';
|
||||
66
src/components/ui/accordion.tsx
Executable file
66
src/components/ui/accordion.tsx
Executable file
@@ -0,0 +1,66 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as AccordionPrimitive from "@radix-ui/react-accordion"
|
||||
import { ChevronDownIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Accordion({
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Root>) {
|
||||
return <AccordionPrimitive.Root data-slot="accordion" {...props} />
|
||||
}
|
||||
|
||||
function AccordionItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Item>) {
|
||||
return (
|
||||
<AccordionPrimitive.Item
|
||||
data-slot="accordion-item"
|
||||
className={cn("border-b last:border-b-0", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AccordionTrigger({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Trigger>) {
|
||||
return (
|
||||
<AccordionPrimitive.Header className="flex">
|
||||
<AccordionPrimitive.Trigger
|
||||
data-slot="accordion-trigger"
|
||||
className={cn(
|
||||
"focus-visible:border-ring focus-visible:ring-ring/50 flex flex-1 items-start justify-between gap-4 rounded-md py-4 text-left text-sm font-medium transition-all outline-none hover:underline focus-visible:ring-[3px] disabled:pointer-events-none disabled:opacity-50 [&[data-state=open]>svg]:rotate-180",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ChevronDownIcon className="text-muted-foreground pointer-events-none size-4 shrink-0 translate-y-0.5 transition-transform duration-200" />
|
||||
</AccordionPrimitive.Trigger>
|
||||
</AccordionPrimitive.Header>
|
||||
)
|
||||
}
|
||||
|
||||
function AccordionContent({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Content>) {
|
||||
return (
|
||||
<AccordionPrimitive.Content
|
||||
data-slot="accordion-content"
|
||||
className="data-[state=closed]:animate-accordion-up data-[state=open]:animate-accordion-down overflow-hidden text-sm"
|
||||
{...props}
|
||||
>
|
||||
<div className={cn("pt-0 pb-4", className)}>{children}</div>
|
||||
</AccordionPrimitive.Content>
|
||||
)
|
||||
}
|
||||
|
||||
export { Accordion, AccordionItem, AccordionTrigger, AccordionContent }
|
||||
157
src/components/ui/alert-dialog.tsx
Executable file
157
src/components/ui/alert-dialog.tsx
Executable file
@@ -0,0 +1,157 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as AlertDialogPrimitive from "@radix-ui/react-alert-dialog"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
import { buttonVariants } from "@/components/ui/button"
|
||||
|
||||
function AlertDialog({
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Root>) {
|
||||
return <AlertDialogPrimitive.Root data-slot="alert-dialog" {...props} />
|
||||
}
|
||||
|
||||
function AlertDialogTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Trigger>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Trigger data-slot="alert-dialog-trigger" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Portal>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Portal data-slot="alert-dialog-portal" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogOverlay({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Overlay>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Overlay
|
||||
data-slot="alert-dialog-overlay"
|
||||
className={cn(
|
||||
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Content>) {
|
||||
return (
|
||||
<AlertDialogPortal>
|
||||
<AlertDialogOverlay />
|
||||
<AlertDialogPrimitive.Content
|
||||
data-slot="alert-dialog-content"
|
||||
className={cn(
|
||||
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</AlertDialogPortal>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogHeader({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="alert-dialog-header"
|
||||
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogFooter({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="alert-dialog-footer"
|
||||
className={cn(
|
||||
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogTitle({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Title>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Title
|
||||
data-slot="alert-dialog-title"
|
||||
className={cn("text-lg font-semibold", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogDescription({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Description>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Description
|
||||
data-slot="alert-dialog-description"
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogAction({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Action>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Action
|
||||
className={cn(buttonVariants(), className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDialogCancel({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AlertDialogPrimitive.Cancel>) {
|
||||
return (
|
||||
<AlertDialogPrimitive.Cancel
|
||||
className={cn(buttonVariants({ variant: "outline" }), className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
AlertDialog,
|
||||
AlertDialogPortal,
|
||||
AlertDialogOverlay,
|
||||
AlertDialogTrigger,
|
||||
AlertDialogContent,
|
||||
AlertDialogHeader,
|
||||
AlertDialogFooter,
|
||||
AlertDialogTitle,
|
||||
AlertDialogDescription,
|
||||
AlertDialogAction,
|
||||
AlertDialogCancel,
|
||||
}
|
||||
66
src/components/ui/alert.tsx
Executable file
66
src/components/ui/alert.tsx
Executable file
@@ -0,0 +1,66 @@
|
||||
import * as React from "react"
|
||||
import { cva, type VariantProps } from "class-variance-authority"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
const alertVariants = cva(
|
||||
"relative w-full rounded-lg border px-4 py-3 text-sm grid has-[>svg]:grid-cols-[calc(var(--spacing)*4)_1fr] grid-cols-[0_1fr] has-[>svg]:gap-x-3 gap-y-0.5 items-start [&>svg]:size-4 [&>svg]:translate-y-0.5 [&>svg]:text-current",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "bg-card text-card-foreground",
|
||||
destructive:
|
||||
"text-destructive bg-card [&>svg]:text-current *:data-[slot=alert-description]:text-destructive/90",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
function Alert({
|
||||
className,
|
||||
variant,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & VariantProps<typeof alertVariants>) {
|
||||
return (
|
||||
<div
|
||||
data-slot="alert"
|
||||
role="alert"
|
||||
className={cn(alertVariants({ variant }), className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertTitle({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="alert-title"
|
||||
className={cn(
|
||||
"col-start-2 line-clamp-1 min-h-4 font-medium tracking-tight",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AlertDescription({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="alert-description"
|
||||
className={cn(
|
||||
"text-muted-foreground col-start-2 grid justify-items-start gap-1 text-sm [&_p]:leading-relaxed",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Alert, AlertTitle, AlertDescription }
|
||||
11
src/components/ui/aspect-ratio.tsx
Executable file
11
src/components/ui/aspect-ratio.tsx
Executable file
@@ -0,0 +1,11 @@
|
||||
"use client"
|
||||
|
||||
import * as AspectRatioPrimitive from "@radix-ui/react-aspect-ratio"
|
||||
|
||||
function AspectRatio({
|
||||
...props
|
||||
}: React.ComponentProps<typeof AspectRatioPrimitive.Root>) {
|
||||
return <AspectRatioPrimitive.Root data-slot="aspect-ratio" {...props} />
|
||||
}
|
||||
|
||||
export { AspectRatio }
|
||||
53
src/components/ui/avatar.tsx
Executable file
53
src/components/ui/avatar.tsx
Executable file
@@ -0,0 +1,53 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as AvatarPrimitive from "@radix-ui/react-avatar"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Avatar({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AvatarPrimitive.Root>) {
|
||||
return (
|
||||
<AvatarPrimitive.Root
|
||||
data-slot="avatar"
|
||||
className={cn(
|
||||
"relative flex size-8 shrink-0 overflow-hidden rounded-full",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AvatarImage({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AvatarPrimitive.Image>) {
|
||||
return (
|
||||
<AvatarPrimitive.Image
|
||||
data-slot="avatar-image"
|
||||
className={cn("aspect-square size-full", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function AvatarFallback({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AvatarPrimitive.Fallback>) {
|
||||
return (
|
||||
<AvatarPrimitive.Fallback
|
||||
data-slot="avatar-fallback"
|
||||
className={cn(
|
||||
"bg-muted flex size-full items-center justify-center rounded-full",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Avatar, AvatarImage, AvatarFallback }
|
||||
46
src/components/ui/badge.tsx
Executable file
46
src/components/ui/badge.tsx
Executable file
@@ -0,0 +1,46 @@
|
||||
import * as React from "react"
|
||||
import { Slot } from "@radix-ui/react-slot"
|
||||
import { cva, type VariantProps } from "class-variance-authority"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
const badgeVariants = cva(
|
||||
"inline-flex items-center justify-center rounded-md border px-2 py-0.5 text-xs font-medium w-fit whitespace-nowrap shrink-0 [&>svg]:size-3 gap-1 [&>svg]:pointer-events-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive transition-[color,box-shadow] overflow-hidden",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default:
|
||||
"border-transparent bg-primary text-primary-foreground [a&]:hover:bg-primary/90",
|
||||
secondary:
|
||||
"border-transparent bg-secondary text-secondary-foreground [a&]:hover:bg-secondary/90",
|
||||
destructive:
|
||||
"border-transparent bg-destructive text-white [a&]:hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
|
||||
outline:
|
||||
"text-foreground [a&]:hover:bg-accent [a&]:hover:text-accent-foreground",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
function Badge({
|
||||
className,
|
||||
variant,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"span"> &
|
||||
VariantProps<typeof badgeVariants> & { asChild?: boolean }) {
|
||||
const Comp = asChild ? Slot : "span"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="badge"
|
||||
className={cn(badgeVariants({ variant }), className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Badge, badgeVariants }
|
||||
109
src/components/ui/breadcrumb.tsx
Executable file
109
src/components/ui/breadcrumb.tsx
Executable file
@@ -0,0 +1,109 @@
|
||||
import * as React from "react"
|
||||
import { Slot } from "@radix-ui/react-slot"
|
||||
import { ChevronRight, MoreHorizontal } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Breadcrumb({ ...props }: React.ComponentProps<"nav">) {
|
||||
return <nav aria-label="breadcrumb" data-slot="breadcrumb" {...props} />
|
||||
}
|
||||
|
||||
function BreadcrumbList({ className, ...props }: React.ComponentProps<"ol">) {
|
||||
return (
|
||||
<ol
|
||||
data-slot="breadcrumb-list"
|
||||
className={cn(
|
||||
"text-muted-foreground flex flex-wrap items-center gap-1.5 text-sm break-words sm:gap-2.5",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function BreadcrumbItem({ className, ...props }: React.ComponentProps<"li">) {
|
||||
return (
|
||||
<li
|
||||
data-slot="breadcrumb-item"
|
||||
className={cn("inline-flex items-center gap-1.5", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function BreadcrumbLink({
|
||||
asChild,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"a"> & {
|
||||
asChild?: boolean
|
||||
}) {
|
||||
const Comp = asChild ? Slot : "a"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="breadcrumb-link"
|
||||
className={cn("hover:text-foreground transition-colors", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function BreadcrumbPage({ className, ...props }: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
data-slot="breadcrumb-page"
|
||||
role="link"
|
||||
aria-disabled="true"
|
||||
aria-current="page"
|
||||
className={cn("text-foreground font-normal", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function BreadcrumbSeparator({
|
||||
children,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"li">) {
|
||||
return (
|
||||
<li
|
||||
data-slot="breadcrumb-separator"
|
||||
role="presentation"
|
||||
aria-hidden="true"
|
||||
className={cn("[&>svg]:size-3.5", className)}
|
||||
{...props}
|
||||
>
|
||||
{children ?? <ChevronRight />}
|
||||
</li>
|
||||
)
|
||||
}
|
||||
|
||||
function BreadcrumbEllipsis({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
data-slot="breadcrumb-ellipsis"
|
||||
role="presentation"
|
||||
aria-hidden="true"
|
||||
className={cn("flex size-9 items-center justify-center", className)}
|
||||
{...props}
|
||||
>
|
||||
<MoreHorizontal className="size-4" />
|
||||
<span className="sr-only">More</span>
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Breadcrumb,
|
||||
BreadcrumbList,
|
||||
BreadcrumbItem,
|
||||
BreadcrumbLink,
|
||||
BreadcrumbPage,
|
||||
BreadcrumbSeparator,
|
||||
BreadcrumbEllipsis,
|
||||
}
|
||||
59
src/components/ui/button.tsx
Executable file
59
src/components/ui/button.tsx
Executable file
@@ -0,0 +1,59 @@
|
||||
import * as React from "react"
|
||||
import { Slot } from "@radix-ui/react-slot"
|
||||
import { cva, type VariantProps } from "class-variance-authority"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
const buttonVariants = cva(
|
||||
"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default:
|
||||
"bg-primary text-primary-foreground shadow-xs hover:bg-primary/90",
|
||||
destructive:
|
||||
"bg-destructive text-white shadow-xs hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
|
||||
outline:
|
||||
"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
|
||||
secondary:
|
||||
"bg-secondary text-secondary-foreground shadow-xs hover:bg-secondary/80",
|
||||
ghost:
|
||||
"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
|
||||
link: "text-primary underline-offset-4 hover:underline",
|
||||
},
|
||||
size: {
|
||||
default: "h-9 px-4 py-2 has-[>svg]:px-3",
|
||||
sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
|
||||
lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
|
||||
icon: "size-9",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
size: "default",
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
function Button({
|
||||
className,
|
||||
variant,
|
||||
size,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> &
|
||||
VariantProps<typeof buttonVariants> & {
|
||||
asChild?: boolean
|
||||
}) {
|
||||
const Comp = asChild ? Slot : "button"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="button"
|
||||
className={cn(buttonVariants({ variant, size, className }))}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Button, buttonVariants }
|
||||
213
src/components/ui/calendar.tsx
Executable file
213
src/components/ui/calendar.tsx
Executable file
@@ -0,0 +1,213 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import {
|
||||
ChevronDownIcon,
|
||||
ChevronLeftIcon,
|
||||
ChevronRightIcon,
|
||||
} from "lucide-react"
|
||||
import { DayButton, DayPicker, getDefaultClassNames } from "react-day-picker"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
import { Button, buttonVariants } from "@/components/ui/button"
|
||||
|
||||
function Calendar({
|
||||
className,
|
||||
classNames,
|
||||
showOutsideDays = true,
|
||||
captionLayout = "label",
|
||||
buttonVariant = "ghost",
|
||||
formatters,
|
||||
components,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DayPicker> & {
|
||||
buttonVariant?: React.ComponentProps<typeof Button>["variant"]
|
||||
}) {
|
||||
const defaultClassNames = getDefaultClassNames()
|
||||
|
||||
return (
|
||||
<DayPicker
|
||||
showOutsideDays={showOutsideDays}
|
||||
className={cn(
|
||||
"bg-background group/calendar p-3 [--cell-size:--spacing(8)] [[data-slot=card-content]_&]:bg-transparent [[data-slot=popover-content]_&]:bg-transparent",
|
||||
String.raw`rtl:**:[.rdp-button\_next>svg]:rotate-180`,
|
||||
String.raw`rtl:**:[.rdp-button\_previous>svg]:rotate-180`,
|
||||
className
|
||||
)}
|
||||
captionLayout={captionLayout}
|
||||
formatters={{
|
||||
formatMonthDropdown: (date) =>
|
||||
date.toLocaleString("default", { month: "short" }),
|
||||
...formatters,
|
||||
}}
|
||||
classNames={{
|
||||
root: cn("w-fit", defaultClassNames.root),
|
||||
months: cn(
|
||||
"flex gap-4 flex-col md:flex-row relative",
|
||||
defaultClassNames.months
|
||||
),
|
||||
month: cn("flex flex-col w-full gap-4", defaultClassNames.month),
|
||||
nav: cn(
|
||||
"flex items-center gap-1 w-full absolute top-0 inset-x-0 justify-between",
|
||||
defaultClassNames.nav
|
||||
),
|
||||
button_previous: cn(
|
||||
buttonVariants({ variant: buttonVariant }),
|
||||
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
|
||||
defaultClassNames.button_previous
|
||||
),
|
||||
button_next: cn(
|
||||
buttonVariants({ variant: buttonVariant }),
|
||||
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
|
||||
defaultClassNames.button_next
|
||||
),
|
||||
month_caption: cn(
|
||||
"flex items-center justify-center h-(--cell-size) w-full px-(--cell-size)",
|
||||
defaultClassNames.month_caption
|
||||
),
|
||||
dropdowns: cn(
|
||||
"w-full flex items-center text-sm font-medium justify-center h-(--cell-size) gap-1.5",
|
||||
