Update worklog with audit findings
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2026-03-27 11:29:17 +00:00
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@@ -774,3 +774,63 @@ Stage Summary:
- Mobile UI is now responsive with properly wrapping tabs
- Calendar displays correctly on all screen sizes
- All changes committed and pushed to Gitea
---
Task ID: 2
Agent: Main
Task: Comprehensive codebase audit and bug fixes
Work Log:
- **Fixed Critical Syntax Errors**:
- Missing `[` brackets in `startCraftingEquipment` and `deleteMaterial` in store.ts
- Same syntax errors in crafting-slice.ts
- These were causing runtime failures in crafting and material deletion
- **Fixed State Mutation Issues**:
- Deep cloned `lootInventory` before mutation in tick function
- Created new objects for `materials`, `essence`, and `blueprints` to prevent state mutation
- **Fixed Race Condition**:
- Removed mid-tick `set()` call that could cause inconsistent state
- All state updates now happen in the final `set()` call
- **Fixed Logic Errors**:
- COMBO_MASTER now uses `totalSpellsCast` instead of `totalTicks` for accurate hit counting
- `deductSpellCost()` now clamps mana to 0 to prevent negative values
- `hasSpecial()` now handles undefined/null specials gracefully
- **Set Up Test Framework**:
- Installed Vitest testing framework
- Created vitest.config.ts
- Added 36 tests for computed-stats and upgrade-effects
- All tests passing
Stage Summary:
- 6 critical bugs fixed
- Test framework established with 36 passing tests
- Code quality improved with null safety checks
- All changes committed and pushed to Gitea
---
## Outstanding Issues Found During Audit
### Unimplemented Special Effects (Tier 1 - Players Can Select):
1. `ARMOR_PIERCE` - Ignore 10% floor defense
2. `FLOW_SURGE` - Clicks restore 2x regen for 1 hour
3. `MANA_EQUILIBRIUM` - Overflow regen converts to insight
4. `PERFECT_MEMORY` - Never lose study progress on cancel
5. `QUICK_MASTERY` - -20% study time for final 3 levels
6. `PARALLEL_STUDY` - Study 2 things at 50% speed each
7. `STUDY_INSIGHT` - Gain 1 insight per hour studied
8. `KNOWLEDGE_TRANSFER` - New skills start at 10% progress
9. `FREE_STUDY` - 10% chance study costs no mana
10. `MIND_PALACE` - Keep 1 skill level across loops
11. `CHAIN_STUDY` - -5% cost per maxed skill
12. `ELEMENTAL_HARMONY` - +5% damage for matching element spells
13. `DEEP_STORAGE` - New elements start at 5 capacity
14. `DOUBLE_CRAFT` - Crafting creates 2 elements
15. `ELEMENTAL_RESONANCE` - Using element spells restores 1 element
16. `PURE_ELEMENTS` - Exotic elements give 3x damage bonus
### Large Files Needing Refactoring:
1. `store.ts` - 1,712 lines - Split tick logic into modules
2. `CraftingTab.tsx` - 1,013 lines - Split into stage components
3. `constants.ts` - 862 lines - Split into domain files
4. `skill-evolution.ts` - 797 lines - Split into per-skill files
5. `crafting-slice.ts` - 795 lines - Split crafting from equipment