Update worklog with audit findings
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60
worklog.md
60
worklog.md
@@ -774,3 +774,63 @@ Stage Summary:
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- Mobile UI is now responsive with properly wrapping tabs
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- Mobile UI is now responsive with properly wrapping tabs
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- Calendar displays correctly on all screen sizes
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- Calendar displays correctly on all screen sizes
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- All changes committed and pushed to Gitea
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- All changes committed and pushed to Gitea
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---
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Task ID: 2
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Agent: Main
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Task: Comprehensive codebase audit and bug fixes
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Work Log:
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- **Fixed Critical Syntax Errors**:
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- Missing `[` brackets in `startCraftingEquipment` and `deleteMaterial` in store.ts
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- Same syntax errors in crafting-slice.ts
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- These were causing runtime failures in crafting and material deletion
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- **Fixed State Mutation Issues**:
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- Deep cloned `lootInventory` before mutation in tick function
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- Created new objects for `materials`, `essence`, and `blueprints` to prevent state mutation
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- **Fixed Race Condition**:
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- Removed mid-tick `set()` call that could cause inconsistent state
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- All state updates now happen in the final `set()` call
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- **Fixed Logic Errors**:
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- COMBO_MASTER now uses `totalSpellsCast` instead of `totalTicks` for accurate hit counting
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- `deductSpellCost()` now clamps mana to 0 to prevent negative values
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- `hasSpecial()` now handles undefined/null specials gracefully
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- **Set Up Test Framework**:
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- Installed Vitest testing framework
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- Created vitest.config.ts
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- Added 36 tests for computed-stats and upgrade-effects
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- All tests passing
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Stage Summary:
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- 6 critical bugs fixed
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- Test framework established with 36 passing tests
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- Code quality improved with null safety checks
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- All changes committed and pushed to Gitea
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---
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## Outstanding Issues Found During Audit
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### Unimplemented Special Effects (Tier 1 - Players Can Select):
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1. `ARMOR_PIERCE` - Ignore 10% floor defense
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2. `FLOW_SURGE` - Clicks restore 2x regen for 1 hour
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3. `MANA_EQUILIBRIUM` - Overflow regen converts to insight
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4. `PERFECT_MEMORY` - Never lose study progress on cancel
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5. `QUICK_MASTERY` - -20% study time for final 3 levels
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6. `PARALLEL_STUDY` - Study 2 things at 50% speed each
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7. `STUDY_INSIGHT` - Gain 1 insight per hour studied
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8. `KNOWLEDGE_TRANSFER` - New skills start at 10% progress
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9. `FREE_STUDY` - 10% chance study costs no mana
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10. `MIND_PALACE` - Keep 1 skill level across loops
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11. `CHAIN_STUDY` - -5% cost per maxed skill
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12. `ELEMENTAL_HARMONY` - +5% damage for matching element spells
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13. `DEEP_STORAGE` - New elements start at 5 capacity
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14. `DOUBLE_CRAFT` - Crafting creates 2 elements
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15. `ELEMENTAL_RESONANCE` - Using element spells restores 1 element
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16. `PURE_ELEMENTS` - Exotic elements give 3x damage bonus
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### Large Files Needing Refactoring:
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1. `store.ts` - 1,712 lines - Split tick logic into modules
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2. `CraftingTab.tsx` - 1,013 lines - Split into stage components
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3. `constants.ts` - 862 lines - Split into domain files
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4. `skill-evolution.ts` - 797 lines - Split into per-skill files
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5. `crafting-slice.ts` - 795 lines - Split crafting from equipment
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