defaultClassNames.dropdowns
|
||||
),
|
||||
dropdown_root: cn(
|
||||
"relative has-focus:border-ring border border-input shadow-xs has-focus:ring-ring/50 has-focus:ring-[3px] rounded-md",
|
||||
defaultClassNames.dropdown_root
|
||||
),
|
||||
dropdown: cn(
|
||||
"absolute bg-popover inset-0 opacity-0",
|
||||
defaultClassNames.dropdown
|
||||
),
|
||||
caption_label: cn(
|
||||
"select-none font-medium",
|
||||
captionLayout === "label"
|
||||
? "text-sm"
|
||||
: "rounded-md pl-2 pr-1 flex items-center gap-1 text-sm h-8 [&>svg]:text-muted-foreground [&>svg]:size-3.5",
|
||||
defaultClassNames.caption_label
|
||||
),
|
||||
table: "w-full border-collapse",
|
||||
weekdays: cn("flex", defaultClassNames.weekdays),
|
||||
weekday: cn(
|
||||
"text-muted-foreground rounded-md flex-1 font-normal text-[0.8rem] select-none",
|
||||
defaultClassNames.weekday
|
||||
),
|
||||
week: cn("flex w-full mt-2", defaultClassNames.week),
|
||||
week_number_header: cn(
|
||||
"select-none w-(--cell-size)",
|
||||
defaultClassNames.week_number_header
|
||||
),
|
||||
week_number: cn(
|
||||
"text-[0.8rem] select-none text-muted-foreground",
|
||||
defaultClassNames.week_number
|
||||
),
|
||||
day: cn(
|
||||
"relative w-full h-full p-0 text-center [&:first-child[data-selected=true]_button]:rounded-l-md [&:last-child[data-selected=true]_button]:rounded-r-md group/day aspect-square select-none",
|
||||
defaultClassNames.day
|
||||
),
|
||||
range_start: cn(
|
||||
"rounded-l-md bg-accent",
|
||||
defaultClassNames.range_start
|
||||
),
|
||||
range_middle: cn("rounded-none", defaultClassNames.range_middle),
|
||||
range_end: cn("rounded-r-md bg-accent", defaultClassNames.range_end),
|
||||
today: cn(
|
||||
"bg-accent text-accent-foreground rounded-md data-[selected=true]:rounded-none",
|
||||
defaultClassNames.today
|
||||
),
|
||||
outside: cn(
|
||||
"text-muted-foreground aria-selected:text-muted-foreground",
|
||||
defaultClassNames.outside
|
||||
),
|
||||
disabled: cn(
|
||||
"text-muted-foreground opacity-50",
|
||||
defaultClassNames.disabled
|
||||
),
|
||||
hidden: cn("invisible", defaultClassNames.hidden),
|
||||
...classNames,
|
||||
}}
|
||||
components={{
|
||||
Root: ({ className, rootRef, ...props }) => {
|
||||
return (
|
||||
<div
|
||||
data-slot="calendar"
|
||||
ref={rootRef}
|
||||
className={cn(className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
},
|
||||
Chevron: ({ className, orientation, ...props }) => {
|
||||
if (orientation === "left") {
|
||||
return (
|
||||
<ChevronLeftIcon className={cn("size-4", className)} {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
if (orientation === "right") {
|
||||
return (
|
||||
<ChevronRightIcon
|
||||
className={cn("size-4", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<ChevronDownIcon className={cn("size-4", className)} {...props} />
|
||||
)
|
||||
},
|
||||
DayButton: CalendarDayButton,
|
||||
WeekNumber: ({ children, ...props }) => {
|
||||
return (
|
||||
<td {...props}>
|
||||
<div className="flex size-(--cell-size) items-center justify-center text-center">
|
||||
{children}
|
||||
</div>
|
||||
</td>
|
||||
)
|
||||
},
|
||||
...components,
|
||||
}}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CalendarDayButton({
|
||||
className,
|
||||
day,
|
||||
modifiers,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DayButton>) {
|
||||
const defaultClassNames = getDefaultClassNames()
|
||||
|
||||
const ref = React.useRef<HTMLButtonElement>(null)
|
||||
React.useEffect(() => {
|
||||
if (modifiers.focused) ref.current?.focus()
|
||||
}, [modifiers.focused])
|
||||
|
||||
return (
|
||||
<Button
|
||||
ref={ref}
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
data-day={day.date.toLocaleDateString()}
|
||||
data-selected-single={
|
||||
modifiers.selected &&
|
||||
!modifiers.range_start &&
|
||||
!modifiers.range_end &&
|
||||
!modifiers.range_middle
|
||||
}
|
||||
data-range-start={modifiers.range_start}
|
||||
data-range-end={modifiers.range_end}
|
||||
data-range-middle={modifiers.range_middle}
|
||||
className={cn(
|
||||
"data-[selected-single=true]:bg-primary data-[selected-single=true]:text-primary-foreground data-[range-middle=true]:bg-accent data-[range-middle=true]:text-accent-foreground data-[range-start=true]:bg-primary data-[range-start=true]:text-primary-foreground data-[range-end=true]:bg-primary data-[range-end=true]:text-primary-foreground group-data-[focused=true]/day:border-ring group-data-[focused=true]/day:ring-ring/50 dark:hover:text-accent-foreground flex aspect-square size-auto w-full min-w-(--cell-size) flex-col gap-1 leading-none font-normal group-data-[focused=true]/day:relative group-data-[focused=true]/day:z-10 group-data-[focused=true]/day:ring-[3px] data-[range-end=true]:rounded-md data-[range-end=true]:rounded-r-md data-[range-middle=true]:rounded-none data-[range-start=true]:rounded-md data-[range-start=true]:rounded-l-md [&>span]:text-xs [&>span]:opacity-70",
|
||||
defaultClassNames.day,
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Calendar, CalendarDayButton }
|
||||
92
src/components/ui/card.tsx
Executable file
92
src/components/ui/card.tsx
Executable file
@@ -0,0 +1,92 @@
|
||||
import * as React from "react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Card({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card"
|
||||
className={cn(
|
||||
"bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-header"
|
||||
className={cn(
|
||||
"@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardTitle({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-title"
|
||||
className={cn("leading-none font-semibold", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardDescription({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-description"
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardAction({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-action"
|
||||
className={cn(
|
||||
"col-start-2 row-span-2 row-start-1 self-start justify-self-end",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-content"
|
||||
className={cn("px-6", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-footer"
|
||||
className={cn("flex items-center px-6 [.border-t]:pt-6", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Card,
|
||||
CardHeader,
|
||||
CardFooter,
|
||||
CardTitle,
|
||||
CardAction,
|
||||
CardDescription,
|
||||
CardContent,
|
||||
}
|
||||
241
src/components/ui/carousel.tsx
Executable file
241
src/components/ui/carousel.tsx
Executable file
@@ -0,0 +1,241 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import useEmblaCarousel, {
|
||||
type UseEmblaCarouselType,
|
||||
} from "embla-carousel-react"
|
||||
import { ArrowLeft, ArrowRight } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
import { Button } from "@/components/ui/button"
|
||||
|
||||
type CarouselApi = UseEmblaCarouselType[1]
|
||||
type UseCarouselParameters = Parameters<typeof useEmblaCarousel>
|
||||
type CarouselOptions = UseCarouselParameters[0]
|
||||
type CarouselPlugin = UseCarouselParameters[1]
|
||||
|
||||
type CarouselProps = {
|
||||
opts?: CarouselOptions
|
||||
plugins?: CarouselPlugin
|
||||
orientation?: "horizontal" | "vertical"
|
||||
setApi?: (api: CarouselApi) => void
|
||||
}
|
||||
|
||||
type CarouselContextProps = {
|
||||
carouselRef: ReturnType<typeof useEmblaCarousel>[0]
|
||||
api: ReturnType<typeof useEmblaCarousel>[1]
|
||||
scrollPrev: () => void
|
||||
scrollNext: () => void
|
||||
canScrollPrev: boolean
|
||||
canScrollNext: boolean
|
||||
} & CarouselProps
|
||||
|
||||
const CarouselContext = React.createContext<CarouselContextProps | null>(null)
|
||||
|
||||
function useCarousel() {
|
||||
const context = React.useContext(CarouselContext)
|
||||
|
||||
if (!context) {
|
||||
throw new Error("useCarousel must be used within a <Carousel />")
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
function Carousel({
|
||||
orientation = "horizontal",
|
||||
opts,
|
||||
setApi,
|
||||
plugins,
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & CarouselProps) {
|
||||
const [carouselRef, api] = useEmblaCarousel(
|
||||
{
|
||||
...opts,
|
||||
axis: orientation === "horizontal" ? "x" : "y",
|
||||
},
|
||||
plugins
|
||||
)
|
||||
const [canScrollPrev, setCanScrollPrev] = React.useState(false)
|
||||
const [canScrollNext, setCanScrollNext] = React.useState(false)
|
||||
|
||||
const onSelect = React.useCallback((api: CarouselApi) => {
|
||||
if (!api) return
|
||||
setCanScrollPrev(api.canScrollPrev())
|
||||
setCanScrollNext(api.canScrollNext())
|
||||
}, [])
|
||||
|
||||
const scrollPrev = React.useCallback(() => {
|
||||
api?.scrollPrev()
|
||||
}, [api])
|
||||
|
||||
const scrollNext = React.useCallback(() => {
|
||||
api?.scrollNext()
|
||||
}, [api])
|
||||
|
||||
const handleKeyDown = React.useCallback(
|
||||
(event: React.KeyboardEvent<HTMLDivElement>) => {
|
||||
if (event.key === "ArrowLeft") {
|
||||
event.preventDefault()
|
||||
scrollPrev()
|
||||
} else if (event.key === "ArrowRight") {
|
||||
event.preventDefault()
|
||||
scrollNext()
|
||||
}
|
||||
},
|
||||
[scrollPrev, scrollNext]
|
||||
)
|
||||
|
||||
React.useEffect(() => {
|
||||
if (!api || !setApi) return
|
||||
setApi(api)
|
||||
}, [api, setApi])
|
||||
|
||||
React.useEffect(() => {
|
||||
if (!api) return
|
||||
onSelect(api)
|
||||
api.on("reInit", onSelect)
|
||||
api.on("select", onSelect)
|
||||
|
||||
return () => {
|
||||
api?.off("select", onSelect)
|
||||
}
|
||||
}, [api, onSelect])
|
||||
|
||||
return (
|
||||
<CarouselContext.Provider
|
||||
value={{
|
||||
carouselRef,
|
||||
api: api,
|
||||
opts,
|
||||
orientation:
|
||||
orientation || (opts?.axis === "y" ? "vertical" : "horizontal"),
|
||||
scrollPrev,
|
||||
scrollNext,
|
||||
canScrollPrev,
|
||||
canScrollNext,
|
||||
}}
|
||||
>
|
||||
<div
|
||||
onKeyDownCapture={handleKeyDown}
|
||||
className={cn("relative", className)}
|
||||
role="region"
|
||||
aria-roledescription="carousel"
|
||||
data-slot="carousel"
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</CarouselContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
function CarouselContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
const { carouselRef, orientation } = useCarousel()
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={carouselRef}
|
||||
className="overflow-hidden"
|
||||
data-slot="carousel-content"
|
||||
>
|
||||
<div
|
||||
className={cn(
|
||||
"flex",
|
||||
orientation === "horizontal" ? "-ml-4" : "-mt-4 flex-col",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function CarouselItem({ className, ...props }: React.ComponentProps<"div">) {
|
||||
const { orientation } = useCarousel()
|
||||
|
||||
return (
|
||||
<div
|
||||
role="group"
|
||||
aria-roledescription="slide"
|
||||
data-slot="carousel-item"
|
||||
className={cn(
|
||||
"min-w-0 shrink-0 grow-0 basis-full",
|
||||
orientation === "horizontal" ? "pl-4" : "pt-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CarouselPrevious({
|
||||
className,
|
||||
variant = "outline",
|
||||
size = "icon",
|
||||
...props
|
||||
}: React.ComponentProps<typeof Button>) {
|
||||
const { orientation, scrollPrev, canScrollPrev } = useCarousel()
|
||||
|
||||
return (
|
||||
<Button
|
||||
data-slot="carousel-previous"
|
||||
variant={variant}
|
||||
size={size}
|
||||
className={cn(
|
||||
"absolute size-8 rounded-full",
|
||||
orientation === "horizontal"
|
||||
? "top-1/2 -left-12 -translate-y-1/2"
|
||||
: "-top-12 left-1/2 -translate-x-1/2 rotate-90",
|
||||
className
|
||||
)}
|
||||
disabled={!canScrollPrev}
|
||||
onClick={scrollPrev}
|
||||
{...props}
|
||||
>
|
||||
<ArrowLeft />
|
||||
<span className="sr-only">Previous slide</span>
|
||||
</Button>
|
||||
)
|
||||
}
|
||||
|
||||
function CarouselNext({
|
||||
className,
|
||||
variant = "outline",
|
||||
size = "icon",
|
||||
...props
|
||||
}: React.ComponentProps<typeof Button>) {
|
||||
const { orientation, scrollNext, canScrollNext } = useCarousel()
|
||||
|
||||
return (
|
||||
<Button
|
||||
data-slot="carousel-next"
|
||||
variant={variant}
|
||||
size={size}
|
||||
className={cn(
|
||||
"absolute size-8 rounded-full",
|
||||
orientation === "horizontal"
|
||||
? "top-1/2 -right-12 -translate-y-1/2"
|
||||
: "-bottom-12 left-1/2 -translate-x-1/2 rotate-90",
|
||||
className
|
||||
)}
|
||||
disabled={!canScrollNext}
|
||||
onClick={scrollNext}
|
||||
{...props}
|
||||
>
|
||||
<ArrowRight />
|
||||
<span className="sr-only">Next slide</span>
|
||||
</Button>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
type CarouselApi,
|
||||
Carousel,
|
||||
CarouselContent,
|
||||
CarouselItem,
|
||||
CarouselPrevious,
|
||||
CarouselNext,
|
||||
}
|
||||
353
src/components/ui/chart.tsx
Executable file
353
src/components/ui/chart.tsx
Executable file
@@ -0,0 +1,353 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as RechartsPrimitive from "recharts"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
// Format: { THEME_NAME: CSS_SELECTOR }
|
||||
const THEMES = { light: "", dark: ".dark" } as const
|
||||
|
||||
export type ChartConfig = {
|
||||
[k in string]: {
|
||||
label?: React.ReactNode
|
||||
icon?: React.ComponentType
|
||||
} & (
|
||||
| { color?: string; theme?: never }
|
||||
| { color?: never; theme: Record<keyof typeof THEMES, string> }
|
||||
)
|
||||
}
|
||||
|
||||
type ChartContextProps = {
|
||||
config: ChartConfig
|
||||
}
|
||||
|
||||
const ChartContext = React.createContext<ChartContextProps | null>(null)
|
||||
|
||||
function useChart() {
|
||||
const context = React.useContext(ChartContext)
|
||||
|
||||
if (!context) {
|
||||
throw new Error("useChart must be used within a <ChartContainer />")
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
function ChartContainer({
|
||||
id,
|
||||
className,
|
||||
children,
|
||||
config,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
config: ChartConfig
|
||||
children: React.ComponentProps<
|
||||
typeof RechartsPrimitive.ResponsiveContainer
|
||||
>["children"]
|
||||
}) {
|
||||
const uniqueId = React.useId()
|
||||
const chartId = `chart-${id || uniqueId.replace(/:/g, "")}`
|
||||
|
||||
return (
|
||||
<ChartContext.Provider value={{ config }}>
|
||||
<div
|
||||
data-slot="chart"
|
||||
data-chart={chartId}
|
||||
className={cn(
|
||||
"[&_.recharts-cartesian-axis-tick_text]:fill-muted-foreground [&_.recharts-cartesian-grid_line[stroke='#ccc']]:stroke-border/50 [&_.recharts-curve.recharts-tooltip-cursor]:stroke-border [&_.recharts-polar-grid_[stroke='#ccc']]:stroke-border [&_.recharts-radial-bar-background-sector]:fill-muted [&_.recharts-rectangle.recharts-tooltip-cursor]:fill-muted [&_.recharts-reference-line_[stroke='#ccc']]:stroke-border flex aspect-video justify-center text-xs [&_.recharts-dot[stroke='#fff']]:stroke-transparent [&_.recharts-layer]:outline-hidden [&_.recharts-sector]:outline-hidden [&_.recharts-sector[stroke='#fff']]:stroke-transparent [&_.recharts-surface]:outline-hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ChartStyle id={chartId} config={config} />
|
||||
<RechartsPrimitive.ResponsiveContainer>
|
||||
{children}
|
||||
</RechartsPrimitive.ResponsiveContainer>
|
||||
</div>
|
||||
</ChartContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
const ChartStyle = ({ id, config }: { id: string; config: ChartConfig }) => {
|
||||
const colorConfig = Object.entries(config).filter(
|
||||
([, config]) => config.theme || config.color
|
||||
)
|
||||
|
||||
if (!colorConfig.length) {
|
||||
return null
|
||||
}
|
||||
|
||||
return (
|
||||
<style
|
||||
dangerouslySetInnerHTML={{
|
||||
__html: Object.entries(THEMES)
|
||||
.map(
|
||||
([theme, prefix]) => `
|
||||
${prefix} [data-chart=${id}] {
|
||||
${colorConfig
|
||||
.map(([key, itemConfig]) => {
|
||||
const color =
|
||||
itemConfig.theme?.[theme as keyof typeof itemConfig.theme] ||
|
||||
itemConfig.color
|
||||
return color ? ` --color-${key}: ${color};` : null
|
||||
})
|
||||
.join("\n")}
|
||||
}
|
||||
`
|
||||
)
|
||||
.join("\n"),
|
||||
}}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
const ChartTooltip = RechartsPrimitive.Tooltip
|
||||
|
||||
function ChartTooltipContent({
|
||||
active,
|
||||
payload,
|
||||
className,
|
||||
indicator = "dot",
|
||||
hideLabel = false,
|
||||
hideIndicator = false,
|
||||
label,
|
||||
labelFormatter,
|
||||
labelClassName,
|
||||
formatter,
|
||||
color,
|
||||
nameKey,
|
||||
labelKey,
|
||||
}: React.ComponentProps<typeof RechartsPrimitive.Tooltip> &
|
||||
React.ComponentProps<"div"> & {
|
||||
hideLabel?: boolean
|
||||
hideIndicator?: boolean
|
||||
indicator?: "line" | "dot" | "dashed"
|
||||
nameKey?: string
|
||||
labelKey?: string
|
||||
}) {
|
||||
const { config } = useChart()
|
||||
|
||||
const tooltipLabel = React.useMemo(() => {
|
||||
if (hideLabel || !payload?.length) {
|
||||
return null
|
||||
}
|
||||
|
||||
const [item] = payload
|
||||
const key = `${labelKey || item?.dataKey || item?.name || "value"}`
|
||||
const itemConfig = getPayloadConfigFromPayload(config, item, key)
|
||||
const value =
|
||||
!labelKey && typeof label === "string"
|
||||
? config[label as keyof typeof config]?.label || label
|
||||
: itemConfig?.label
|
||||
|
||||
