fix: cap cast progress at 100% after descent completion (bug #381)
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Defense-in-depth fix across 2 files:
1. combat-descent-actions.ts: Added castProgress: 0 and weaponCastProgress: {}
to the isDescentComplete set() call so the meter resets immediately.
2. combat-actions.ts: Added isDescentComplete to the early-exit guard in
processCombatTick so combat processing stops entirely once descent is
complete, preventing phantom spell casts from stale castProgress values.
All 1196 tests pass.
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-12T16:57:09.913Z
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Generated: 2026-06-12T17:00:42.616Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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