feat: implement golemancy combat system (spec §6, §9)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Add ActiveGolem interface and activeGolems to GolemancyState - Add maxRoomDuration to all 12 golem definitions - Create golem-combat-actions.ts with pure golem combat logic (summoning, maintenance, attacks, room-duration) - Create golem-combat.ts pipeline for golem combat setup - Wire golem maintenance and attacks into processCombatTick - Wire golem summoning into advanceRoomOrFloor on room entry - Wire golem room-duration countdown into onFloorCleared callback - Update combat-actions tests for new processCombatTick signature - All 921 tests pass, all files under 400-line limit Closes #259
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@@ -4,7 +4,7 @@
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
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import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, ActiveGolem } from '../types';
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import { getFloorMaxHP } from '../utils';
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import { generateFloorState } from '../utils/room-utils';
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import { addActivityLogEntry } from '../utils/activity-log';
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@@ -55,6 +55,7 @@ export const useCombatStore = create<CombatStore>()(
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golemancy: {
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enabledGolems: [],
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summonedGolems: [],
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activeGolems: [],
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lastSummonFloor: 0,
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},
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@@ -189,6 +190,7 @@ export const useCombatStore = create<CombatStore>()(
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currentRoomIndex: 0,
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roomsPerFloor: 1,
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maxFloorReached: Math.max(s.maxFloorReached, 1),
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golemancy: { ...s.golemancy, activeGolems: [], summonedGolems: [] },
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}));
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},
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@@ -298,6 +300,8 @@ export const useCombatStore = create<CombatStore>()(
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onFloorCleared: (floor: number, wasGuardian: boolean) => void,
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onDamageDealt: (damage: number) => { rawMana: number; elements: Record<string, { current: number; max: number; unlocked: boolean }> },
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signedPacts: number[],
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golemancyState: { activeGolems: ActiveGolem[] },
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golemApplyDamageToRoom: (dmg: number) => { floorHP: number; floorMaxHP: number; roomCleared: boolean },
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) => {
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return processCombatTick(
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get,
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@@ -309,6 +313,8 @@ export const useCombatStore = create<CombatStore>()(
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onFloorCleared,
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onDamageDealt,
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signedPacts,
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golemancyState,
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golemApplyDamageToRoom,
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);
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},
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