if (labelFormatter) {
|
||||
return (
|
||||
<div className={cn("font-medium", labelClassName)}>
|
||||
{labelFormatter(value, payload)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
if (!value) {
|
||||
return null
|
||||
}
|
||||
|
||||
return <div className={cn("font-medium", labelClassName)}>{value}</div>
|
||||
}, [
|
||||
label,
|
||||
labelFormatter,
|
||||
payload,
|
||||
hideLabel,
|
||||
labelClassName,
|
||||
config,
|
||||
labelKey,
|
||||
])
|
||||
|
||||
if (!active || !payload?.length) {
|
||||
return null
|
||||
}
|
||||
|
||||
const nestLabel = payload.length === 1 && indicator !== "dot"
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"border-border/50 bg-background grid min-w-[8rem] items-start gap-1.5 rounded-lg border px-2.5 py-1.5 text-xs shadow-xl",
|
||||
className
|
||||
)}
|
||||
>
|
||||
{!nestLabel ? tooltipLabel : null}
|
||||
<div className="grid gap-1.5">
|
||||
{payload.map((item, index) => {
|
||||
const key = `${nameKey || item.name || item.dataKey || "value"}`
|
||||
const itemConfig = getPayloadConfigFromPayload(config, item, key)
|
||||
const indicatorColor = color || item.payload.fill || item.color
|
||||
|
||||
return (
|
||||
<div
|
||||
key={item.dataKey}
|
||||
className={cn(
|
||||
"[&>svg]:text-muted-foreground flex w-full flex-wrap items-stretch gap-2 [&>svg]:h-2.5 [&>svg]:w-2.5",
|
||||
indicator === "dot" && "items-center"
|
||||
)}
|
||||
>
|
||||
{formatter && item?.value !== undefined && item.name ? (
|
||||
formatter(item.value, item.name, item, index, item.payload)
|
||||
) : (
|
||||
<>
|
||||
{itemConfig?.icon ? (
|
||||
<itemConfig.icon />
|
||||
) : (
|
||||
!hideIndicator && (
|
||||
<div
|
||||
className={cn(
|
||||
"shrink-0 rounded-[2px] border-(--color-border) bg-(--color-bg)",
|
||||
{
|
||||
"h-2.5 w-2.5": indicator === "dot",
|
||||
"w-1": indicator === "line",
|
||||
"w-0 border-[1.5px] border-dashed bg-transparent":
|
||||
indicator === "dashed",
|
||||
"my-0.5": nestLabel && indicator === "dashed",
|
||||
}
|
||||
)}
|
||||
style={
|
||||
{
|
||||
"--color-bg": indicatorColor,
|
||||
"--color-border": indicatorColor,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
/>
|
||||
)
|
||||
)}
|
||||
<div
|
||||
className={cn(
|
||||
"flex flex-1 justify-between leading-none",
|
||||
nestLabel ? "items-end" : "items-center"
|
||||
)}
|
||||
>
|
||||
<div className="grid gap-1.5">
|
||||
{nestLabel ? tooltipLabel : null}
|
||||
<span className="text-muted-foreground">
|
||||
{itemConfig?.label || item.name}
|
||||
</span>
|
||||
</div>
|
||||
{item.value && (
|
||||
<span className="text-foreground font-mono font-medium tabular-nums">
|
||||
{item.value.toLocaleString()}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const ChartLegend = RechartsPrimitive.Legend
|
||||
|
||||
function ChartLegendContent({
|
||||
className,
|
||||
hideIcon = false,
|
||||
payload,
|
||||
verticalAlign = "bottom",
|
||||
nameKey,
|
||||
}: React.ComponentProps<"div"> &
|
||||
Pick<RechartsPrimitive.LegendProps, "payload" | "verticalAlign"> & {
|
||||
hideIcon?: boolean
|
||||
nameKey?: string
|
||||
}) {
|
||||
const { config } = useChart()
|
||||
|
||||
if (!payload?.length) {
|
||||
return null
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"flex items-center justify-center gap-4",
|
||||
verticalAlign === "top" ? "pb-3" : "pt-3",
|
||||
className
|
||||
)}
|
||||
>
|
||||
{payload.map((item) => {
|
||||
const key = `${nameKey || item.dataKey || "value"}`
|
||||
const itemConfig = getPayloadConfigFromPayload(config, item, key)
|
||||
|
||||
return (
|
||||
<div
|
||||
key={item.value}
|
||||
className={cn(
|
||||
"[&>svg]:text-muted-foreground flex items-center gap-1.5 [&>svg]:h-3 [&>svg]:w-3"
|
||||
)}
|
||||
>
|
||||
{itemConfig?.icon && !hideIcon ? (
|
||||
<itemConfig.icon />
|
||||
) : (
|
||||
<div
|
||||
className="h-2 w-2 shrink-0 rounded-[2px]"
|
||||
style={{
|
||||
backgroundColor: item.color,
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
{itemConfig?.label}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Helper to extract item config from a payload.
|
||||
function getPayloadConfigFromPayload(
|
||||
config: ChartConfig,
|
||||
payload: unknown,
|
||||
key: string
|
||||
) {
|
||||
if (typeof payload !== "object" || payload === null) {
|
||||
return undefined
|
||||
}
|
||||
|
||||
const payloadPayload =
|
||||
"payload" in payload &&
|
||||
typeof payload.payload === "object" &&
|
||||
payload.payload !== null
|
||||
? payload.payload
|
||||
: undefined
|
||||
|
||||
let configLabelKey: string = key
|
||||
|
||||
if (
|
||||
key in payload &&
|
||||
typeof payload[key as keyof typeof payload] === "string"
|
||||
) {
|
||||
configLabelKey = payload[key as keyof typeof payload] as string
|
||||
} else if (
|
||||
payloadPayload &&
|
||||
key in payloadPayload &&
|
||||
typeof payloadPayload[key as keyof typeof payloadPayload] === "string"
|
||||
) {
|
||||
configLabelKey = payloadPayload[
|
||||
key as keyof typeof payloadPayload
|
||||
] as string
|
||||
}
|
||||
|
||||
return configLabelKey in config
|
||||
? config[configLabelKey]
|
||||
: config[key as keyof typeof config]
|
||||
}
|
||||
|
||||
export {
|
||||
ChartContainer,
|
||||
ChartTooltip,
|
||||
ChartTooltipContent,
|
||||
ChartLegend,
|
||||
ChartLegendContent,
|
||||
ChartStyle,
|
||||
}
|
||||
32
src/components/ui/checkbox.tsx
Executable file
32
src/components/ui/checkbox.tsx
Executable file
@@ -0,0 +1,32 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as CheckboxPrimitive from "@radix-ui/react-checkbox"
|
||||
import { CheckIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Checkbox({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CheckboxPrimitive.Root>) {
|
||||
return (
|
||||
<CheckboxPrimitive.Root
|
||||
data-slot="checkbox"
|
||||
className={cn(
|
||||
"peer border-input dark:bg-input/30 data-[state=checked]:bg-primary data-[state=checked]:text-primary-foreground dark:data-[state=checked]:bg-primary data-[state=checked]:border-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive size-4 shrink-0 rounded-[4px] border shadow-xs transition-shadow outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<CheckboxPrimitive.Indicator
|
||||
data-slot="checkbox-indicator"
|
||||
className="flex items-center justify-center text-current transition-none"
|
||||
>
|
||||
<CheckIcon className="size-3.5" />
|
||||
</CheckboxPrimitive.Indicator>
|
||||
</CheckboxPrimitive.Root>
|
||||
)
|
||||
}
|
||||
|
||||
export { Checkbox }
|
||||
33
src/components/ui/collapsible.tsx
Executable file
33
src/components/ui/collapsible.tsx
Executable file
@@ -0,0 +1,33 @@
|
||||
"use client"
|
||||
|
||||
import * as CollapsiblePrimitive from "@radix-ui/react-collapsible"
|
||||
|
||||
function Collapsible({
|
||||
...props
|
||||
}: React.ComponentProps<typeof CollapsiblePrimitive.Root>) {
|
||||
return <CollapsiblePrimitive.Root data-slot="collapsible" {...props} />
|
||||
}
|
||||
|
||||
function CollapsibleTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleTrigger>) {
|
||||
return (
|
||||
<CollapsiblePrimitive.CollapsibleTrigger
|
||||
data-slot="collapsible-trigger"
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CollapsibleContent({
|
||||
...props
|
||||
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleContent>) {
|
||||
return (
|
||||
<CollapsiblePrimitive.CollapsibleContent
|
||||
data-slot="collapsible-content"
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Collapsible, CollapsibleTrigger, CollapsibleContent }
|
||||
184
src/components/ui/command.tsx
Executable file
184
src/components/ui/command.tsx
Executable file
@@ -0,0 +1,184 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import { Command as CommandPrimitive } from "cmdk"
|
||||
import { SearchIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
import {
|
||||
Dialog,
|
||||
DialogContent,
|
||||
DialogDescription,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
} from "@/components/ui/dialog"
|
||||
|
||||
function Command({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive>) {
|
||||
return (
|
||||
<CommandPrimitive
|
||||
data-slot="command"
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground flex h-full w-full flex-col overflow-hidden rounded-md",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandDialog({
|
||||
title = "Command Palette",
|
||||
description = "Search for a command to run...",
|
||||
children,
|
||||
className,
|
||||
showCloseButton = true,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Dialog> & {
|
||||
title?: string
|
||||
description?: string
|
||||
className?: string
|
||||
showCloseButton?: boolean
|
||||
}) {
|
||||
return (
|
||||
<Dialog {...props}>
|
||||
<DialogHeader className="sr-only">
|
||||
<DialogTitle>{title}</DialogTitle>
|
||||
<DialogDescription>{description}</DialogDescription>
|
||||
</DialogHeader>
|
||||
<DialogContent
|
||||
className={cn("overflow-hidden p-0", className)}
|
||||
showCloseButton={showCloseButton}
|
||||
>
|
||||
<Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
|
||||
{children}
|
||||
</Command>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandInput({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive.Input>) {
|
||||
return (
|
||||
<div
|
||||
data-slot="command-input-wrapper"
|
||||
className="flex h-9 items-center gap-2 border-b px-3"
|
||||
>
|
||||
<SearchIcon className="size-4 shrink-0 opacity-50" />
|
||||
<CommandPrimitive.Input
|
||||
data-slot="command-input"
|
||||
className={cn(
|
||||
"placeholder:text-muted-foreground flex h-10 w-full rounded-md bg-transparent py-3 text-sm outline-hidden disabled:cursor-not-allowed disabled:opacity-50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandList({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive.List>) {
|
||||
return (
|
||||
<CommandPrimitive.List
|
||||
data-slot="command-list"
|
||||
className={cn(
|
||||
"max-h-[300px] scroll-py-1 overflow-x-hidden overflow-y-auto",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandEmpty({
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive.Empty>) {
|
||||
return (
|
||||
<CommandPrimitive.Empty
|
||||
data-slot="command-empty"
|
||||
className="py-6 text-center text-sm"
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandGroup({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive.Group>) {
|
||||
return (
|
||||
<CommandPrimitive.Group
|
||||
data-slot="command-group"
|
||||
className={cn(
|
||||
"text-foreground [&_[cmdk-group-heading]]:text-muted-foreground overflow-hidden p-1 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:py-1.5 [&_[cmdk-group-heading]]:text-xs [&_[cmdk-group-heading]]:font-medium",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive.Separator>) {
|
||||
return (
|
||||
<CommandPrimitive.Separator
|
||||
data-slot="command-separator"
|
||||
className={cn("bg-border -mx-1 h-px", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CommandPrimitive.Item>) {
|
||||
return (
|
||||
<CommandPrimitive.Item
|
||||
data-slot="command-item"
|
||||
className={cn(
|
||||
"data-[selected=true]:bg-accent data-[selected=true]:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled=true]:pointer-events-none data-[disabled=true]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CommandShortcut({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
data-slot="command-shortcut"
|
||||
className={cn(
|
||||
"text-muted-foreground ml-auto text-xs tracking-widest",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Command,
|
||||
CommandDialog,
|
||||
CommandInput,
|
||||
CommandList,
|
||||
CommandEmpty,
|
||||
CommandGroup,
|
||||
CommandItem,
|
||||
CommandShortcut,
|
||||
CommandSeparator,
|
||||
}
|
||||
252
src/components/ui/context-menu.tsx
Executable file
252
src/components/ui/context-menu.tsx
Executable file
@@ -0,0 +1,252 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as ContextMenuPrimitive from "@radix-ui/react-context-menu"
|
||||
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function ContextMenu({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Root>) {
|
||||
return <ContextMenuPrimitive.Root data-slot="context-menu" {...props} />
|
||||
}
|
||||
|
||||
function ContextMenuTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Trigger>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Trigger data-slot="context-menu-trigger" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Group>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Group data-slot="context-menu-group" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Portal>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Portal data-slot="context-menu-portal" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuSub({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Sub>) {
|
||||
return <ContextMenuPrimitive.Sub data-slot="context-menu-sub" {...props} />
|
||||
}
|
||||
|
||||
function ContextMenuRadioGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioGroup>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.RadioGroup
|
||||
data-slot="context-menu-radio-group"
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuSubTrigger({
|
||||
className,
|
||||
inset,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.SubTrigger> & {
|
||||
inset?: boolean
|
||||
}) {
|
||||
return (
|
||||
<ContextMenuPrimitive.SubTrigger
|
||||
data-slot="context-menu-sub-trigger"
|
||||
data-inset={inset}
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ChevronRightIcon className="ml-auto" />
|
||||
</ContextMenuPrimitive.SubTrigger>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuSubContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.SubContent>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.SubContent
|
||||
data-slot="context-menu-sub-content"
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Content>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Portal>
|
||||
<ContextMenuPrimitive.Content
|
||||
data-slot="context-menu-content"
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-context-menu-content-available-height) min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</ContextMenuPrimitive.Portal>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuItem({
|
||||
className,
|
||||
inset,
|
||||
variant = "default",
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Item> & {
|
||||
inset?: boolean
|
||||
variant?: "default" | "destructive"
|
||||
}) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Item
|
||||
data-slot="context-menu-item"
|
||||
data-inset={inset}
|
||||
data-variant={variant}
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuCheckboxItem({
|
||||
className,
|
||||
children,
|
||||
checked,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.CheckboxItem>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.CheckboxItem
|
||||
data-slot="context-menu-checkbox-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
checked={checked}
|
||||
{...props}
|
||||
>
|
||||
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
|
||||
<ContextMenuPrimitive.ItemIndicator>
|
||||
<CheckIcon className="size-4" />
|
||||
</ContextMenuPrimitive.ItemIndicator>
|
||||
</span>
|
||||
{children}
|
||||
</ContextMenuPrimitive.CheckboxItem>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuRadioItem({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioItem>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.RadioItem
|
||||
data-slot="context-menu-radio-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
|
||||
<ContextMenuPrimitive.ItemIndicator>
|
||||
<CircleIcon className="size-2 fill-current" />
|
||||
</ContextMenuPrimitive.ItemIndicator>
|
||||
</span>
|
||||
{children}
|
||||
</ContextMenuPrimitive.RadioItem>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuLabel({
|
||||
className,
|
||||
inset,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Label> & {
|
||||
inset?: boolean
|
||||
}) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Label
|
||||
data-slot="context-menu-label"
|
||||
data-inset={inset}
|
||||
className={cn(
|
||||
"text-foreground px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ContextMenuPrimitive.Separator>) {
|
||||
return (
|
||||
<ContextMenuPrimitive.Separator
|
||||
data-slot="context-menu-separator"
|
||||
className={cn("bg-border -mx-1 my-1 h-px", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function ContextMenuShortcut({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
data-slot="context-menu-shortcut"
|
||||
className={cn(
|
||||
"text-muted-foreground ml-auto text-xs tracking-widest",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
ContextMenu,
|
||||
ContextMenuTrigger,
|
||||
ContextMenuContent,
|
||||
ContextMenuItem,
|
||||
ContextMenuCheckboxItem,
|
||||
ContextMenuRadioItem,
|
||||
ContextMenuLabel,
|
||||
ContextMenuSeparator,
|
||||
ContextMenuShortcut,
|
||||
ContextMenuGroup,
|
||||
ContextMenuPortal,
|
||||
ContextMenuSub,
|
||||
ContextMenuSubContent,
|
||||
ContextMenuSubTrigger,
|
||||
ContextMenuRadioGroup,
|
||||
}
|
||||
143
src/components/ui/dialog.tsx
Executable file
143
src/components/ui/dialog.tsx
Executable file
@@ -0,0 +1,143 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as DialogPrimitive from "@radix-ui/react-dialog"
