docs: Update worklog with attunement system progress
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2026-03-27 16:05:15 +00:00
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@@ -896,3 +896,60 @@ Stage Summary:
- No conversion-related upgrades remain (conversion not available to players) - No conversion-related upgrades remain (conversion not available to players)
- No duplicate effect IDs - No duplicate effect IDs
- All lint checks pass - All lint checks pass
---
Task ID: 5
Agent: Main
Task: Implement Attunement System (Major Feature)
Work Log:
**Phase 1: Core System Design**
- Designed 7 body slots: rightHand, leftHand, head, back, chest, leftLeg, rightLeg
- Created 7 attunement types with unique capabilities:
- Enchanter (rightHand): Transference mana, enchanting unlocked
- Caster (leftHand): Form mana, +25% spell damage
- Seer (head): Vision mana, +20% crit, reveal weaknesses
- Warden (back): Barrier mana, -10% damage taken, shields
- Invoker (chest): Guardian pact mana types, pact abilities
- Strider (leftLeg): Flow mana, +15% attack speed
- Anchor (rightLeg): Stability mana, +100 max mana
**Phase 2: Type System**
- Created attunements.ts with:
- AttunementSlot, AttunementType, ManaType types
- AttunementDef interface with skills, mana types, regen bonuses
- ATTUNEMENTS constant with all 7 attunements defined
- Each attunement has 4 attunement-specific skills
- Updated types.ts:
- Added attunement imports and re-exports
- Added attunement fields to GameState
- Updated SkillDef to include attunement field
**Phase 3: State Initialization**
- Updated store.ts makeInitial():
- Player starts with Enchanter attunement unlocked
- Initialize all 7 attunement slots
- Initialize primaryMana pools (start with 10 transference)
- Initialize primaryManaMax (50 per type)
**Phase 4: Mana Conversion**
- Implemented auto-conversion in tick():
- Each attunement converts raw mana to its primary type
- Conversion rate = autoConvertRate × (1 + level × 0.1)
- Conversion costs 1 raw mana per 1 primary mana
- Updated starting message to reflect attunement theme
**Remaining Work:**
1. Update enchanting system to use transference mana
2. Create UI for attunement display
3. Add attunement earning challenges (placeholder)
4. Migrate existing skills to attunement-specific categories
5. Update skill evolution for attunement skills
Stage Summary:
- Core attunement system architecture complete
- Player starts with Enchanter attunement
- Auto-conversion of raw to primary mana working
- All lint checks pass
- 4 commits pushed to remote