docs: Update worklog with attunement system progress
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57
worklog.md
57
worklog.md
@@ -896,3 +896,60 @@ Stage Summary:
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- No conversion-related upgrades remain (conversion not available to players)
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- No duplicate effect IDs
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- All lint checks pass
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---
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Task ID: 5
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Agent: Main
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Task: Implement Attunement System (Major Feature)
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Work Log:
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**Phase 1: Core System Design**
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- Designed 7 body slots: rightHand, leftHand, head, back, chest, leftLeg, rightLeg
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- Created 7 attunement types with unique capabilities:
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- Enchanter (rightHand): Transference mana, enchanting unlocked
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- Caster (leftHand): Form mana, +25% spell damage
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- Seer (head): Vision mana, +20% crit, reveal weaknesses
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- Warden (back): Barrier mana, -10% damage taken, shields
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- Invoker (chest): Guardian pact mana types, pact abilities
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- Strider (leftLeg): Flow mana, +15% attack speed
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- Anchor (rightLeg): Stability mana, +100 max mana
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**Phase 2: Type System**
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- Created attunements.ts with:
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- AttunementSlot, AttunementType, ManaType types
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- AttunementDef interface with skills, mana types, regen bonuses
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- ATTUNEMENTS constant with all 7 attunements defined
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- Each attunement has 4 attunement-specific skills
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- Updated types.ts:
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- Added attunement imports and re-exports
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- Added attunement fields to GameState
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- Updated SkillDef to include attunement field
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**Phase 3: State Initialization**
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- Updated store.ts makeInitial():
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- Player starts with Enchanter attunement unlocked
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- Initialize all 7 attunement slots
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- Initialize primaryMana pools (start with 10 transference)
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- Initialize primaryManaMax (50 per type)
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**Phase 4: Mana Conversion**
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- Implemented auto-conversion in tick():
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- Each attunement converts raw mana to its primary type
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- Conversion rate = autoConvertRate × (1 + level × 0.1)
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- Conversion costs 1 raw mana per 1 primary mana
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- Updated starting message to reflect attunement theme
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**Remaining Work:**
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1. Update enchanting system to use transference mana
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2. Create UI for attunement display
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3. Add attunement earning challenges (placeholder)
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4. Migrate existing skills to attunement-specific categories
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5. Update skill evolution for attunement skills
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Stage Summary:
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- Core attunement system architecture complete
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- Player starts with Enchanter attunement
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- Auto-conversion of raw to primary mana working
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- All lint checks pass
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- 4 commits pushed to remote
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