feat: implement golemancy combat system (spec §6, §9)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Add ActiveGolem interface and activeGolems to GolemancyState - Add maxRoomDuration to all 12 golem definitions - Create golem-combat-actions.ts with pure golem combat logic (summoning, maintenance, attacks, room-duration) - Create golem-combat.ts pipeline for golem combat setup - Wire golem maintenance and attacks into processCombatTick - Wire golem summoning into advanceRoomOrFloor on room entry - Wire golem room-duration countdown into onFloorCleared callback - Update combat-actions tests for new processCombatTick signature - All 921 tests pass, all files under 400-line limit Closes #259
This commit is contained in:
@@ -46,7 +46,7 @@ function resetAllStores() {
|
||||
clearedFloors: {},
|
||||
climbDirection: null,
|
||||
isDescending: false,
|
||||
golemancy: { enabledGolems: [], summonedGolems: [], lastSummonFloor: 0 },
|
||||
golemancy: { enabledGolems: [], summonedGolems: [], activeGolems: [], lastSummonFloor: 0 },
|
||||
equipmentSpellStates: [],
|
||||
comboHitCount: 0,
|
||||
floorHitCount: 0,
|
||||
|
||||
Reference in New Issue
Block a user