|
||||
import { XIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Dialog({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Root>) {
|
||||
return <DialogPrimitive.Root data-slot="dialog" {...props} />
|
||||
}
|
||||
|
||||
function DialogTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Trigger>) {
|
||||
return <DialogPrimitive.Trigger data-slot="dialog-trigger" {...props} />
|
||||
}
|
||||
|
||||
function DialogPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Portal>) {
|
||||
return <DialogPrimitive.Portal data-slot="dialog-portal" {...props} />
|
||||
}
|
||||
|
||||
function DialogClose({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Close>) {
|
||||
return <DialogPrimitive.Close data-slot="dialog-close" {...props} />
|
||||
}
|
||||
|
||||
function DialogOverlay({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Overlay>) {
|
||||
return (
|
||||
<DialogPrimitive.Overlay
|
||||
data-slot="dialog-overlay"
|
||||
className={cn(
|
||||
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DialogContent({
|
||||
className,
|
||||
children,
|
||||
showCloseButton = true,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Content> & {
|
||||
showCloseButton?: boolean
|
||||
}) {
|
||||
return (
|
||||
<DialogPortal data-slot="dialog-portal">
|
||||
<DialogOverlay />
|
||||
<DialogPrimitive.Content
|
||||
data-slot="dialog-content"
|
||||
className={cn(
|
||||
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
{showCloseButton && (
|
||||
<DialogPrimitive.Close
|
||||
data-slot="dialog-close"
|
||||
className="ring-offset-background focus:ring-ring data-[state=open]:bg-accent data-[state=open]:text-muted-foreground absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4"
|
||||
>
|
||||
<XIcon />
|
||||
<span className="sr-only">Close</span>
|
||||
</DialogPrimitive.Close>
|
||||
)}
|
||||
</DialogPrimitive.Content>
|
||||
</DialogPortal>
|
||||
)
|
||||
}
|
||||
|
||||
function DialogHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="dialog-header"
|
||||
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DialogFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="dialog-footer"
|
||||
className={cn(
|
||||
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DialogTitle({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Title>) {
|
||||
return (
|
||||
<DialogPrimitive.Title
|
||||
data-slot="dialog-title"
|
||||
className={cn("text-lg leading-none font-semibold", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DialogDescription({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Description>) {
|
||||
return (
|
||||
<DialogPrimitive.Description
|
||||
data-slot="dialog-description"
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Dialog,
|
||||
DialogClose,
|
||||
DialogContent,
|
||||
DialogDescription,
|
||||
DialogFooter,
|
||||
DialogHeader,
|
||||
DialogOverlay,
|
||||
DialogPortal,
|
||||
DialogTitle,
|
||||
DialogTrigger,
|
||||
}
|
||||
135
src/components/ui/drawer.tsx
Executable file
135
src/components/ui/drawer.tsx
Executable file
@@ -0,0 +1,135 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import { Drawer as DrawerPrimitive } from "vaul"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Drawer({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Root>) {
|
||||
return <DrawerPrimitive.Root data-slot="drawer" {...props} />
|
||||
}
|
||||
|
||||
function DrawerTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Trigger>) {
|
||||
return <DrawerPrimitive.Trigger data-slot="drawer-trigger" {...props} />
|
||||
}
|
||||
|
||||
function DrawerPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Portal>) {
|
||||
return <DrawerPrimitive.Portal data-slot="drawer-portal" {...props} />
|
||||
}
|
||||
|
||||
function DrawerClose({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Close>) {
|
||||
return <DrawerPrimitive.Close data-slot="drawer-close" {...props} />
|
||||
}
|
||||
|
||||
function DrawerOverlay({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Overlay>) {
|
||||
return (
|
||||
<DrawerPrimitive.Overlay
|
||||
data-slot="drawer-overlay"
|
||||
className={cn(
|
||||
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DrawerContent({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Content>) {
|
||||
return (
|
||||
<DrawerPortal data-slot="drawer-portal">
|
||||
<DrawerOverlay />
|
||||
<DrawerPrimitive.Content
|
||||
data-slot="drawer-content"
|
||||
className={cn(
|
||||
"group/drawer-content bg-background fixed z-50 flex h-auto flex-col",
|
||||
"data-[vaul-drawer-direction=top]:inset-x-0 data-[vaul-drawer-direction=top]:top-0 data-[vaul-drawer-direction=top]:mb-24 data-[vaul-drawer-direction=top]:max-h-[80vh] data-[vaul-drawer-direction=top]:rounded-b-lg data-[vaul-drawer-direction=top]:border-b",
|
||||
"data-[vaul-drawer-direction=bottom]:inset-x-0 data-[vaul-drawer-direction=bottom]:bottom-0 data-[vaul-drawer-direction=bottom]:mt-24 data-[vaul-drawer-direction=bottom]:max-h-[80vh] data-[vaul-drawer-direction=bottom]:rounded-t-lg data-[vaul-drawer-direction=bottom]:border-t",
|
||||
"data-[vaul-drawer-direction=right]:inset-y-0 data-[vaul-drawer-direction=right]:right-0 data-[vaul-drawer-direction=right]:w-3/4 data-[vaul-drawer-direction=right]:border-l data-[vaul-drawer-direction=right]:sm:max-w-sm",
|
||||
"data-[vaul-drawer-direction=left]:inset-y-0 data-[vaul-drawer-direction=left]:left-0 data-[vaul-drawer-direction=left]:w-3/4 data-[vaul-drawer-direction=left]:border-r data-[vaul-drawer-direction=left]:sm:max-w-sm",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<div className="bg-muted mx-auto mt-4 hidden h-2 w-[100px] shrink-0 rounded-full group-data-[vaul-drawer-direction=bottom]/drawer-content:block" />
|
||||
{children}
|
||||
</DrawerPrimitive.Content>
|
||||
</DrawerPortal>
|
||||
)
|
||||
}
|
||||
|
||||
function DrawerHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="drawer-header"
|
||||
className={cn(
|
||||
"flex flex-col gap-0.5 p-4 group-data-[vaul-drawer-direction=bottom]/drawer-content:text-center group-data-[vaul-drawer-direction=top]/drawer-content:text-center md:gap-1.5 md:text-left",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DrawerFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="drawer-footer"
|
||||
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DrawerTitle({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Title>) {
|
||||
return (
|
||||
<DrawerPrimitive.Title
|
||||
data-slot="drawer-title"
|
||||
className={cn("text-foreground font-semibold", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DrawerDescription({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DrawerPrimitive.Description>) {
|
||||
return (
|
||||
<DrawerPrimitive.Description
|
||||
data-slot="drawer-description"
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Drawer,
|
||||
DrawerPortal,
|
||||
DrawerOverlay,
|
||||
DrawerTrigger,
|
||||
DrawerClose,
|
||||
DrawerContent,
|
||||
DrawerHeader,
|
||||
DrawerFooter,
|
||||
DrawerTitle,
|
||||
DrawerDescription,
|
||||
}
|
||||
257
src/components/ui/dropdown-menu.tsx
Executable file
257
src/components/ui/dropdown-menu.tsx
Executable file
@@ -0,0 +1,257 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as DropdownMenuPrimitive from "@radix-ui/react-dropdown-menu"
|
||||
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function DropdownMenu({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Root>) {
|
||||
return <DropdownMenuPrimitive.Root data-slot="dropdown-menu" {...props} />
|
||||
}
|
||||
|
||||
function DropdownMenuPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Portal>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Portal data-slot="dropdown-menu-portal" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Trigger>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Trigger
|
||||
data-slot="dropdown-menu-trigger"
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuContent({
|
||||
className,
|
||||
sideOffset = 4,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Content>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Portal>
|
||||
<DropdownMenuPrimitive.Content
|
||||
data-slot="dropdown-menu-content"
|
||||
sideOffset={sideOffset}
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-dropdown-menu-content-available-height) min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</DropdownMenuPrimitive.Portal>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Group>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Group data-slot="dropdown-menu-group" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuItem({
|
||||
className,
|
||||
inset,
|
||||
variant = "default",
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Item> & {
|
||||
inset?: boolean
|
||||
variant?: "default" | "destructive"
|
||||
}) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Item
|
||||
data-slot="dropdown-menu-item"
|
||||
data-inset={inset}
|
||||
data-variant={variant}
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuCheckboxItem({
|
||||
className,
|
||||
children,
|
||||
checked,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.CheckboxItem>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.CheckboxItem
|
||||
data-slot="dropdown-menu-checkbox-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
checked={checked}
|
||||
{...props}
|
||||
>
|
||||
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
|
||||
<DropdownMenuPrimitive.ItemIndicator>
|
||||
<CheckIcon className="size-4" />
|
||||
</DropdownMenuPrimitive.ItemIndicator>
|
||||
</span>
|
||||
{children}
|
||||
</DropdownMenuPrimitive.CheckboxItem>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuRadioGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioGroup>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.RadioGroup
|
||||
data-slot="dropdown-menu-radio-group"
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuRadioItem({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioItem>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.RadioItem
|
||||
data-slot="dropdown-menu-radio-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
|
||||
<DropdownMenuPrimitive.ItemIndicator>
|
||||
<CircleIcon className="size-2 fill-current" />
|
||||
</DropdownMenuPrimitive.ItemIndicator>
|
||||
</span>
|
||||
{children}
|
||||
</DropdownMenuPrimitive.RadioItem>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuLabel({
|
||||
className,
|
||||
inset,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Label> & {
|
||||
inset?: boolean
|
||||
}) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Label
|
||||
data-slot="dropdown-menu-label"
|
||||
data-inset={inset}
|
||||
className={cn(
|
||||
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Separator>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.Separator
|
||||
data-slot="dropdown-menu-separator"
|
||||
className={cn("bg-border -mx-1 my-1 h-px", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuShortcut({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
data-slot="dropdown-menu-shortcut"
|
||||
className={cn(
|
||||
"text-muted-foreground ml-auto text-xs tracking-widest",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuSub({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.Sub>) {
|
||||
return <DropdownMenuPrimitive.Sub data-slot="dropdown-menu-sub" {...props} />
|
||||
}
|
||||
|
||||
function DropdownMenuSubTrigger({
|
||||
className,
|
||||
inset,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubTrigger> & {
|
||||
inset?: boolean
|
||||
}) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.SubTrigger
|
||||
data-slot="dropdown-menu-sub-trigger"
|
||||
data-inset={inset}
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ChevronRightIcon className="ml-auto size-4" />
|
||||
</DropdownMenuPrimitive.SubTrigger>
|
||||
)
|
||||
}
|
||||
|
||||
function DropdownMenuSubContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubContent>) {
|
||||
return (
|
||||
<DropdownMenuPrimitive.SubContent
|
||||
data-slot="dropdown-menu-sub-content"
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
DropdownMenu,
|
||||
DropdownMenuPortal,
|
||||
DropdownMenuTrigger,
|
||||
DropdownMenuContent,
|
||||
DropdownMenuGroup,
|
||||
DropdownMenuLabel,
|
||||
DropdownMenuItem,
|
||||
DropdownMenuCheckboxItem,
|
||||
DropdownMenuRadioGroup,
|
||||
DropdownMenuRadioItem,
|
||||
DropdownMenuSeparator,
|
||||
DropdownMenuShortcut,
|
||||
DropdownMenuSub,
|
||||
DropdownMenuSubTrigger,
|
||||
DropdownMenuSubContent,
|
||||
}
|
||||
167
src/components/ui/form.tsx
Executable file
167
src/components/ui/form.tsx
Executable file
@@ -0,0 +1,167 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as LabelPrimitive from "@radix-ui/react-label"
|
||||
import { Slot } from "@radix-ui/react-slot"
|
||||
import {
|
||||
Controller,
|
||||
FormProvider,
|
||||
useFormContext,
|
||||
useFormState,
|
||||
type ControllerProps,
|
||||
type FieldPath,
|
||||
type FieldValues,
|
||||
} from "react-hook-form"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
import { Label } from "@/components/ui/label"
|
||||
|
||||
const Form = FormProvider
|
||||
|
||||
type FormFieldContextValue<
|
||||
TFieldValues extends FieldValues = FieldValues,
|
||||
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
|
||||
> = {
|
||||
name: TName
|
||||
}
|
||||
|
||||
const FormFieldContext = React.createContext<FormFieldContextValue>(
|
||||
{} as FormFieldContextValue
|
||||
)
|
||||
|
||||
const FormField = <
|
||||
TFieldValues extends FieldValues = FieldValues,
|
||||
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
|
||||
>({
|
||||
...props
|
||||
}: ControllerProps<TFieldValues, TName>) => {
|
||||
return (
|
||||
<FormFieldContext.Provider value={{ name: props.name }}>
|
||||
<Controller {...props} />
|
||||
</FormFieldContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
const useFormField = () => {
|
||||
const fieldContext = React.useContext(FormFieldContext)
|
||||
const itemContext = React.useContext(FormItemContext)
|
||||
const { getFieldState } = useFormContext()
|
||||
const formState = useFormState({ name: fieldContext.name })
|
||||
const fieldState = getFieldState(fieldContext.name, formState)
|
||||
|
||||
if (!fieldContext) {
|
||||
throw new Error("useFormField should be used within <FormField>")
|
||||
}
|
||||
|
||||
const { id } = itemContext
|
||||
|
||||
return {
|
||||
id,
|
||||
name: fieldContext.name,
|
||||
formItemId: `${id}-form-item`,
|
||||
formDescriptionId: `${id}-form-item-description`,
|
||||
formMessageId: `${id}-form-item-message`,
|
||||
...fieldState,
|
||||
}
|
||||
}
|
||||
|
||||
type FormItemContextValue = {
|
||||
id: string
|
||||
}
|
||||
|
||||
const FormItemContext = React.createContext<FormItemContextValue>(
|
||||
{} as FormItemContextValue
|
||||
)
|
||||
|
||||
function FormItem({ className, ...props }: React.ComponentProps<"div">) {
|
||||
const id = React.useId()
|
||||
|
||||
return (
|
||||
<FormItemContext.Provider value={{ id }}>
|
||||
<div
|
||||
data-slot="form-item"
|
||||
className={cn("grid gap-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
</FormItemContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
function FormLabel({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
|
||||
const { error, formItemId } = useFormField()
|
||||
|
||||
return (
|
||||
<Label
|
||||
data-slot="form-label"
|
||||
data-error={!!error}
|
||||
className={cn("data-[error=true]:text-destructive", className)}
|
||||
htmlFor={formItemId}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function FormControl({ ...props }: React.ComponentProps<typeof Slot>) {
|
||||
const { error, formItemId, formDescriptionId, formMessageId } = useFormField()
|
||||
|
||||
return (
|
||||
<Slot
|
||||
data-slot="form-control"
|
||||
id={formItemId}
|
||||
aria-describedby={
|
||||
!error
|
||||
? `${formDescriptionId}`
|
||||
: `${formDescriptionId} ${formMessageId}`
|
||||
}
|
||||
aria-invalid={!!error}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function FormDescription({ className, ...props }: React.ComponentProps<"p">) {
|
||||
const { formDescriptionId } = useFormField()
|
||||
|
||||
return (
|
||||
<p
|
||||
data-slot="form-description"
|
||||
id={formDescriptionId}
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function FormMessage({ className, ...props }: React.ComponentProps<"p">) {
|
||||
const { error, formMessageId } = useFormField()
|
||||
const body = error ? String(error?.message ?? "") : props.children
|
||||
|
||||
if (!body) {
|
||||
return null
|
||||
}
|
||||
|
||||
return (
|
||||
<p
|
||||
data-slot="form-message"
|
||||
id={formMessageId}
|
||||
className={cn("text-destructive text-sm", className)}
|
||||
{...props}
|
||||
>
|
||||
{body}
|
||||
</p>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
useFormField,
|
||||
Form,
|
||||
FormItem,
|
||||
FormLabel,
|
||||
FormControl,
|
||||
FormDescription,
|
||||
FormMessage,
|
||||
FormField,
|
||||
}
|
||||
44
src/components/ui/hover-card.tsx
Executable file
44
src/components/ui/hover-card.tsx
Executable file
