feat: implement golemancy combat system (spec §6, §9)
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- Add ActiveGolem interface and activeGolems to GolemancyState
- Add maxRoomDuration to all 12 golem definitions
- Create golem-combat-actions.ts with pure golem combat logic (summoning, maintenance, attacks, room-duration)
- Create golem-combat.ts pipeline for golem combat setup
- Wire golem maintenance and attacks into processCombatTick
- Wire golem summoning into advanceRoomOrFloor on room entry
- Wire golem room-duration countdown into onFloorCleared callback
- Update combat-actions tests for new processCombatTick signature
- All 921 tests pass, all files under 400-line limit

Closes #259
This commit is contained in:
2026-06-03 15:40:39 +02:00
parent 7c0e740226
commit a2cdf6d21c
20 changed files with 583 additions and 41 deletions
@@ -7,6 +7,8 @@ import { generateSpireFloorState, getRoomsForFloor } from '../utils/spire-utils'
import { getGuardianForFloor } from '../data/guardian-encounters';
import { usePrestigeStore } from './prestigeStore';
import { useDisciplineStore } from './discipline-slice';
import { useManaStore } from './manaStore';
import { summonGolemsOnRoomEntry } from './golem-combat-actions';
import type { FloorState } from '../types';
type GetFn = () => CombatStore;
@@ -78,6 +80,9 @@ export function advanceRoomOrFloor(get: GetFn, set: SetFn): void {
});
}
// ── Golem summoning on room entry (spec §9.3) ─────────────────────
summonGolemsForRoom(get, set);
onEnterRoomDescend(get, set);
} else {
// ── Ascending (spec §4.4) ─────────────────────────────────────────────
@@ -116,6 +121,9 @@ export function advanceRoomOrFloor(get: GetFn, set: SetFn): void {
});
}
// ── Golem summoning on room entry (spec §9.3) ─────────────────────
summonGolemsForRoom(get, set);
// Handle non-combat rooms on ascent
const room = get().currentRoom;
if (room.roomType === 'library') {
@@ -126,6 +134,39 @@ export function advanceRoomOrFloor(get: GetFn, set: SetFn): void {
}
}
// ─── Golem Summoning on Room Entry (spec §9.3) ──────────────────────────────
function summonGolemsForRoom(get: GetFn, set: SetFn): void {
const s = get();
const manaState = useManaStore.getState();
const enabledGolems = s.golemancy?.enabledGolems ?? [];
if (enabledGolems.length === 0) return;
const currentActiveGolems = s.golemancy?.activeGolems ?? [];
const summonResult = summonGolemsOnRoomEntry(
enabledGolems,
manaState.rawMana,
manaState.elements,
s.currentFloor,
currentActiveGolems,
);
if (summonResult.logMessages.length > 0) {
summonResult.logMessages.forEach((msg) => get().addActivityLog('special_effect', msg));
}
// Write summoned golems back to combat store
set({
golemancy: { ...s.golemancy, activeGolems: summonResult.activeGolems },
});
// Deduct summon costs from mana store
useManaStore.setState({
rawMana: summonResult.rawMana,
elements: summonResult.elements,
});
}
// ─── onEnterRoomDescend (climbing spec §4.7) ──────────────────────────────────
export function onEnterRoomDescend(get: GetFn, set: SetFn): void {
@@ -240,6 +281,7 @@ export function createEnterSpireMode(get: GetFn, set: SetFn, generateFloorState:
roomResetState: {},
descentPeak: null,
isDescentComplete: false,
golemancy: { enabledGolems: [], summonedGolems: [], activeGolems: [], lastSummonFloor: 0 },
});
get().addActivityLog('floor_transition',