Fix mana conversion visibility and UI improvements
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- Increase attunement mana conversion rates (0.2 -> 2 for Enchanter)
- Hide mana types with current < 1 in ManaDisplay and LabTab
- Only show owned equipment types when designing enchantments
This commit is contained in:
Z User
2026-03-28 06:15:14 +00:00
parent 9566f44652
commit a0595e6077
54 changed files with 14602 additions and 13 deletions

View File

@@ -0,0 +1,221 @@
// ─── Derived Stats Hooks ───────────────────────────────────────────────────────
// Custom hooks for computing derived game stats from the store
import { useMemo } from 'react';
import { useGameStore } from '../store';
import { computeEffects } from '../upgrade-effects';
import {
computeMaxMana,
computeRegen,
computeClickMana,
getMeditationBonus,
getIncursionStrength,
getFloorElement,
calcDamage,
computePactMultiplier,
computePactInsightMultiplier,
getElementalBonus,
} from '../store/computed';
import { ELEMENTS, GUARDIANS, SPELLS_DEF, getStudySpeedMultiplier, getStudyCostMultiplier, HOURS_PER_TICK, TICK_MS } from '../constants';
import { hasSpecial, SPECIAL_EFFECTS } from '../upgrade-effects';
/**
* Hook for all mana-related derived stats
*/
export function useManaStats() {
const store = useGameStore();
const upgradeEffects = useMemo(
() => computeEffects(store.skillUpgrades || {}, store.skillTiers || {}),
[store.skillUpgrades, store.skillTiers]
);
const maxMana = useMemo(
() => computeMaxMana(store, upgradeEffects),
[store, upgradeEffects]
);
const baseRegen = useMemo(
() => computeRegen(store, upgradeEffects),
[store, upgradeEffects]
);
const clickMana = useMemo(
() => computeClickMana(store),
[store]
);
const meditationMultiplier = useMemo(
() => getMeditationBonus(store.meditateTicks, store.skills, upgradeEffects.meditationEfficiency),
[store.meditateTicks, store.skills, upgradeEffects.meditationEfficiency]
);
const incursionStrength = useMemo(
() => getIncursionStrength(store.day, store.hour),
[store.day, store.hour]
);
// Effective regen with incursion penalty
const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
// Mana Cascade bonus
const manaCascadeBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_CASCADE)
? Math.floor(maxMana / 100) * 0.1
: 0;
// Final effective regen
const effectiveRegen = (effectiveRegenWithSpecials + manaCascadeBonus) * meditationMultiplier;
return {
upgradeEffects,
maxMana,
baseRegen,
clickMana,
meditationMultiplier,
incursionStrength,
effectiveRegenWithSpecials,
manaCascadeBonus,
effectiveRegen,
hasSteadyStream: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM),
hasManaTorrent: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT),
hasDesperateWells: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS),
hasManaEcho: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_ECHO),
};
}
/**
* Hook for combat-related derived stats
*/
export function useCombatStats() {
const store = useGameStore();
const { upgradeEffects } = useManaStats();
const floorElem = useMemo(
() => getFloorElement(store.currentFloor),
[store.currentFloor]
);
const floorElemDef = useMemo(
() => ELEMENTS[floorElem],
[floorElem]
);
const isGuardianFloor = useMemo(
() => !!GUARDIANS[store.currentFloor],
[store.currentFloor]
);
const currentGuardian = useMemo(
() => GUARDIANS[store.currentFloor],
[store.currentFloor]
);
const activeSpellDef = useMemo(
() => SPELLS_DEF[store.activeSpell],
[store.activeSpell]
);
const pactMultiplier = useMemo(
() => computePactMultiplier(store),
[store]
);
const pactInsightMultiplier = useMemo(
() => computePactInsightMultiplier(store),
[store]
);
// DPS calculation
const dps = useMemo(() => {
if (!activeSpellDef) return 0;
const spellCastSpeed = activeSpellDef.castSpeed || 1;
const quickCastBonus = 1 + (store.skills.quickCast || 0) * 0.05;
const attackSpeedMult = upgradeEffects.attackSpeedMultiplier;
const totalCastSpeed = spellCastSpeed * quickCastBonus * attackSpeedMult;
const damagePerCast = calcDamage(store, store.activeSpell, floorElem);
const castsPerSecond = totalCastSpeed * HOURS_PER_TICK / (TICK_MS / 1000);
return damagePerCast * castsPerSecond;
}, [activeSpellDef, store, floorElem, upgradeEffects.attackSpeedMultiplier]);
// Damage breakdown for display
const damageBreakdown = useMemo(() => {
if (!activeSpellDef) return null;
const baseDmg = activeSpellDef.dmg;
const combatTrainBonus = (store.skills.combatTrain || 0) * 5;
const arcaneFuryMult = 1 + (store.skills.arcaneFury || 0) * 0.1;
const elemMasteryMult = 1 + (store.skills.elementalMastery || 0) * 0.15;
const guardianBaneMult = isGuardianFloor ? (1 + (store.skills.guardianBane || 0) * 0.2) : 1;
const precisionChance = (store.skills.precision || 0) * 0.05;
// Calculate elemental bonus
const elemBonus = getElementalBonus(activeSpellDef.elem, floorElem);
let elemBonusText = '';
if (activeSpellDef.elem !== 'raw' && floorElem) {
if (activeSpellDef.elem === floorElem) {
elemBonusText = '+25% same element';
} else if (elemBonus === 1.5) {
elemBonusText = '+50% super effective';
}
}
return {
base: baseDmg,
combatTrainBonus,
arcaneFuryMult,
elemMasteryMult,
guardianBaneMult,
pactMult: pactMultiplier,
precisionChance,
elemBonus,
elemBonusText,
total: calcDamage(store, store.activeSpell, floorElem),
};
}, [activeSpellDef, store, floorElem, isGuardianFloor, pactMultiplier]);
return {
floorElem,
floorElemDef,
isGuardianFloor,
currentGuardian,
activeSpellDef,
pactMultiplier,
pactInsightMultiplier,
dps,
damageBreakdown,
};
}
/**
* Hook for study-related derived stats
*/
export function useStudyStats() {
const store = useGameStore();
const studySpeedMult = useMemo(
() => getStudySpeedMultiplier(store.skills),
[store.skills]
);
const studyCostMult = useMemo(
() => getStudyCostMultiplier(store.skills),
[store.skills]
);
const upgradeEffects = useMemo(
() => computeEffects(store.skillUpgrades || {}, store.skillTiers || {}),
[store.skillUpgrades, store.skillTiers]
);
const effectiveStudySpeedMult = studySpeedMult * upgradeEffects.studySpeedMultiplier;
return {
studySpeedMult,
studyCostMult,
effectiveStudySpeedMult,
hasParallelStudy: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY),
};
}