@@ -0,0 +1,44 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as HoverCardPrimitive from "@radix-ui/react-hover-card"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function HoverCard({
|
||||
...props
|
||||
}: React.ComponentProps<typeof HoverCardPrimitive.Root>) {
|
||||
return <HoverCardPrimitive.Root data-slot="hover-card" {...props} />
|
||||
}
|
||||
|
||||
function HoverCardTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof HoverCardPrimitive.Trigger>) {
|
||||
return (
|
||||
<HoverCardPrimitive.Trigger data-slot="hover-card-trigger" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function HoverCardContent({
|
||||
className,
|
||||
align = "center",
|
||||
sideOffset = 4,
|
||||
...props
|
||||
}: React.ComponentProps<typeof HoverCardPrimitive.Content>) {
|
||||
return (
|
||||
<HoverCardPrimitive.Portal data-slot="hover-card-portal">
|
||||
<HoverCardPrimitive.Content
|
||||
data-slot="hover-card-content"
|
||||
align={align}
|
||||
sideOffset={sideOffset}
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-64 origin-(--radix-hover-card-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</HoverCardPrimitive.Portal>
|
||||
)
|
||||
}
|
||||
|
||||
export { HoverCard, HoverCardTrigger, HoverCardContent }
|
||||
77
src/components/ui/input-otp.tsx
Executable file
77
src/components/ui/input-otp.tsx
Executable file
@@ -0,0 +1,77 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import { OTPInput, OTPInputContext } from "input-otp"
|
||||
import { MinusIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function InputOTP({
|
||||
className,
|
||||
containerClassName,
|
||||
...props
|
||||
}: React.ComponentProps<typeof OTPInput> & {
|
||||
containerClassName?: string
|
||||
}) {
|
||||
return (
|
||||
<OTPInput
|
||||
data-slot="input-otp"
|
||||
containerClassName={cn(
|
||||
"flex items-center gap-2 has-disabled:opacity-50",
|
||||
containerClassName
|
||||
)}
|
||||
className={cn("disabled:cursor-not-allowed", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function InputOTPGroup({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="input-otp-group"
|
||||
className={cn("flex items-center", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function InputOTPSlot({
|
||||
index,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
index: number
|
||||
}) {
|
||||
const inputOTPContext = React.useContext(OTPInputContext)
|
||||
const { char, hasFakeCaret, isActive } = inputOTPContext?.slots[index] ?? {}
|
||||
|
||||
return (
|
||||
<div
|
||||
data-slot="input-otp-slot"
|
||||
data-active={isActive}
|
||||
className={cn(
|
||||
"data-[active=true]:border-ring data-[active=true]:ring-ring/50 data-[active=true]:aria-invalid:ring-destructive/20 dark:data-[active=true]:aria-invalid:ring-destructive/40 aria-invalid:border-destructive data-[active=true]:aria-invalid:border-destructive dark:bg-input/30 border-input relative flex h-9 w-9 items-center justify-center border-y border-r text-sm shadow-xs transition-all outline-none first:rounded-l-md first:border-l last:rounded-r-md data-[active=true]:z-10 data-[active=true]:ring-[3px]",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{char}
|
||||
{hasFakeCaret && (
|
||||
<div className="pointer-events-none absolute inset-0 flex items-center justify-center">
|
||||
<div className="animate-caret-blink bg-foreground h-4 w-px duration-1000" />
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function InputOTPSeparator({ ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div data-slot="input-otp-separator" role="separator" {...props}>
|
||||
<MinusIcon />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export { InputOTP, InputOTPGroup, InputOTPSlot, InputOTPSeparator }
|
||||
21
src/components/ui/input.tsx
Executable file
21
src/components/ui/input.tsx
Executable file
@@ -0,0 +1,21 @@
|
||||
import * as React from "react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Input({ className, type, ...props }: React.ComponentProps<"input">) {
|
||||
return (
|
||||
<input
|
||||
type={type}
|
||||
data-slot="input"
|
||||
className={cn(
|
||||
"file:text-foreground placeholder:text-muted-foreground selection:bg-primary selection:text-primary-foreground dark:bg-input/30 border-input flex h-9 w-full min-w-0 rounded-md border bg-transparent px-3 py-1 text-base shadow-xs transition-[color,box-shadow] outline-none file:inline-flex file:h-7 file:border-0 file:bg-transparent file:text-sm file:font-medium disabled:pointer-events-none disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
|
||||
"focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px]",
|
||||
"aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Input }
|
||||
24
src/components/ui/label.tsx
Executable file
24
src/components/ui/label.tsx
Executable file
@@ -0,0 +1,24 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as LabelPrimitive from "@radix-ui/react-label"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Label({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
|
||||
return (
|
||||
<LabelPrimitive.Root
|
||||
data-slot="label"
|
||||
className={cn(
|
||||
"flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Label }
|
||||
276
src/components/ui/menubar.tsx
Executable file
276
src/components/ui/menubar.tsx
Executable file
@@ -0,0 +1,276 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as MenubarPrimitive from "@radix-ui/react-menubar"
|
||||
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Menubar({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Root>) {
|
||||
return (
|
||||
<MenubarPrimitive.Root
|
||||
data-slot="menubar"
|
||||
className={cn(
|
||||
"bg-background flex h-9 items-center gap-1 rounded-md border p-1 shadow-xs",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarMenu({
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Menu>) {
|
||||
return <MenubarPrimitive.Menu data-slot="menubar-menu" {...props} />
|
||||
}
|
||||
|
||||
function MenubarGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Group>) {
|
||||
return <MenubarPrimitive.Group data-slot="menubar-group" {...props} />
|
||||
}
|
||||
|
||||
function MenubarPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Portal>) {
|
||||
return <MenubarPrimitive.Portal data-slot="menubar-portal" {...props} />
|
||||
}
|
||||
|
||||
function MenubarRadioGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.RadioGroup>) {
|
||||
return (
|
||||
<MenubarPrimitive.RadioGroup data-slot="menubar-radio-group" {...props} />
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarTrigger({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Trigger>) {
|
||||
return (
|
||||
<MenubarPrimitive.Trigger
|
||||
data-slot="menubar-trigger"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex items-center rounded-sm px-2 py-1 text-sm font-medium outline-hidden select-none",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarContent({
|
||||
className,
|
||||
align = "start",
|
||||
alignOffset = -4,
|
||||
sideOffset = 8,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Content>) {
|
||||
return (
|
||||
<MenubarPortal>
|
||||
<MenubarPrimitive.Content
|
||||
data-slot="menubar-content"
|
||||
align={align}
|
||||
alignOffset={alignOffset}
|
||||
sideOffset={sideOffset}
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[12rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-md",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</MenubarPortal>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarItem({
|
||||
className,
|
||||
inset,
|
||||
variant = "default",
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Item> & {
|
||||
inset?: boolean
|
||||
variant?: "default" | "destructive"
|
||||
}) {
|
||||
return (
|
||||
<MenubarPrimitive.Item
|
||||
data-slot="menubar-item"
|
||||
data-inset={inset}
|
||||
data-variant={variant}
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarCheckboxItem({
|
||||
className,
|
||||
children,
|
||||
checked,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.CheckboxItem>) {
|
||||
return (
|
||||
<MenubarPrimitive.CheckboxItem
|
||||
data-slot="menubar-checkbox-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
checked={checked}
|
||||
{...props}
|
||||
>
|
||||
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
|
||||
<MenubarPrimitive.ItemIndicator>
|
||||
<CheckIcon className="size-4" />
|
||||
</MenubarPrimitive.ItemIndicator>
|
||||
</span>
|
||||
{children}
|
||||
</MenubarPrimitive.CheckboxItem>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarRadioItem({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.RadioItem>) {
|
||||
return (
|
||||
<MenubarPrimitive.RadioItem
|
||||
data-slot="menubar-radio-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
|
||||
<MenubarPrimitive.ItemIndicator>
|
||||
<CircleIcon className="size-2 fill-current" />
|
||||
</MenubarPrimitive.ItemIndicator>
|
||||
</span>
|
||||
{children}
|
||||
</MenubarPrimitive.RadioItem>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarLabel({
|
||||
className,
|
||||
inset,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Label> & {
|
||||
inset?: boolean
|
||||
}) {
|
||||
return (
|
||||
<MenubarPrimitive.Label
|
||||
data-slot="menubar-label"
|
||||
data-inset={inset}
|
||||
className={cn(
|
||||
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Separator>) {
|
||||
return (
|
||||
<MenubarPrimitive.Separator
|
||||
data-slot="menubar-separator"
|
||||
className={cn("bg-border -mx-1 my-1 h-px", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarShortcut({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
data-slot="menubar-shortcut"
|
||||
className={cn(
|
||||
"text-muted-foreground ml-auto text-xs tracking-widest",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarSub({
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.Sub>) {
|
||||
return <MenubarPrimitive.Sub data-slot="menubar-sub" {...props} />
|
||||
}
|
||||
|
||||
function MenubarSubTrigger({
|
||||
className,
|
||||
inset,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.SubTrigger> & {
|
||||
inset?: boolean
|
||||
}) {
|
||||
return (
|
||||
<MenubarPrimitive.SubTrigger
|
||||
data-slot="menubar-sub-trigger"
|
||||
data-inset={inset}
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-none select-none data-[inset]:pl-8",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ChevronRightIcon className="ml-auto h-4 w-4" />
|
||||
</MenubarPrimitive.SubTrigger>
|
||||
)
|
||||
}
|
||||
|
||||
function MenubarSubContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof MenubarPrimitive.SubContent>) {
|
||||
return (
|
||||
<MenubarPrimitive.SubContent
|
||||
data-slot="menubar-sub-content"
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Menubar,
|
||||
MenubarPortal,
|
||||
MenubarMenu,
|
||||
MenubarTrigger,
|
||||
MenubarContent,
|
||||
MenubarGroup,
|
||||
MenubarSeparator,
|
||||
MenubarLabel,
|
||||
MenubarItem,
|
||||
MenubarShortcut,
|
||||
MenubarCheckboxItem,
|
||||
MenubarRadioGroup,
|
||||
MenubarRadioItem,
|
||||
MenubarSub,
|
||||
MenubarSubTrigger,
|
||||
MenubarSubContent,
|
||||
}
|
||||
168
src/components/ui/navigation-menu.tsx
Executable file
168
src/components/ui/navigation-menu.tsx
Executable file
@@ -0,0 +1,168 @@
|
||||
import * as React from "react"
|
||||
import * as NavigationMenuPrimitive from "@radix-ui/react-navigation-menu"
|
||||
import { cva } from "class-variance-authority"
|
||||
import { ChevronDownIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function NavigationMenu({
|
||||
className,
|
||||
children,
|
||||
viewport = true,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Root> & {
|
||||
viewport?: boolean
|
||||
}) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Root
|
||||
data-slot="navigation-menu"
|
||||
data-viewport={viewport}
|
||||
className={cn(
|
||||
"group/navigation-menu relative flex max-w-max flex-1 items-center justify-center",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
{viewport && <NavigationMenuViewport />}
|
||||
</NavigationMenuPrimitive.Root>
|
||||
)
|
||||
}
|
||||
|
||||
function NavigationMenuList({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.List>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.List
|
||||
data-slot="navigation-menu-list"
|
||||
className={cn(
|
||||
"group flex flex-1 list-none items-center justify-center gap-1",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function NavigationMenuItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Item>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Item
|
||||
data-slot="navigation-menu-item"
|
||||
className={cn("relative", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
const navigationMenuTriggerStyle = cva(
|
||||
"group inline-flex h-9 w-max items-center justify-center rounded-md bg-background px-4 py-2 text-sm font-medium hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground disabled:pointer-events-none disabled:opacity-50 data-[state=open]:hover:bg-accent data-[state=open]:text-accent-foreground data-[state=open]:focus:bg-accent data-[state=open]:bg-accent/50 focus-visible:ring-ring/50 outline-none transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1"
|
||||
)
|
||||
|
||||
function NavigationMenuTrigger({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Trigger>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Trigger
|
||||
data-slot="navigation-menu-trigger"
|
||||
className={cn(navigationMenuTriggerStyle(), "group", className)}
|
||||
{...props}
|
||||
>
|
||||
{children}{" "}
|
||||
<ChevronDownIcon
|
||||
className="relative top-[1px] ml-1 size-3 transition duration-300 group-data-[state=open]:rotate-180"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</NavigationMenuPrimitive.Trigger>
|
||||
)
|
||||
}
|
||||
|
||||
function NavigationMenuContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Content>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Content
|
||||
data-slot="navigation-menu-content"
|
||||
className={cn(
|
||||
"data-[motion^=from-]:animate-in data-[motion^=to-]:animate-out data-[motion^=from-]:fade-in data-[motion^=to-]:fade-out data-[motion=from-end]:slide-in-from-right-52 data-[motion=from-start]:slide-in-from-left-52 data-[motion=to-end]:slide-out-to-right-52 data-[motion=to-start]:slide-out-to-left-52 top-0 left-0 w-full p-2 pr-2.5 md:absolute md:w-auto",
|
||||
"group-data-[viewport=false]/navigation-menu:bg-popover group-data-[viewport=false]/navigation-menu:text-popover-foreground group-data-[viewport=false]/navigation-menu:data-[state=open]:animate-in group-data-[viewport=false]/navigation-menu:data-[state=closed]:animate-out group-data-[viewport=false]/navigation-menu:data-[state=closed]:zoom-out-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:zoom-in-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:fade-in-0 group-data-[viewport=false]/navigation-menu:data-[state=closed]:fade-out-0 group-data-[viewport=false]/navigation-menu:top-full group-data-[viewport=false]/navigation-menu:mt-1.5 group-data-[viewport=false]/navigation-menu:overflow-hidden group-data-[viewport=false]/navigation-menu:rounded-md group-data-[viewport=false]/navigation-menu:border group-data-[viewport=false]/navigation-menu:shadow group-data-[viewport=false]/navigation-menu:duration-200 **:data-[slot=navigation-menu-link]:focus:ring-0 **:data-[slot=navigation-menu-link]:focus:outline-none",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function NavigationMenuViewport({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Viewport>) {
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"absolute top-full left-0 isolate z-50 flex justify-center"
|
||||
)}
|
||||
>
|
||||
<NavigationMenuPrimitive.Viewport
|
||||
data-slot="navigation-menu-viewport"
|
||||
className={cn(
|
||||
"origin-top-center bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-90 relative mt-1.5 h-[var(--radix-navigation-menu-viewport-height)] w-full overflow-hidden rounded-md border shadow md:w-[var(--radix-navigation-menu-viewport-width)]",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function NavigationMenuLink({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Link>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Link
|
||||
data-slot="navigation-menu-link"
|
||||
className={cn(
|
||||
"data-[active=true]:focus:bg-accent data-[active=true]:hover:bg-accent data-[active=true]:bg-accent/50 data-[active=true]:text-accent-foreground hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground focus-visible:ring-ring/50 [&_svg:not([class*='text-'])]:text-muted-foreground flex flex-col gap-1 rounded-sm p-2 text-sm transition-all outline-none focus-visible:ring-[3px] focus-visible:outline-1 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function NavigationMenuIndicator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Indicator>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Indicator
|
||||
data-slot="navigation-menu-indicator"
|
||||
className={cn(
|
||||
"data-[state=visible]:animate-in data-[state=hidden]:animate-out data-[state=hidden]:fade-out data-[state=visible]:fade-in top-full z-[1] flex h-1.5 items-end justify-center overflow-hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<div className="bg-border relative top-[60%] h-2 w-2 rotate-45 rounded-tl-sm shadow-md" />
|
||||
