fix: rebalance rawCost and componentCost formulas to be achievable with realistic regen
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- Changed rawCost from exponential 10^(d+1) to linear 2*distance - Base (d=1): 100 → 2 - Composite (d=2): 1,000 → 4 - Exotic (d=3): 10,000 → 6 - Time (d=4): 100,000 → 8 - Changed componentCost from 10*(d+1) to 3*distance - Composite (d=2): 30 → 6 per component - Exotic (d=3): 40 → 9 per component - Time (d=4): 50 → 12 per component - Updated test comments and expectations in conversion-pause-bug-regression.test.ts and mana-conversion-component-deduction.test.ts to match new values Root cause: The exponential rawCost formula produced values 100-10000x too high, making mana conversion permanently paused since drain (rate × cost) always exceeded even late-game raw regen (~20-50/hr). The new linear formula allows conversions to be sustainable at all game stages. Fixes #378
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# Circular Dependencies
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Generated: 2026-06-12T08:05:45.261Z
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Generated: 2026-06-12T10:15:03.641Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-12T08:05:43.098Z",
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"generated": "2026-06-12T10:15:01.393Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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