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180
src/lib/game/study-slice.ts
Executable file
180
src/lib/game/study-slice.ts
Executable file
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// ─── Study Slice ─────────────────────────────────────────────────────────────
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// Actions for studying skills and spells
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import type { GameState } from './types';
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import { SKILLS_DEF, SPELLS_DEF, getStudyCostMultiplier } from './constants';
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// ─── Study Actions Interface ──────────────────────────────────────────────────
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export interface StudyActions {
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startStudyingSkill: (skillId: string) => void;
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startStudyingSpell: (spellId: string) => void;
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cancelStudy: () => void;
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startParallelStudySkill: (skillId: string) => void;
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cancelParallelStudy: () => void;
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}
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// ─── Study Slice Factory ──────────────────────────────────────────────────────
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export function createStudySlice(
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set: (partial: Partial<GameState> | ((state: GameState) => Partial<GameState>)) => void,
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get: () => GameState
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): StudyActions {
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return {
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// Start studying a skill - mana is deducted per hour, not upfront
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startStudyingSkill: (skillId: string) => {
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const state = get();
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const sk = SKILLS_DEF[skillId];
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if (!sk) return;
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const currentLevel = state.skills[skillId] || 0;
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if (currentLevel >= sk.max) return;
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// Check prerequisites
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if (sk.req) {
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for (const [r, rl] of Object.entries(sk.req)) {
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if ((state.skills[r] || 0) < rl) return;
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}
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}
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// Calculate total mana cost and cost per hour
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const costMult = getStudyCostMultiplier(state.skills);
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const totalCost = Math.floor(sk.base * (currentLevel + 1) * costMult);
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const manaCostPerHour = Math.ceil(totalCost / sk.studyTime);
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// Must have at least 1 hour worth of mana to start
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if (state.rawMana < manaCostPerHour) return;
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// Start studying (no upfront cost - mana is deducted per hour during study)
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set({
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currentAction: 'study',
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currentStudyTarget: {
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type: 'skill',
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id: skillId,
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progress: state.skillProgress[skillId] || 0,
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required: sk.studyTime,
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manaCostPerHour: manaCostPerHour,
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totalCost: totalCost,
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},
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log: [`📚 Started studying ${sk.name} (${manaCostPerHour} mana/hr)...`, ...state.log.slice(0, 49)],
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});
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},
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// Start studying a spell
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startStudyingSpell: (spellId: string) => {
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const state = get();
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const sp = SPELLS_DEF[spellId];
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if (!sp || state.spells[spellId]?.learned) return;
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// Calculate total mana cost and cost per hour
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const costMult = getStudyCostMultiplier(state.skills);
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const totalCost = Math.floor(sp.unlock * costMult);
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const studyTime = sp.studyTime || (sp.tier * 4);
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const manaCostPerHour = Math.ceil(totalCost / studyTime);
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// Must have at least 1 hour worth of mana to start
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if (state.rawMana < manaCostPerHour) return;
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// Start studying (no upfront cost - mana is deducted per hour during study)
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set({
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currentAction: 'study',
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currentStudyTarget: {
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type: 'spell',
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id: spellId,
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progress: state.spells[spellId]?.studyProgress || 0,
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required: studyTime,
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manaCostPerHour: manaCostPerHour,
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totalCost: totalCost,
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},
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spells: {
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...state.spells,
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[spellId]: { ...(state.spells[spellId] || { learned: false, level: 0 }), studyProgress: state.spells[spellId]?.studyProgress || 0 },
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},
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log: [`📚 Started studying ${sp.name} (${manaCostPerHour} mana/hr)...`, ...state.log.slice(0, 49)],
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});
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},
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// Cancel current study (saves progress)
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cancelStudy: () => {
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const state = get();
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if (!state.currentStudyTarget) return;
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// Knowledge retention bonus
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const retentionBonus = 1 + (state.skills.knowledgeRetention || 0) * 0.2;
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const savedProgress = Math.min(
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state.currentStudyTarget.progress,
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state.currentStudyTarget.required * retentionBonus
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);
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// Save progress
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if (state.currentStudyTarget.type === 'skill') {
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set({
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currentStudyTarget: null,
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currentAction: 'meditate',
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skillProgress: {
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...state.skillProgress,
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[state.currentStudyTarget.id]: savedProgress,
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},
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log: [`📖 Study interrupted. Progress saved.`, ...state.log.slice(0, 49)],
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});
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} else if (state.currentStudyTarget.type === 'spell') {
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set({
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currentStudyTarget: null,
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currentAction: 'meditate',
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spells: {
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...state.spells,
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[state.currentStudyTarget.id]: {
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...(state.spells[state.currentStudyTarget.id] || { learned: false, level: 0 }),
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studyProgress: savedProgress,
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},
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},
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log: [`📖 Study interrupted. Progress saved.`, ...state.log.slice(0, 49)],
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});
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}
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},
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// Start parallel study of a skill (requires Parallel Mind upgrade)
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startParallelStudySkill: (skillId: string) => {
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const state = get();
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if (state.parallelStudyTarget) return; // Already have parallel study
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if (!state.currentStudyTarget) return; // Need primary study
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const sk = SKILLS_DEF[skillId];
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if (!sk) return;
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const currentLevel = state.skills[skillId] || 0;
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if (currentLevel >= sk.max) return;
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// Can't study same thing in parallel
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if (state.currentStudyTarget.id === skillId) return;
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// Calculate mana cost for parallel study
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const costMult = getStudyCostMultiplier(state.skills);
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const totalCost = Math.floor(sk.base * (currentLevel + 1) * costMult);
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const manaCostPerHour = Math.ceil(totalCost / sk.studyTime);
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set({
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parallelStudyTarget: {
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type: 'skill',
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id: skillId,
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progress: state.skillProgress[skillId] || 0,
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required: sk.studyTime,
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manaCostPerHour: Math.ceil(manaCostPerHour / 2), // Half speed = half mana cost per tick
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totalCost: totalCost,
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},
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log: [`📚 Started parallel study of ${sk.name}... (50% speed)`, ...state.log.slice(0, 49)],
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});
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},
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// Cancel parallel study
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cancelParallelStudy: () => {
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set((state) => {
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if (!state.parallelStudyTarget) return state;
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return {
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parallelStudyTarget: null,
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log: ['📖 Parallel study cancelled.', ...state.log.slice(0, 49)],
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};
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});
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},
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};
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}
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