</NavigationMenuPrimitive.Indicator>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
NavigationMenu,
|
||||
NavigationMenuList,
|
||||
NavigationMenuItem,
|
||||
NavigationMenuContent,
|
||||
NavigationMenuTrigger,
|
||||
NavigationMenuLink,
|
||||
NavigationMenuIndicator,
|
||||
NavigationMenuViewport,
|
||||
navigationMenuTriggerStyle,
|
||||
}
|
||||
127
src/components/ui/pagination.tsx
Executable file
127
src/components/ui/pagination.tsx
Executable file
@@ -0,0 +1,127 @@
|
||||
import * as React from "react"
|
||||
import {
|
||||
ChevronLeftIcon,
|
||||
ChevronRightIcon,
|
||||
MoreHorizontalIcon,
|
||||
} from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
import { Button, buttonVariants } from "@/components/ui/button"
|
||||
|
||||
function Pagination({ className, ...props }: React.ComponentProps<"nav">) {
|
||||
return (
|
||||
<nav
|
||||
role="navigation"
|
||||
aria-label="pagination"
|
||||
data-slot="pagination"
|
||||
className={cn("mx-auto flex w-full justify-center", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function PaginationContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"ul">) {
|
||||
return (
|
||||
<ul
|
||||
data-slot="pagination-content"
|
||||
className={cn("flex flex-row items-center gap-1", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function PaginationItem({ ...props }: React.ComponentProps<"li">) {
|
||||
return <li data-slot="pagination-item" {...props} />
|
||||
}
|
||||
|
||||
type PaginationLinkProps = {
|
||||
isActive?: boolean
|
||||
} & Pick<React.ComponentProps<typeof Button>, "size"> &
|
||||
React.ComponentProps<"a">
|
||||
|
||||
function PaginationLink({
|
||||
className,
|
||||
isActive,
|
||||
size = "icon",
|
||||
...props
|
||||
}: PaginationLinkProps) {
|
||||
return (
|
||||
<a
|
||||
aria-current={isActive ? "page" : undefined}
|
||||
data-slot="pagination-link"
|
||||
data-active={isActive}
|
||||
className={cn(
|
||||
buttonVariants({
|
||||
variant: isActive ? "outline" : "ghost",
|
||||
size,
|
||||
}),
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function PaginationPrevious({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof PaginationLink>) {
|
||||
return (
|
||||
<PaginationLink
|
||||
aria-label="Go to previous page"
|
||||
size="default"
|
||||
className={cn("gap-1 px-2.5 sm:pl-2.5", className)}
|
||||
{...props}
|
||||
>
|
||||
<ChevronLeftIcon />
|
||||
<span className="hidden sm:block">Previous</span>
|
||||
</PaginationLink>
|
||||
)
|
||||
}
|
||||
|
||||
function PaginationNext({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof PaginationLink>) {
|
||||
return (
|
||||
<PaginationLink
|
||||
aria-label="Go to next page"
|
||||
size="default"
|
||||
className={cn("gap-1 px-2.5 sm:pr-2.5", className)}
|
||||
{...props}
|
||||
>
|
||||
<span className="hidden sm:block">Next</span>
|
||||
<ChevronRightIcon />
|
||||
</PaginationLink>
|
||||
)
|
||||
}
|
||||
|
||||
function PaginationEllipsis({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
aria-hidden
|
||||
data-slot="pagination-ellipsis"
|
||||
className={cn("flex size-9 items-center justify-center", className)}
|
||||
{...props}
|
||||
>
|
||||
<MoreHorizontalIcon className="size-4" />
|
||||
<span className="sr-only">More pages</span>
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Pagination,
|
||||
PaginationContent,
|
||||
PaginationLink,
|
||||
PaginationItem,
|
||||
PaginationPrevious,
|
||||
PaginationNext,
|
||||
PaginationEllipsis,
|
||||
}
|
||||
48
src/components/ui/popover.tsx
Executable file
48
src/components/ui/popover.tsx
Executable file
@@ -0,0 +1,48 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as PopoverPrimitive from "@radix-ui/react-popover"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Popover({
|
||||
...props
|
||||
}: React.ComponentProps<typeof PopoverPrimitive.Root>) {
|
||||
return <PopoverPrimitive.Root data-slot="popover" {...props} />
|
||||
}
|
||||
|
||||
function PopoverTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof PopoverPrimitive.Trigger>) {
|
||||
return <PopoverPrimitive.Trigger data-slot="popover-trigger" {...props} />
|
||||
}
|
||||
|
||||
function PopoverContent({
|
||||
className,
|
||||
align = "center",
|
||||
sideOffset = 4,
|
||||
...props
|
||||
}: React.ComponentProps<typeof PopoverPrimitive.Content>) {
|
||||
return (
|
||||
<PopoverPrimitive.Portal>
|
||||
<PopoverPrimitive.Content
|
||||
data-slot="popover-content"
|
||||
align={align}
|
||||
sideOffset={sideOffset}
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-72 origin-(--radix-popover-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</PopoverPrimitive.Portal>
|
||||
)
|
||||
}
|
||||
|
||||
function PopoverAnchor({
|
||||
...props
|
||||
}: React.ComponentProps<typeof PopoverPrimitive.Anchor>) {
|
||||
return <PopoverPrimitive.Anchor data-slot="popover-anchor" {...props} />
|
||||
}
|
||||
|
||||
export { Popover, PopoverTrigger, PopoverContent, PopoverAnchor }
|
||||
31
src/components/ui/progress.tsx
Executable file
31
src/components/ui/progress.tsx
Executable file
@@ -0,0 +1,31 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as ProgressPrimitive from "@radix-ui/react-progress"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Progress({
|
||||
className,
|
||||
value,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ProgressPrimitive.Root>) {
|
||||
return (
|
||||
<ProgressPrimitive.Root
|
||||
data-slot="progress"
|
||||
className={cn(
|
||||
"bg-primary/20 relative h-2 w-full overflow-hidden rounded-full",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ProgressPrimitive.Indicator
|
||||
data-slot="progress-indicator"
|
||||
className="bg-primary h-full w-full flex-1 transition-all"
|
||||
style={{ transform: `translateX(-${100 - (value || 0)}%)` }}
|
||||
/>
|
||||
</ProgressPrimitive.Root>
|
||||
)
|
||||
}
|
||||
|
||||
export { Progress }
|
||||
45
src/components/ui/radio-group.tsx
Executable file
45
src/components/ui/radio-group.tsx
Executable file
@@ -0,0 +1,45 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as RadioGroupPrimitive from "@radix-ui/react-radio-group"
|
||||
import { CircleIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function RadioGroup({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof RadioGroupPrimitive.Root>) {
|
||||
return (
|
||||
<RadioGroupPrimitive.Root
|
||||
data-slot="radio-group"
|
||||
className={cn("grid gap-3", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function RadioGroupItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof RadioGroupPrimitive.Item>) {
|
||||
return (
|
||||
<RadioGroupPrimitive.Item
|
||||
data-slot="radio-group-item"
|
||||
className={cn(
|
||||
"border-input text-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 aspect-square size-4 shrink-0 rounded-full border shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<RadioGroupPrimitive.Indicator
|
||||
data-slot="radio-group-indicator"
|
||||
className="relative flex items-center justify-center"
|
||||
>
|
||||
<CircleIcon className="fill-primary absolute top-1/2 left-1/2 size-2 -translate-x-1/2 -translate-y-1/2" />
|
||||
</RadioGroupPrimitive.Indicator>
|
||||
</RadioGroupPrimitive.Item>
|
||||
)
|
||||
}
|
||||
|
||||
export { RadioGroup, RadioGroupItem }
|
||||
56
src/components/ui/resizable.tsx
Executable file
56
src/components/ui/resizable.tsx
Executable file
@@ -0,0 +1,56 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import { GripVerticalIcon } from "lucide-react"
|
||||
import * as ResizablePrimitive from "react-resizable-panels"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function ResizablePanelGroup({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ResizablePrimitive.PanelGroup>) {
|
||||
return (
|
||||
<ResizablePrimitive.PanelGroup
|
||||
data-slot="resizable-panel-group"
|
||||
className={cn(
|
||||
"flex h-full w-full data-[panel-group-direction=vertical]:flex-col",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function ResizablePanel({
|
||||
...props
|
||||
}: React.ComponentProps<typeof ResizablePrimitive.Panel>) {
|
||||
return <ResizablePrimitive.Panel data-slot="resizable-panel" {...props} />
|
||||
}
|
||||
|
||||
function ResizableHandle({
|
||||
withHandle,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ResizablePrimitive.PanelResizeHandle> & {
|
||||
withHandle?: boolean
|
||||
}) {
|
||||
return (
|
||||
<ResizablePrimitive.PanelResizeHandle
|
||||
data-slot="resizable-handle"
|
||||
className={cn(
|
||||
"bg-border focus-visible:ring-ring relative flex w-px items-center justify-center after:absolute after:inset-y-0 after:left-1/2 after:w-1 after:-translate-x-1/2 focus-visible:ring-1 focus-visible:ring-offset-1 focus-visible:outline-hidden data-[panel-group-direction=vertical]:h-px data-[panel-group-direction=vertical]:w-full data-[panel-group-direction=vertical]:after:left-0 data-[panel-group-direction=vertical]:after:h-1 data-[panel-group-direction=vertical]:after:w-full data-[panel-group-direction=vertical]:after:translate-x-0 data-[panel-group-direction=vertical]:after:-translate-y-1/2 [&[data-panel-group-direction=vertical]>div]:rotate-90",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{withHandle && (
|
||||
<div className="bg-border z-10 flex h-4 w-3 items-center justify-center rounded-xs border">
|
||||
<GripVerticalIcon className="size-2.5" />
|
||||
</div>
|
||||
)}
|
||||
</ResizablePrimitive.PanelResizeHandle>
|
||||
)
|
||||
}
|
||||
|
||||
export { ResizablePanelGroup, ResizablePanel, ResizableHandle }
|
||||
58
src/components/ui/scroll-area.tsx
Executable file
58
src/components/ui/scroll-area.tsx
Executable file
@@ -0,0 +1,58 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as ScrollAreaPrimitive from "@radix-ui/react-scroll-area"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function ScrollArea({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof ScrollAreaPrimitive.Root>) {
|
||||
return (
|
||||
<ScrollAreaPrimitive.Root
|
||||
data-slot="scroll-area"
|
||||
className={cn("relative", className)}
|
||||
{...props}
|
||||
>
|
||||
<ScrollAreaPrimitive.Viewport
|
||||
data-slot="scroll-area-viewport"
|
||||
className="focus-visible:ring-ring/50 size-full rounded-[inherit] transition-[color,box-shadow] outline-none focus-visible:ring-[3px] focus-visible:outline-1"
|
||||
>
|
||||
{children}
|
||||
</ScrollAreaPrimitive.Viewport>
|
||||
<ScrollBar />
|
||||
<ScrollAreaPrimitive.Corner />
|
||||
</ScrollAreaPrimitive.Root>
|
||||
)
|
||||
}
|
||||
|
||||
function ScrollBar({
|
||||
className,
|
||||
orientation = "vertical",
|
||||
...props
|
||||
}: React.ComponentProps<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>) {
|
||||
return (
|
||||
<ScrollAreaPrimitive.ScrollAreaScrollbar
|
||||
data-slot="scroll-area-scrollbar"
|
||||
orientation={orientation}
|
||||
className={cn(
|
||||
"flex touch-none p-px transition-colors select-none",
|
||||
orientation === "vertical" &&
|
||||
"h-full w-2.5 border-l border-l-transparent",
|
||||
orientation === "horizontal" &&
|
||||
"h-2.5 flex-col border-t border-t-transparent",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ScrollAreaPrimitive.ScrollAreaThumb
|
||||
data-slot="scroll-area-thumb"
|
||||
className="bg-border relative flex-1 rounded-full"
|
||||
/>
|
||||
</ScrollAreaPrimitive.ScrollAreaScrollbar>
|
||||
)
|
||||
}
|
||||
|
||||
export { ScrollArea, ScrollBar }
|
||||
185
src/components/ui/select.tsx
Executable file
185
src/components/ui/select.tsx
Executable file
@@ -0,0 +1,185 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as SelectPrimitive from "@radix-ui/react-select"
|
||||
import { CheckIcon, ChevronDownIcon, ChevronUpIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Select({
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Root>) {
|
||||
return <SelectPrimitive.Root data-slot="select" {...props} />
|
||||
}
|
||||
|
||||
function SelectGroup({
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Group>) {
|
||||
return <SelectPrimitive.Group data-slot="select-group" {...props} />
|
||||
}
|
||||
|
||||
function SelectValue({
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Value>) {
|
||||
return <SelectPrimitive.Value data-slot="select-value" {...props} />
|
||||
}
|
||||
|
||||
function SelectTrigger({
|
||||
className,
|
||||
size = "default",
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Trigger> & {
|
||||
size?: "sm" | "default"
|
||||
}) {
|
||||
return (
|
||||
<SelectPrimitive.Trigger
|
||||
data-slot="select-trigger"
|
||||
data-size={size}
|
||||
className={cn(
|
||||
"border-input data-[placeholder]:text-muted-foreground [&_svg:not([class*='text-'])]:text-muted-foreground focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 dark:hover:bg-input/50 flex w-fit items-center justify-between gap-2 rounded-md border bg-transparent px-3 py-2 text-sm whitespace-nowrap shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50 data-[size=default]:h-9 data-[size=sm]:h-8 *:data-[slot=select-value]:line-clamp-1 *:data-[slot=select-value]:flex *:data-[slot=select-value]:items-center *:data-[slot=select-value]:gap-2 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<SelectPrimitive.Icon asChild>
|
||||
<ChevronDownIcon className="size-4 opacity-50" />
|
||||
</SelectPrimitive.Icon>
|
||||
</SelectPrimitive.Trigger>
|
||||
)
|
||||
}
|
||||
|
||||
function SelectContent({
|
||||
className,
|
||||
children,
|
||||
position = "popper",
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Content>) {
|
||||
return (
|
||||
<SelectPrimitive.Portal>
|
||||
<SelectPrimitive.Content
|
||||
data-slot="select-content"
|
||||
className={cn(
|
||||
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 relative z-50 max-h-(--radix-select-content-available-height) min-w-[8rem] origin-(--radix-select-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border shadow-md",
|
||||
position === "popper" &&
|
||||
"data-[side=bottom]:translate-y-1 data-[side=left]:-translate-x-1 data-[side=right]:translate-x-1 data-[side=top]:-translate-y-1",
|
||||
className
|
||||
)}
|
||||
position={position}
|
||||
{...props}
|
||||
>
|
||||
<SelectScrollUpButton />
|
||||
<SelectPrimitive.Viewport
|
||||
className={cn(
|
||||
"p-1",
|
||||
position === "popper" &&
|
||||
"h-[var(--radix-select-trigger-height)] w-full min-w-[var(--radix-select-trigger-width)] scroll-my-1"
|
||||
)}
|
||||
>
|
||||
{children}
|
||||
</SelectPrimitive.Viewport>
|
||||
<SelectScrollDownButton />
|
||||
</SelectPrimitive.Content>
|
||||
</SelectPrimitive.Portal>
|
||||
)
|
||||
}
|
||||
|
||||
function SelectLabel({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Label>) {
|
||||
return (
|
||||
<SelectPrimitive.Label
|
||||
data-slot="select-label"
|
||||
className={cn("text-muted-foreground px-2 py-1.5 text-xs", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SelectItem({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Item>) {
|
||||
return (
|
||||
<SelectPrimitive.Item
|
||||
data-slot="select-item"
|
||||
className={cn(
|
||||
"focus:bg-accent focus:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex w-full cursor-default items-center gap-2 rounded-sm py-1.5 pr-8 pl-2 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4 *:[span]:last:flex *:[span]:last:items-center *:[span]:last:gap-2",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<span className="absolute right-2 flex size-3.5 items-center justify-center">
|
||||
<SelectPrimitive.ItemIndicator>
|
||||
<CheckIcon className="size-4" />
|
||||
</SelectPrimitive.ItemIndicator>
|
||||
</span>
|
||||
<SelectPrimitive.ItemText>{children}</SelectPrimitive.ItemText>
|
||||
</SelectPrimitive.Item>
|
||||
)
|
||||
}
|
||||
|
||||
function SelectSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.Separator>) {
|
||||
return (
|
||||
<SelectPrimitive.Separator
|
||||
data-slot="select-separator"
|
||||
className={cn("bg-border pointer-events-none -mx-1 my-1 h-px", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SelectScrollUpButton({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.ScrollUpButton>) {
|
||||
return (
|
||||
<SelectPrimitive.ScrollUpButton
|
||||
data-slot="select-scroll-up-button"
|
||||
className={cn(
|
||||
"flex cursor-default items-center justify-center py-1",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ChevronUpIcon className="size-4" />
|
||||
</SelectPrimitive.ScrollUpButton>
|
||||
)
|
||||
}
|
||||
|
||||
function SelectScrollDownButton({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.ScrollDownButton>) {
|
||||
return (
|
||||
<SelectPrimitive.ScrollDownButton
|
||||
data-slot="select-scroll-down-button"
|
||||
className={cn(
|
||||
"flex cursor-default items-center justify-center py-1",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ChevronDownIcon className="size-4" />
|
||||
</SelectPrimitive.ScrollDownButton>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Select,
|
||||
SelectContent,
|
||||
SelectGroup,
|
||||
SelectItem,
|
||||
SelectLabel,
|
||||
SelectScrollDownButton,
|
||||
SelectScrollUpButton,
|
||||
SelectSeparator,
|
||||
SelectTrigger,
|
||||
SelectValue,
|
||||
}
|
||||
28
src/components/ui/separator.tsx
Executable file
28
src/components/ui/separator.tsx
