WIP: Task 2 progress - investigating Show Component Names debug option
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# Task 2 Progress Tracking
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# Task 2 Progress Tracking
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**Last Updated**: 2026-04-25 19:10:00
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**Last Updated**: 2026-04-26 00:45:00
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**Current Status**: In Progress
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**Current Status**: In Progress
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## Completed Tasks
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## Completed Tasks
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- [2026-04-25] Read and understood task2.md requirements
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- [2026-04-25] Task 9: Remove 'Transference' mana from LootTab essence list ✓
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- [2026-04-25] Created progress tracking file
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- [2026-04-25] Task 11: Delete all 'Ascension' skills ✓
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- [2026-04-25] Task 9: Remove 'Transference' mana from LootTab essence list (filtered out in LootInventory.tsx)
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- [2026-04-25] Task 4: Equipment System - 2-Handed Weapons ✓
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- [2026-04-25] Task 11: Delete all 'Ascension' skills (removed insightHarvest, guardianBane, and ascension category)
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- [2026-04-25] Task 12: StatsTab - Lock Fire/Water/Air/Earth at start ✓
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- [2026-04-26] Task 7: CRITICAL BUG FIX - Mana Well 'Deep Basin' upgrade ✓ (fixed multiplier values)
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## In Progress Tasks
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## In Progress Tasks
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None currently
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None currently
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## Pending Tasks
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## Pending Tasks
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1. Automation & State Logic: ActionButtons Rework - Remove manual selection, auto-transition to Meditate when Study/Crafting finishes, replace buttons with Current Activity indicator
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1. Task 1: ActionButtons Rework [FAILED - sub-agent context too long]
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2. Automation & State Logic: Research Locking - Prevent switching research topics in SkillsTab while study action is in progress
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2. Task 2: Research Locking - SkillsTab [Pending]
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3. Feature Reworks: SpireTab Overhaul - Create 'Climb the Spire' button, implement Spire Mode with exit condition, persistent UI (ManaDisplay, CalendarDisplay, Spire info, Golems)
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3. Task 3: SpireTab Overhaul [FAILED - sub-agent context too long]
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4. Feature Reworks: Equipment System - Support 2-Handed Weapons, Staves block offhand slot
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4. Task 5: DebugTab Update - Invoker Debugging Buttons [Pending]
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5. Developer Tools: DebugTab Update - Add Invoker Debugging Buttons to manually trigger/force Pacts with different Guardians
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5. Task 6: System Integrity - Fix 'Show Component Names' [Pending]
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6. Developer Tools: System Integrity - Fix 'Show Component Names' debug option, ensure all components have displayName, check wrappers masking identities
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6. Task 8: Bug Fix: Combat UI - Casting Bar animation [Pending]
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7. CRITICAL BUG FIX: Mana Well Bug - Fix 'Deep Basin' upgrade logic (resets max mana to 120 instead of 600, should add to base capacity not overwrite)
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7. Task 10: Bug Fix: Crafting - Prepare/Design limits [Pending]
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8. Bug Fix: Combat UI - Fix Casting Bar progress animation to fill correctly
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9. Bug Fix: Crafting - Disable 'Prepare' for non-enchanted items; limit 'Design' to gear types currently owned
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10. Game Balance: StatsTab - Lock Fire/Water/Air/Earth at start; only 'Transference' unlocked initially
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## Blocked Tasks
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## Blocked Tasks
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- Previous ActionButtons Rework attempts failed (sub-agent returned unrelated work). Will retry with improved context.
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- Task 1, 3, 8: Sub-agent attempts failed due to context length limits
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## Commit History
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## Commit History
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- Initial commit: Task 2 setup, created progress file
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- 65b0f96: Remove Transference from LootTab, delete Ascension skills
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- 65b0f96: Remove Transference from LootTab essence list, delete Ascension skills
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- 7c05bea: Update task2 progress
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- 5e0bee8: Equipment System - 2-handed weapons, staves block offhand
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- 2355be6: StatsTab - Lock Fire/Water/Air/Earth at start
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- f61ed00: FIX: Skill perks multiplier values (Deep Basin + others)
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