feat: expand golem stat abbreviations and add special abilities display
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m31s
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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Generated: 2026-05-27T10:04:16.884Z
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Generated: 2026-05-27T10:13:57.025Z
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-27T10:04:15.084Z",
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"generated": "2026-05-27T10:13:55.056Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -119,16 +119,16 @@ const GolemCard: React.FC<GolemCardProps> = React.memo(({
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{/* Stats grid */}
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<div className="grid grid-cols-2 gap-x-4 gap-y-1 text-xs">
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<div className="text-gray-400">
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<span className="text-gray-500">DMG:</span> {golem.damage}
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<span className="text-gray-500">Damage:</span> {golem.damage}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">SPD:</span> {golem.attackSpeed}/h
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<span className="text-gray-500">Attack Speed:</span> {golem.attackSpeed}/h
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">HP:</span> {golem.hp}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">AP:</span> {Math.round(golem.armorPierce * 100)}%
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<span className="text-gray-500">Armor Pierce:</span> {Math.round(golem.armorPierce * 100)}%
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</div>
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{golem.isAoe && (
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<div className="col-span-2 text-gray-400">
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@@ -137,6 +137,18 @@ const GolemCard: React.FC<GolemCardProps> = React.memo(({
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)}
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</div>
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{/* Special Abilities */}
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{golem.specialAbilities && golem.specialAbilities.length > 0 && (
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<div className="text-xs space-y-0.5">
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<span className="text-gray-500">Special:</span>
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{golem.specialAbilities.map((ability, i) => (
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<div key={i} className="text-gray-400 pl-2">
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• {ability.name}: {ability.description}
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</div>
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))}
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</div>
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)}
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{/* Costs */}
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<div className="text-xs space-y-0.5">
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<div className="text-gray-400">
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@@ -67,5 +67,8 @@ export const ELEMENTAL_GOLEMS: Record<string, GolemDef> = {
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manaType: 'sand',
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},
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tier: 2,
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specialAbilities: [
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{ name: 'Sandstorm', description: 'Hits multiple enemies (AoE)' },
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],
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},
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};
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@@ -25,6 +25,9 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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levels: [5, 5],
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},
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tier: 3,
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specialAbilities: [
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{ name: 'Burn', description: 'Burns enemies over time (DoT)' },
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],
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},
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// Galvanic Golem - Metal + Lightning fusion
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@@ -47,6 +50,9 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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levels: [5, 5],
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},
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tier: 3,
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specialAbilities: [
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{ name: 'Lightning Speed', description: 'Extremely fast attacks bonus' },
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],
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},
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// Obsidian Golem - Dark + Earth fusion
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@@ -69,6 +75,9 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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levels: [5, 5],
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},
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tier: 4,
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specialAbilities: [
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{ name: 'Devastating Strike', description: 'Devastating single-target damage' },
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],
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},
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// Prism Golem - Light + Crystal fusion
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@@ -91,6 +100,9 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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levels: [5, 5],
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},
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tier: 4,
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specialAbilities: [
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{ name: 'Piercing Beams', description: 'Channels light into piercing beams' },
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],
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},
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// Quicksilver Golem - Water + Metal fusion
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@@ -113,6 +125,9 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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levels: [5, 5],
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},
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tier: 3,
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specialAbilities: [
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{ name: 'Flow', description: 'Flows around defenses, fast & hard to dodge' },
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],
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},
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// Voidstone Golem - Void + Earth fusion (ultimate)
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@@ -135,5 +150,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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levels: [5, 5],
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},
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tier: 4,
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specialAbilities: [
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{ name: 'Void Infusion', description: 'Earth infused with void energy' },
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],
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},
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};
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@@ -39,4 +39,5 @@ export interface GolemDef {
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levels?: number[];
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};
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tier: number; // Power tier (1-4)
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specialAbilities?: { name: string; description: string }[]; // Special abilities
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}
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