Executable file
@@ -0,0 +1,28 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as SeparatorPrimitive from "@radix-ui/react-separator"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Separator({
|
||||
className,
|
||||
orientation = "horizontal",
|
||||
decorative = true,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SeparatorPrimitive.Root>) {
|
||||
return (
|
||||
<SeparatorPrimitive.Root
|
||||
data-slot="separator"
|
||||
decorative={decorative}
|
||||
orientation={orientation}
|
||||
className={cn(
|
||||
"bg-border shrink-0 data-[orientation=horizontal]:h-px data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-px",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Separator }
|
||||
139
src/components/ui/sheet.tsx
Executable file
139
src/components/ui/sheet.tsx
Executable file
@@ -0,0 +1,139 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as SheetPrimitive from "@radix-ui/react-dialog"
|
||||
import { XIcon } from "lucide-react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Sheet({ ...props }: React.ComponentProps<typeof SheetPrimitive.Root>) {
|
||||
return <SheetPrimitive.Root data-slot="sheet" {...props} />
|
||||
}
|
||||
|
||||
function SheetTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Trigger>) {
|
||||
return <SheetPrimitive.Trigger data-slot="sheet-trigger" {...props} />
|
||||
}
|
||||
|
||||
function SheetClose({
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Close>) {
|
||||
return <SheetPrimitive.Close data-slot="sheet-close" {...props} />
|
||||
}
|
||||
|
||||
function SheetPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Portal>) {
|
||||
return <SheetPrimitive.Portal data-slot="sheet-portal" {...props} />
|
||||
}
|
||||
|
||||
function SheetOverlay({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Overlay>) {
|
||||
return (
|
||||
<SheetPrimitive.Overlay
|
||||
data-slot="sheet-overlay"
|
||||
className={cn(
|
||||
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SheetContent({
|
||||
className,
|
||||
children,
|
||||
side = "right",
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Content> & {
|
||||
side?: "top" | "right" | "bottom" | "left"
|
||||
}) {
|
||||
return (
|
||||
<SheetPortal>
|
||||
<SheetOverlay />
|
||||
<SheetPrimitive.Content
|
||||
data-slot="sheet-content"
|
||||
className={cn(
|
||||
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out fixed z-50 flex flex-col gap-4 shadow-lg transition ease-in-out data-[state=closed]:duration-300 data-[state=open]:duration-500",
|
||||
side === "right" &&
|
||||
"data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right inset-y-0 right-0 h-full w-3/4 border-l sm:max-w-sm",
|
||||
side === "left" &&
|
||||
"data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left inset-y-0 left-0 h-full w-3/4 border-r sm:max-w-sm",
|
||||
side === "top" &&
|
||||
"data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top inset-x-0 top-0 h-auto border-b",
|
||||
side === "bottom" &&
|
||||
"data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom inset-x-0 bottom-0 h-auto border-t",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<SheetPrimitive.Close className="ring-offset-background focus:ring-ring data-[state=open]:bg-secondary absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none">
|
||||
<XIcon className="size-4" />
|
||||
<span className="sr-only">Close</span>
|
||||
</SheetPrimitive.Close>
|
||||
</SheetPrimitive.Content>
|
||||
</SheetPortal>
|
||||
)
|
||||
}
|
||||
|
||||
function SheetHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sheet-header"
|
||||
className={cn("flex flex-col gap-1.5 p-4", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SheetFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sheet-footer"
|
||||
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SheetTitle({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Title>) {
|
||||
return (
|
||||
<SheetPrimitive.Title
|
||||
data-slot="sheet-title"
|
||||
className={cn("text-foreground font-semibold", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SheetDescription({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SheetPrimitive.Description>) {
|
||||
return (
|
||||
<SheetPrimitive.Description
|
||||
data-slot="sheet-description"
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Sheet,
|
||||
SheetTrigger,
|
||||
SheetClose,
|
||||
SheetContent,
|
||||
SheetHeader,
|
||||
SheetFooter,
|
||||
SheetTitle,
|
||||
SheetDescription,
|
||||
}
|
||||
726
src/components/ui/sidebar.tsx
Executable file
726
src/components/ui/sidebar.tsx
Executable file
@@ -0,0 +1,726 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import { Slot } from "@radix-ui/react-slot"
|
||||
import { cva, VariantProps } from "class-variance-authority"
|
||||
import { PanelLeftIcon } from "lucide-react"
|
||||
|
||||
import { useIsMobile } from "@/hooks/use-mobile"
|
||||
import { cn } from "@/lib/utils"
|
||||
import { Button } from "@/components/ui/button"
|
||||
import { Input } from "@/components/ui/input"
|
||||
import { Separator } from "@/components/ui/separator"
|
||||
import {
|
||||
Sheet,
|
||||
SheetContent,
|
||||
SheetDescription,
|
||||
SheetHeader,
|
||||
SheetTitle,
|
||||
} from "@/components/ui/sheet"
|
||||
import { Skeleton } from "@/components/ui/skeleton"
|
||||
import {
|
||||
Tooltip,
|
||||
TooltipContent,
|
||||
TooltipProvider,
|
||||
TooltipTrigger,
|
||||
} from "@/components/ui/tooltip"
|
||||
|
||||
const SIDEBAR_COOKIE_NAME = "sidebar_state"
|
||||
const SIDEBAR_COOKIE_MAX_AGE = 60 * 60 * 24 * 7
|
||||
const SIDEBAR_WIDTH = "16rem"
|
||||
const SIDEBAR_WIDTH_MOBILE = "18rem"
|
||||
const SIDEBAR_WIDTH_ICON = "3rem"
|
||||
const SIDEBAR_KEYBOARD_SHORTCUT = "b"
|
||||
|
||||
type SidebarContextProps = {
|
||||
state: "expanded" | "collapsed"
|
||||
open: boolean
|
||||
setOpen: (open: boolean) => void
|
||||
openMobile: boolean
|
||||
setOpenMobile: (open: boolean) => void
|
||||
isMobile: boolean
|
||||
toggleSidebar: () => void
|
||||
}
|
||||
|
||||
const SidebarContext = React.createContext<SidebarContextProps | null>(null)
|
||||
|
||||
function useSidebar() {
|
||||
const context = React.useContext(SidebarContext)
|
||||
if (!context) {
|
||||
throw new Error("useSidebar must be used within a SidebarProvider.")
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
function SidebarProvider({
|
||||
defaultOpen = true,
|
||||
open: openProp,
|
||||
onOpenChange: setOpenProp,
|
||||
className,
|
||||
style,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
defaultOpen?: boolean
|
||||
open?: boolean
|
||||
onOpenChange?: (open: boolean) => void
|
||||
}) {
|
||||
const isMobile = useIsMobile()
|
||||
const [openMobile, setOpenMobile] = React.useState(false)
|
||||
|
||||
// This is the internal state of the sidebar.
|
||||
// We use openProp and setOpenProp for control from outside the component.
|
||||
const [_open, _setOpen] = React.useState(defaultOpen)
|
||||
const open = openProp ?? _open
|
||||
const setOpen = React.useCallback(
|
||||
(value: boolean | ((value: boolean) => boolean)) => {
|
||||
const openState = typeof value === "function" ? value(open) : value
|
||||
if (setOpenProp) {
|
||||
setOpenProp(openState)
|
||||
} else {
|
||||
_setOpen(openState)
|
||||
}
|
||||
|
||||
// This sets the cookie to keep the sidebar state.
|
||||
document.cookie = `${SIDEBAR_COOKIE_NAME}=${openState}; path=/; max-age=${SIDEBAR_COOKIE_MAX_AGE}`
|
||||
},
|
||||
[setOpenProp, open]
|
||||
)
|
||||
|
||||
// Helper to toggle the sidebar.
|
||||
const toggleSidebar = React.useCallback(() => {
|
||||
return isMobile ? setOpenMobile((open) => !open) : setOpen((open) => !open)
|
||||
}, [isMobile, setOpen, setOpenMobile])
|
||||
|
||||
// Adds a keyboard shortcut to toggle the sidebar.
|
||||
React.useEffect(() => {
|
||||
const handleKeyDown = (event: KeyboardEvent) => {
|
||||
if (
|
||||
event.key === SIDEBAR_KEYBOARD_SHORTCUT &&
|
||||
(event.metaKey || event.ctrlKey)
|
||||
) {
|
||||
event.preventDefault()
|
||||
toggleSidebar()
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown)
|
||||
return () => window.removeEventListener("keydown", handleKeyDown)
|
||||
}, [toggleSidebar])
|
||||
|
||||
// We add a state so that we can do data-state="expanded" or "collapsed".
|
||||
// This makes it easier to style the sidebar with Tailwind classes.
|
||||
const state = open ? "expanded" : "collapsed"
|
||||
|
||||
const contextValue = React.useMemo<SidebarContextProps>(
|
||||
() => ({
|
||||
state,
|
||||
open,
|
||||
setOpen,
|
||||
isMobile,
|
||||
openMobile,
|
||||
setOpenMobile,
|
||||
toggleSidebar,
|
||||
}),
|
||||
[state, open, setOpen, isMobile, openMobile, setOpenMobile, toggleSidebar]
|
||||
)
|
||||
|
||||
return (
|
||||
<SidebarContext.Provider value={contextValue}>
|
||||
<TooltipProvider delayDuration={0}>
|
||||
<div
|
||||
data-slot="sidebar-wrapper"
|
||||
style={
|
||||
{
|
||||
"--sidebar-width": SIDEBAR_WIDTH,
|
||||
"--sidebar-width-icon": SIDEBAR_WIDTH_ICON,
|
||||
...style,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
className={cn(
|
||||
"group/sidebar-wrapper has-data-[variant=inset]:bg-sidebar flex min-h-svh w-full",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</TooltipProvider>
|
||||
</SidebarContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
function Sidebar({
|
||||
side = "left",
|
||||
variant = "sidebar",
|
||||
collapsible = "offcanvas",
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
side?: "left" | "right"
|
||||
variant?: "sidebar" | "floating" | "inset"
|
||||
collapsible?: "offcanvas" | "icon" | "none"
|
||||
}) {
|
||||
const { isMobile, state, openMobile, setOpenMobile } = useSidebar()
|
||||
|
||||
if (collapsible === "none") {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar"
|
||||
className={cn(
|
||||
"bg-sidebar text-sidebar-foreground flex h-full w-(--sidebar-width) flex-col",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
if (isMobile) {
|
||||
return (
|
||||
<Sheet open={openMobile} onOpenChange={setOpenMobile} {...props}>
|
||||
<SheetContent
|
||||
data-sidebar="sidebar"
|
||||
data-slot="sidebar"
|
||||
data-mobile="true"
|
||||
className="bg-sidebar text-sidebar-foreground w-(--sidebar-width) p-0 [&>button]:hidden"
|
||||
style={
|
||||
{
|
||||
"--sidebar-width": SIDEBAR_WIDTH_MOBILE,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
side={side}
|
||||
>
|
||||
<SheetHeader className="sr-only">
|
||||
<SheetTitle>Sidebar</SheetTitle>
|
||||
<SheetDescription>Displays the mobile sidebar.</SheetDescription>
|
||||
</SheetHeader>
|
||||
<div className="flex h-full w-full flex-col">{children}</div>
|
||||
</SheetContent>
|
||||
</Sheet>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className="group peer text-sidebar-foreground hidden md:block"
|
||||
data-state={state}
|
||||
data-collapsible={state === "collapsed" ? collapsible : ""}
|
||||
data-variant={variant}
|
||||
data-side={side}
|
||||
data-slot="sidebar"
|
||||
>
|
||||
{/* This is what handles the sidebar gap on desktop */}
|
||||
<div
|
||||
data-slot="sidebar-gap"
|
||||
className={cn(
|
||||
"relative w-(--sidebar-width) bg-transparent transition-[width] duration-200 ease-linear",
|
||||
"group-data-[collapsible=offcanvas]:w-0",
|
||||
"group-data-[side=right]:rotate-180",
|
||||
variant === "floating" || variant === "inset"
|
||||
? "group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4)))]"
|
||||
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon)"
|
||||
)}
|
||||
/>
|
||||
<div
|
||||
data-slot="sidebar-container"
|
||||
className={cn(
|
||||
"fixed inset-y-0 z-10 hidden h-svh w-(--sidebar-width) transition-[left,right,width] duration-200 ease-linear md:flex",
|
||||
side === "left"
|
||||
? "left-0 group-data-[collapsible=offcanvas]:left-[calc(var(--sidebar-width)*-1)]"
|
||||
: "right-0 group-data-[collapsible=offcanvas]:right-[calc(var(--sidebar-width)*-1)]",
|
||||
// Adjust the padding for floating and inset variants.
|
||||
variant === "floating" || variant === "inset"
|
||||
? "p-2 group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4))+2px)]"
|
||||
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon) group-data-[side=left]:border-r group-data-[side=right]:border-l",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<div
|
||||
data-sidebar="sidebar"
|
||||
data-slot="sidebar-inner"
|
||||
className="bg-sidebar group-data-[variant=floating]:border-sidebar-border flex h-full w-full flex-col group-data-[variant=floating]:rounded-lg group-data-[variant=floating]:border group-data-[variant=floating]:shadow-sm"
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarTrigger({
|
||||
className,
|
||||
onClick,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Button>) {
|
||||
const { toggleSidebar } = useSidebar()
|
||||
|
||||
return (
|
||||
<Button
|
||||
data-sidebar="trigger"
|
||||
data-slot="sidebar-trigger"
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
className={cn("size-7", className)}
|
||||
onClick={(event) => {
|
||||
onClick?.(event)
|
||||
toggleSidebar()
|
||||
}}
|
||||
{...props}
|
||||
>
|
||||
<PanelLeftIcon />
|
||||
<span className="sr-only">Toggle Sidebar</span>
|
||||
</Button>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarRail({ className, ...props }: React.ComponentProps<"button">) {
|
||||
const { toggleSidebar } = useSidebar()
|
||||
|
||||
return (
|
||||
<button
|
||||
data-sidebar="rail"
|
||||
data-slot="sidebar-rail"
|
||||
aria-label="Toggle Sidebar"
|
||||
tabIndex={-1}
|
||||
onClick={toggleSidebar}
|
||||
title="Toggle Sidebar"
|
||||
className={cn(
|
||||
"hover:after:bg-sidebar-border absolute inset-y-0 z-20 hidden w-4 -translate-x-1/2 transition-all ease-linear group-data-[side=left]:-right-4 group-data-[side=right]:left-0 after:absolute after:inset-y-0 after:left-1/2 after:w-[2px] sm:flex",
|
||||
"in-data-[side=left]:cursor-w-resize in-data-[side=right]:cursor-e-resize",
|
||||
"[[data-side=left][data-state=collapsed]_&]:cursor-e-resize [[data-side=right][data-state=collapsed]_&]:cursor-w-resize",
|
||||
"hover:group-data-[collapsible=offcanvas]:bg-sidebar group-data-[collapsible=offcanvas]:translate-x-0 group-data-[collapsible=offcanvas]:after:left-full",
|
||||
"[[data-side=left][data-collapsible=offcanvas]_&]:-right-2",
|
||||
"[[data-side=right][data-collapsible=offcanvas]_&]:-left-2",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarInset({ className, ...props }: React.ComponentProps<"main">) {
|
||||
return (
|
||||
<main
|
||||
data-slot="sidebar-inset"
|
||||
className={cn(
|
||||
"bg-background relative flex w-full flex-1 flex-col",
|
||||
"md:peer-data-[variant=inset]:m-2 md:peer-data-[variant=inset]:ml-0 md:peer-data-[variant=inset]:rounded-xl md:peer-data-[variant=inset]:shadow-sm md:peer-data-[variant=inset]:peer-data-[state=collapsed]:ml-2",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarInput({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Input>) {
|
||||
return (
|
||||
<Input
|
||||
data-slot="sidebar-input"
|
||||
data-sidebar="input"
|
||||
className={cn("bg-background h-8 w-full shadow-none", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-header"
|
||||
data-sidebar="header"
|
||||
className={cn("flex flex-col gap-2 p-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-footer"
|
||||
data-sidebar="footer"
|
||||
className={cn("flex flex-col gap-2 p-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Separator>) {
|
||||
return (
|
||||
<Separator
|
||||
data-slot="sidebar-separator"
|
||||
data-sidebar="separator"
|
||||
className={cn("bg-sidebar-border mx-2 w-auto", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-content"
|
||||
data-sidebar="content"
|
||||
className={cn(
|
||||
"flex min-h-0 flex-1 flex-col gap-2 overflow-auto group-data-[collapsible=icon]:overflow-hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarGroup({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-group"
|
||||
data-sidebar="group"
|
||||
className={cn("relative flex w-full min-w-0 flex-col p-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarGroupLabel({
|
||||
className,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & { asChild?: boolean }) {
|
||||
const Comp = asChild ? Slot : "div"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-group-label"
|
||||
data-sidebar="group-label"
|
||||
className={cn(
|
||||
"text-sidebar-foreground/70 ring-sidebar-ring flex h-8 shrink-0 items-center rounded-md px-2 text-xs font-medium outline-hidden transition-[margin,opacity] duration-200 ease-linear focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
"group-data-[collapsible=icon]:-mt-8 group-data-[collapsible=icon]:opacity-0",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarGroupAction({
|
||||
className,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> & { asChild?: boolean }) {
|
||||
const Comp = asChild ? Slot : "button"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-group-action"
|
||||
data-sidebar="group-action"
|
||||
className={cn(
|
||||
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground absolute top-3.5 right-3 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
// Increases the hit area of the button on mobile.
