Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted - Refactored StatsTab.tsx (584→92 lines) with section components - Refactored SkillsTab.tsx (434→54 lines) with sub-components - Created modular structure for GameContext, LootInventory, and other components - All extracted components organized into feature directories
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// ─── Basic Elemental Spells (Tier 1) ────────────────────────────────────────
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import type { SpellDef } from '../../types';
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import { elemCost } from '../elements';
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export const BASIC_ELEMENTAL_SPELLS: Record<string, SpellDef> = {
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// Tier 1 - Basic Elemental Spells (2-4 hours study)
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fireball: {
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name: "Fireball",
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elem: "fire",
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dmg: 15,
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cost: elemCost("fire", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 100,
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studyTime: 2,
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desc: "Hurl a ball of fire at your enemy."
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},
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emberShot: {
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name: "Ember Shot",
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elem: "fire",
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dmg: 10,
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cost: elemCost("fire", 1),
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tier: 1,
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castSpeed: 3,
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unlock: 75,
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studyTime: 1,
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desc: "A quick shot of embers. Efficient fire damage."
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},
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waterJet: {
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name: "Water Jet",
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elem: "water",
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dmg: 12,
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cost: elemCost("water", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 100,
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studyTime: 2,
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desc: "A high-pressure jet of water."
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},
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iceShard: {
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name: "Ice Shard",
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elem: "water",
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dmg: 14,
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cost: elemCost("water", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 120,
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studyTime: 2,
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desc: "Launch a sharp shard of ice."
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},
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gust: {
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name: "Gust",
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elem: "air",
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dmg: 10,
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cost: elemCost("air", 2),
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tier: 1,
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castSpeed: 3,
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unlock: 100,
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studyTime: 2,
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desc: "A powerful gust of wind."
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},
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windSlash: {
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name: "Wind Slash",
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elem: "air",
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dmg: 12,
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cost: elemCost("air", 2),
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tier: 1,
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castSpeed: 2.5,
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unlock: 110,
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studyTime: 2,
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desc: "A cutting blade of wind."
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},
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stoneBullet: {
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name: "Stone Bullet",
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elem: "earth",
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dmg: 16,
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cost: elemCost("earth", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 150,
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studyTime: 3,
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desc: "Launch a bullet of solid stone."
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},
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rockSpike: {
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name: "Rock Spike",
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elem: "earth",
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dmg: 18,
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cost: elemCost("earth", 3),
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tier: 1,
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castSpeed: 1.5,
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unlock: 180,
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studyTime: 3,
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desc: "Summon a spike of rock from below."
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},
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lightLance: {
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name: "Light Lance",
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elem: "light",
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dmg: 18,
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cost: elemCost("light", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 200,
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studyTime: 4,
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desc: "A piercing lance of pure light."
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},
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radiance: {
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name: "Radiance",
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elem: "light",
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dmg: 14,
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cost: elemCost("light", 2),
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tier: 1,
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castSpeed: 2.5,
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unlock: 180,
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studyTime: 3,
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desc: "Burst of radiant energy."
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},
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shadowBolt: {
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name: "Shadow Bolt",
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elem: "dark",
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dmg: 16,
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cost: elemCost("dark", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 200,
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studyTime: 4,
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desc: "A bolt of shadowy energy."
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},
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darkPulse: {
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name: "Dark Pulse",
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elem: "dark",
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dmg: 12,
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cost: elemCost("dark", 1),
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tier: 1,
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castSpeed: 3,
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unlock: 150,
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studyTime: 2,
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desc: "A quick pulse of darkness."
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},
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drain: {
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name: "Drain",
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elem: "death",
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dmg: 10,
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cost: elemCost("death", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 150,
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studyTime: 3,
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desc: "Drain life force from your enemy.",
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},
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rotTouch: {
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name: "Rot Touch",
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elem: "death",
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dmg: 14,
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cost: elemCost("death", 2),
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tier: 1,
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castSpeed: 2,
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unlock: 170,
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studyTime: 3,
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desc: "Touch of decay and rot."
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},
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};
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