|
||||
"after:absolute after:-inset-2 md:after:hidden",
|
||||
"group-data-[collapsible=icon]:hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarGroupContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-group-content"
|
||||
data-sidebar="group-content"
|
||||
className={cn("w-full text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenu({ className, ...props }: React.ComponentProps<"ul">) {
|
||||
return (
|
||||
<ul
|
||||
data-slot="sidebar-menu"
|
||||
data-sidebar="menu"
|
||||
className={cn("flex w-full min-w-0 flex-col gap-1", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuItem({ className, ...props }: React.ComponentProps<"li">) {
|
||||
return (
|
||||
<li
|
||||
data-slot="sidebar-menu-item"
|
||||
data-sidebar="menu-item"
|
||||
className={cn("group/menu-item relative", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
const sidebarMenuButtonVariants = cva(
|
||||
"peer/menu-button flex w-full items-center gap-2 overflow-hidden rounded-md p-2 text-left text-sm outline-hidden ring-sidebar-ring transition-[width,height,padding] hover:bg-sidebar-accent hover:text-sidebar-accent-foreground focus-visible:ring-2 active:bg-sidebar-accent active:text-sidebar-accent-foreground disabled:pointer-events-none disabled:opacity-50 group-has-data-[sidebar=menu-action]/menu-item:pr-8 aria-disabled:pointer-events-none aria-disabled:opacity-50 data-[active=true]:bg-sidebar-accent data-[active=true]:font-medium data-[active=true]:text-sidebar-accent-foreground data-[state=open]:hover:bg-sidebar-accent data-[state=open]:hover:text-sidebar-accent-foreground group-data-[collapsible=icon]:size-8! group-data-[collapsible=icon]:p-2! [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "hover:bg-sidebar-accent hover:text-sidebar-accent-foreground",
|
||||
outline:
|
||||
"bg-background shadow-[0_0_0_1px_hsl(var(--sidebar-border))] hover:bg-sidebar-accent hover:text-sidebar-accent-foreground hover:shadow-[0_0_0_1px_hsl(var(--sidebar-accent))]",
|
||||
},
|
||||
size: {
|
||||
default: "h-8 text-sm",
|
||||
sm: "h-7 text-xs",
|
||||
lg: "h-12 text-sm group-data-[collapsible=icon]:p-0!",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
size: "default",
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
function SidebarMenuButton({
|
||||
asChild = false,
|
||||
isActive = false,
|
||||
variant = "default",
|
||||
size = "default",
|
||||
tooltip,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> & {
|
||||
asChild?: boolean
|
||||
isActive?: boolean
|
||||
tooltip?: string | React.ComponentProps<typeof TooltipContent>
|
||||
} & VariantProps<typeof sidebarMenuButtonVariants>) {
|
||||
const Comp = asChild ? Slot : "button"
|
||||
const { isMobile, state } = useSidebar()
|
||||
|
||||
const button = (
|
||||
<Comp
|
||||
data-slot="sidebar-menu-button"
|
||||
data-sidebar="menu-button"
|
||||
data-size={size}
|
||||
data-active={isActive}
|
||||
className={cn(sidebarMenuButtonVariants({ variant, size }), className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
|
||||
if (!tooltip) {
|
||||
return button
|
||||
}
|
||||
|
||||
if (typeof tooltip === "string") {
|
||||
tooltip = {
|
||||
children: tooltip,
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>{button}</TooltipTrigger>
|
||||
<TooltipContent
|
||||
side="right"
|
||||
align="center"
|
||||
hidden={state !== "collapsed" || isMobile}
|
||||
{...tooltip}
|
||||
/>
|
||||
</Tooltip>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuAction({
|
||||
className,
|
||||
asChild = false,
|
||||
showOnHover = false,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> & {
|
||||
asChild?: boolean
|
||||
showOnHover?: boolean
|
||||
}) {
|
||||
const Comp = asChild ? Slot : "button"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-menu-action"
|
||||
data-sidebar="menu-action"
|
||||
className={cn(
|
||||
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground peer-hover/menu-button:text-sidebar-accent-foreground absolute top-1.5 right-1 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
// Increases the hit area of the button on mobile.
|
||||
"after:absolute after:-inset-2 md:after:hidden",
|
||||
"peer-data-[size=sm]/menu-button:top-1",
|
||||
"peer-data-[size=default]/menu-button:top-1.5",
|
||||
"peer-data-[size=lg]/menu-button:top-2.5",
|
||||
"group-data-[collapsible=icon]:hidden",
|
||||
showOnHover &&
|
||||
"peer-data-[active=true]/menu-button:text-sidebar-accent-foreground group-focus-within/menu-item:opacity-100 group-hover/menu-item:opacity-100 data-[state=open]:opacity-100 md:opacity-0",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuBadge({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-menu-badge"
|
||||
data-sidebar="menu-badge"
|
||||
className={cn(
|
||||
"text-sidebar-foreground pointer-events-none absolute right-1 flex h-5 min-w-5 items-center justify-center rounded-md px-1 text-xs font-medium tabular-nums select-none",
|
||||
"peer-hover/menu-button:text-sidebar-accent-foreground peer-data-[active=true]/menu-button:text-sidebar-accent-foreground",
|
||||
"peer-data-[size=sm]/menu-button:top-1",
|
||||
"peer-data-[size=default]/menu-button:top-1.5",
|
||||
"peer-data-[size=lg]/menu-button:top-2.5",
|
||||
"group-data-[collapsible=icon]:hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuSkeleton({
|
||||
className,
|
||||
showIcon = false,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
showIcon?: boolean
|
||||
}) {
|
||||
// Random width between 50 to 90%.
|
||||
const width = React.useMemo(() => {
|
||||
return `${Math.floor(Math.random() * 40) + 50}%`
|
||||
}, [])
|
||||
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-menu-skeleton"
|
||||
data-sidebar="menu-skeleton"
|
||||
className={cn("flex h-8 items-center gap-2 rounded-md px-2", className)}
|
||||
{...props}
|
||||
>
|
||||
{showIcon && (
|
||||
<Skeleton
|
||||
className="size-4 rounded-md"
|
||||
data-sidebar="menu-skeleton-icon"
|
||||
/>
|
||||
)}
|
||||
<Skeleton
|
||||
className="h-4 max-w-(--skeleton-width) flex-1"
|
||||
data-sidebar="menu-skeleton-text"
|
||||
style={
|
||||
{
|
||||
"--skeleton-width": width,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuSub({ className, ...props }: React.ComponentProps<"ul">) {
|
||||
return (
|
||||
<ul
|
||||
data-slot="sidebar-menu-sub"
|
||||
data-sidebar="menu-sub"
|
||||
className={cn(
|
||||
"border-sidebar-border mx-3.5 flex min-w-0 translate-x-px flex-col gap-1 border-l px-2.5 py-0.5",
|
||||
"group-data-[collapsible=icon]:hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuSubItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"li">) {
|
||||
return (
|
||||
<li
|
||||
data-slot="sidebar-menu-sub-item"
|
||||
data-sidebar="menu-sub-item"
|
||||
className={cn("group/menu-sub-item relative", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function SidebarMenuSubButton({
|
||||
asChild = false,
|
||||
size = "md",
|
||||
isActive = false,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"a"> & {
|
||||
asChild?: boolean
|
||||
size?: "sm" | "md"
|
||||
isActive?: boolean
|
||||
}) {
|
||||
const Comp = asChild ? Slot : "a"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-menu-sub-button"
|
||||
data-sidebar="menu-sub-button"
|
||||
data-size={size}
|
||||
data-active={isActive}
|
||||
className={cn(
|
||||
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground active:bg-sidebar-accent active:text-sidebar-accent-foreground [&>svg]:text-sidebar-accent-foreground flex h-7 min-w-0 -translate-x-px items-center gap-2 overflow-hidden rounded-md px-2 outline-hidden focus-visible:ring-2 disabled:pointer-events-none disabled:opacity-50 aria-disabled:pointer-events-none aria-disabled:opacity-50 [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
"data-[active=true]:bg-sidebar-accent data-[active=true]:text-sidebar-accent-foreground",
|
||||
size === "sm" && "text-xs",
|
||||
size === "md" && "text-sm",
|
||||
"group-data-[collapsible=icon]:hidden",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Sidebar,
|
||||
SidebarContent,
|
||||
SidebarFooter,
|
||||
SidebarGroup,
|
||||
SidebarGroupAction,
|
||||
SidebarGroupContent,
|
||||
SidebarGroupLabel,
|
||||
SidebarHeader,
|
||||
SidebarInput,
|
||||
SidebarInset,
|
||||
SidebarMenu,
|
||||
SidebarMenuAction,
|
||||
SidebarMenuBadge,
|
||||
SidebarMenuButton,
|
||||
SidebarMenuItem,
|
||||
SidebarMenuSkeleton,
|
||||
SidebarMenuSub,
|
||||
SidebarMenuSubButton,
|
||||
SidebarMenuSubItem,
|
||||
SidebarProvider,
|
||||
SidebarRail,
|
||||
SidebarSeparator,
|
||||
SidebarTrigger,
|
||||
useSidebar,
|
||||
}
|
||||
13
src/components/ui/skeleton.tsx
Executable file
13
src/components/ui/skeleton.tsx
Executable file
@@ -0,0 +1,13 @@
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Skeleton({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="skeleton"
|
||||
className={cn("bg-accent animate-pulse rounded-md", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Skeleton }
|
||||
63
src/components/ui/slider.tsx
Executable file
63
src/components/ui/slider.tsx
Executable file
@@ -0,0 +1,63 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as SliderPrimitive from "@radix-ui/react-slider"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Slider({
|
||||
className,
|
||||
defaultValue,
|
||||
value,
|
||||
min = 0,
|
||||
max = 100,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SliderPrimitive.Root>) {
|
||||
const _values = React.useMemo(
|
||||
() =>
|
||||
Array.isArray(value)
|
||||
? value
|
||||
: Array.isArray(defaultValue)
|
||||
? defaultValue
|
||||
: [min, max],
|
||||
[value, defaultValue, min, max]
|
||||
)
|
||||
|
||||
return (
|
||||
<SliderPrimitive.Root
|
||||
data-slot="slider"
|
||||
defaultValue={defaultValue}
|
||||
value={value}
|
||||
min={min}
|
||||
max={max}
|
||||
className={cn(
|
||||
"relative flex w-full touch-none items-center select-none data-[disabled]:opacity-50 data-[orientation=vertical]:h-full data-[orientation=vertical]:min-h-44 data-[orientation=vertical]:w-auto data-[orientation=vertical]:flex-col",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<SliderPrimitive.Track
|
||||
data-slot="slider-track"
|
||||
className={cn(
|
||||
"bg-muted relative grow overflow-hidden rounded-full data-[orientation=horizontal]:h-1.5 data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-1.5"
|
||||
)}
|
||||
>
|
||||
<SliderPrimitive.Range
|
||||
data-slot="slider-range"
|
||||
className={cn(
|
||||
"bg-primary absolute data-[orientation=horizontal]:h-full data-[orientation=vertical]:w-full"
|
||||
)}
|
||||
/>
|
||||
</SliderPrimitive.Track>
|
||||
{Array.from({ length: _values.length }, (_, index) => (
|
||||
<SliderPrimitive.Thumb
|
||||
data-slot="slider-thumb"
|
||||
key={index}
|
||||
className="border-primary bg-background ring-ring/50 block size-4 shrink-0 rounded-full border shadow-sm transition-[color,box-shadow] hover:ring-4 focus-visible:ring-4 focus-visible:outline-hidden disabled:pointer-events-none disabled:opacity-50"
|
||||
/>
|
||||
))}
|
||||
</SliderPrimitive.Root>
|
||||
)
|
||||
}
|
||||
|
||||
export { Slider }
|
||||
25
src/components/ui/sonner.tsx
Executable file
25
src/components/ui/sonner.tsx
Executable file
@@ -0,0 +1,25 @@
|
||||
"use client"
|
||||
|
||||
import { useTheme } from "next-themes"
|
||||
import { Toaster as Sonner, ToasterProps } from "sonner"
|
||||
|
||||
const Toaster = ({ ...props }: ToasterProps) => {
|
||||
const { theme = "system" } = useTheme()
|
||||
|
||||
return (
|
||||
<Sonner
|
||||
theme={theme as ToasterProps["theme"]}
|
||||
className="toaster group"
|
||||
style={
|
||||
{
|
||||
"--normal-bg": "var(--popover)",
|
||||
"--normal-text": "var(--popover-foreground)",
|
||||
"--normal-border": "var(--border)",
|
||||
} as React.CSSProperties
|
||||
}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Toaster }
|
||||
31
src/components/ui/switch.tsx
Executable file
31
src/components/ui/switch.tsx
Executable file
@@ -0,0 +1,31 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as SwitchPrimitive from "@radix-ui/react-switch"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Switch({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SwitchPrimitive.Root>) {
|
||||
return (
|
||||
<SwitchPrimitive.Root
|
||||
data-slot="switch"
|
||||
className={cn(
|
||||
"peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<SwitchPrimitive.Thumb
|
||||
data-slot="switch-thumb"
|
||||
className={cn(
|
||||
"bg-background dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0"
|
||||
)}
|
||||
/>
|
||||
</SwitchPrimitive.Root>
|
||||
)
|
||||
}
|
||||
|
||||
export { Switch }
|
||||
116
src/components/ui/table.tsx
Executable file
116
src/components/ui/table.tsx
Executable file
@@ -0,0 +1,116 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Table({ className, ...props }: React.ComponentProps<"table">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="table-container"
|
||||
className="relative w-full overflow-x-auto"
|
||||
>
|
||||
<table
|
||||
data-slot="table"
|
||||
className={cn("w-full caption-bottom text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function TableHeader({ className, ...props }: React.ComponentProps<"thead">) {
|
||||
return (
|
||||
<thead
|
||||
data-slot="table-header"
|
||||
className={cn("[&_tr]:border-b", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TableBody({ className, ...props }: React.ComponentProps<"tbody">) {
|
||||
return (
|
||||
<tbody
|
||||
data-slot="table-body"
|
||||
className={cn("[&_tr:last-child]:border-0", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TableFooter({ className, ...props }: React.ComponentProps<"tfoot">) {
|
||||
return (
|
||||
<tfoot
|
||||
data-slot="table-footer"
|
||||
className={cn(
|
||||
"bg-muted/50 border-t font-medium [&>tr]:last:border-b-0",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TableRow({ className, ...props }: React.ComponentProps<"tr">) {
|
||||
return (
|
||||
<tr
|
||||
data-slot="table-row"
|
||||
className={cn(
|
||||
"hover:bg-muted/50 data-[state=selected]:bg-muted border-b transition-colors",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TableHead({ className, ...props }: React.ComponentProps<"th">) {
|
||||
return (
|
||||
<th
|
||||
data-slot="table-head"
|
||||
className={cn(
|
||||
"text-foreground h-10 px-2 text-left align-middle font-medium whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TableCell({ className, ...props }: React.ComponentProps<"td">) {
|
||||
return (
|
||||
<td
|
||||
data-slot="table-cell"
|
||||
className={cn(
|
||||
"p-2 align-middle whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TableCaption({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"caption">) {
|
||||
return (
|
||||
<caption
|
||||
data-slot="table-caption"
|
||||
className={cn("text-muted-foreground mt-4 text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Table,
|
||||
TableHeader,
|
||||
TableBody,
|
||||
TableFooter,
|
||||
TableHead,
|
||||
TableRow,
|
||||
TableCell,
|
||||
TableCaption,
|
||||
}
|
||||
66
src/components/ui/tabs.tsx
Executable file
66
src/components/ui/tabs.tsx
Executable file
@@ -0,0 +1,66 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as TabsPrimitive from "@radix-ui/react-tabs"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Tabs({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Root>) {
|
||||
return (
|
||||
<TabsPrimitive.Root
|
||||
data-slot="tabs"
|
||||
className={cn("flex flex-col gap-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TabsList({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.List>) {
|
||||
return (
|
||||
<TabsPrimitive.List
|
||||
data-slot="tabs-list"
|
||||
className={cn(
|
||||
"bg-muted text-muted-foreground inline-flex h-9 w-fit items-center justify-center rounded-lg p-[3px]",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TabsTrigger({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
|
||||
return (
|
||||
<TabsPrimitive.Trigger
|
||||
data-slot="tabs-trigger"
|
||||
className={cn(
|
||||
"data-[state=active]:bg-background dark:data-[state=active]:text-foreground focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:outline-ring dark:data-[state=active]:border-input dark:data-[state=active]:bg-input/30 text-foreground dark:text-muted-foreground inline-flex h-[calc(100%-1px)] flex-1 items-center justify-center gap-1.5 rounded-md border border-transparent px-2 py-1 text-sm font-medium whitespace-nowrap transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:shadow-sm [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TabsContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Content>) {
|
||||
return (
|
||||
<TabsPrimitive.Content
|
||||
data-slot="tabs-content"
|
||||
className={cn("flex-1 outline-none", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Tabs, TabsList, TabsTrigger, TabsContent }
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user